mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Remove all generic judgements.
This commit is contained in:
@ -16,9 +16,7 @@ namespace osu.Game.Rulesets.Judgements
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/// <summary>
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/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
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/// </summary>
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/// <typeparam name="TJudgement">The type of judgement to visualise.</typeparam>
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public class DrawableJudgement<TJudgement> : Container
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where TJudgement : Judgement
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public class DrawableJudgement : Container
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{
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protected readonly Judgement Judgement;
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@ -32,24 +32,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public abstract class DrawableHitObject<TObject> : DrawableHitObject
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where TObject : HitObject
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{
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public new readonly TObject HitObject;
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protected DrawableHitObject(TObject hitObject)
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: base(hitObject)
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{
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HitObject = hitObject;
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}
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}
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public abstract class DrawableHitObject<TObject, TJudgement> : DrawableHitObject<TObject>
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where TObject : HitObject
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where TJudgement : Judgement
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{
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public event Action<DrawableHitObject, Judgement> OnJudgement;
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public override bool HandleInput => Interactive;
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public new readonly TObject HitObject;
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public override bool HandleInput => Interactive;
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public bool Interactive = true;
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/// <summary>
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@ -65,6 +53,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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protected DrawableHitObject(TObject hitObject)
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: base(hitObject)
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{
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HitObject = hitObject;
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}
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private ArmedState state;
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@ -202,13 +191,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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}
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private List<DrawableHitObject<TObject, TJudgement>> nestedHitObjects;
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protected IEnumerable<DrawableHitObject<TObject, TJudgement>> NestedHitObjects => nestedHitObjects;
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private List<DrawableHitObject<TObject>> nestedHitObjects;
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protected IEnumerable<DrawableHitObject<TObject>> NestedHitObjects => nestedHitObjects;
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protected virtual void AddNested(DrawableHitObject<TObject, TJudgement> h)
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protected virtual void AddNested(DrawableHitObject<TObject> h)
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{
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if (nestedHitObjects == null)
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nestedHitObjects = new List<DrawableHitObject<TObject, TJudgement>>();
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nestedHitObjects = new List<DrawableHitObject<TObject>>();
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h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
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nestedHitObjects.Add(h);
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@ -3,19 +3,17 @@
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Objects.Drawables
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{
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/// <summary>
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/// A basic class that overrides <see cref="DrawableHitObject{TObject, TJudgement}"/> and implements <see cref="IScrollingHitObject"/>.
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/// A basic class that overrides <see cref="DrawableHitObject{TObject}"/> and implements <see cref="IScrollingHitObject"/>.
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/// This object does not need to have its <see cref="Drawable.RelativePositionAxes"/> set to be able to scroll, as this will
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/// will be set by the scrolling container that contains it.
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/// </summary>
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public abstract class DrawableScrollingHitObject<TObject, TJudgement> : DrawableHitObject<TObject, TJudgement>, IScrollingHitObject
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public abstract class DrawableScrollingHitObject<TObject> : DrawableHitObject<TObject>, IScrollingHitObject
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where TObject : HitObject
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where TJudgement : Judgement
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{
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public BindableDouble LifetimeOffset { get; } = new BindableDouble();
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@ -57,7 +55,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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set { lifetimeEnd = value; }
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}
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protected override void AddNested(DrawableHitObject<TObject, TJudgement> h)
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protected override void AddNested(DrawableHitObject<TObject> h)
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{
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var scrollingHitObject = h as IScrollingHitObject;
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scrollingHitObject?.LifetimeOffset.BindTo(LifetimeOffset);
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@ -135,9 +135,8 @@ namespace osu.Game.Rulesets.Scoring
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}
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}
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public abstract class ScoreProcessor<TObject, TJudgement> : ScoreProcessor
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public abstract class ScoreProcessor<TObject> : ScoreProcessor
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where TObject : HitObject
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where TJudgement : Judgement
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{
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/// <summary>
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/// All judgements held by this ScoreProcessor.
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@ -150,7 +149,7 @@ namespace osu.Game.Rulesets.Scoring
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{
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}
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protected ScoreProcessor(RulesetContainer<TObject, TJudgement> rulesetContainer)
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protected ScoreProcessor(RulesetContainer<TObject> rulesetContainer)
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{
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Judgements.Capacity = rulesetContainer.Beatmap.HitObjects.Count;
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@ -14,9 +14,8 @@ using System.Linq;
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namespace osu.Game.Rulesets.UI
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{
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public abstract class Playfield<TObject, TJudgement> : Container
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public abstract class Playfield<TObject> : Container
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where TObject : HitObject
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where TJudgement : Judgement
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{
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/// <summary>
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/// The HitObjects contained in this Playfield.
