diff --git a/osu.Android.props b/osu.Android.props index 3b14d85e53..9aba8e236c 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,8 +51,8 @@ - - + + diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs index 062f2ce10c..6b88f21bcd 100644 --- a/osu.Android/OsuGameAndroid.cs +++ b/osu.Android/OsuGameAndroid.cs @@ -106,9 +106,9 @@ namespace osu.Android private class AndroidBatteryInfo : BatteryInfo { - public override double ChargeLevel => Battery.ChargeLevel; + public override double? ChargeLevel => Battery.ChargeLevel; - public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery; + public override bool OnBattery => Battery.PowerSource == BatteryPowerSource.Battery; } } } diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index 524436235e..d9ad95f96a 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -29,6 +29,8 @@ using osu.Game.IPC; using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings.Sections; using osu.Game.Overlays.Settings.Sections.Input; +using osu.Game.Utils; +using SDL2; namespace osu.Desktop { @@ -166,6 +168,8 @@ namespace osu.Desktop } } + protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo(); + private readonly List importableFiles = new List(); private ScheduledDelegate? importSchedule; @@ -206,5 +210,23 @@ namespace osu.Desktop base.Dispose(isDisposing); osuSchemeLinkIPCChannel?.Dispose(); } + + private class SDL2BatteryInfo : BatteryInfo + { + public override double? ChargeLevel + { + get + { + SDL.SDL_GetPowerInfo(out _, out int percentage); + + if (percentage == -1) + return null; + + return percentage / 100.0; + } + } + + public override bool OnBattery => SDL.SDL_GetPowerInfo(out _, out _) == SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY; + } } } diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index cebbcb40b7..c7505e624c 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -21,7 +21,11 @@ namespace osu.Desktop { public static class Program { +#if DEBUG + private const string base_game_name = @"osu-development"; +#else private const string base_game_name = @"osu"; +#endif private static LegacyTcpIpcProvider legacyIpc; @@ -37,9 +41,15 @@ namespace osu.Desktop // See https://www.mongodb.com/docs/realm/sdk/dotnet/#supported-platforms if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2)) { + // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider + // disabling it ourselves. + // We could also better detect compatibility mode if required: + // https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730 SDL.SDL_ShowSimpleMessageBox(SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, "Your operating system is too old to run osu!", - "This version of osu! requires at least Windows 8.1 to run.\nPlease upgrade your operating system or consider using an older version of osu!.", IntPtr.Zero); + "This version of osu! requires at least Windows 8.1 to run.\n" + + "Please upgrade your operating system or consider using an older version of osu!.\n\n" + + "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!", IntPtr.Zero); return; } diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/CatchModMirrorTest.cs b/osu.Game.Rulesets.Catch.Tests/Mods/CatchModMirrorTest.cs index 19321a48b9..fbbfee6b60 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/CatchModMirrorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/CatchModMirrorTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Utils; diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs index ffc5734f01..bbe543e73e 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Utils; diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs index 886822f9a5..3e06e78dba 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Rulesets.Catch.Mods; using osu.Game.Rulesets.Catch.Objects; diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs index 3209be12d5..c01aff0aa0 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs index 8dd6f82c57..2078e1453f 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs @@ -9,7 +9,6 @@ using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Framework.Testing; -using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; using osu.Game.Tests.Visual; using osuTK; diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs index b64d860417..f37479f84a 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty private float halfCatcherWidth; + public override int Version => 20220701; + public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs b/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs index c5ca595fd6..50e48101d3 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Replays; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs b/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs index 10a0809e05..7eda6b37d3 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs b/osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs index 904656993e..9624e84018 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModDaycore.cs b/osu.Game.Rulesets.Catch/Mods/CatchModDaycore.cs index 8d4b57c244..cae19e9468 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModDaycore.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModDaycore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs b/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs index 6927d7953f..e59a0a0431 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Framework.Bindables; using osu.Game.Beatmaps; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModDoubleTime.cs b/osu.Game.Rulesets.Catch/Mods/CatchModDoubleTime.cs index 4db0a53005..57c06e1cd1 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModDoubleTime.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModDoubleTime.cs @@ -1,14 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods { public class CatchModDoubleTime : ModDoubleTime { - public override double ScoreMultiplier => 1.06; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; } } diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs b/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs index bea9b094fa..16ef56d845 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index e05932ca03..4824106c55 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -1,9 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Rulesets.Catch.Objects; @@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModFlashlight : ModFlashlight { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public override BindableFloat SizeMultiplier { get; } = new BindableFloat @@ -37,9 +36,9 @@ namespace osu.Game.Rulesets.Catch.Mods public override float DefaultFlashlightSize => 350; - protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield); + protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield.AsNonNull()); - private CatchPlayfield playfield; + private CatchPlayfield? playfield; public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs index 1fe892c9b5..63203dd57c 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Catch.Objects; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModHalfTime.cs b/osu.Game.Rulesets.Catch/Mods/CatchModHalfTime.cs index 0c7886be10..ce06b841aa 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModHalfTime.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModHalfTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs b/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs index 7db9bf2dfd..93eadcc13e 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps; @@ -11,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModHardRock : ModHardRock, IApplicableToBeatmapProcessor { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor) { diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs b/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs index c02eedf936..51516edacd 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Framework.Graphics; using osu.Game.Rulesets.Catch.Objects; @@ -17,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset { public override string Description => @"Play with fading fruits."; - public override double ScoreMultiplier => 1.06; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; private const double fade_out_offset_multiplier = 0.6; private const double fade_out_duration_multiplier = 0.44; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs b/osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs index 89fc40356d..a97e940a64 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModMirror.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModMuted.cs b/osu.Game.Rulesets.Catch/Mods/CatchModMuted.cs index 6b28d1a127..6d2565440a 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModMuted.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModMuted.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs b/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs index 365d987794..9e38913be7 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Mods; @@ -10,6 +8,6 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModNightcore : ModNightcore { - public override double ScoreMultiplier => 1.06; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; } } diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModNoFail.cs b/osu.Game.Rulesets.Catch/Mods/CatchModNoFail.cs index 89e7e4bcd6..3c02646e99 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModNoFail.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModNoFail.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModNoScope.cs b/osu.Game.Rulesets.Catch/Mods/CatchModNoScope.cs index 385d4c50c0..a24a6227fe 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModNoScope.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModNoScope.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModPerfect.cs b/osu.Game.Rulesets.Catch/Mods/CatchModPerfect.cs index 0a74ee4fbb..fb92399102 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModPerfect.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs index f4d6fb9ab3..0ab6da0363 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs @@ -1,8 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System.Diagnostics; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Bindings; @@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public override string Description => @"Use the mouse to control the catcher."; - private DrawableRuleset drawableRuleset; + private DrawableRuleset? drawableRuleset; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -29,6 +28,8 @@ namespace osu.Game.Rulesets.Catch.Mods public void ApplyToPlayer(Player player) { + Debug.Assert(drawableRuleset != null); + if (!drawableRuleset.HasReplayLoaded.Value) drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield)); } diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModSuddenDeath.cs b/osu.Game.Rulesets.Catch/Mods/CatchModSuddenDeath.cs index d98829137c..68e01391ce 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModSuddenDeath.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModSuddenDeath.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs index c5e5e59dd2..c06d9f520f 100644 --- a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs @@ -6,7 +6,6 @@ using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; using osuTK.Graphics; diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModConstantSpeed.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModConstantSpeed.cs index 538c8b13d1..60363aaeef 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModConstantSpeed.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModConstantSpeed.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHoldOff.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHoldOff.cs index 4222be0359..7970d5b594 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHoldOff.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHoldOff.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs index 4c97f65b07..f2cc254e38 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Tests.Visual; diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs index 9612543483..2e3b21aed7 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Objects; diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 178094476f..5d30d33190 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty private readonly bool isForCurrentRuleset; private readonly double originalOverallDifficulty; + public override int Version => 20220701; + public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { diff --git a/osu.Game.Rulesets.Mania/Mods/IPlayfieldTypeMod.cs b/osu.Game.Rulesets.Mania/Mods/IPlayfieldTypeMod.cs index 0bae893810..410386c9d5 100644 --- a/osu.Game.Rulesets.Mania/Mods/IPlayfieldTypeMod.cs +++ b/osu.Game.Rulesets.Mania/Mods/IPlayfieldTypeMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs b/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs index 8f8b7cb091..050b302bd8 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Beatmaps; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs index f9c51bf6a2..d444c9b634 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs index 8d54923e7b..f0db742eac 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs index 603d096ed7..073dda9de8 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs index 20dfc14f09..614ef76a3b 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; using osu.Game.Rulesets.Mania.Objects; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModDaycore.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModDaycore.cs index b166f3ebc3..bec0a6a1d3 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModDaycore.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModDaycore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs index d053e64315..0817f8f9fc 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs index 66627e6ed3..a302f95966 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs index f25a77278b..c78bf72979 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModDualStages.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs index ff236d33bf..4093aeb2a7 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index ddbd7c5d6a..f80c9e1f7c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Rulesets.Mania.UI; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index 58005df561..8ef5bfd94c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Framework.Graphics; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHalfTime.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHalfTime.cs index 87c81c2866..014954dd60 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHalfTime.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHalfTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs index 380edca515..d9de06a811 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 698555ddc4..e3ac624a6e 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Rulesets.Mania.UI; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHoldOff.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHoldOff.cs index 8c4fd0a8fc..a65938184c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHoldOff.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHoldOff.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Beatmaps; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs index f202b859b1..4cbdaee323 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs index 9ce4fb6a48..948979505c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey1 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs index f378ce3435..684370fc3d 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey10 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs index 5812df80f5..de91902ca8 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey2 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs index 4116ed5ceb..8575a96bde 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey3 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey4.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey4.cs index 9879fec686..54ea3afa07 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey4.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey4.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey4 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey5.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey5.cs index 646386b0d8..e9a9bba5bd 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey5.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey5.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey5 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey6.