diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SliderBall.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SliderBall.cs index c5c95557e6..8feeca56e8 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SliderBall.cs @@ -158,7 +158,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { var otherKey = headCircleHitAction == OsuAction.RightButton ? OsuAction.LeftButton : OsuAction.RightButton; - // we can return to accepting all other keys if they were released in the previous frame. + // we can start accepting any key once all other keys have been released in the previous frame. if (!lastPressedActions.Contains(otherKey)) timeToAcceptAnyKeyAfter = Time.Current; }