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@ -70,7 +69,7 @@ namespace osu.Game.Rulesets.UI
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public override Axes RelativeSizeAxes
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{
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get { return Axes.Both; }
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set { throw new InvalidOperationException($@"{nameof(Playfield<TObject, TJudgement>)}'s {nameof(RelativeSizeAxes)} should never be changed from {Axes.Both}"); }
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set { throw new InvalidOperationException($@"{nameof(Playfield<TObject>)}'s {nameof(RelativeSizeAxes)} should never be changed from {Axes.Both}"); }
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}
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/// <summary>
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@ -82,18 +81,19 @@ namespace osu.Game.Rulesets.UI
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/// Adds a DrawableHitObject to this Playfield.
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/// </summary>
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/// <param name="h">The DrawableHitObject to add.</param>
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public virtual void Add(DrawableHitObject<TObject, TJudgement> h) => HitObjects.Add(h);
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public virtual void Add(DrawableHitObject<TObject> h) => HitObjects.Add(h);
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/// <summary>
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/// Remove a DrawableHitObject from this Playfield.
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/// </summary>
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/// <param name="h">The DrawableHitObject to remove.</param>
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public virtual void Remove(DrawableHitObject<TObject, TJudgement> h) => HitObjects.Remove(h);
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public virtual void Remove(DrawableHitObject<TObject> h) => HitObjects.Remove(h);
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/// <summary>
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/// Triggered when an object's Judgement is updated.
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/// Triggered when a new <see cref="Judgement"/> occurs on a <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <param name="judgedObject">The object that Judgement has been updated for.</param>
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/// <param name="judgedObject">The object that <paramref name="judgement"/> occured for.</param>
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/// <param name="judgement">The <see cref="Judgement"/> that occurred.</param>
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public virtual void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) { }
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public class HitObjectContainer : CompositeDrawable
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// Base RulesetContainer. Doesn't hold objects.
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/// <para>
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/// Should not be derived - derive <see cref="RulesetContainer{TObject,TJudgement}"/> instead.
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/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
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/// </para>
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/// </summary>
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public abstract class RulesetContainer : Container
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.UI
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public event Action OnAllJudged;
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/// <summary>
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/// Whether to apply adjustments to the child <see cref="Playfield{TObject,TJudgement}"/> based on our own size.
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/// Whether to apply adjustments to the child <see cref="Playfield{TObject}"/> based on our own size.
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/// </summary>
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public bool AspectAdjust = true;
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@ -119,13 +119,15 @@ namespace osu.Game.Rulesets.UI
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/// RulesetContainer that applies conversion to Beatmaps. Does not contain a Playfield
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/// and does not load drawable hit objects.
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/// <para>
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/// Should not be derived - derive <see cref="RulesetContainer{TObject,TJudgement}"/> instead.
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/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
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/// </para>
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/// </summary>
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/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
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public abstract class RulesetContainer<TObject> : RulesetContainer
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where TObject : HitObject
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{
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public event Action<Judgement> OnJudgement;
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/// <summary>
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/// The Beatmap
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/// </summary>
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@ -151,6 +153,20 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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protected readonly bool IsForCurrentRuleset;
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public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
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protected override bool AllObjectsJudged => drawableObjects.All(h => h.AllJudged);
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/// <summary>
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/// The playfield.
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/// </summary>
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public Playfield<TObject> Playfield { get; private set; }
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protected override Container<Drawable> Content => content;
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private Container content;
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private readonly List<DrawableHitObject<TObject>> drawableObjects = new List<DrawableHitObject<TObject>>();
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/// <summary>
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/// Whether to assume the beatmap passed into this <see cref="RulesetContainer{TObject}"/> is for the current ruleset.
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/// Creates a hit renderer for a beatmap.
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@ -158,7 +174,7 @@ namespace osu.Game.Rulesets.UI
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/// <param name="ruleset">The ruleset being repesented.</param>
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/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
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/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
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internal RulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap, bool isForCurrentRuleset)
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protected RulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap, bool isForCurrentRuleset)
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: base(ruleset)
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{
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Debug.Assert(workingBeatmap != null, "RulesetContainer initialized with a null beatmap.");
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@ -194,74 +210,6 @@ namespace osu.Game.Rulesets.UI
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applyMods(Mods);
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}
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/// <summary>
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/// Applies the active mods to this RulesetContainer.
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/// </summary>
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/// <param name="mods"></param>
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private void applyMods(IEnumerable<Mod> mods)
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{
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if (mods == null)
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return;
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foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
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mod.ApplyToRulesetContainer(this);
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}
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/// <summary>
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/// Creates a processor to perform post-processing operations
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/// on HitObjects in converted Beatmaps.
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/// </summary>
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/// <returns>The Beatmap processor.</returns>
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protected virtual BeatmapProcessor<TObject> CreateBeatmapProcessor() => new BeatmapProcessor<TObject>();
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/// <summary>
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/// Creates a converter to convert Beatmap to a specific mode.