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey6.cs index 56af9ed589..b9606d1cb5 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey6.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey6.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey6 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey7.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey7.cs index a0a7116ed7..b80d794085 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey7.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey7.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey7 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey8.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey8.cs index fc8ecdb9ea..3462d634a4 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey8.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey8.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey8 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey9.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey9.cs index c495a6c82f..83c505c048 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey9.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey9.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModKey9 : ManiaKeyMod diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs index 6e56981fc8..9c3744ea98 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModMuted.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModMuted.cs index 076f634968..33ebcf303a 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModMuted.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModMuted.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs index 9ae664e1f6..4cc712060c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModNoFail.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModNoFail.cs index 487f32dc26..e8988be548 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModNoFail.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModNoFail.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModPerfect.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModPerfect.cs index 2789a2a06e..2e22e23dbd 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModPerfect.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs index 5da29e5a1d..3c24e91d54 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Graphics; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs index 22347d21b8..dfb02408d2 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModSuddenDeath.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModSuddenDeath.cs index 17759d718e..ecc343ecaa 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModSuddenDeath.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModSuddenDeath.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/OsuModTestScene.cs b/osu.Game.Rulesets.Osu.Tests/Mods/OsuModTestScene.cs index 4f005a0c70..d3cb3bcf59 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/OsuModTestScene.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/OsuModTestScene.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests.Mods diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAlternate.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAlternate.cs index 3d59e4fb51..5e46498aca 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAlternate.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAlternate.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using NUnit.Framework; using osu.Game.Beatmaps; diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs index 378b71ccf7..3563995234 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs @@ -1,10 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods private void runSpmTest(Mod mod) { - SpinnerSpmCalculator spmCalculator = null; + SpinnerSpmCalculator? spmCalculator = null; CreateModTest(new ModTestData { @@ -61,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods return spmCalculator != null; }); - AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCalculator.Result.Value, 477, 5)); + AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCalculator.AsNonNull().Result.Value, 477, 5)); } } } diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs index 80dc83d7dc..9d06ff5801 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs index e1bed5153b..335ef31019 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Rulesets.Osu.Mods; diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs index 5ed25baca3..e692f8ecbc 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -162,7 +160,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods private class TestOsuModHidden : OsuModHidden { - public new HitObject FirstObject => base.FirstObject; + public new HitObject? FirstObject => base.FirstObject; } } } diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs index 1f1db04c24..9b49e60363 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMagnetised.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Rulesets.Osu.Mods; diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs index 99c9036ac0..68669d1a53 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Testing; @@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods [Test] public void TestModCopy() { - OsuModMuted muted = null; + OsuModMuted muted = null!; AddStep("create inversed mod", () => muted = new OsuModMuted { diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs index 47e7ad320c..44404ca245 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs index b7669624ff..985baa8cf5 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs index 4f6d6376bf..e121e6103d 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -30,8 +28,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods [Test] public void TestSpinnerAutoCompleted() { - DrawableSpinner spinner = null; - JudgementResult lastResult = null; + DrawableSpinner? spinner = null; + JudgementResult? lastResult = null; CreateModTest(new ModTestData { @@ -63,11 +61,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods [TestCase(null)] [TestCase(typeof(OsuModDoubleTime))] [TestCase(typeof(OsuModHalfTime))] - public void TestSpinRateUnaffectedByMods(Type additionalModType) + public void TestSpinRateUnaffectedByMods(Type? additionalModType) { var mods = new List { new OsuModSpunOut() }; if (additionalModType != null) - mods.Add((Mod)Activator.CreateInstance(additionalModType)); + mods.Add((Mod)Activator.CreateInstance(additionalModType)!); CreateModTest(new ModTestData { @@ -96,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods [Test] public void TestSpinnerGetsNoBonusScore() { - DrawableSpinner spinner = null; + DrawableSpinner? spinner = null; List results = new List(); CreateModTest(new ModTestData diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index bb593c2fb3..46f7c461f8 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -17,18 +17,18 @@ namespace osu.Game.Rulesets.Osu.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; - [TestCase(6.6972307565739273d, 206, "diffcalc-test")] - [TestCase(1.4484754139145539d, 45, "zero-length-sliders")] + [TestCase(6.6369583000323935d, 206, "diffcalc-test")] + [TestCase(1.4476531024675374d, 45, "zero-length-sliders")] public void Test(double expectedStarRating, int expectedMaxCombo, string name) => base.Test(expectedStarRating, expectedMaxCombo, name); - [TestCase(8.9382559208689809d, 206, "diffcalc-test")] - [TestCase(1.7548875851757628d, 45, "zero-length-sliders")] + [TestCase(8.8816128335486386d, 206, "diffcalc-test")] + [TestCase(1.7540389962596916d, 45, "zero-length-sliders")] public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime()); - [TestCase(6.6972307218715166d, 239, "diffcalc-test")] - [TestCase(1.4484754139145537d, 54, "zero-length-sliders")] + [TestCase(6.6369583000323935d, 239, "diffcalc-test")] + [TestCase(1.4476531024675374d, 54, "zero-length-sliders")] public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic()); diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs index 0694746cbf..76d5ccf682 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs @@ -108,13 +108,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators // Reward for % distance up to 125 / strainTime for overlaps where velocity is still changing. double overlapVelocityBuff = Math.Min(125 / Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime), Math.Abs(prevVelocity - currVelocity)); - // Reward for % distance slowed down compared to previous, paying attention to not award overlap - double nonOverlapVelocityBuff = Math.Abs(prevVelocity - currVelocity) - // do not award overlap - * Math.Pow(Math.Sin(Math.PI / 2 * Math.Min(1, Math.Min(osuCurrObj.LazyJumpDistance, osuLastObj.LazyJumpDistance) / 100)), 2); - - // Choose the largest bonus, multiplied by ratio. - velocityChangeBonus = Math.Max(overlapVelocityBuff, nonOverlapVelocityBuff) * distRatio; + velocityChangeBonus = overlapVelocityBuff * distRatio; // Penalize for rhythm changes. velocityChangeBonus *= Math.Pow(Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime) / Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime), 2); diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 75d9469da3..9f4a405113 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty private const double difficulty_multiplier = 0.0675; private double hitWindowGreat; + public override int Version => 20220701; + public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 139bfe7dd3..59be93530c 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -16,6 +16,7 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; +using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit; using osuTK; using osuTK.Input; @@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { public class SliderPlacementBlueprint : PlacementBlueprint { - public new Objects.Slider HitObject => (Objects.Slider)base.HitObject; + public new Slider HitObject => (Slider)base.HitObject; private SliderBodyPiece bodyPiece; private HitCirclePiece headCirclePiece; @@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private IDistanceSnapProvider snapProvider { get; set; } public SliderPlacementBlueprint() - : base(new Objects.Slider()) + : base(new Slider()) { RelativeSizeAxes = Axes.Both; @@ -82,7 +83,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders case SliderPlacementState.Initial: BeginPlacement(); - var nearestDifficultyPoint = editorBeatmap.HitObjects.LastOrDefault(h => h.GetEndTime() < HitObject.StartTime)?.DifficultyControlPoint?.DeepClone() as DifficultyControlPoint; + var nearestDifficultyPoint = editorBeatmap.HitObjects + .LastOrDefault(h => h is Slider && h.GetEndTime() < HitObject.StartTime)? + .DifficultyControlPoint?.DeepClone() as DifficultyControlPoint; HitObject.DifficultyControlPoint = nearestDifficultyPoint ?? new DifficultyControlPoint(); HitObject.Position = ToLocalSpace(result.ScreenSpacePosition); diff --git a/osu.Game.Rulesets.Osu/Mods/IHidesApproachCircles.cs b/osu.Game.Rulesets.Osu/Mods/IHidesApproachCircles.cs index affc0bae6a..4a3b187e83 100644 --- a/osu.Game.Rulesets.Osu/Mods/IHidesApproachCircles.cs +++ b/osu.Game.Rulesets.Osu/Mods/IHidesApproachCircles.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Osu.Mods { /// diff --git a/osu.Game.Rulesets.Osu/Mods/IRequiresApproachCircles.cs b/osu.Game.Rulesets.Osu/Mods/IRequiresApproachCircles.cs index a108f5fd14..1458abfe05 100644 --- a/osu.Game.Rulesets.Osu/Mods/IRequiresApproachCircles.cs +++ b/osu.Game.Rulesets.Osu/Mods/IRequiresApproachCircles.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Osu.Mods { /// diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs b/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs index e25845f5ab..e6889403a3 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Framework.Graphics; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index a3f6448457..872fcf7e9b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -30,11 +28,11 @@ namespace osu.Game.Rulesets.Osu.Mods public bool RestartOnFail => false; - private OsuInputManager inputManager; + private OsuInputManager inputManager = null!; - private IFrameStableClock gameplayClock; + private IFrameStableClock gameplayClock = null!; - private List replayFrames; + private List replayFrames = null!; private int currentFrame; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs index c4de77b8a3..7c1f6be9ed 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs index 71bdd98457..9e71f657ce 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs index 199c735787..56665db770 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -30,10 +28,10 @@ namespace osu.Game.Rulesets.Osu.Mods public override IconUsage? Icon => FontAwesome.Solid.Adjust; public override ModType Type => ModType.DifficultyIncrease; - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModFlashlight) }; - private DrawableOsuBlinds blinds; + private DrawableOsuBlinds blinds = null!; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -55,9 +53,12 @@ namespace osu.Game.Rulesets.Osu.Mods /// /// Black background boxes behind blind panel textures. /// - private Box blackBoxLeft, blackBoxRight; + private Box blackBoxLeft = null!, blackBoxRight = null!; - private Drawable panelLeft, panelRight, bgPanelLeft, bgPanelRight; + private Drawable panelLeft = null!; + private Drawable panelRight = null!; + private Drawable bgPanelLeft = null!; + private Drawable bgPanelRight = null!; private readonly Beatmap beatmap; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs b/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs index d5096619b9..769694baf4 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs index 00009f4c3d..e021992f86 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Bindables; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDaycore.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDaycore.cs index c4cc0b4f48..371dfe6a1a 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDaycore.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDaycore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs index e95e61312e..ee6a7815e2 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs index be159523b7..3a6b232f9f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Game.Beatmaps; using osu.Game.Configuration; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDoubleTime.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDoubleTime.cs index 2d19305509..700a3f44bc 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDoubleTime.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDoubleTime.cs @@ -1,14 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModDoubleTime : ModDoubleTime { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs b/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs index 90b22e8d9c..06b5b6cfb8 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index c082805a0e..e5a458488e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Bindables; @@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModFlashlight : ModFlashlight, IApplicableToDrawableHitObject { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModBlinds)).ToArray(); private const double default_follow_delay = 120; @@ -53,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override float DefaultFlashlightSize => 180; - private OsuFlashlight flashlight; + private OsuFlashlight flashlight = null!; protected override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(this); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs index 34840de983..182d6eeb4b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHalfTime.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHalfTime.cs index 54c5c56ca6..4769e7660b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHalfTime.