Add to/from database mapping functions to difficulty attributes

This commit is contained in:
Dan Balasescu
2021-11-15 16:06:46 +09:00
parent 907499f73a
commit 0cfd6fdf04
5 changed files with 107 additions and 0 deletions

View File

@ -1,8 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Difficulty
{
@ -37,5 +40,39 @@ namespace osu.Game.Rulesets.Osu.Difficulty
[JsonProperty("spinner_count")]
public int SpinnerCount { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabase()
{
foreach (var v in base.ToDatabase())
yield return v;
yield return (1, AimStrain);
yield return (3, SpeedStrain);
yield return (5, OverallDifficulty);
yield return (7, ApproachRate);
yield return (9, MaxCombo);
yield return (11, StarRating);
if (Mods.Any(m => m is ModFlashlight))
yield return (17, FlashlightRating);
yield return (19, SliderFactor);
}
public override void FromDatabase(IReadOnlyDictionary<int, double> values, int hitCircleCount, int spinnerCount)
{
base.FromDatabase(values, hitCircleCount, spinnerCount);
AimStrain = values[1];
SpeedStrain = values[3];
OverallDifficulty = values[5];
ApproachRate = values[7];
MaxCombo = (int)values[9];
StarRating = values[11];
FlashlightRating = values.GetValueOrDefault(17);
SliderFactor = values[19];
HitCircleCount = hitCircleCount;
SpinnerCount = spinnerCount;
}
}
}