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Remove all generic judgements.
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// Base RulesetContainer. Doesn't hold objects.
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/// <para>
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/// Should not be derived - derive <see cref="RulesetContainer{TObject,TJudgement}"/> instead.
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/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
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/// </para>
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/// </summary>
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public abstract class RulesetContainer : Container
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.UI
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public event Action OnAllJudged;
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/// <summary>
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/// Whether to apply adjustments to the child <see cref="Playfield{TObject,TJudgement}"/> based on our own size.
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/// Whether to apply adjustments to the child <see cref="Playfield{TObject}"/> based on our own size.
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/// </summary>
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public bool AspectAdjust = true;
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@ -119,13 +119,15 @@ namespace osu.Game.Rulesets.UI
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/// RulesetContainer that applies conversion to Beatmaps. Does not contain a Playfield
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/// and does not load drawable hit objects.
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/// <para>
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/// Should not be derived - derive <see cref="RulesetContainer{TObject,TJudgement}"/> instead.
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/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
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/// </para>
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/// </summary>
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/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
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public abstract class RulesetContainer<TObject> : RulesetContainer
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where TObject : HitObject
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{
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public event Action<Judgement> OnJudgement;
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/// <summary>
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/// The Beatmap
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/// </summary>
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@ -151,6 +153,20 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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protected readonly bool IsForCurrentRuleset;
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public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
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protected override bool AllObjectsJudged => drawableObjects.All(h => h.AllJudged);
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/// <summary>
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/// The playfield.
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/// </summary>
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public Playfield<TObject> Playfield { get; private set; }
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protected override Container<Drawable> Content => content;
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private Container content;
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private readonly List<DrawableHitObject<TObject>> drawableObjects = new List<DrawableHitObject<TObject>>();
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/// <summary>
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/// Whether to assume the beatmap passed into this <see cref="RulesetContainer{TObject}"/> is for the current ruleset.
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/// Creates a hit renderer for a beatmap.
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@ -158,7 +174,7 @@ namespace osu.Game.Rulesets.UI
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/// <param name="ruleset">The ruleset being repesented.</param>
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/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
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/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
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internal RulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap, bool isForCurrentRuleset)
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protected RulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap, bool isForCurrentRuleset)
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: base(ruleset)
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{
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Debug.Assert(workingBeatmap != null, "RulesetContainer initialized with a null beatmap.");
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@ -194,74 +210,6 @@ namespace osu.Game.Rulesets.UI
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applyMods(Mods);
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}
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/// <summary>
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/// Applies the active mods to this RulesetContainer.
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/// </summary>
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/// <param name="mods"></param>
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private void applyMods(IEnumerable<Mod> mods)
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{
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if (mods == null)
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return;
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foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
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mod.ApplyToRulesetContainer(this);
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}
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/// <summary>
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/// Creates a processor to perform post-processing operations
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/// on HitObjects in converted Beatmaps.
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/// </summary>
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/// <returns>The Beatmap processor.</returns>
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protected virtual BeatmapProcessor<TObject> CreateBeatmapProcessor() => new BeatmapProcessor<TObject>();
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/// <summary>
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/// Creates a converter to convert Beatmap to a specific mode.
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/// </summary>
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/// <returns>The Beatmap converter.</returns>
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protected abstract BeatmapConverter<TObject> CreateBeatmapConverter();
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}
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/// <summary>
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/// A derivable RulesetContainer that manages the Playfield and HitObjects.
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/// </summary>
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/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
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/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this RulesetContainer.</typeparam>
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public abstract class RulesetContainer<TObject, TJudgement> : RulesetContainer<TObject>
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where TObject : HitObject
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where TJudgement : Judgement
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{
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public event Action<Judgement> OnJudgement;
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public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
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/// <summary>
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/// All the converted hit objects contained by this hit renderer.
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/// </summary>
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public new IEnumerable<TObject> Objects => Beatmap.HitObjects;
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protected override bool AllObjectsJudged => drawableObjects.All(h => h.AllJudged);
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/// <summary>
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/// The playfield.
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/// </summary>
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public Playfield<TObject, TJudgement> Playfield { get; private set; }
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protected override Container<Drawable> Content => content;
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private Container content;
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private readonly List<DrawableHitObject<TObject, TJudgement>> drawableObjects = new List<DrawableHitObject<TObject, TJudgement>>();
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/// <summary>
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/// Creates a hit renderer for a beatmap.
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/// </summary>
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/// <param name="ruleset">The ruleset being repesented.</param>
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/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
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/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
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protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(ruleset, beatmap, isForCurrentRuleset)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -276,6 +224,19 @@ namespace osu.Game.Rulesets.UI
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loadObjects();
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}
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/// <summary>
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/// Applies the active mods to this RulesetContainer.
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/// </summary>
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/// <param name="mods"></param>
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private void applyMods(IEnumerable<Mod> mods)
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{
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if (mods == null)
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return;
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foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
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mod.ApplyToRulesetContainer(this);
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}
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public override void SetReplay(Replay replay)
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{
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base.SetReplay(replay);
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@ -320,23 +281,36 @@ namespace osu.Game.Rulesets.UI
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}
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/// <summary>
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/// In some cases we want to apply changes to the relative size of our contained <see cref="Playfield{TObject, TJudgement}"/> based on custom conditions.
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/// Creates a processor to perform post-processing operations
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/// on HitObjects in converted Beatmaps.
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/// </summary>
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/// <returns>The Beatmap processor.</returns>
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protected virtual BeatmapProcessor<TObject> CreateBeatmapProcessor() => new BeatmapProcessor<TObject>();
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/// <summary>
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/// In some cases we want to apply changes to the relative size of our contained <see cref="Playfield{TObject}"/> based on custom conditions.
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/// </summary>
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/// <returns></returns>
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protected virtual Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); //a sane default
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/// <summary>
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/// Creates a converter to convert Beatmap to a specific mode.
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/// </summary>
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/// <returns>The Beatmap converter.</returns>
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protected abstract BeatmapConverter<TObject> CreateBeatmapConverter();
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/// <summary>
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/// Creates a DrawableHitObject from a HitObject.
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/// </summary>
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/// <param name="h">The HitObject to make drawable.</param>
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/// <returns>The DrawableHitObject.</returns>
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protected abstract DrawableHitObject<TObject, TJudgement> GetVisualRepresentation(TObject h);
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protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
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/// <summary>
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/// Creates a Playfield.
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/// </summary>
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/// <returns>The Playfield.</returns>
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protected abstract Playfield<TObject, TJudgement> CreatePlayfield();
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protected abstract Playfield<TObject> CreatePlayfield();
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}
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/// <summary>
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@ -344,11 +318,9 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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/// <typeparam name="TPlayfield">The type of Playfield contained by this RulesetContainer.</typeparam>
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/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
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/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this RulesetContainer.</typeparam>
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public abstract class RulesetContainer<TPlayfield, TObject, TJudgement> : RulesetContainer<TObject, TJudgement>
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public abstract class RulesetContainer<TPlayfield, TObject> : RulesetContainer<TObject>
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where TObject : HitObject
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where TJudgement : Judgement
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where TPlayfield : Playfield<TObject, TJudgement>
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where TPlayfield : Playfield<TObject>
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{
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/// <summary>
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/// The playfield.
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