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHalfTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs index fdddfed4d5..5430929143 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Rulesets.Mods; @@ -14,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModHardRock : ModHardRock, IApplicableToHitObject { - public override double ScoreMultiplier => 1.06; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModMirror)).ToArray(); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs index 11ceb0f710..97f201b2cc 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Diagnostics; using System.Linq; @@ -25,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods public Bindable OnlyFadeApproachCircles { get; } = new BindableBool(); public override string Description => @"Play with no approach circles and fading circles/sliders."; - public override double ScoreMultiplier => 1.06; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) }; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index f9a74d2a3a..9316f9ed74 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; @@ -28,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel) }; - private IFrameStableClock gameplayClock; + private IFrameStableClock gameplayClock = null!; [SettingSource("Attraction strength", "How strong the pull is.", 0)] public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs index 1d822a2d4c..3faca0b01f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Game.Configuration; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMuted.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMuted.cs index 1d4650a379..5e3ee37b61 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMuted.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMuted.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModNightcore.cs b/osu.Game.Rulesets.Osu/Mods/OsuModNightcore.cs index e9be56fcc5..b7838ebaa7 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModNightcore.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModNightcore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; @@ -10,6 +8,6 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModNightcore : ModNightcore { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModNoFail.cs b/osu.Game.Rulesets.Osu/Mods/OsuModNoFail.cs index c20fcf0b1b..9f707a5aa6 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModNoFail.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModNoFail.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs b/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs index fe415cb967..3eb8982f5d 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Bindables; @@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public override string Description => "Where's the cursor?"; - private PeriodTracker spinnerPeriods; + private PeriodTracker spinnerPeriods = null!; [SettingSource( "Hidden at combo", diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs b/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs index 44942e9e37..59984f9a7b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Framework.Graphics; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs b/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs index bde7718da5..33581405a6 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index 2030156f2e..908bb34ed6 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; @@ -31,9 +29,9 @@ namespace osu.Game.Rulesets.Osu.Mods private bool isDownState; private bool wasLeft; - private OsuInputManager osuInputManager; + private OsuInputManager osuInputManager = null!; - private ReplayState state; + private ReplayState state = null!; private double lastStateChangeTime; private bool hasReplay; @@ -134,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Mods wasLeft = !wasLeft; } - state?.Apply(osuInputManager.CurrentState, osuInputManager); + state.Apply(osuInputManager.CurrentState, osuInputManager); } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs index 16e7780af0..95e7d13ee7 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs index 61028a1ee8..d9ab749ad3 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs index 565ff415be..0b34ab28a3 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using System.Threading; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs index 4eb7659152..429fe30fc5 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index f03bcffdc8..623157a427 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -96,11 +94,7 @@ namespace osu.Game.Rulesets.Osu.Mods #region Private Fields - private ControlPointInfo controlPointInfo; - - private List originalHitObjects; - - private Random rng; + private ControlPointInfo controlPointInfo = null!; #endregion @@ -171,16 +165,17 @@ namespace osu.Game.Rulesets.Osu.Mods public override void ApplyToBeatmap(IBeatmap beatmap) { Seed.Value ??= RNG.Next(); - rng = new Random(Seed.Value.Value); + + var rng = new Random(Seed.Value.Value); var osuBeatmap = (OsuBeatmap)beatmap; if (osuBeatmap.HitObjects.Count == 0) return; controlPointInfo = osuBeatmap.ControlPointInfo; - originalHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList(); - var hitObjects = generateBeats(osuBeatmap) + var originalHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList(); + var hitObjects = generateBeats(osuBeatmap, originalHitObjects) .Select(beat => { var newCircle = new HitCircle(); @@ -189,18 +184,18 @@ namespace osu.Game.Rulesets.Osu.Mods return (OsuHitObject)newCircle; }).ToList(); - addHitSamples(hitObjects); + addHitSamples(hitObjects, originalHitObjects); - fixComboInfo(hitObjects); + fixComboInfo(hitObjects, originalHitObjects); - randomizeCirclePos(hitObjects); + randomizeCirclePos(hitObjects, rng); osuBeatmap.HitObjects = hitObjects; base.ApplyToBeatmap(beatmap); } - private IEnumerable generateBeats(IBeatmap beatmap) + private IEnumerable generateBeats(IBeatmap beatmap, IReadOnlyCollection originalHitObjects) { double startTime = originalHitObjects.First().StartTime; double endTime = originalHitObjects.Last().GetEndTime(); @@ -213,7 +208,7 @@ namespace osu.Game.Rulesets.Osu.Mods // Remove beats before startTime .Where(beat => almostBigger(beat, startTime)) // Remove beats during breaks - .Where(beat => !isInsideBreakPeriod(beatmap.Breaks, beat)) + .Where(beat => !isInsideBreakPeriod(originalHitObjects, beatmap.Breaks, beat)) .ToList(); // Remove beats that are too close to the next one (e.g. due to timing point changes) @@ -228,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Mods return beats; } - private void addHitSamples(IEnumerable hitObjects) + private void addHitSamples(IEnumerable hitObjects, List originalHitObjects) { foreach (var obj in hitObjects) { @@ -240,7 +235,7 @@ namespace osu.Game.Rulesets.Osu.Mods } } - private void fixComboInfo(List hitObjects) + private void fixComboInfo(List hitObjects, List originalHitObjects) { // Copy combo indices from an original object at the same time or from the closest preceding object // (Objects lying between two combos are assumed to belong to the preceding combo) @@ -274,7 +269,7 @@ namespace osu.Game.Rulesets.Osu.Mods } } - private void randomizeCirclePos(IReadOnlyList hitObjects) + private void randomizeCirclePos(IReadOnlyList hitObjects, Random rng) { if (hitObjects.Count == 0) return; @@ -355,9 +350,10 @@ namespace osu.Game.Rulesets.Osu.Mods /// The given time is also considered to be inside a break if it is earlier than the /// start time of the first original hit object after the break. /// + /// Hit objects order by time. /// The breaks of the beatmap. /// The time to be checked.= - private bool isInsideBreakPeriod(IEnumerable breaks, double time) + private bool isInsideBreakPeriod(IReadOnlyCollection originalHitObjects, IEnumerable breaks, double time) { return breaks.Any(breakPeriod => { @@ -405,7 +401,7 @@ namespace osu.Game.Rulesets.Osu.Mods /// The list of hit objects in a beatmap, ordered by StartTime /// The point in time to get samples for /// Hit samples - private IList getSamplesAtTime(IEnumerable hitObjects, double time) + private IList? getSamplesAtTime(IEnumerable hitObjects, double time) { // Get a hit object that // either has StartTime equal to the target time diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs index f8c1e1639d..7276cc753c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs index 6e5dd45a7a..d862d36670 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -59,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Mods } } - private void applyCirclePieceState(DrawableOsuHitObject hitObject, IDrawable hitCircle = null) + private void applyCirclePieceState(DrawableOsuHitObject hitObject, IDrawable? hitCircle = null) { var h = hitObject.HitObject; using (hitObject.BeginAbsoluteSequence(h.StartTime - h.TimePreempt)) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs index 84906f6eed..4354ecbe9a 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index 8acd4fc422..6bfbe25471 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs b/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs index a9b7e04caf..01719bfea6 100644 --- a/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs +++ b/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs @@ -23,13 +23,29 @@ namespace osu.Game.Rulesets.Taiko.Tests protected DrawableTaikoRuleset DrawableRuleset { get; private set; } protected Container PlayfieldContainer { get; private set; } + private ControlPointInfo controlPointInfo { get; set; } + [BackgroundDependencyLoader] private void load() { - var controlPointInfo = new ControlPointInfo(); + controlPointInfo = new ControlPointInfo(); controlPointInfo.Add(0, new TimingControlPoint()); - IWorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap + IWorkingBeatmap beatmap = CreateWorkingBeatmap(CreateBeatmap(new TaikoRuleset().RulesetInfo)); + + Add(PlayfieldContainer = new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.X, + Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT, + Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset)) } + }); + } + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) + { + return new Beatmap { HitObjects = new List { new Hit { Type = HitType.Centre } }, BeatmapInfo = new BeatmapInfo @@ -41,19 +57,10 @@ namespace osu.Game.Rulesets.Taiko.Tests Title = @"Sample Beatmap", Author = { Username = @"peppy" }, }, - Ruleset = new TaikoRuleset().RulesetInfo + Ruleset = ruleset }, ControlPointInfo = controlPointInfo - }); - - Add(PlayfieldContainer = new Container - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.X, - Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT, - Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) } - }); + }; } } } diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TaikoModTestScene.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TaikoModTestScene.cs index ca2f8102b7..3090facf8c 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Mods/TaikoModTestScene.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Mods/TaikoModTestScene.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests.Mods diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModHidden.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModHidden.cs index 0b28bfee2e..7abbb9d186 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModHidden.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModHidden.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Game.Rulesets.Taiko.Mods; diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs index 917462c128..a83cc16413 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Mods; diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs index ca3e12cfd5..f342bfe78e 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(200), - Child = new InputDrum(playfield.HitObjectContainer) + Child = new InputDrum() } }); } diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs new file mode 100644 index 0000000000..7210419c0e --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Rulesets.Taiko.UI; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + [TestFixture] + public class TestSceneDrumTouchInputArea : OsuTestScene + { + private DrumTouchInputArea drumTouchInputArea = null!; + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("create drum", () => + { + Child = new TaikoInputManager(new TaikoRuleset().RulesetInfo) + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new InputDrum + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Height = 0.2f, + }, + drumTouchInputArea = new DrumTouchInputArea + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + }, + }, + }; + }); + } + + [Test] + public void TestDrum() + { + AddStep("show drum", () => drumTouchInputArea.Show()); + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs index 674ac5670f..c674f87f80 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Reflection; using NUnit.Framework; using osu.Framework.IO.Stores; @@ -17,7 +15,6 @@ namespace osu.Game.Rulesets.Taiko.Tests protected override IResourceStore RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples))); [TestCase("taiko-normal-hitnormal")] - [TestCase("normal-hitnormal")] [TestCase("hitnormal")] public void TestDefaultCustomSampleFromBeatmap(string expectedSample) { @@ -29,7 +26,6 @@ namespace osu.Game.Rulesets.Taiko.Tests } [TestCase("taiko-normal-hitnormal")] - [TestCase("normal-hitnormal")] [TestCase("hitnormal")] public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample) { @@ -41,7 +37,6 @@ namespace osu.Game.Rulesets.Taiko.Tests } [TestCase("taiko-normal-hitnormal2")] - [TestCase("normal-hitnormal2")] public void TestUserSkinLookupIgnoresSampleBank(string unwantedSample) { SetupSkins(string.Empty, unwantedSample); diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerLegacySkin.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerLegacySkin.cs new file mode 100644 index 0000000000..13df24c988 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerLegacySkin.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Taiko.Mods; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public class TestSceneTaikoPlayerLegacySkin : LegacySkinPlayerTestScene + { + protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset(); + + protected override TestPlayer CreatePlayer(Ruleset ruleset) + { + SelectedMods.Value = new[] { new TaikoModClassic() }; + return base.CreatePlayer(ruleset); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 228856cbe9..9267d1ee3c 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty private const double colour_skill_multiplier = 0.01; private const double stamina_skill_multiplier = 0.021; + public override int Version => 20220701; + public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index a9cde62f44..2c2dbddf13 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -35,13 +35,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh); countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); - double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things - - if (score.Mods.Any(m => m is ModNoFail)) - multiplier *= 0.90; + double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things if (score.Mods.Any(m => m is ModHidden)) - multiplier *= 1.10; + multiplier *= 1.075; + + if (score.Mods.Any(m => m is ModEasy)) + multiplier *= 0.975; double difficultyValue = computeDifficultyValue(score, taikoAttributes); double accuracyValue = computeAccuracyValue(score, taikoAttributes); @@ -61,12 +61,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty private double computeDifficultyValue(ScoreInfo score, TaikoDifficultyAttributes attributes) { - double difficultyValue = Math.Pow(5 * Math.Max(1.0, attributes.StarRating / 0.175) - 4.0, 2.25) / 450.0; + double difficultyValue = Math.Pow(5 * Math.Max(1.0, attributes.StarRating / 0.115) - 4.0, 2.25) / 1150.0; double lengthBonus = 1 + 0.1 * Math.Min(1.0, totalHits / 1500.0); difficultyValue *= lengthBonus; - difficultyValue *= Math.Pow(0.985, countMiss); + difficultyValue *= Math.Pow(0.986, countMiss); + + if (score.Mods.Any(m => m is ModEasy)) + difficultyValue *= 0.980; if (score.Mods.Any(m => m is ModHidden)) difficultyValue *= 1.025; @@ -74,7 +77,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (score.Mods.Any(m => m is ModFlashlight)) difficultyValue *= 1.05 * lengthBonus; - return difficultyValue * score.Accuracy; + return difficultyValue * Math.Pow(score.Accuracy, 1.5); } private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes) @@ -82,10 +85,16 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (attributes.GreatHitWindow <= 0) return 0; - double accValue = Math.Pow(150.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 15) * 22.0; + double accuracyValue = Math.Pow(140.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 12.0) * 27; - // Bonus for many objects - it's harder to keep good accuracy up for longer - return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3)); + double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3)); + accuracyValue *= lengthBonus; + + // Slight HDFL Bonus for accuracy. + if (score.Mods.Any(m => m is ModFlashlight) && score.Mods.Any(m => m is ModHidden)) + accuracyValue *= 1.10 * lengthBonus; + + return accuracyValue; } private int totalHits => countGreat + countOk + countMeh + countMiss; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs index 6c01bae027..4b74b4991e 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModCinema.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModCinema.cs index d1c192f7fa..fee0cb2744 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModCinema.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModCinema.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index 6d1a18bb78..f7fdd447d6 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -1,8 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System.Diagnostics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.UI; @@ -12,16 +11,21 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset, IUpdatableByPlayfield { - private DrawableTaikoRuleset drawableTaikoRuleset; + private DrawableTaikoRuleset? drawableTaikoRuleset; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset; drawableTaikoRuleset.LockPlayfieldAspect.Value = false; + + var playfield = (TaikoPlayfield)drawableRuleset.Playfield; + playfield.ClassicHitTargetPosition.Value = true; } public void Update(Playfield playfield) { + Debug.Assert(drawableTaikoRuleset != null); + // Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened. const float scroll_rate = 10; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModDaycore.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModDaycore.cs index 873aa7f992..84aa5e6bba 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModDaycore.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModDaycore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs index 564d023c5a..99a064d35f 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Game.Beatmaps; using osu.Game.Configuration; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModDoubleTime.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModDoubleTime.cs index 01f1632ae2..89581c57bd 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModDoubleTime.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModDoubleTime.cs @@ -1,14 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModDoubleTime : ModDoubleTime { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; } } diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs index a37e1c6f5c..ad6fdf59e2 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 2f9cccfe86..8872de4d7a 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -1,9 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Layout; using osu.Game.Configuration; @@ -17,7 +16,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModFlashlight : ModFlashlight { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public override BindableFloat SizeMultiplier { get; } = new BindableFloat @@ -38,9 +37,9 @@ namespace osu.Game.Rulesets.Taiko.Mods public override float DefaultFlashlightSize => 250; - protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield); + protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield.AsNonNull()); - private TaikoPlayfield playfield; + private TaikoPlayfield? playfield; public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -50,7 +49,7 @@ namespace osu.Game.Rulesets.Taiko.Mods private class TaikoFlashlight : Flashlight { - private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); + private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo); private readonly TaikoPlayfield taikoPlayfield; public TaikoFlashlight(TaikoModFlashlight modFlashlight, TaikoPlayfield taikoPlayfield) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHalfTime.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHalfTime.cs index ddfc2d1174..68d6305fbf 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHalfTime.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHalfTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs index 7fcd925c04..ba41175461 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -10,7 +8,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModHardRock : ModHardRock { - public override double ScoreMultiplier => 1.06; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; /// /// Multiplier factor added to the scrolling speed. diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs index e065bb43fd..dab2279351 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs @@ -1,8 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System.Diagnostics; using osu.Framework.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; @@ -18,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Mods public class TaikoModHidden : ModHidden, IApplicableToDrawableRuleset { public override string Description => @"Beats fade out before you hit them!"; - public override double ScoreMultiplier => 1.06; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; /// /// How far away from the hit target should hitobjects start to fade out. @@ -32,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Mods /// private const float fade_out_duration = 0.375f; - private DrawableTaikoRuleset drawableRuleset; + private DrawableTaikoRuleset? drawableRuleset; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -46,6 +45,8 @@ namespace osu.Game.Rulesets.Taiko.Mods protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) { + Debug.Assert(drawableRuleset != null); + switch (hitObject) { case DrawableDrumRollTick: diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModMuted.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModMuted.cs index 874e15406d..0f1e0b2885 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModMuted.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModMuted.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModNightcore.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModNightcore.cs index f2a57ecf88..7cb14635ff 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModNightcore.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModNightcore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; @@ -10,6 +8,6 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModNightcore : ModNightcore { - public override double ScoreMultiplier => 1.12; + public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; } } diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModNoFail.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModNoFail.cs index 57ecf0224f..bf1006f1aa 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModNoFail.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModNoFail.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModPerfect.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModPerfect.cs index c65dba243b..b107b14a03 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModPerfect.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs index f58f59aaf2..307a37bf2e 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Utils; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs index a3a644ab99..7be70d9ac3 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModSuddenDeath.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModSuddenDeath.cs index 037e376ad2..7a0f6c7cd1 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModSuddenDeath.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModSuddenDeath.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs index c9cba59760..3cb337c41d 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Game.Beatmaps; diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs index f18d8f0537..101f70b97a 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs @@ -10,8 +10,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; -using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Rulesets.Taiko.UI; using osu.Game.Skinning; using osuTK; @@ -22,13 +20,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy /// internal class LegacyInputDrum : Container { + private Container content; private LegacyHalfDrum left; private LegacyHalfDrum right; - private Container content; public LegacyInputDrum() { - RelativeSizeAxes = Axes.Both; + RelativeSizeAxes = Axes.Y; + AutoSizeAxes = Axes.X; } [BackgroundDependencyLoader] @@ -114,9 +113,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy public readonly Sprite Rim; public readonly Sprite Centre; - [Resolved] - private DrumSampleTriggerSource sampleTriggerSource { get; set; } - public LegacyHalfDrum(bool flipped) { Masking = true; @@ -151,12 +147,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy if (e.Action == CentreAction) { target = Centre; - sampleTriggerSource.Play(HitType.Centre); } else if (e.Action == RimAction) { target = Rim; - sampleTriggerSource.Play(HitType.Rim); } if (target != null) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs index 888271f32d..992316ca53 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Framework.Audio.Sample; @@ -24,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy hasExplosion = new Lazy(() => GetTexture(getHitName(TaikoSkinComponents.TaikoExplosionGreat)) != null); } - public override Drawable GetDrawableComponent(ISkinComponent component) + public override Drawable? GetDrawableComponent(ISkinComponent component) { if (component is GameplaySkinComponent) { @@ -151,7 +149,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}"); } - public override ISample GetSample(ISampleInfo sampleInfo) + public override ISample? GetSample(ISampleInfo sampleInfo) { if (sampleInfo is HitSampleInfo hitSampleInfo) return base.GetSample(new LegacyTaikoSampleInfo(hitSampleInfo)); @@ -173,9 +171,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { foreach (string name in base.LookupNames) yield return name.Insert(name.LastIndexOf('/') + 1, "taiko-"); - - foreach (string name in base.LookupNames) - yield return name; } } } diff --git a/osu.Game.Rulesets.Taiko/TaikoInputManager.cs b/osu.Game.Rulesets.Taiko/TaikoInputManager.cs index 1eab133725..d36fe5d496 100644 --- a/osu.Game.Rulesets.Taiko/TaikoInputManager.cs +++ b/osu.Game.Rulesets.Taiko/TaikoInputManager.cs @@ -4,11 +4,13 @@ #nullable disable using System.ComponentModel; +using osu.Framework.Allocation; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko { + [Cached] // Used for touch input, see DrumTouchInputArea. public class TaikoInputManager : RulesetInputManager { public TaikoInputManager(RulesetInfo ruleset) diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index b4ea158320..58e703b8be 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -8,18 +8,18 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Rulesets.UI; -using osu.Game.Rulesets.Taiko.Replays; using osu.Framework.Input; +using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Input.Handlers; using osu.Game.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Replays; using osu.Game.Rulesets.Timing; +using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; using osu.Game.Skinning; @@ -56,6 +56,8 @@ namespace osu.Game.Rulesets.Taiko.UI RelativeSizeAxes = Axes.X, Depth = float.MaxValue }); + + KeyBindingInputManager.Add(new DrumTouchInputArea()); } protected override void UpdateAfterChildren() diff --git a/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs b/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs new file mode 100644 index 0000000000..b65e2af3d8 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs @@ -0,0 +1,59 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Taiko.UI +{ + internal class DrumSamplePlayer : CompositeDrawable, IKeyBindingHandler + { + private readonly DrumSampleTriggerSource leftRimSampleTriggerSource; + private readonly DrumSampleTriggerSource leftCentreSampleTriggerSource; + private readonly DrumSampleTriggerSource rightCentreSampleTriggerSource; + private readonly DrumSampleTriggerSource rightRimSampleTriggerSource; + + public DrumSamplePlayer(HitObjectContainer hitObjectContainer) + { + InternalChildren = new Drawable[] + { + leftRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), + leftCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), + rightCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), + rightRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), + }; + } + + public bool OnPressed(KeyBindingPressEvent e) + { + switch (e.Action) + { + case TaikoAction.LeftRim: + leftRimSampleTriggerSource.Play(HitType.Rim); + break; + + case TaikoAction.LeftCentre: + leftCentreSampleTriggerSource.Play(HitType.Centre); + break; + + case TaikoAction.RightCentre: + rightCentreSampleTriggerSource.Play(HitType.Centre); + break; + + case TaikoAction.RightRim: + rightRimSampleTriggerSource.Play(HitType.Rim); + break; + } + + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) + { + } + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs new file mode 100644 index 0000000000..a7d9bd18c5 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -0,0 +1,243 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Diagnostics; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Taiko.UI +{ + /// + /// An overlay that captures and displays osu!taiko mouse and touch input. + /// + public class DrumTouchInputArea : VisibilityContainer + { + // visibility state affects our child. we always want to handle input. + public override bool PropagatePositionalInputSubTree => true; + public override bool PropagateNonPositionalInputSubTree => true; + + private KeyBindingContainer keyBindingContainer = null!; + + private readonly Dictionary trackedActions = new Dictionary(); + + private Container mainContent = null!; + + private QuarterCircle leftCentre = null!; + private QuarterCircle rightCentre = null!; + private QuarterCircle leftRim = null!; + private QuarterCircle rightRim = null!; + + [BackgroundDependencyLoader] + private void load(TaikoInputManager taikoInputManager, OsuColour colours) + { + Debug.Assert(taikoInputManager.KeyBindingContainer != null); + keyBindingContainer = taikoInputManager.KeyBindingContainer; + + // Container should handle input everywhere. + RelativeSizeAxes = Axes.Both; + + const float centre_region = 0.80f; + + Children = new Drawable[] + { + new Container + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + RelativeSizeAxes = Axes.X, + Height = 350, + Y = 20, + Masking = true, + FillMode = FillMode.Fit, + Children = new Drawable[] + { + mainContent = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + leftRim = new QuarterCircle(TaikoAction.LeftRim, colours.Blue) + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomRight, + X = -2, + }, + rightRim = new QuarterCircle(TaikoAction.RightRim, colours.Blue) + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomRight, + X = 2, + Rotation = 90, + }, + leftCentre = new QuarterCircle(TaikoAction.LeftCentre, colours.Pink) + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomRight, + X = -2, + Scale = new Vector2(centre_region), + }, + rightCentre = new QuarterCircle(TaikoAction.RightCentre, colours.Pink) + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomRight, + X = 2, + Scale = new Vector2(centre_region), + Rotation = 90, + } + } + }, + } + }, + }; + } + + protected override bool OnKeyDown(KeyDownEvent e) + { + // Hide whenever the keyboard is used. + Hide(); + return false; + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + if (!validMouse(e)) + return false; + + handleDown(e.Button, e.ScreenSpaceMousePosition); + return true; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + if (!validMouse(e)) + return; + + handleUp(e.Button); + base.OnMouseUp(e); + } + + protected override bool OnTouchDown(TouchDownEvent e) + { + handleDown(e.Touch.Source, e.ScreenSpaceTouchDownPosition); + return true; + } + + protected override void OnTouchUp(TouchUpEvent e) + { + handleUp(e.Touch.Source); + base.OnTouchUp(e); + } + + private void handleDown(object source, Vector2 position) + { + Show(); + + TaikoAction taikoAction = getTaikoActionFromInput(position); + + // Not too sure how this can happen, but let's avoid throwing. + if (trackedActions.ContainsKey(source)) + return; + + trackedActions.Add(source, taikoAction); + keyBindingContainer.TriggerPressed(taikoAction); + } + + private void handleUp(object source) + { + keyBindingContainer.TriggerReleased(trackedActions[source]); + trackedActions.Remove(source); + } + + private bool validMouse(MouseButtonEvent e) => + leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition); + + private TaikoAction getTaikoActionFromInput(Vector2 