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Clamp LifetimeStart
of HitObject
's to their judgement windows
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@ -651,7 +651,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// <remarks>
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/// This does not affect the time offset provided to invocations of <see cref="CheckForResult"/>.
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/// </remarks>
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protected virtual double MaximumJudgementOffset => HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? 0;
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public virtual double MaximumJudgementOffset => HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? 0;
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/// <summary>
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/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
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