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Merge branch 'master' into standardise-zoom-levels
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@ -130,19 +130,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <returns>The applicable colour.</returns>
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protected ColourInfo GetColourForBeatIndex(int index)
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{
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int beat = (index + 1) % beatDivisor.Value;
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ColourInfo colour = Colours.Gray5;
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for (int i = 0; i < BindableBeatDivisor.VALID_DIVISORS.Length; i++)
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{
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int divisor = BindableBeatDivisor.VALID_DIVISORS[i];
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if ((beat * divisor) % beatDivisor.Value == 0)
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{
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colour = BindableBeatDivisor.GetColourFor(divisor, Colours);
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break;
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}
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}
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var colour = BindableBeatDivisor.GetColourFor(BindableBeatDivisor.GetDivisorForBeatIndex(index + 1, beatDivisor.Value), Colours);
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int repeatIndex = index / beatDivisor.Value;
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return colour.MultiplyAlpha(0.5f / (repeatIndex + 1));
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@ -0,0 +1,90 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class TimelineTickDisplay : TimelinePart
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{
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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[Resolved]
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private Bindable<WorkingBeatmap> working { get; set; }
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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public TimelineTickDisplay()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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beatDivisor.BindValueChanged(_ => createLines(), true);
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}
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private void createLines()
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{
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Clear();
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for (var i = 0; i < beatmap.ControlPointInfo.TimingPoints.Count; i++)
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{
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var point = beatmap.ControlPointInfo.TimingPoints[i];
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var until = beatmap.ControlPointInfo.TimingPoints.Count < i + 1 ? beatmap.ControlPointInfo.TimingPoints[i + 1].Time : working.Value.Track.Length;
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int beat = 0;
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for (double t = point.Time; t < until; t += point.BeatLength / beatDivisor.Value)
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{
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var indexInBeat = beat % beatDivisor.Value;
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if (indexInBeat == 0)
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{
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Add(new PointVisualisation(t)
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{
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Colour = BindableBeatDivisor.GetColourFor(1, colours),
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Origin = Anchor.TopCentre,
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});
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}
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else
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{
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var divisor = BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value);
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var colour = BindableBeatDivisor.GetColourFor(divisor, colours);
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var height = 0.1f - (float)divisor / BindableBeatDivisor.VALID_DIVISORS.Last() * 0.08f;
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Add(new PointVisualisation(t)
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{
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Colour = colour,
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Height = height,
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Origin = Anchor.TopCentre,
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});
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Add(new PointVisualisation(t)
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{
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Colour = colour,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomCentre,
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Height = height,
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});
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}
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beat++;
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}
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}
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}
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}
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}
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