inputPosition) + { + bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition); + bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2; + + if (leftSide) + return centreHit ? TaikoAction.LeftCentre : TaikoAction.LeftRim; + + return centreHit ? TaikoAction.RightCentre : TaikoAction.RightRim; + } + + protected override void PopIn() + { + mainContent.FadeIn(500, Easing.OutQuint); + } + + protected override void PopOut() + { + mainContent.FadeOut(300); + } + + private class QuarterCircle : CompositeDrawable, IKeyBindingHandler + { + private readonly Circle overlay; + + private readonly TaikoAction handledAction; + + private readonly Circle circle; + + public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos); + + public QuarterCircle(TaikoAction handledAction, Color4 colour) + { + this.handledAction = handledAction; + RelativeSizeAxes = Axes.Both; + + FillMode = FillMode.Fit; + + InternalChildren = new Drawable[] + { + new Container + { + Masking = true, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + circle = new Circle + { + RelativeSizeAxes = Axes.Both, + Colour = colour.Multiply(1.4f).Darken(2.8f), + Alpha = 0.8f, + Scale = new Vector2(2), + }, + overlay = new Circle + { + Alpha = 0, + RelativeSizeAxes = Axes.Both, + Blending = BlendingParameters.Additive, + Colour = colour, + Scale = new Vector2(2), + } + } + }, + }; + } + + public bool OnPressed(KeyBindingPressEvent e) + { + if (e.Action == handledAction) + overlay.FadeTo(1f, 80, Easing.OutQuint); + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) + { + if (e.Action == handledAction) + overlay.FadeOut(1000, Easing.OutQuint); + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index 55e920ece2..054f98e18f 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -12,8 +12,7 @@ using osu.Framework.Graphics.Textures; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics; -using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Rulesets.UI; +using osu.Game.Screens.Ranking; using osu.Game.Skinning; using osuTK; @@ -26,14 +25,10 @@ namespace osu.Game.Rulesets.Taiko.UI { private const float middle_split = 0.025f; - [Cached] - private DrumSampleTriggerSource sampleTriggerSource; - - public InputDrum(HitObjectContainer hitObjectContainer) + public InputDrum() { - sampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer); - - RelativeSizeAxes = Axes.Both; + AutoSizeAxes = Axes.X; + RelativeSizeAxes = Axes.Y; } [BackgroundDependencyLoader] @@ -41,12 +36,31 @@ namespace osu.Game.Rulesets.Taiko.UI { Children = new Drawable[] { - new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container + new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum()) { + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + }, + }; + } + + private class DefaultInputDrum : AspectContainer + { + public DefaultInputDrum() + { + RelativeSizeAxes = Axes.Y; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, Scale = new Vector2(0.9f), - Children = new Drawable[] + Children = new[] { new TaikoHalfDrum(false) { @@ -71,131 +85,123 @@ namespace osu.Game.Rulesets.Taiko.UI CentreAction = TaikoAction.RightCentre } } - }), - sampleTriggerSource - }; - } - - /// - /// A half-drum. Contains one centre and one rim hit. - /// - private class TaikoHalfDrum : Container, IKeyBindingHandler - { - /// - /// The key to be used for the rim of the half-drum. - /// - public TaikoAction RimAction; - - /// - /// The key to be used for the centre of the half-drum. - /// - public TaikoAction CentreAction; - - private readonly Sprite rim; - private readonly Sprite rimHit; - private readonly Sprite centre; - private readonly Sprite centreHit; - - [Resolved] - private DrumSampleTriggerSource sampleTriggerSource { get; set; } - - public TaikoHalfDrum(bool flipped) - { - Masking = true; - - Children = new Drawable[] - { - rim = new Sprite - { - Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both - }, - rimHit = new Sprite - { - Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Alpha = 0, - Blending = BlendingParameters.Additive, - }, - centre = new Sprite - { - Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Size = new Vector2(0.7f) - }, - centreHit = new Sprite - { - Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Size = new Vector2(0.7f), - Alpha = 0, - Blending = BlendingParameters.Additive - } }; } - [BackgroundDependencyLoader] - private void load(TextureStore textures, OsuColour colours) + /// + /// A half-drum. Contains one centre and one rim hit. + /// + private class TaikoHalfDrum : Container, IKeyBindingHandler { - rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer"); - rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit"); - centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner"); - centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit"); + /// + /// The key to be used for the rim of the half-drum. + /// + public TaikoAction RimAction; - rimHit.Colour = colours.Blue; - centreHit.Colour = colours.Pink; - } + /// + /// The key to be used for the centre of the half-drum. + /// + public TaikoAction CentreAction; - public bool OnPressed(KeyBindingPressEvent e) - { - Drawable target = null; - Drawable back = null; + private readonly Sprite rim; + private readonly Sprite rimHit; + private readonly Sprite centre; + private readonly Sprite centreHit; - if (e.Action == CentreAction) + public TaikoHalfDrum(bool flipped) { - target = centreHit; - back = centre; + Masking = true; - sampleTriggerSource.Play(HitType.Centre); - } - else if (e.Action == RimAction) - { - target = rimHit; - back = rim; - - sampleTriggerSource.Play(HitType.Rim); + Children = new Drawable[] + { + rim = new Sprite + { + Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both + }, + rimHit = new Sprite + { + Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Alpha = 0, + Blending = BlendingParameters.Additive, + }, + centre = new Sprite + { + Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.7f) + }, + centreHit = new Sprite + { + Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.7f), + Alpha = 0, + Blending = BlendingParameters.Additive + } + }; } - if (target != null) + [BackgroundDependencyLoader] + private void load(TextureStore textures, OsuColour colours) { - const float scale_amount = 0.05f; - const float alpha_amount = 0.5f; + rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer"); + rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit"); + centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner"); + centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit"); - const float down_time = 40; - const float up_time = 1000; - - back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint) - .Then() - .ScaleTo(1, up_time, Easing.OutQuint); - - target.Animate( - t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint), - t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint) - ).Then( - t => t.ScaleTo(1, up_time, Easing.OutQuint), - t => t.FadeOut(up_time, Easing.OutQuint) - ); + rimHit.Colour = colours.Blue; + centreHit.Colour = colours.Pink; } - return false; - } + public bool OnPressed(KeyBindingPressEvent e) + { + Drawable target = null; + Drawable back = null; - public void OnReleased(KeyBindingReleaseEvent e) - { + if (e.Action == CentreAction) + { + target = centreHit; + back = centre; + } + else if (e.Action == RimAction) + { + target = rimHit; + back = rim; + } + + if (target != null) + { + const float scale_amount = 0.05f; + const float alpha_amount = 0.5f; + + const float down_time = 40; + const float up_time = 1000; + + back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint) + .Then() + .ScaleTo(1, up_time, Easing.OutQuint); + + target.Animate( + t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint), + t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint) + ).Then( + t => t.ScaleTo(1, up_time, Easing.OutQuint), + t => t.FadeOut(up_time, Easing.OutQuint) + ); + } + + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) + { + } } } } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 4ef7c24464..ccca5587b7 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -7,6 +7,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Pooling; @@ -34,6 +35,11 @@ namespace osu.Game.Rulesets.Taiko.UI /// public const float DEFAULT_HEIGHT = 200; + /// + /// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position. + /// + public Bindable ClassicHitTargetPosition = new BindableBool(); + private Container hitExplosionContainer; private Container kiaiExplosionContainer; private JudgementContainer judgementContainer; @@ -45,8 +51,8 @@ namespace osu.Game.Rulesets.Taiko.UI private readonly IDictionary explosionPools = new Dictionary(); private ProxyContainer topLevelHitContainer; + private InputDrum inputDrum; private Container rightArea; - private Container leftArea; /// /// is purposefully not called on this to prevent i.e. being able to interact @@ -54,14 +60,43 @@ namespace osu.Game.Rulesets.Taiko.UI /// private BarLinePlayfield barLinePlayfield; - private Container hitTargetOffsetContent; + private Container playfieldContent; + private Container playfieldOverlay; [BackgroundDependencyLoader] private void load(OsuColour colours) { + inputDrum = new InputDrum + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + }; + InternalChildren = new[] { new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()), + new Container + { + Name = "Left overlay", + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + BorderColour = colours.Gray0, + Children = new[] + { + new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()), + inputDrum.CreateProxy(), + } + }, + mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty()) + { + Origin = Anchor.BottomLeft, + Anchor = Anchor.TopLeft, + RelativePositionAxes = Axes.Y, + RelativeSizeAxes = Axes.None, + Y = 0.2f + }, rightArea = new Container { Name = "Right area", @@ -71,7 +106,7 @@ namespace osu.Game.Rulesets.Taiko.UI { new Container { - Name = "Masked elements before hit objects", + Name = "Elements before hit objects", RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, Children = new[] @@ -86,22 +121,28 @@ namespace osu.Game.Rulesets.Taiko.UI } } }, - hitTargetOffsetContent = new Container + new Container { + Name = "Masked hit objects content", + RelativeSizeAxes = Axes.Both, + Masking = true, + Child = playfieldContent = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + barLinePlayfield = new BarLinePlayfield(), + HitObjectContainer, + } + } + }, + playfieldOverlay = new Container + { + Name = "Elements after hit objects", RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - barLinePlayfield = new BarLinePlayfield(), - new Container - { - Name = "Hit objects", - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - HitObjectContainer, - drumRollHitContainer = new DrumRollHitContainer() - } - }, + drumRollHitContainer = new DrumRollHitContainer(), kiaiExplosionContainer = new Container { Name = "Kiai hit explosions", @@ -117,36 +158,16 @@ namespace osu.Game.Rulesets.Taiko.UI }, } }, - leftArea = new Container - { - Name = "Left overlay", - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - BorderColour = colours.Gray0, - Children = new Drawable[] - { - new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()), - new InputDrum(HitObjectContainer) - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - }, - } - }, - mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty()) - { - Origin = Anchor.BottomLeft, - Anchor = Anchor.TopLeft, - RelativePositionAxes = Axes.Y, - RelativeSizeAxes = Axes.None, - Y = 0.2f - }, topLevelHitContainer = new ProxyContainer { Name = "Top level hit objects", RelativeSizeAxes = Axes.Both, }, drumRollHitContainer.CreateProxy(), + new DrumSamplePlayer(HitObjectContainer), + // this is added at the end of the hierarchy to receive input before taiko objects. + // but is proxied below everything to not cover visual effects such as hit explosions. + inputDrum, }; RegisterPool(50); @@ -193,8 +214,9 @@ namespace osu.Game.Rulesets.Taiko.UI // Padding is required to be updated for elements which are based on "absolute" X sized elements. // This is basically allowing for correct alignment as relative pieces move around them. - rightArea.Padding = new MarginPadding { Left = leftArea.DrawWidth }; - hitTargetOffsetContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 }; + rightArea.Padding = new MarginPadding { Left = inputDrum.Width }; + playfieldContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 }; + playfieldOverlay.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 }; mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT); } diff --git a/osu.Game.Tests/Beatmaps/WorkingBeatmapManagerTest.cs b/osu.Game.Tests/Beatmaps/WorkingBeatmapManagerTest.cs new file mode 100644 index 0000000000..f14288e7ba --- /dev/null +++ b/osu.Game.Tests/Beatmaps/WorkingBeatmapManagerTest.cs @@ -0,0 +1,100 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Extensions; +using osu.Framework.Platform; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Rulesets; +using osu.Game.Tests.Resources; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Beatmaps +{ + [HeadlessTest] + public class WorkingBeatmapManagerTest : OsuTestScene + { + private BeatmapManager beatmaps = null!; + + private BeatmapSetInfo importedSet = null!; + + [BackgroundDependencyLoader] + private void load(GameHost host, AudioManager audio, RulesetStore rulesets) + { + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); + } + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("import beatmap", () => + { + beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); + importedSet = beatmaps.GetAllUsableBeatmapSets().First(); + }); + } + + [Test] + public void TestGetWorkingBeatmap() => AddStep("run test", () => + { + Assert.That(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()), Is.Not.Null); + }); + + [Test] + public void TestCachedRetrievalNoFiles() => AddStep("run test", () => + { + var beatmap = importedSet.Beatmaps.First(); + + Assert.That(beatmap.BeatmapSet?.Files, Is.Empty); + + var first = beatmaps.GetWorkingBeatmap(beatmap); + var second = beatmaps.GetWorkingBeatmap(beatmap); + + Assert.That(first, Is.SameAs(second)); + Assert.That(first.BeatmapInfo.BeatmapSet?.Files, Has.Count.GreaterThan(0)); + }); + + [Test] + public void TestCachedRetrievalWithFiles() => AddStep("run test", () => + { + var beatmap = Realm.Run(r => r.Find(importedSet.Beatmaps.First().ID).Detach()); + + Assert.That(beatmap.BeatmapSet?.Files, Has.Count.GreaterThan(0)); + + var first = beatmaps.GetWorkingBeatmap(beatmap); + var second = beatmaps.GetWorkingBeatmap(beatmap); + + Assert.That(first, Is.SameAs(second)); + Assert.That(first.BeatmapInfo.BeatmapSet?.Files, Has.Count.GreaterThan(0)); + }); + + [Test] + public void TestForcedRefetchRetrievalNoFiles() => AddStep("run test", () => + { + var beatmap = importedSet.Beatmaps.First(); + + Assert.That(beatmap.BeatmapSet?.Files, Is.Empty); + + var first = beatmaps.GetWorkingBeatmap(beatmap); + var second = beatmaps.GetWorkingBeatmap(beatmap, true); + Assert.That(first, Is.Not.SameAs(second)); + }); + + [Test] + public void TestForcedRefetchRetrievalWithFiles() => AddStep("run test", () => + { + var beatmap = Realm.Run(r => r.Find(importedSet.Beatmaps.First().ID).Detach()); + + Assert.That(beatmap.BeatmapSet?.Files, Has.Count.GreaterThan(0)); + + var first = beatmaps.GetWorkingBeatmap(beatmap); + var second = beatmaps.GetWorkingBeatmap(beatmap, true); + Assert.That(first, Is.Not.SameAs(second)); + }); + } +} diff --git a/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs b/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs index 9a8f29647d..604b87dc4c 100644 --- a/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs +++ b/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs @@ -5,12 +5,15 @@ using System; using System.IO; +using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Extensions; using osu.Framework.Platform; using osu.Framework.Testing; +using osu.Game.Collections; +using osu.Game.Database; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Collections.IO @@ -29,7 +32,11 @@ namespace osu.Game.Tests.Collections.IO await importCollectionsFromStream(osu, new MemoryStream()); - Assert.That(osu.CollectionManager.Collections.Count, Is.Zero); + osu.Realm.Run(realm => + { + var collections = realm.All().ToList(); + Assert.That(collections.Count, Is.Zero); + }); } finally { @@ -49,18 +56,22 @@ namespace osu.Game.Tests.Collections.IO