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Fix GetClosestBeatDivisor returning the wrong divisor
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@ -7,6 +7,7 @@ using System.Linq;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Lists;
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using osu.Framework.Lists;
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using osu.Framework.Utils;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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namespace osu.Game.Beatmaps.ControlPoints
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namespace osu.Game.Beatmaps.ControlPoints
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@ -195,7 +196,7 @@ namespace osu.Game.Beatmaps.ControlPoints
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{
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{
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double distanceFromSnap = Math.Abs(time - getClosestSnappedTime(timingPoint, time, divisor));
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double distanceFromSnap = Math.Abs(time - getClosestSnappedTime(timingPoint, time, divisor));
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if (distanceFromSnap < closestTime)
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if (Precision.DefinitelyBigger(closestTime, distanceFromSnap))
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{
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{
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closestDivisor = divisor;
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closestDivisor = divisor;
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closestTime = distanceFromSnap;
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closestTime = distanceFromSnap;
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