mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 15:44:04 +09:00
Merge branch 'beatmap-refactor/playlist-use-api-beatmap-extended' into beatmap-refactor/remove-online-info
This commit is contained in:
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Rooms;
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using osuTK;
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using osuTK.Graphics;
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@ -59,9 +60,10 @@ namespace osu.Game.Screens.OnlinePlay.Components
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{
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Schedule(() =>
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{
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var beatmap = playlistItem?.Beatmap.Value;
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string? lastCover = (background?.Beatmap?.BeatmapSet as IBeatmapSetOnlineInfo)?.Covers.Cover;
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string? newCover = (background?.Beatmap?.BeatmapSet as IBeatmapSetOnlineInfo)?.Covers.Cover;
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if (background?.BeatmapInfo?.BeatmapSet?.OnlineInfo?.Covers.Cover == beatmap?.BeatmapSet?.OnlineInfo?.Covers.Cover)
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if (lastCover == newCover)
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return;
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cancellationSource?.Cancel();
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@ -13,11 +13,11 @@ namespace osu.Game.Screens.OnlinePlay.Components
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{
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public class PlaylistItemBackground : Background
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{
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public readonly BeatmapInfo? BeatmapInfo;
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public readonly IBeatmapInfo? Beatmap;
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public PlaylistItemBackground(PlaylistItem? playlistItem)
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{
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BeatmapInfo = playlistItem?.Beatmap.Value;
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Beatmap = playlistItem?.Beatmap.Value;
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}
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[BackgroundDependencyLoader]
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@ -26,8 +26,8 @@ namespace osu.Game.Screens.OnlinePlay.Components
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Texture? texture = null;
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// prefer online cover where available.
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if (BeatmapInfo?.BeatmapSet?.OnlineInfo?.Covers.Cover != null)
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texture = textures.Get(BeatmapInfo.BeatmapSet.OnlineInfo.Covers.Cover);
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if (Beatmap?.BeatmapSet is IBeatmapSetOnlineInfo online)
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texture = textures.Get(online.Covers.Cover);
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Sprite.Texture = texture ?? beatmaps.DefaultBeatmap.Background;
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}
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@ -38,7 +38,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
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if (ReferenceEquals(this, other)) return true;
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return other.GetType() == GetType()
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&& ((PlaylistItemBackground)other).BeatmapInfo == BeatmapInfo;
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&& ((PlaylistItemBackground)other).Beatmap == Beatmap;
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}
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}
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}
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@ -119,7 +119,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
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try
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{
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foreach (var pi in room.Playlist)
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pi.MapObjects(beatmaps, rulesets);
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pi.MapObjects(rulesets);
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var existing = rooms.FirstOrDefault(e => e.RoomID.Value == room.RoomID.Value);
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if (existing == null)
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@ -80,10 +80,10 @@ namespace osu.Game.Screens.OnlinePlay.Components
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private void updateRange(object sender, NotifyCollectionChangedEventArgs e)
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{
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var orderedDifficulties = Playlist.Select(p => p.Beatmap.Value).OrderBy(b => b.StarDifficulty).ToArray();
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var orderedDifficulties = Playlist.Select(p => p.Beatmap.Value).OrderBy(b => b.StarRating).ToArray();
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StarDifficulty minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarDifficulty : 0, 0);
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StarDifficulty maxDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[^1].StarDifficulty : 0, 0);
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StarDifficulty minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarRating : 0, 0);
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StarDifficulty maxDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[^1].StarRating : 0, 0);
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minDisplay.Current.Value = minDifficulty;
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maxDisplay.Current.Value = maxDifficulty;
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@ -27,6 +27,7 @@ using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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@ -45,7 +46,7 @@ namespace osu.Game.Screens.OnlinePlay
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private ExplicitContentBeatmapPill explicitContentPill;
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private ModDisplay modDisplay;
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private readonly Bindable<BeatmapInfo> beatmap = new Bindable<BeatmapInfo>();
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private readonly Bindable<IBeatmapInfo> beatmap = new Bindable<IBeatmapInfo>();
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private readonly BindableList<Mod> requiredMods = new BindableList<Mod>();
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@ -96,6 +97,7 @@ namespace osu.Game.Screens.OnlinePlay
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}
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private ScheduledDelegate scheduledRefresh;
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private PanelBackground panelBackground;
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private void scheduleRefresh()
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{
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@ -105,23 +107,25 @@ namespace osu.Game.Screens.OnlinePlay
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private void refresh()
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{
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difficultyIconContainer.Child = new DifficultyIcon(beatmap.Value, ruleset.Value, requiredMods, performBackgroundDifficultyLookup: false) { Size = new Vector2(32) };
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difficultyIconContainer.Child = new DifficultyIcon(Item.Beatmap.Value, ruleset.Value, requiredMods, performBackgroundDifficultyLookup: false) { Size = new Vector2(32) };
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panelBackground.Beatmap.Value = Item.Beatmap.Value;
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beatmapText.Clear();
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beatmapText.AddLink(Item.Beatmap.Value.GetDisplayTitleRomanisable(), LinkAction.OpenBeatmap, Item.Beatmap.Value.OnlineBeatmapID.ToString(), null, text =>
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beatmapText.AddLink(Item.Beatmap.Value.GetDisplayTitleRomanisable(), LinkAction.OpenBeatmap, Item.Beatmap.Value.OnlineID.ToString(), null, text =>
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{
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text.Truncate = true;
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});
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authorText.Clear();
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if (Item.Beatmap?.Value?.Metadata?.Author != null)
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if (!string.IsNullOrEmpty(Item.Beatmap.Value?.Metadata.Author))
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{
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authorText.AddText("mapped by ");
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authorText.AddUserLink(Item.Beatmap.Value?.Metadata.Author);
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authorText.AddUserLink(new User { Username = Item.Beatmap.Value.Metadata.Author });
