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Use deconstruction declaration.
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@ -96,8 +96,8 @@ namespace osu.Game.Skinning
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if (adjustments != null)
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{
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foreach (var adjustment in adjustments)
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ch.AddAdjustment(adjustment.property, adjustment.bindable);
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foreach (var (property, bindable) in adjustments)
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ch.AddAdjustment(property, bindable);
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}
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}
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