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Use ChildrenOfType instead
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26a9d60437
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@ -2,10 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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@ -19,7 +21,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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// best way to check without exposing.
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => (FillFlowContainer<KeyCounter>)hudOverlay.KeyCounter.Child.Parent;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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[Resolved]
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[Resolved]
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private OsuConfigManager config { get; set; }
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private OsuConfigManager config { get; set; }
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