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https://github.com/osukey/osukey.git
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Remove all generic judgements.
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@ -5,7 +5,6 @@ using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
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@ -13,7 +12,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchPlayfield : ScrollingPlayfield<CatchBaseHit, CatchJudgement>
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public class CatchPlayfield : ScrollingPlayfield<CatchBaseHit>
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{
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protected override Container<Drawable> Content => content;
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private readonly Container<Drawable> content;
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@ -45,7 +44,7 @@ namespace osu.Game.Rulesets.Catch.UI
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};
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}
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public override void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> h)
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public override void Add(DrawableHitObject<CatchBaseHit> h)
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{
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base.Add(h);
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@ -5,7 +5,6 @@ using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Scoring;
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@ -15,7 +14,7 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit, CatchJudgement>
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public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit>
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{
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public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(ruleset, beatmap, isForCurrentRuleset)
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@ -26,11 +25,11 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
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protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
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protected override Playfield<CatchBaseHit> CreatePlayfield() => new CatchPlayfield();
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public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
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protected override DrawableHitObject<CatchBaseHit> GetVisualRepresentation(CatchBaseHit h)
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{
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if (h is Fruit)
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return new DrawableFruit(h);
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