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}
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bool hasExplicitContent = Item.Beatmap.Value.BeatmapSet.OnlineInfo?.HasExplicitContent == true;
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bool hasExplicitContent = (Item.Beatmap.Value.BeatmapSet as IBeatmapSetOnlineInfo)?.HasExplicitContent == true;
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explicitContentPill.Alpha = hasExplicitContent ? 1 : 0;
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modDisplay.Current.Value = requiredMods.ToArray();
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@ -145,10 +149,9 @@ namespace osu.Game.Screens.OnlinePlay
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Alpha = 0,
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AlwaysPresent = true
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},
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new PanelBackground
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panelBackground = new PanelBackground
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{
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RelativeSizeAxes = Axes.Both,
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Beatmap = { BindTarget = beatmap }
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},
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new GridContainer
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{
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@ -337,7 +340,7 @@ namespace osu.Game.Screens.OnlinePlay
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// For now, this is the same implementation as in PanelBackground, but supports a beatmap info rather than a working beatmap
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private class PanelBackground : Container // todo: should be a buffered container (https://github.com/ppy/osu-framework/issues/3222)
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{
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public readonly Bindable<IBeatmapInfo> Beatmap = new Bindable<IBeatmapInfo>();
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public PanelBackground()
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{
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@ -384,7 +384,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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statusText.Text = "Currently playing ";
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beatmapText.AddLink(item.NewValue.Beatmap.Value.GetDisplayTitleRomanisable(),
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LinkAction.OpenBeatmap,
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item.NewValue.Beatmap.Value.OnlineBeatmapID.ToString(),
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item.NewValue.Beatmap.Value.OnlineID.ToString(),
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creationParameters: s =>
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{
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s.Truncate = true;
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@ -369,7 +369,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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var beatmap = SelectedItem.Value?.Beatmap.Value;
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
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var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineID);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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}
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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private void load(IBindable<RulesetInfo> ruleset)
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{
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// Sanity checks to ensure that PlaylistsPlayer matches the settings for the current PlaylistItem
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if (Beatmap.Value.BeatmapInfo.OnlineBeatmapID != PlaylistItem.Beatmap.Value.OnlineBeatmapID)
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if (Beatmap.Value.BeatmapInfo.OnlineBeatmapID != PlaylistItem.Beatmap.Value.OnlineID)
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throw new InvalidOperationException("Current Beatmap does not match PlaylistItem's Beatmap");
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if (ruleset.Value.ID != PlaylistItem.Ruleset.Value.ID)
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@ -169,7 +169,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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/// <param name="pivot">An optional pivot around which the scores were retrieved.</param>
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private void performSuccessCallback([NotNull] Action<IEnumerable<ScoreInfo>> callback, [NotNull] List<MultiplayerScore> scores, [CanBeNull] MultiplayerScores pivot = null)
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{
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var scoreInfos = scores.Select(s => s.CreateScoreInfo(playlistItem)).ToArray();
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var scoreInfos = scores.Select(s => s.CreateScoreInfo(playlistItem, Beatmap.Value.BeatmapInfo)).ToArray();
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// Score panels calculate total score before displaying, which can take some time. In order to count that calculation as part of the loading spinner display duration,
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// calculate the total scores locally before invoking the success callback.
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@ -18,6 +18,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Spectator;
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using osu.Game.Overlays.BeatmapListing.Panels;
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using osu.Game.Overlays.Settings;
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@ -50,7 +51,6 @@ namespace osu.Game.Screens.Play
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private Container beatmapPanelContainer;
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private TriangleButton watchButton;
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private SettingsCheckbox automaticDownload;
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private BeatmapSetInfo onlineBeatmap;
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/// <summary>
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/// The player's immediate online gameplay state.
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@ -60,6 +60,8 @@ namespace osu.Game.Screens.Play
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private GetBeatmapSetRequest onlineBeatmapRequest;
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private APIBeatmapSet beatmapSet;
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public SoloSpectator([NotNull] User targetUser)
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: base(targetUser.Id)
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{
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@ -220,10 +222,10 @@ namespace osu.Game.Screens.Play
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Debug.Assert(state.BeatmapID != null);
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onlineBeatmapRequest = new GetBeatmapSetRequest(state.BeatmapID.Value, BeatmapSetLookupType.BeatmapId);
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onlineBeatmapRequest.Success += res => Schedule(() =>
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onlineBeatmapRequest.Success += beatmapSet => Schedule(() =>
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{
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onlineBeatmap = res.ToBeatmapSet(rulesets);
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beatmapPanelContainer.Child = new GridBeatmapPanel(res);
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this.beatmapSet = beatmapSet;
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beatmapPanelContainer.Child = new GridBeatmapPanel(this.beatmapSet);
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checkForAutomaticDownload();
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});
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@ -232,16 +234,16 @@ namespace osu.Game.Screens.Play
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private void checkForAutomaticDownload()
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{
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if (onlineBeatmap == null)
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if (beatmapSet == null)
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return;
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if (!automaticDownload.Current.Value)
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return;
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if (beatmaps.IsAvailableLocally(onlineBeatmap))
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if (beatmaps.IsAvailableLocally(new BeatmapSetInfo { OnlineBeatmapSetID = beatmapSet.OnlineID }))
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return;
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beatmaps.Download(onlineBeatmap);
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beatmaps.Download(beatmapSet);
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}
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public override bool OnExiting(IScreen next)
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