Add to/from database mapping functions to difficulty attributes

This commit is contained in:
Dan Balasescu
2021-11-15 16:06:46 +09:00
parent 907499f73a
commit 0cfd6fdf04
5 changed files with 107 additions and 0 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
@ -10,5 +11,25 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabase()
{
foreach (var v in base.ToDatabase())
yield return v;
// Todo: Catch should not output star rating in the 'aim' attribute.
yield return (1, StarRating);
yield return (7, ApproachRate);
yield return (9, MaxCombo);
}
public override void FromDatabase(IReadOnlyDictionary<int, double> values, int hitCircleCount, int spinnerCount)
{
base.FromDatabase(values, hitCircleCount, spinnerCount);
StarRating = values[1];
ApproachRate = values[7];
MaxCombo = (int)values[9];
}
}
}