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Move control point display to the base timeline class
We want them to display on all screens with a timeline as they are quite useful in all cases.
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@ -12,7 +12,6 @@ using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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@ -31,11 +30,6 @@ namespace osu.Game.Screens.Edit.Timing
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{
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}
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protected override Drawable CreateTimelineContent() => new ControlPointPart
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{
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RelativeSizeAxes = Axes.Both,
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};
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protected override Drawable CreateMainContent() => new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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