Move control point display to the base timeline class

We want them to display on all screens with a timeline as they are quite
useful in all cases.
This commit is contained in:
Dean Herbert
2020-10-01 17:19:35 +09:00
parent 8c5176a97b
commit 0d03084cdc
3 changed files with 34 additions and 17 deletions

View File

@ -12,7 +12,6 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
@ -31,11 +30,6 @@ namespace osu.Game.Screens.Edit.Timing
{
}
protected override Drawable CreateTimelineContent() => new ControlPointPart
{
RelativeSizeAxes = Axes.Both,
};
protected override Drawable CreateMainContent() => new GridContainer
{
RelativeSizeAxes = Axes.Both,