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Add common strings for missing localisable content
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@ -69,6 +69,26 @@ namespace osu.Game.Localisation
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/// </summary>
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/// </summary>
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public static LocalisableString SelectAll => new TranslatableString(getKey(@"select_all"), @"Select All");
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public static LocalisableString SelectAll => new TranslatableString(getKey(@"select_all"), @"Select All");
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/// <summary>
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/// "Beatmaps"
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/// </summary>
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public static LocalisableString Beatmaps => new TranslatableString(getKey(@"beatmaps"), @"Beatmaps");
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/// <summary>
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/// "Scores"
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/// </summary>
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public static LocalisableString Scores => new TranslatableString(getKey(@"scores"), @"Scores");
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/// <summary>
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/// "Skins"
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/// </summary>
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public static LocalisableString Skins => new TranslatableString(getKey(@"skins"), @"Skins");
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/// <summary>
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/// "Collections"
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/// </summary>
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public static LocalisableString Collections => new TranslatableString(getKey(@"collections"), @"Collections");
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private static string getKey(string key) => $@"{prefix}:{key}";
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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}
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}
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@ -60,10 +60,10 @@ namespace osu.Game.Overlays.FirstRunSetup
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Label = FirstRunOverlayImportFromStableScreenStrings.LocateDirectoryLabel,
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Label = FirstRunOverlayImportFromStableScreenStrings.LocateDirectoryLabel,
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PlaceholderText = FirstRunOverlayImportFromStableScreenStrings.LocateDirectoryPlaceholder
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PlaceholderText = FirstRunOverlayImportFromStableScreenStrings.LocateDirectoryPlaceholder
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},
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},
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new ImportCheckbox("Beatmaps", StableContent.Beatmaps),
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new ImportCheckbox(CommonStrings.Beatmaps, StableContent.Beatmaps),
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new ImportCheckbox("Scores", StableContent.Scores),
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new ImportCheckbox(CommonStrings.Scores, StableContent.Scores),
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new ImportCheckbox("Skins", StableContent.Skins),
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new ImportCheckbox(CommonStrings.Skins, StableContent.Skins),
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new ImportCheckbox("Collections", StableContent.Collections),
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new ImportCheckbox(CommonStrings.Collections, StableContent.Collections),
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importButton = new ProgressRoundedButton
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importButton = new ProgressRoundedButton
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{
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{
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Size = button_size,
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Size = button_size,
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