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/// </summary>
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/// <returns>The Beatmap converter.</returns>
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protected abstract BeatmapConverter<TObject> CreateBeatmapConverter();
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}
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/// <summary>
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/// A derivable RulesetContainer that manages the Playfield and HitObjects.
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/// </summary>
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/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
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/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this RulesetContainer.</typeparam>
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public abstract class RulesetContainer<TObject, TJudgement> : RulesetContainer<TObject>
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where TObject : HitObject
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where TJudgement : Judgement
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{
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public event Action<Judgement> OnJudgement;
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public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
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/// <summary>
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/// All the converted hit objects contained by this hit renderer.
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/// </summary>
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public new IEnumerable<TObject> Objects => Beatmap.HitObjects;
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protected override bool AllObjectsJudged => drawableObjects.All(h => h.AllJudged);
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/// <summary>
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/// The playfield.
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/// </summary>
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public Playfield<TObject, TJudgement> Playfield { get; private set; }
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protected override Container<Drawable> Content => content;
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private Container content;
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private readonly List<DrawableHitObject<TObject, TJudgement>> drawableObjects = new List<DrawableHitObject<TObject, TJudgement>>();
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/// <summary>
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/// Creates a hit renderer for a beatmap.
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/// </summary>
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/// <param name="ruleset">The ruleset being repesented.</param>
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/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
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/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
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protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(ruleset, beatmap, isForCurrentRuleset)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -276,6 +224,19 @@ namespace osu.Game.Rulesets.UI
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loadObjects();
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}
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/// <summary>
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/// Applies the active mods to this RulesetContainer.
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/// </summary>
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/// <param name="mods"></param>
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private void applyMods(IEnumerable<Mod> mods)
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{
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if (mods == null)
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return;
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foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
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mod.ApplyToRulesetContainer(this);
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}
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public override void SetReplay(Replay replay)
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{
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base.SetReplay(replay);
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@ -320,23 +281,36 @@ namespace osu.Game.Rulesets.UI
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}
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/// <summary>
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/// In some cases we want to apply changes to the relative size of our contained <see cref="Playfield{TObject, TJudgement}"/> based on custom conditions.
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/// Creates a processor to perform post-processing operations
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/// on HitObjects in converted Beatmaps.
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/// </summary>
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/// <returns>The Beatmap processor.</returns>
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protected virtual BeatmapProcessor<TObject> CreateBeatmapProcessor() => new BeatmapProcessor<TObject>();
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/// <summary>
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/// In some cases we want to apply changes to the relative size of our contained <see cref="Playfield{TObject}"/> based on custom conditions.
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/// </summary>
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/// <returns></returns>
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protected virtual Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); //a sane default
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/// <summary>
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/// Creates a converter to convert Beatmap to a specific mode.
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/// </summary>
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/// <returns>The Beatmap converter.</returns>
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protected abstract BeatmapConverter<TObject> CreateBeatmapConverter();
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/// <summary>
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/// Creates a DrawableHitObject from a HitObject.
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/// </summary>
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/// <param name="h">The HitObject to make drawable.</param>
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/// <returns>The DrawableHitObject.</returns>
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protected abstract DrawableHitObject<TObject, TJudgement> GetVisualRepresentation(TObject h);
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protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
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/// <summary>
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/// Creates a Playfield.
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/// </summary>
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/// <returns>The Playfield.</returns>
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protected abstract Playfield<TObject, TJudgement> CreatePlayfield();
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protected abstract Playfield<TObject> CreatePlayfield();
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}
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/// <summary>
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@ -344,11 +318,9 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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/// <typeparam name="TPlayfield">The type of Playfield contained by this RulesetContainer.</typeparam>
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/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
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/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this RulesetContainer.</typeparam>
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public abstract class RulesetContainer<TPlayfield, TObject, TJudgement> : RulesetContainer<TObject, TJudgement>
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public abstract class RulesetContainer<TPlayfield, TObject> : RulesetContainer<TObject>
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where TObject : HitObject
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where TJudgement : Judgement
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where TPlayfield : Playfield<TObject, TJudgement>
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where TPlayfield : Playfield<TObject>
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{
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/// <summary>
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/// The playfield.
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|
@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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@ -19,11 +18,10 @@ using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.UI
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{
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/// <summary>
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/// A type of <see cref="Playfield{TObject, TJudgement}"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
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/// A type of <see cref="Playfield{TObject}"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
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/// </summary>
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public class ScrollingPlayfield<TObject, TJudgement> : Playfield<TObject, TJudgement>
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public class ScrollingPlayfield<TObject> : Playfield<TObject>
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where TObject : HitObject
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where TJudgement : Judgement
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{
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/// <summary>
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/// The default span of time visible by the length of the scrolling axes.
