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Remove all generic judgements.
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@ -15,7 +15,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Scoring;
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@ -28,7 +27,7 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject, ManiaJudgement>
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public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject>
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{
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/// <summary>
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/// The number of columns which the <see cref="ManiaPlayfield"/> should display, and which
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@ -75,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.UI
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BarLines.ForEach(Playfield.Add);
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}
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protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(availableColumns)
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protected sealed override Playfield<ManiaHitObject> CreatePlayfield() => new ManiaPlayfield(availableColumns)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -105,7 +104,7 @@ namespace osu.Game.Rulesets.Mania.UI
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return new ManiaBeatmapConverter(IsForCurrentRuleset, availableColumns);
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}
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protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
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protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
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{
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ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
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