Add basic test coverage for new difficulty creation

This commit is contained in:
Bartłomiej Dach
2022-01-23 18:34:33 +01:00
parent dc96c4888b
commit 0d51c015ad
3 changed files with 44 additions and 2 deletions

View File

@ -822,12 +822,12 @@ namespace osu.Game.Screens.Edit
var rulesetItems = new List<MenuItem>();
foreach (var ruleset in rulesets.AvailableRulesets.OrderBy(ruleset => ruleset.OnlineID))
rulesetItems.Add(new EditorMenuItem(ruleset.Name, MenuItemType.Standard, () => createNewDifficulty(ruleset)));
rulesetItems.Add(new EditorMenuItem(ruleset.Name, MenuItemType.Standard, () => CreateNewDifficulty(ruleset)));
return new EditorMenuItem("Create new difficulty") { Items = rulesetItems };
}
private void createNewDifficulty(RulesetInfo rulesetInfo)
protected void CreateNewDifficulty(RulesetInfo rulesetInfo)
=> loader?.ScheduleSwitchToNewDifficulty(editorBeatmap.BeatmapInfo.BeatmapSet, rulesetInfo, GetState());
private EditorMenuItem createDifficultySwitchMenu()