From 0cc8516aa3b044c993c8a34cb5dc7ec24c783946 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2018 20:53:33 +0900 Subject: [PATCH] Remove empty cases, add initial ball scale adjust. --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 61b992cc95..f32a027f2e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -158,6 +158,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override void UpdateCurrentState(ArmedState state) { Ball.FadeIn(); + Ball.ScaleTo(HitObject.Scale); using (BeginDelayedSequence(slider.Duration, true)) { @@ -168,13 +169,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables switch (state) { - case ArmedState.Idle: - break; case ArmedState.Hit: Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out); break; - case ArmedState.Miss: - break; } this.FadeOut(fade_out_time, Easing.OutQuint).Expire();