Add animation and fallback catcher support

This commit is contained in:
Dean Herbert
2020-03-10 11:42:08 +09:00
parent 61f6fe5f29
commit 0d18ea1d29
12 changed files with 27 additions and 15 deletions

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@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(CatcherArea), typeof(CatcherArea),
typeof(CatcherSprite)
}; };
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Catch
FruitGrapes, FruitGrapes,
FruitOrange, FruitOrange,
FruitPear, FruitPear,
Droplet Droplet,
CatcherIdle
} }
} }

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@ -44,6 +44,10 @@ namespace osu.Game.Rulesets.Catch.Skinning
return new LegacyFruitPiece("fruit-drop") { Scale = new Vector2(0.8f) }; return new LegacyFruitPiece("fruit-drop") { Scale = new Vector2(0.8f) };
break; break;
case CatchSkinComponents.CatcherIdle:
return this.GetAnimation("fruit-catcher-idle", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
} }
return null; return null;

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@ -155,7 +155,10 @@ namespace osu.Game.Rulesets.Catch.UI
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre, Origin = Anchor.BottomCentre,
}, },
createCatcherSprite(), createCatcherSprite().With(c =>
{
c.Anchor = Anchor.TopCentre;
})
}; };
} }
@ -205,12 +208,11 @@ namespace osu.Game.Rulesets.Catch.UI
var additive = createCatcherSprite(); var additive = createCatcherSprite();
additive.Anchor = Anchor; additive.Anchor = Anchor;
additive.OriginPosition += new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.Position = Position;
additive.Scale = Scale; additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White; additive.Colour = HyperDashing ? Color4.Red : Color4.White;
additive.RelativePositionAxes = RelativePositionAxes;
additive.Blending = BlendingParameters.Additive; additive.Blending = BlendingParameters.Additive;
additive.RelativePositionAxes = RelativePositionAxes;
additive.Position = Position;
AdditiveTarget.Add(additive); AdditiveTarget.Add(additive);

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@ -3,31 +3,35 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Catch.UI namespace osu.Game.Rulesets.Catch.UI
{ {
public class CatcherSprite : CompositeDrawable public class CatcherSprite : SkinnableDrawable
{ {
protected override bool ApplySizeRestrictionsToDefault => true;
public CatcherSprite() public CatcherSprite()
: base(new CatchSkinComponent(CatchSkinComponents.CatcherIdle), _ =>
new DefaultCatcherSprite(), confineMode: ConfineMode.ScaleDownToFit)
{ {
RelativeSizeAxes = Axes.None;
Size = new Vector2(CatcherArea.CATCHER_SIZE); Size = new Vector2(CatcherArea.CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling. // Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(-0.02f, 0.06f) * CatcherArea.CATCHER_SIZE; OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
} }
[BackgroundDependencyLoader] private class DefaultCatcherSprite : Sprite
private void load()
{ {
InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle", confineMode: ConfineMode.ScaleDownToFit) [BackgroundDependencyLoader]
private void load(TextureStore textures)
{ {
RelativeSizeAxes = Axes.Both, Texture = textures.Get("Gameplay/catch/fruit-catcher-idle");
Anchor = Anchor.TopCentre, }
Origin = Anchor.TopCentre,
};
} }
} }
} }