From 0cdf6fa7e2bc847024d34bd25558d4565a84f834 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 22 Feb 2018 14:36:58 +0900 Subject: [PATCH] Make HitObjectOverlay into an OverlayContainer --- .../Rulesets/Edit/Layers/Selection/HitObjectOverlay.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/Layers/Selection/HitObjectOverlay.cs b/osu.Game/Rulesets/Edit/Layers/Selection/HitObjectOverlay.cs index e18627ea5d..543dd2cc54 100644 --- a/osu.Game/Rulesets/Edit/Layers/Selection/HitObjectOverlay.cs +++ b/osu.Game/Rulesets/Edit/Layers/Selection/HitObjectOverlay.cs @@ -6,7 +6,7 @@ using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Edit.Layers.Selection { - public class HitObjectOverlay : CompositeDrawable + public class HitObjectOverlay : OverlayContainer { // ReSharper disable once NotAccessedField.Local // This will be used later to handle drag movement, etc @@ -15,6 +15,11 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection public HitObjectOverlay(DrawableHitObject hitObject) { this.hitObject = hitObject; + + State = Visibility.Visible; } + + protected override void PopIn() => Alpha = 1; + protected override void PopOut() => Alpha = 0; } }