await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db")); - Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2)); + osu.Realm.Run(realm => + { + var collections = realm.All().ToList(); + Assert.That(collections.Count, Is.EqualTo(2)); - // Even with no beatmaps imported, collections are tracking the hashes and will continue to. - // In the future this whole mechanism will be replaced with having the collections in realm, - // but until that happens it makes rough sense that we want to track not-yet-imported beatmaps - // and have them associate with collections if/when they become available. + // Even with no beatmaps imported, collections are tracking the hashes and will continue to. + // In the future this whole mechanism will be replaced with having the collections in realm, + // but until that happens it makes rough sense that we want to track not-yet-imported beatmaps + // and have them associate with collections if/when they become available. - Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First")); - Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(1)); + Assert.That(collections[0].Name, Is.EqualTo("First")); + Assert.That(collections[0].BeatmapMD5Hashes.Count, Is.EqualTo(1)); - Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second")); - Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(12)); + Assert.That(collections[1].Name, Is.EqualTo("Second")); + Assert.That(collections[1].BeatmapMD5Hashes.Count, Is.EqualTo(12)); + }); } finally { @@ -80,13 +91,18 @@ namespace osu.Game.Tests.Collections.IO await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db")); - Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2)); + osu.Realm.Run(realm => + { + var collections = realm.All().ToList(); - Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First")); - Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(1)); + Assert.That(collections.Count, Is.EqualTo(2)); - Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second")); - Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(12)); + Assert.That(collections[0].Name, Is.EqualTo("First")); + Assert.That(collections[0].BeatmapMD5Hashes.Count, Is.EqualTo(1)); + + Assert.That(collections[1].Name, Is.EqualTo("Second")); + Assert.That(collections[1].BeatmapMD5Hashes.Count, Is.EqualTo(12)); + }); } finally { @@ -123,7 +139,11 @@ namespace osu.Game.Tests.Collections.IO } Assert.That(exceptionThrown, Is.False); - Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(0)); + osu.Realm.Run(realm => + { + var collections = realm.All().ToList(); + Assert.That(collections.Count, Is.EqualTo(0)); + }); } finally { @@ -148,12 +168,18 @@ namespace osu.Game.Tests.Collections.IO await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db")); - // Move first beatmap from second collection into the first. - osu.CollectionManager.Collections[0].BeatmapHashes.Add(osu.CollectionManager.Collections[1].BeatmapHashes[0]); - osu.CollectionManager.Collections[1].BeatmapHashes.RemoveAt(0); + // ReSharper disable once MethodHasAsyncOverload + osu.Realm.Write(realm => + { + var collections = realm.All().ToList(); - // Rename the second collecction. - osu.CollectionManager.Collections[1].Name.Value = "Another"; + // Move first beatmap from second collection into the first. + collections[0].BeatmapMD5Hashes.Add(collections[1].BeatmapMD5Hashes[0]); + collections[1].BeatmapMD5Hashes.RemoveAt(0); + + // Rename the second collecction. + collections[1].Name = "Another"; + }); } finally { @@ -168,13 +194,17 @@ namespace osu.Game.Tests.Collections.IO { var osu = LoadOsuIntoHost(host, true); - Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2)); + osu.Realm.Run(realm => + { + var collections = realm.All().ToList(); + Assert.That(collections.Count, Is.EqualTo(2)); - Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First")); - Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(2)); + Assert.That(collections[0].Name, Is.EqualTo("First")); + Assert.That(collections[0].BeatmapMD5Hashes.Count, Is.EqualTo(2)); - Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Another")); - Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(11)); + Assert.That(collections[1].Name, Is.EqualTo("Another")); + Assert.That(collections[1].BeatmapMD5Hashes.Count, Is.EqualTo(11)); + }); } finally { @@ -187,7 +217,7 @@ namespace osu.Game.Tests.Collections.IO { // intentionally spin this up on a separate task to avoid disposal deadlocks. // see https://github.com/EventStore/EventStore/issues/1179 - await Task.Factory.StartNew(() => osu.CollectionManager.Import(stream).WaitSafely(), TaskCreationOptions.LongRunning); + await Task.Factory.StartNew(() => new LegacyCollectionImporter(osu.Realm).Import(stream).WaitSafely(), TaskCreationOptions.LongRunning); } } } diff --git a/osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs b/osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs new file mode 100644 index 0000000000..4012e3f851 --- /dev/null +++ b/osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs @@ -0,0 +1,132 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Screens.Play; +using osu.Game.Tests.Beatmaps.IO; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Database +{ + [HeadlessTest] + public class BackgroundBeatmapProcessorTests : OsuTestScene, ILocalUserPlayInfo + { + public IBindable IsPlaying => isPlaying; + + private readonly Bindable isPlaying = new Bindable(); + + private BeatmapSetInfo importedSet = null!; + + [BackgroundDependencyLoader] + private void load(OsuGameBase osu) + { + importedSet = BeatmapImportHelper.LoadQuickOszIntoOsu(osu).GetResultSafely(); + } + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Set not playing", () => isPlaying.Value = false); + } + + [Test] + public void TestDifficultyProcessing() + { + AddAssert("Difficulty is initially set", () => + { + return Realm.Run(r => + { + var beatmapSetInfo = r.Find(importedSet.ID); + return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0); + }); + }); + + AddStep("Reset difficulty", () => + { + Realm.Write(r => + { + var beatmapSetInfo = r.Find(importedSet.ID); + foreach (var b in beatmapSetInfo.Beatmaps) + b.StarRating = -1; + }); + }); + + AddStep("Run background processor", () => + { + Add(new TestBackgroundBeatmapProcessor()); + }); + + AddUntilStep("wait for difficulties repopulated", () => + { + return Realm.Run(r => + { + var beatmapSetInfo = r.Find(importedSet.ID); + return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0); + }); + }); + } + + [Test] + public void TestDifficultyProcessingWhilePlaying() + { + AddAssert("Difficulty is initially set", () => + { + return Realm.Run(r => + { + var beatmapSetInfo = r.Find(importedSet.ID); + return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0); + }); + }); + + AddStep("Set playing", () => isPlaying.Value = true); + + AddStep("Reset difficulty", () => + { + Realm.Write(r => + { + var beatmapSetInfo = r.Find(importedSet.ID); + foreach (var b in beatmapSetInfo.Beatmaps) + b.StarRating = -1; + }); + }); + + AddStep("Run background processor", () => + { + Add(new TestBackgroundBeatmapProcessor()); + }); + + AddWaitStep("wait some", 500); + + AddAssert("Difficulty still not populated", () => + { + return Realm.Run(r => + { + var beatmapSetInfo = r.Find(importedSet.ID); + return beatmapSetInfo.Beatmaps.All(b => b.StarRating == -1); + }); + }); + + AddStep("Set not playing", () => isPlaying.Value = false); + + AddUntilStep("wait for difficulties repopulated", () => + { + return Realm.Run(r => + { + var beatmapSetInfo = r.Find(importedSet.ID); + return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0); + }); + }); + } + + public class TestBackgroundBeatmapProcessor : BackgroundBeatmapProcessor + { + protected override int TimeToSleepDuringGameplay => 10; + } + } +} diff --git a/osu.Game.Tests/Database/BeatmapImporterTests.cs b/osu.Game.Tests/Database/BeatmapImporterTests.cs index 9ee88c0670..0546d3e912 100644 --- a/osu.Game.Tests/Database/BeatmapImporterTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterTests.cs @@ -142,7 +142,6 @@ namespace osu.Game.Tests.Database { Task.Run(async () => { - // ReSharper disable once AccessToDisposedClosure var beatmapSet = await importer.Import(new ImportTask(TestResources.GetTestBeatmapStream(), "renatus.osz")); Assert.NotNull(beatmapSet); @@ -311,6 +310,7 @@ namespace osu.Game.Tests.Database } finally { + File.Delete(temp); Directory.Delete(extractedFolder, true); } }); @@ -670,6 +670,61 @@ namespace osu.Game.Tests.Database }); } + [Test] + public void TestImportThenReimportWithNewDifficulty() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var store = new RealmRulesetStore(realm, storage); + + string? pathOriginal = TestResources.GetTestBeatmapForImport(); + + string pathMissingOneBeatmap = pathOriginal.Replace(".osz", "_missing_difficulty.osz"); + + string extractedFolder = $"{pathOriginal}_extracted"; + Directory.CreateDirectory(extractedFolder); + + try + { + using (var zip = ZipArchive.Open(pathOriginal)) + zip.WriteToDirectory(extractedFolder); + + // remove one difficulty before first import + new FileInfo(Directory.GetFiles(extractedFolder, "*.osu").First()).Delete(); + + using (var zip = ZipArchive.Create()) + { + zip.AddAllFromDirectory(extractedFolder); + zip.SaveTo(pathMissingOneBeatmap, new ZipWriterOptions(CompressionType.Deflate)); + } + + var firstImport = await importer.Import(new ImportTask(pathMissingOneBeatmap)); + Assert.That(firstImport, Is.Not.Null); + + Assert.That(realm.Realm.All().Where(s => !s.DeletePending), Has.Count.EqualTo(1)); + Assert.That(realm.Realm.All().First(s => !s.DeletePending).Beatmaps, Has.Count.EqualTo(11)); + + // Second import matches first but contains one extra .osu file. + var secondImport = await importer.Import(new ImportTask(pathOriginal)); + Assert.That(secondImport, Is.Not.Null); + + Assert.That(realm.Realm.All(), Has.Count.EqualTo(23)); + Assert.That(realm.Realm.All(), Has.Count.EqualTo(2)); + + Assert.That(realm.Realm.All().Where(s => !s.DeletePending), Has.Count.EqualTo(1)); + Assert.That(realm.Realm.All().First(s => !s.DeletePending).Beatmaps, Has.Count.EqualTo(12)); + + // check the newly "imported" beatmap is not the original. + Assert.That(firstImport?.ID, Is.Not.EqualTo(secondImport?.ID)); + } + finally + { + Directory.Delete(extractedFolder, true); + } + }); + } + [Test] public void TestImportThenReimportAfterMissingFiles() { @@ -742,7 +797,7 @@ namespace osu.Game.Tests.Database await realm.Realm.WriteAsync(() => { foreach (var b in imported.Beatmaps) - b.OnlineID = -1; + b.ResetOnlineInfo(); }); deleteBeatmapSet(imported, realm.Realm); diff --git a/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs new file mode 100644 index 0000000000..b94cff2a9a --- /dev/null +++ b/osu.Game.Tests/Database/BeatmapImporterUpdateTests.cs @@ -0,0 +1,600 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using System.IO; +using System.Linq; +using System.Linq.Expressions; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Game.Beatmaps; +using osu.Game.Collections; +using osu.Game.Database; +using osu.Game.Models; +using osu.Game.Overlays.Notifications; +using osu.Game.Rulesets; +using osu.Game.Scoring; +using osu.Game.Tests.Resources; +using Realms; +using SharpCompress.Archives; +using SharpCompress.Archives.Zip; +using SharpCompress.Common; +using SharpCompress.Writers.Zip; + +namespace osu.Game.Tests.Database +{ + /// + /// Tests the flow where a beatmap is already loaded and an update is applied. + /// + [TestFixture] + public class BeatmapImporterUpdateTests : RealmTest + { + private const int count_beatmaps = 12; + + [Test] + public void TestNewDifficultyAdded() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => + { + // remove one difficulty before first import + directory.GetFiles("*.osu").First().Delete(); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + realm.Run(r => r.Refresh()); + + checkCount(realm, 1, s => !s.DeletePending); + Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1)); + + // Second import matches first but contains one extra .osu file. + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + realm.Run(r => r.Refresh()); + + checkCount(realm, count_beatmaps); + checkCount(realm, count_beatmaps); + checkCount(realm, 1); + + // check the newly "imported" beatmap is not the original. + Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID)); + + // Previous beatmap set has no beatmaps so will be completely purged on the spot. + Assert.That(importBeforeUpdate.Value.IsValid, Is.False); + }); + } + + /// + /// Regression test covering https://github.com/ppy/osu/issues/19369 (import potentially duplicating if original has no ). + /// + [Test] + public void TestNewDifficultyAddedNoOnlineID() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => + { + // remove one difficulty before first import + directory.GetFiles("*.osu").First().Delete(); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + // This test is the same as TestNewDifficultyAdded except for this block. + importBeforeUpdate.PerformWrite(s => + { + s.OnlineID = -1; + foreach (var beatmap in s.Beatmaps) + beatmap.ResetOnlineInfo(); + }); + + realm.Run(r => r.Refresh()); + + checkCount(realm, 1, s => !s.DeletePending); + Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1)); + + // Second import matches first but contains one extra .osu file. + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + realm.Run(r => r.Refresh()); + + checkCount(realm, count_beatmaps); + checkCount(realm, count_beatmaps); + checkCount(realm, 1); + + // check the newly "imported" beatmap is not the original. + Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID)); + + // Previous beatmap set has no beatmaps so will be completely purged on the spot. + Assert.That(importBeforeUpdate.Value.IsValid, Is.False); + }); + } + + [Test] + public void TestExistingDifficultyModified() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory => + { + // Modify one .osu file with different content. + var firstOsuFile = directory.GetFiles("*.osu").First(); + + string existingContent = File.ReadAllText(firstOsuFile.FullName); + + File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content"); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + realm.Run(r => r.Refresh()); + + checkCount(realm, 1, s => !s.DeletePending); + Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps)); + + // Second import matches first but contains one extra .osu file. + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + // should only contain the modified beatmap (others purged). + Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(1)); + Assert.That(importAfterUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps)); + + realm.Run(r => r.Refresh()); + + checkCount(realm, count_beatmaps + 1); + checkCount(realm, count_beatmaps + 1); + + checkCount(realm, 1, s => !s.DeletePending); + checkCount(realm, 1, s => s.DeletePending); + }); + } + + [Test] + public void TestExistingDifficultyRemoved() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => + { + // remove one difficulty before first import + directory.GetFiles("*.osu").First().Delete(); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps)); + Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.GreaterThan(-1)); + + // Second import matches first but contains one extra .osu file. + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + realm.Run(r => r.Refresh()); + + checkCount(realm, count_beatmaps); + checkCount(realm, count_beatmaps); + checkCount(realm, 2); + + // previous set should contain the removed beatmap still. + Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(1)); + Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.EqualTo(-1)); + + // Previous beatmap set has no beatmaps so will be completely purged on the spot. + Assert.That(importAfterUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1)); + }); + } + + [Test] + public void TestUpdatedImportContainsNothing() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathEmpty, directory => + { + foreach (var file in directory.GetFiles()) + file.Delete(); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathEmpty), importBeforeUpdate.Value); + Assert.That(importAfterUpdate, Is.Null); + + realm.Run(r => r.Refresh()); + + checkCount(realm, 1); + checkCount(realm, count_beatmaps); + checkCount(realm, count_beatmaps); + + Assert.That(importBeforeUpdate.Value.IsValid, Is.True); + }); + } + + [Test] + public