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https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Handle key counter rewinding in a better way
Use ElapsedFrameTime rather than storing state data
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@ -7,7 +7,6 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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@ -25,14 +24,15 @@ namespace osu.Game.Tests.Visual.Gameplay
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public TestSceneKeyCounter()
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{
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KeyCounterKeyboard rewindTestKeyCounterKeyboard;
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KeyCounterKeyboard testCounter;
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KeyCounterDisplay kc = new KeyCounterDisplay
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new KeyCounter[]
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{
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rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(Key.X),
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testCounter = new KeyCounterKeyboard(Key.X),
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new KeyCounterKeyboard(Key.X),
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new KeyCounterMouse(MouseButton.Left),
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new KeyCounterMouse(MouseButton.Right),
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@ -54,7 +54,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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InputManager.ReleaseKey(testKey);
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});
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AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
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AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1);
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AddStep($"Press {testKey} key", () =>
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{
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@ -63,39 +63,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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time1 = Clock.CurrentTime;
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});
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AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 2);
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IFrameBasedClock oldClock = null;
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AddStep($"Rewind {testKey} counter once", () =>
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{
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oldClock = rewindTestKeyCounterKeyboard.Clock;
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rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(time1 - 10));
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});
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AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
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AddStep($"Rewind {testKey} counter to zero", () => rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(0)));
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AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 0);
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AddStep("Restore clock", () => rewindTestKeyCounterKeyboard.Clock = oldClock);
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AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2);
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Add(kc);
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}
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private class FixedClock : IClock
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{
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private readonly double time;
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public FixedClock(double time)
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{
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this.time = time;
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}
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public double CurrentTime => time;
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public double Rate => 1;
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public bool IsRunning => false;
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}
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}
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}
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