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Add to/from database mapping functions to difficulty attributes
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Difficulty;
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@ -10,5 +11,25 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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[JsonProperty("approach_rate")]
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public double ApproachRate { get; set; }
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public override IEnumerable<(int attributeId, object value)> ToDatabase()
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{
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foreach (var v in base.ToDatabase())
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yield return v;
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// Todo: Catch should not output star rating in the 'aim' attribute.
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yield return (1, StarRating);
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yield return (7, ApproachRate);
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yield return (9, MaxCombo);
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}
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public override void FromDatabase(IReadOnlyDictionary<int, double> values, int hitCircleCount, int spinnerCount)
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{
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base.FromDatabase(values, hitCircleCount, spinnerCount);
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StarRating = values[1];
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ApproachRate = values[7];
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MaxCombo = (int)values[9];
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}
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}
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}
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