void TestNoChanges() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchive(out string pathOriginalSecond); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginalSecond), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + realm.Run(r => r.Refresh()); + + checkCount(realm, 1); + checkCount(realm, count_beatmaps); + checkCount(realm, count_beatmaps); + + Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.GreaterThan(-1)); + Assert.That(importBeforeUpdate.ID, Is.EqualTo(importAfterUpdate.ID)); + }); + } + + [Test] + public void TestScoreTransferredOnUnchanged() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + string removedFilename = null!; + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => + { + // arbitrary beatmap removal + var fileToRemove = directory.GetFiles("*.osu").First(); + + removedFilename = fileToRemove.Name; + fileToRemove.Delete(); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + string scoreTargetBeatmapHash = string.Empty; + + importBeforeUpdate.PerformWrite(s => + { + // make sure not to add scores to the same beatmap that is removed in the update. + var beatmapInfo = s.Beatmaps.First(b => b.File?.Filename != removedFilename); + + scoreTargetBeatmapHash = beatmapInfo.Hash; + s.Realm.Add(new ScoreInfo(beatmapInfo, s.Realm.All().First(), new RealmUser())); + }); + + realm.Run(r => r.Refresh()); + + checkCount(realm, 1); + + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + realm.Run(r => r.Refresh()); + + checkCount(realm, count_beatmaps); + checkCount(realm, count_beatmaps); + checkCount(realm, 2); + + // score is transferred across to the new set + checkCount(realm, 1); + Assert.That(importAfterUpdate.Value.Beatmaps.First(b => b.Hash == scoreTargetBeatmapHash).Scores, Has.Count.EqualTo(1)); + }); + } + + [Test] + public void TestScoreLostOnModification() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + string? scoreTargetFilename = string.Empty; + + importBeforeUpdate.PerformWrite(s => + { + var beatmapInfo = s.Beatmaps.Last(); + scoreTargetFilename = beatmapInfo.File?.Filename; + s.Realm.Add(new ScoreInfo(beatmapInfo, s.Realm.All().First(), new RealmUser())); + }); + + realm.Run(r => r.Refresh()); + + checkCount(realm, 1); + + using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory => + { + // Modify one .osu file with different content. + var firstOsuFile = directory.GetFiles(scoreTargetFilename).First(); + + string existingContent = File.ReadAllText(firstOsuFile.FullName); + + File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content"); + }); + + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + realm.Run(r => r.Refresh()); + + checkCount(realm, count_beatmaps + 1); + checkCount(realm, count_beatmaps + 1); + checkCount(realm, 2); + + // score is not transferred due to modifications. + checkCount(realm, 1); + Assert.That(importBeforeUpdate.Value.Beatmaps.AsEnumerable().First(b => b.File?.Filename == scoreTargetFilename).Scores, Has.Count.EqualTo(1)); + Assert.That(importAfterUpdate.Value.Beatmaps.AsEnumerable().First(b => b.File?.Filename == scoreTargetFilename).Scores, Has.Count.EqualTo(0)); + }); + } + + [Test] + public void TestMetadataTransferred() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => + { + // arbitrary beatmap removal + directory.GetFiles("*.osu").First().Delete(); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID)); + Assert.That(importBeforeUpdate.Value.DateAdded, Is.EqualTo(importAfterUpdate.Value.DateAdded)); + }); + } + + /// + /// If all difficulties in the original beatmap set are in a collection, presume the user also wants new difficulties added. + /// + [TestCase(false)] + [TestCase(true)] + public void TestCollectionTransferNewBeatmap(bool allOriginalBeatmapsInCollection) + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory => + { + // remove one difficulty before first import + directory.GetFiles("*.osu").First().Delete(); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + int beatmapsToAddToCollection = 0; + + importBeforeUpdate.PerformWrite(s => + { + var beatmapCollection = s.Realm.Add(new BeatmapCollection("test collection")); + beatmapsToAddToCollection = s.Beatmaps.Count - (allOriginalBeatmapsInCollection ? 0 : 1); + + for (int i = 0; i < beatmapsToAddToCollection; i++) + beatmapCollection.BeatmapMD5Hashes.Add(s.Beatmaps[i].MD5Hash); + }); + + // Second import matches first but contains one extra .osu file. + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + importAfterUpdate.PerformRead(updated => + { + updated.Realm.Refresh(); + + string[] hashes = updated.Realm.All().Single().BeatmapMD5Hashes.ToArray(); + + if (allOriginalBeatmapsInCollection) + { + Assert.That(updated.Beatmaps.Count, Is.EqualTo(beatmapsToAddToCollection + 1)); + Assert.That(hashes, Has.Length.EqualTo(updated.Beatmaps.Count)); + } + else + { + // Collection contains one less than the original beatmap, and two less after update (new difficulty included). + Assert.That(updated.Beatmaps.Count, Is.EqualTo(beatmapsToAddToCollection + 2)); + Assert.That(hashes, Has.Length.EqualTo(beatmapsToAddToCollection)); + } + }); + }); + } + + /// + /// If a difficulty in the original beatmap set is modified, the updated version should remain in any collections it was in. + /// + [Test] + public void TestCollectionTransferModifiedBeatmap() + { + RunTestWithRealmAsync(async (realm, storage) => + { + var importer = new BeatmapImporter(storage, realm); + using var rulesets = new RealmRulesetStore(realm, storage); + + using var __ = getBeatmapArchive(out string pathOriginal); + using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory => + { + // Modify one .osu file with different content. + var firstOsuFile = directory.GetFiles("*[Hard]*.osu").First(); + + string existingContent = File.ReadAllText(firstOsuFile.FullName); + + File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content"); + }); + + var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal)); + + Assert.That(importBeforeUpdate, Is.Not.Null); + Debug.Assert(importBeforeUpdate != null); + + string originalHash = string.Empty; + + importBeforeUpdate.PerformWrite(s => + { + var beatmapCollection = s.Realm.Add(new BeatmapCollection("test collection")); + originalHash = s.Beatmaps.Single(b => b.DifficultyName == "Hard").MD5Hash; + + beatmapCollection.BeatmapMD5Hashes.Add(originalHash); + }); + + // Second import matches first but contains a modified .osu file. + var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value); + + Assert.That(importAfterUpdate, Is.Not.Null); + Debug.Assert(importAfterUpdate != null); + + importAfterUpdate.PerformRead(updated => + { + updated.Realm.Refresh(); + + string[] hashes = updated.Realm.All().Single().BeatmapMD5Hashes.ToArray(); + string updatedHash = updated.Beatmaps.Single(b => b.DifficultyName == "Hard").MD5Hash; + + Assert.That(hashes, Has.Length.EqualTo(1)); + Assert.That(hashes.First(), Is.EqualTo(updatedHash)); + + Assert.That(updatedHash, Is.Not.EqualTo(originalHash)); + }); + }); + } + + private static void checkCount(RealmAccess realm, int expected, Expression>? condition = null) where T : RealmObject + { + var query = realm.Realm.All(); + + if (condition != null) + query = query.Where(condition); + + Assert.That(query, Has.Count.EqualTo(expected)); + } + + private static IDisposable getBeatmapArchiveWithModifications(out string path, Action applyModifications) + { + var cleanup = getBeatmapArchive(out path); + + string extractedFolder = $"{path}_extracted"; + Directory.CreateDirectory(extractedFolder); + + using (var zip = ZipArchive.Open(path)) + zip.WriteToDirectory(extractedFolder); + + applyModifications(new DirectoryInfo(extractedFolder)); + + File.Delete(path); + + using (var zip = ZipArchive.Create()) + { + zip.AddAllFromDirectory(extractedFolder); + zip.SaveTo(path, new ZipWriterOptions(CompressionType.Deflate)); + } + + Directory.Delete(extractedFolder, true); + + return cleanup; + } + + private static IDisposable getBeatmapArchive(out string path, bool quick = true) + { + string beatmapPath = TestResources.GetTestBeatmapForImport(quick); + + path = beatmapPath; + + return new InvokeOnDisposal(() => File.Delete(beatmapPath)); + } + } +} diff --git a/osu.Game.Tests/Database/RealmLiveTests.cs b/osu.Game.Tests/Database/RealmLiveTests.cs index 3615cebe6a..d853e75db0 100644 --- a/osu.Game.Tests/Database/RealmLiveTests.cs +++ b/osu.Game.Tests/Database/RealmLiveTests.cs @@ -32,31 +32,29 @@ namespace osu.Game.Tests.Database [Test] public void TestAccessAfterStorageMigrate() { - RunTestWithRealm((realm, storage) => + using (var migratedStorage = new TemporaryNativeStorage("realm-test-migration-target")) { - var beatmap = new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata()); - - Live? liveBeatmap = null; - - realm.Run(r => + RunTestWithRealm((realm, storage) => { - r.Write(_ => r.Add(beatmap)); + var beatmap = new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata()); - liveBeatmap = beatmap.ToLive(realm); - }); + Live? liveBeatmap = null; + + realm.Run(r => + { + r.Write(_ => r.Add(beatmap)); + + liveBeatmap = beatmap.ToLive(realm); + }); - using (var migratedStorage = new TemporaryNativeStorage("realm-test-migration-target")) - { migratedStorage.DeleteDirectory(string.Empty); using (realm.BlockAllOperations("testing")) - { storage.Migrate(migratedStorage); - } Assert.IsFalse(liveBeatmap?.PerformRead(l => l.Hidden)); - } - }); + }); + } } [Test] @@ -341,14 +339,12 @@ namespace osu.Game.Tests.Database liveBeatmap.PerformRead(resolved => { // retrieval causes an implicit refresh. even changes that aren't related to the retrieval are fired at this point. - // ReSharper disable once AccessToDisposedClosure Assert.AreEqual(2, outerRealm.All().Count()); Assert.AreEqual(1, changesTriggered); // can access properties without a crash. Assert.IsFalse(resolved.Hidden); - // ReSharper disable once AccessToDisposedClosure outerRealm.Write(r => { // can use with the main context. diff --git a/osu.Game.Tests/Database/RealmTest.cs b/osu.Game.Tests/Database/RealmTest.cs index d6b3c1ff44..1b1878942b 100644 --- a/osu.Game.Tests/Database/RealmTest.cs +++ b/osu.Game.Tests/Database/RealmTest.cs @@ -4,11 +4,11 @@ using System; using System.Runtime.CompilerServices; using System.Threading.Tasks; +using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Extensions; using osu.Framework.Logging; using osu.Framework.Platform; -using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.IO; @@ -20,22 +20,15 @@ namespace osu.Game.Tests.Database [TestFixture] public abstract class RealmTest { - private static readonly TemporaryNativeStorage storage; - - static RealmTest() - { - storage = new TemporaryNativeStorage("realm-test"); - storage.DeleteDirectory(string.Empty); - } - - protected void RunTestWithRealm(Action testAction, [CallerMemberName] string caller = "") + protected void RunTestWithRealm([InstantHandle] Action testAction, [CallerMemberName] string caller = "") { using (HeadlessGameHost host = new CleanRunHeadlessGameHost(callingMethodName: caller)) { host.Run(new RealmTestGame(() => { - // ReSharper disable once AccessToDisposedClosure - var testStorage = new OsuStorage(host, storage.GetStorageForDirectory(caller)); + var defaultStorage = host.Storage; + + var testStorage = new OsuStorage(host, defaultStorage); using (var realm = new RealmAccess(testStorage, OsuGameBase.CLIENT_DATABASE_FILENAME)) { @@ -58,7 +51,7 @@ namespace osu.Game.Tests.Database { host.Run(new RealmTestGame(async () => { - var testStorage = storage.GetStorageForDirectory(caller); + var testStorage = host.Storage; using (var realm = new RealmAccess(testStorage, OsuGameBase.CLIENT_DATABASE_FILENAME)) { @@ -116,7 +109,7 @@ namespace osu.Game.Tests.Database private class RealmTestGame : Framework.Game { - public RealmTestGame(Func work) + public RealmTestGame([InstantHandle] Func work) { // ReSharper disable once AsyncVoidLambda Scheduler.Add(async () => @@ -126,7 +119,7 @@ namespace osu.Game.Tests.Database }); } - public RealmTestGame(Action work) + public RealmTestGame([InstantHandle] Action work) { Scheduler.Add(() => { diff --git a/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs b/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs index 0395ae9d99..5f403f9487 100644 --- a/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs +++ b/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs @@ -41,8 +41,6 @@ namespace osu.Game.Tests.Gameplay AddStep("create container", () => { var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); - working.LoadTrack(); - Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0); }); @@ -58,8 +56,6 @@ namespace osu.Game.Tests.Gameplay AddStep("create container", () => { var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); - working.LoadTrack(); - Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0); }); @@ -102,8 +98,6 @@ namespace osu.Game.Tests.Gameplay AddStep("create container", () => { working = new ClockBackedTestWorkingBeatmap(new OsuRuleset().RulesetInfo, new FramedClock(new ManualClock()), Audio); - working.LoadTrack(); - Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0); gameplayClockContainer.Reset(startClock: !whileStopped); diff --git a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs index 9e1d786d87..4123412ab6 100644 --- a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Beatmaps; @@ -15,6 +16,7 @@ using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; using osu.Game.Tests.Visual; namespace osu.Game.Tests.Gameplay @@ -91,6 +93,47 @@ namespace osu.Game.Tests.Gameplay Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0)); } + [Test] + public void TestFailScore() + { + var beatmap = new Beatmap + { + HitObjects = + { + new TestHitObject(), + new TestHitObject(HitResult.LargeTickHit), + new TestHitObject(HitResult.SmallTickHit), + new TestHitObject(HitResult.SmallBonus), + new TestHitObject(), + new TestHitObject(HitResult.LargeTickHit), + new TestHitObject(HitResult.SmallTickHit), + new TestHitObject(HitResult.LargeBonus), + } + }; + + var scoreProcessor = new ScoreProcessor(new OsuRuleset()); + scoreProcessor.ApplyBeatmap(beatmap); + + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].CreateJudgement()) { Type = HitResult.Ok }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].CreateJudgement()) { Type = HitResult.LargeTickHit }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], beatmap.HitObjects[2].CreateJudgement()) { Type = HitResult.SmallTickMiss }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], beatmap.HitObjects[3].CreateJudgement()) { Type = HitResult.SmallBonus }); + + var score = new ScoreInfo { Ruleset = new OsuRuleset().RulesetInfo }; + scoreProcessor.FailScore(score); + + Assert.That(score.Rank, Is.EqualTo(ScoreRank.F)); + Assert.That(score.Passed, Is.False); + Assert.That(score.Statistics.Count(kvp => kvp.Value > 0), Is.EqualTo(7)); + Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1)); + Assert.That(score.Statistics[HitResult.Miss], Is.EqualTo(1)); + Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1)); + Assert.That(score.Statistics[HitResult.LargeTickMiss], Is.EqualTo(1)); + Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(2)); + Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1)); + Assert.That(score.Statistics[HitResult.IgnoreMiss], Is.EqualTo(1)); + } + private class TestJudgement : Judgement { public override HitResult MaxResult { get; } @@ -100,5 +143,17 @@ namespace osu.Game.Tests.Gameplay MaxResult = maxResult; } } + + private class TestHitObject : HitObject + { + private readonly HitResult maxResult; + + public TestHitObject(HitResult maxResult = HitResult.Perfect) + { + this.maxResult = maxResult; + } + + public override Judgement CreateJudgement() => new TestJudgement(maxResult); + } } } diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index a9c6bacc65..a432cc9648 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -69,7 +69,6 @@ namespace osu.Game.Tests.Gameplay AddStep("create container", () => { var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); - working.LoadTrack(); Add(gameplayContainer = new MasterGameplayClockContainer(working, 0) { @@ -96,7 +95,6 @@ namespace osu.Game.Tests.Gameplay AddStep("create container", () => { var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); - working.LoadTrack(); const double start_time = 1000; diff --git a/osu.Game.Tests/ImportTest.cs b/osu.Game.Tests/ImportTest.cs index 32b6dc649c..23ca31ee42 100644 --- a/osu.Game.Tests/ImportTest.cs +++ b/osu.Game.Tests/ImportTest.cs @@ -10,7 +10,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Platform; -using osu.Game.Collections; +using osu.Game.Database; using osu.Game.Tests.Resources; namespace osu.Game.Tests @@ -47,7 +47,7 @@ namespace osu.Game.Tests public class TestOsuGameBase : OsuGameBase { - public CollectionManager CollectionManager { get; private set; } + public RealmAccess Realm => Dependencies.Get(); private readonly bool withBeatmap; @@ -62,8 +62,6 @@ namespace osu.Game.Tests // Beatmap must be imported before the collection manager is loaded. if (withBeatmap) BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely(); - - AddInternal(CollectionManager = new CollectionManager(Storage)); } } } diff --git a/osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs b/osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs index a6f68b2836..4101652c49 100644 --- a/osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs +++ b/osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using NUnit.Framework; using osu.Game.Beatmaps; @@ -17,7 +15,7 @@ namespace osu.Game.Tests.Mods [TestFixture] public class ModDifficultyAdjustTest { - private TestModDifficultyAdjust testMod; + private TestModDifficultyAdjust testMod = null!; [SetUp] public void Setup() @@ -148,7 +146,7 @@ namespace osu.Game.Tests.Mods yield return new TestModDifficultyAdjust(); } - public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList? mods = null) { throw new System.NotImplementedException(); } diff --git a/osu.Game.Tests/Mods/ModSettingsEqualityComparison.cs b/osu.Game.Tests/Mods/ModSettingsEqualityComparison.cs index e94ee40acd..cd6879cf01 100644 --- a/osu.Game.Tests/Mods/ModSettingsEqualityComparison.cs +++ b/osu.Game.Tests/Mods/ModSettingsEqualityComparison.