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Add to/from database mapping functions to difficulty attributes
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@ -1,8 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Osu.Difficulty
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{
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@ -37,5 +40,39 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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[JsonProperty("spinner_count")]
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public int SpinnerCount { get; set; }
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public override IEnumerable<(int attributeId, object value)> ToDatabase()
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{
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foreach (var v in base.ToDatabase())
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yield return v;
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yield return (1, AimStrain);
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yield return (3, SpeedStrain);
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yield return (5, OverallDifficulty);
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yield return (7, ApproachRate);
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yield return (9, MaxCombo);
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yield return (11, StarRating);
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if (Mods.Any(m => m is ModFlashlight))
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yield return (17, FlashlightRating);
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yield return (19, SliderFactor);
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}
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public override void FromDatabase(IReadOnlyDictionary<int, double> values, int hitCircleCount, int spinnerCount)
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{
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base.FromDatabase(values, hitCircleCount, spinnerCount);
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AimStrain = values[1];
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SpeedStrain = values[3];
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OverallDifficulty = values[5];
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ApproachRate = values[7];
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MaxCombo = (int)values[9];
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StarRating = values[11];
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FlashlightRating = values.GetValueOrDefault(17);
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SliderFactor = values[19];
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HitCircleCount = hitCircleCount;
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SpinnerCount = spinnerCount;
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}
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}
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}
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