Clamp LifetimeStart of HitObject's to their judgement windows

This commit is contained in:
sw1tchbl4d3
2022-09-27 16:54:24 +02:00
parent 2a5556de33
commit 0cffbb7562
5 changed files with 9 additions and 5 deletions

View File

@ -651,7 +651,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <remarks>
/// This does not affect the time offset provided to invocations of <see cref="CheckForResult"/>.
/// </remarks>
protected virtual double MaximumJudgementOffset => HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? 0;
public virtual double MaximumJudgementOffset => HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? 0;
/// <summary>
/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as