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@ -65,7 +63,7 @@ namespace osu.Game.Rulesets.UI
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public new readonly ScrollingHitObjectContainer HitObjects;
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/// <summary>
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/// Creates a new <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
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/// Creates a new <see cref="ScrollingPlayfield{TObject}"/>.
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/// </summary>
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/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
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/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
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@ -77,21 +75,21 @@ namespace osu.Game.Rulesets.UI
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HitObjects.Reversed.BindTo(Reversed);
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}
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private List<ScrollingPlayfield<TObject, TJudgement>> nestedPlayfields;
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private List<ScrollingPlayfield<TObject>> nestedPlayfields;
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/// <summary>
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/// All the <see cref="ScrollingPlayfield{TObject, TJudgement}"/>s nested inside this playfield.
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||||
/// All the <see cref="ScrollingPlayfield{TObject}"/>s nested inside this playfield.
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/// </summary>
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public IEnumerable<ScrollingPlayfield<TObject, TJudgement>> NestedPlayfields => nestedPlayfields;
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||||
public IEnumerable<ScrollingPlayfield<TObject>> NestedPlayfields => nestedPlayfields;
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/// <summary>
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/// Adds a <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to this playfield. The nested <see cref="ScrollingPlayfield{TObject, TJudgement}"/>
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||||
/// Adds a <see cref="ScrollingPlayfield{TObject}"/> to this playfield. The nested <see cref="ScrollingPlayfield{TObject}"/>
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||||
/// will be given all of the same speed adjustments as this playfield.
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||||
/// </summary>
|
||||
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to add.</param>
|
||||
protected void AddNested(ScrollingPlayfield<TObject, TJudgement> otherPlayfield)
|
||||
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield{TObject}"/> to add.</param>
|
||||
protected void AddNested(ScrollingPlayfield<TObject> otherPlayfield)
|
||||
{
|
||||
if (nestedPlayfields == null)
|
||||
nestedPlayfields = new List<ScrollingPlayfield<TObject, TJudgement>>();
|
||||
nestedPlayfields = new List<ScrollingPlayfield<TObject>>();
|
||||
|
||||
nestedPlayfields.Add(otherPlayfield);
|
||||
}
|
||||
@ -119,7 +117,7 @@ namespace osu.Game.Rulesets.UI
|
||||
this.TransformTo(this.PopulateTransform(new TransformVisibleTimeRange(), newTimeRange, duration, easing));
|
||||
}
|
||||
|
||||
private class TransformVisibleTimeRange : Transform<double, ScrollingPlayfield<TObject, TJudgement>>
|
||||
private class TransformVisibleTimeRange : Transform<double, ScrollingPlayfield<TObject>>
|
||||
{
|
||||
private double valueAt(double time)
|
||||
{
|
||||
@ -131,8 +129,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public override string TargetMember => "VisibleTimeRange.Value";
|
||||
|
||||
protected override void Apply(ScrollingPlayfield<TObject, TJudgement> d, double time) => d.VisibleTimeRange.Value = valueAt(time);
|
||||
protected override void ReadIntoStartValue(ScrollingPlayfield<TObject, TJudgement> d) => StartValue = d.VisibleTimeRange.Value;
|
||||
protected override void Apply(ScrollingPlayfield<TObject> d, double time) => d.VisibleTimeRange.Value = valueAt(time);
|
||||
protected override void ReadIntoStartValue(ScrollingPlayfield<TObject> d) => StartValue = d.VisibleTimeRange.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
@ -17,17 +16,16 @@ using osu.Game.Rulesets.Timing;
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/> that supports a <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
|
||||
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/> will scroll within the playfield.
|
||||
/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield{TObject}"/>.
|
||||
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject}"/> will scroll within the playfield.
|
||||
/// </summary>
|
||||
public abstract class ScrollingRulesetContainer<TPlayfield, TObject, TJudgement> : RulesetContainer<TPlayfield, TObject, TJudgement>
|
||||
public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
where TPlayfield : ScrollingPlayfield<TObject, TJudgement>
|
||||
where TPlayfield : ScrollingPlayfield<TObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
|
||||
/// inside this <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/>.
|
||||
/// inside this <see cref="RulesetContainer{TPlayfield,TObject}"/>.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
||||
@ -88,7 +86,7 @@ namespace osu.Game.Rulesets.UI
|
||||
DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
|
||||
}
|
||||
|
||||
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield<TObject, TJudgement> playfield)
|
||||
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield<TObject> playfield)
|
||||
{
|
||||
playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint));
|
||||
playfield.NestedPlayfields.ForEach(p => applySpeedAdjustment(controlPoint, p));
|
||||
|
Reference in New Issue
Block a user