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Online.API; using osu.Game.Rulesets.Osu; diff --git a/osu.Game.Tests/Mods/ModSettingsTest.cs b/osu.Game.Tests/Mods/ModSettingsTest.cs index 607b585d33..b9ea1f2567 100644 --- a/osu.Game.Tests/Mods/ModSettingsTest.cs +++ b/osu.Game.Tests/Mods/ModSettingsTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; diff --git a/osu.Game.Tests/Mods/ModUtilsTest.cs b/osu.Game.Tests/Mods/ModUtilsTest.cs index 22be1a3f01..3b391f6756 100644 --- a/osu.Game.Tests/Mods/ModUtilsTest.cs +++ b/osu.Game.Tests/Mods/ModUtilsTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using Moq; @@ -164,19 +162,19 @@ namespace osu.Game.Tests.Mods new object[] { new Mod[] { new OsuModHidden(), new InvalidMultiplayerMod() }, - null + Array.Empty() }, // invalid free mod is valid for local. new object[] { new Mod[] { new OsuModHidden(), new InvalidMultiplayerFreeMod() }, - null + Array.Empty() }, // valid pair. new object[] { new Mod[] { new OsuModHidden(), new OsuModHardRock() }, - null + Array.Empty() }, }; @@ -216,13 +214,13 @@ namespace osu.Game.Tests.Mods new object[] { new Mod[] { new OsuModHidden(), new InvalidMultiplayerFreeMod() }, - null + Array.Empty() }, // valid pair. new object[] { new Mod[] { new OsuModHidden(), new OsuModHardRock() }, - null + Array.Empty() }, }; @@ -256,19 +254,19 @@ namespace osu.Game.Tests.Mods new object[] { new Mod[] { new OsuModHidden(), new OsuModApproachDifferent() }, - null, + Array.Empty(), }, // incompatible pair with derived class is valid for free mods. new object[] { new Mod[] { new OsuModDeflate(), new OsuModSpinIn() }, - null, + Array.Empty(), }, // valid pair. new object[] { new Mod[] { new OsuModHidden(), new OsuModHardRock() }, - null + Array.Empty() }, }; @@ -277,12 +275,12 @@ namespace osu.Game.Tests.Mods { bool isValid = ModUtils.CheckValidForGameplay(inputMods, out var invalid); - Assert.That(isValid, Is.EqualTo(expectedInvalid == null)); + Assert.That(isValid, Is.EqualTo(expectedInvalid.Length == 0)); if (isValid) Assert.IsNull(invalid); else - Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); + Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); } [TestCaseSource(nameof(invalid_multiplayer_mod_test_scenarios))] @@ -290,12 +288,12 @@ namespace osu.Game.Tests.Mods { bool isValid = ModUtils.CheckValidRequiredModsForMultiplayer(inputMods, out var invalid); - Assert.That(isValid, Is.EqualTo(expectedInvalid == null)); + Assert.That(isValid, Is.EqualTo(expectedInvalid.Length == 0)); if (isValid) Assert.IsNull(invalid); else - Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); + Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); } [TestCaseSource(nameof(invalid_free_mod_test_scenarios))] @@ -303,12 +301,12 @@ namespace osu.Game.Tests.Mods { bool isValid = ModUtils.CheckValidFreeModsForMultiplayer(inputMods, out var invalid); - Assert.That(isValid, Is.EqualTo(expectedInvalid == null)); + Assert.That(isValid, Is.EqualTo(expectedInvalid.Length == 0)); if (isValid) Assert.IsNull(invalid); else - Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); + Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); } public abstract class CustomMod1 : Mod, IModCompatibilitySpecification diff --git a/osu.Game.Tests/Mods/MultiModIncompatibilityTest.cs b/osu.Game.Tests/Mods/MultiModIncompatibilityTest.cs index 3c69adcb59..b8a3828a64 100644 --- a/osu.Game.Tests/Mods/MultiModIncompatibilityTest.cs +++ b/osu.Game.Tests/Mods/MultiModIncompatibilityTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -29,10 +27,10 @@ namespace osu.Game.Tests.Mods [TestCase(typeof(ManiaRuleset))] public void TestAllMultiModsFromRulesetAreIncompatible(Type rulesetType) { - var ruleset = (Ruleset)Activator.CreateInstance(rulesetType); + var ruleset = Activator.CreateInstance(rulesetType) as Ruleset; Assert.That(ruleset, Is.Not.Null); - var allMultiMods = getMultiMods(ruleset); + var allMultiMods = getMultiMods(ruleset!); Assert.Multiple(() => { diff --git a/osu.Game.Tests/Mods/SettingsSourceAttributeTest.cs b/osu.Game.Tests/Mods/SettingsSourceAttributeTest.cs index f608d020d4..dd105787fa 100644 --- a/osu.Game.Tests/Mods/SettingsSourceAttributeTest.cs +++ b/osu.Game.Tests/Mods/SettingsSourceAttributeTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Bindables; diff --git a/osu.Game.Tests/Mods/TestCustomisableModRuleset.cs b/osu.Game.Tests/Mods/TestCustomisableModRuleset.cs index 08007503c6..9e3354935a 100644 --- a/osu.Game.Tests/Mods/TestCustomisableModRuleset.cs +++ b/osu.Game.Tests/Mods/TestCustomisableModRuleset.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Framework.Bindables; @@ -33,7 +31,7 @@ namespace osu.Game.Tests.Mods return Array.Empty(); } - public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => throw new NotImplementedException(); + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList? mods = null) => throw new NotImplementedException(); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException(); diff --git a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs index 185f85513b..67dbcf0ccf 100644 --- a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs +++ b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs @@ -12,7 +12,6 @@ using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Online.Solo; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; @@ -110,30 +109,30 @@ namespace osu.Game.Tests.Online } [Test] - public void TestDeserialiseSubmittableScoreWithEmptyMods() + public void TestDeserialiseSoloScoreWithEmptyMods() { - var score = new SubmittableScore(new ScoreInfo + var score = SoloScoreInfo.ForSubmission(new ScoreInfo { User = new APIUser(), Ruleset = new OsuRuleset().RulesetInfo, }); - var deserialised = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(score)); + var deserialised = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(score)); Assert.That(deserialised?.Mods.Length, Is.Zero); } [Test] - public void TestDeserialiseSubmittableScoreWithCustomModSetting() + public void TestDeserialiseSoloScoreWithCustomModSetting() { - var score = new SubmittableScore(new ScoreInfo + var score = SoloScoreInfo.ForSubmission(new ScoreInfo { Mods = new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 2 } } }, User = new APIUser(), Ruleset = new OsuRuleset().RulesetInfo, }); - var deserialised = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(score)); + var deserialised = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(score)); Assert.That((deserialised?.Mods[0])?.Settings["speed_change"], Is.EqualTo(2)); } diff --git a/osu.Game.Tests/Online/TestSceneBeatmapDownloading.cs b/osu.Game.Tests/Online/TestSceneBeatmapDownloading.cs index d0176da0e9..e7a6e9a543 100644 --- a/osu.Game.Tests/Online/TestSceneBeatmapDownloading.cs +++ b/osu.Game.Tests/Online/TestSceneBeatmapDownloading.cs @@ -80,7 +80,7 @@ namespace osu.Game.Tests.Online { AddStep("download beatmap", () => beatmaps.Download(test_db_model)); - AddStep("cancel download from request", () => beatmaps.GetExistingDownload(test_db_model).Cancel()); + AddStep("cancel download from request", () => beatmaps.GetExistingDownload(test_db_model)!.Cancel()); AddUntilStep("is removed from download list", () => beatmaps.GetExistingDownload(test_db_model) == null); AddAssert("is notification cancelled", () => recentNotification.State == ProgressNotificationState.Cancelled); diff --git a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs index fcf69bf6f2..3f20f843a7 100644 --- a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs @@ -126,10 +126,10 @@ namespace osu.Game.Tests.Online AddStep("start downloading", () => beatmapDownloader.Download(testBeatmapSet)); addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0f)); - AddStep("set progress 40%", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet)).SetProgress(0.4f)); + AddStep("set progress 40%", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.SetProgress(0.4f)); addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4f)); - AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet)).TriggerSuccess(testBeatmapFile)); + AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.TriggerSuccess(testBeatmapFile)); addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing); AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); @@ -208,7 +208,7 @@ namespace osu.Game.Tests.Online public TestBeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null) - : base(storage, realm, rulesets, api, audioManager, resources, host, defaultBeatmap) + : base(storage, realm, api, audioManager, resources, host, defaultBeatmap) { } @@ -246,7 +246,7 @@ namespace osu.Game.Tests.Online => new TestDownloadRequest(set); } - private class TestDownloadRequest : ArchiveDownloadRequest + internal class TestDownloadRequest : ArchiveDownloadRequest { public new void SetProgress(float progress) => base.SetProgress(progress); public new void TriggerSuccess(string filename) => base.TriggerSuccess(filename); diff --git a/osu.Game.Tests/Online/TestSubmittableScoreJsonSerialization.cs b/osu.Game.Tests/Online/TestSoloScoreInfoJsonSerialization.cs similarity index 79% rename from osu.Game.Tests/Online/TestSubmittableScoreJsonSerialization.cs rename to osu.Game.Tests/Online/TestSoloScoreInfoJsonSerialization.cs index f0f6727393..8ff0b67b5b 100644 --- a/osu.Game.Tests/Online/TestSubmittableScoreJsonSerialization.cs +++ b/osu.Game.Tests/Online/TestSoloScoreInfoJsonSerialization.cs @@ -6,7 +6,7 @@ using Newtonsoft.Json; using NUnit.Framework; using osu.Game.IO.Serialization; -using osu.Game.Online.Solo; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Online @@ -15,12 +15,12 @@ namespace osu.Game.Tests.Online /// Basic testing to ensure our attribute-based naming is correctly working. /// [TestFixture] - public class TestSubmittableScoreJsonSerialization + public class TestSoloScoreInfoJsonSerialization { [Test] public void TestScoreSerialisationViaExtensionMethod() { - var score = new SubmittableScore(TestResources.CreateTestScoreInfo()); + var score = SoloScoreInfo.ForSubmission(TestResources.CreateTestScoreInfo()); string serialised = score.Serialize(); @@ -31,7 +31,7 @@ namespace osu.Game.Tests.Online [Test] public void TestScoreSerialisationWithoutSettings() { - var score = new SubmittableScore(TestResources.CreateTestScoreInfo()); + var score = SoloScoreInfo.ForSubmission(TestResources.CreateTestScoreInfo()); string serialised = JsonConvert.SerializeObject(score); diff --git a/osu.Game.Tests/Resources/Archives/modified-classic-20220723.osk b/osu.Game.Tests/Resources/Archives/modified-classic-20220723.osk new file mode 100644 index 0000000000..8e7a1b42df Binary files /dev/null and b/osu.Game.Tests/Resources/Archives/modified-classic-20220723.osk differ diff --git a/osu.Game.Tests/Resources/Archives/modified-classic-20220801.osk b/osu.Game.Tests/Resources/Archives/modified-classic-20220801.osk new file mode 100644 index 0000000000..9236e1d77f Binary files /dev/null and b/osu.Game.Tests/Resources/Archives/modified-classic-20220801.osk differ diff --git a/osu.Game.Tests/Resources/Archives/modified-default-20220723.osk b/osu.Game.Tests/Resources/Archives/modified-default-20220723.osk new file mode 100644 index 0000000000..7547162165 Binary files /dev/null and b/osu.Game.Tests/Resources/Archives/modified-default-20220723.osk differ diff --git a/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs b/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs index 2622db464f..4601737558 100644 --- a/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs +++ b/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Framework.Audio.Track; using osu.Framework.Timing; @@ -19,8 +17,8 @@ namespace osu.Game.Tests.Rulesets.Mods private const double start_time = 1000; private const double duration = 9000; - private TrackVirtual track; - private OsuPlayfield playfield; + private TrackVirtual track = null!; + private OsuPlayfield playfield = null!; [SetUp] public void SetUp() diff --git a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs new file mode 100644 index 0000000000..53639deac3 --- /dev/null +++ b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs @@ -0,0 +1,128 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Textures; +using osu.Framework.IO.Stores; +using osu.Game.Audio; +using osu.Game.IO; +using osu.Game.IO.Archives; +using osu.Game.Screens.Play.HUD; +using osu.Game.Screens.Play.HUD.HitErrorMeters; +using osu.Game.Skinning; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Skins +{ + /// + /// Test that the main components (which are serialised based on namespace/class name) + /// remain compatible with any changes. + /// + /// + /// If this test breaks, check any naming or class structure changes. + /// Migration rules may need to be added to . + /// + [TestFixture] + public class SkinDeserialisationTest + { + private static readonly string[] available_skins = + { + // Covers song progress before namespace changes, and most other components. + "Archives/modified-default-20220723.osk", + "Archives/modified-classic-20220723.osk", + // Covers legacy song progress, UR counter, colour hit error metre. + "Archives/modified-classic-20220801.osk" + }; + + /// + /// If this test fails, new test resources should be added to include new components. + /// + [Test] + public void TestSkinnableComponentsCoveredByDeserialisationTests() + { + HashSet instantiatedTypes = new HashSet(); + + foreach (string oskFile in available_skins) + { + using (var stream = TestResources.OpenResource(oskFile)) + using (var storage = new ZipArchiveReader(stream)) + { + var skin = new TestSkin(new SkinInfo(), null, storage); + + foreach (var target in skin.DrawableComponentInfo) + { + foreach (var info in target.Value) + instantiatedTypes.Add(info.Type); + } + } + } + + var editableTypes = SkinnableInfo.GetAllAvailableDrawables().Where(t => (Activator.CreateInstance(t) as ISkinnableDrawable)?.IsEditable == true); + + Assert.That(instantiatedTypes, Is.EquivalentTo(editableTypes)); + } + + [Test] + public void TestDeserialiseModifiedDefault() + { + using (var stream = TestResources.OpenResource("Archives/modified-default-20220723.osk")) + using (var storage = new ZipArchiveReader(stream)) + { + var skin = new TestSkin(new SkinInfo(), null, storage); + + Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2)); + Assert.That(skin.DrawableComponentInfo[SkinnableTarget.MainHUDComponents], Has.Length.EqualTo(9)); + } + } + + [Test] + public void TestDeserialiseModifiedClassic() + { + using (var stream = TestResources.OpenResource("Archives/modified-classic-20220723.osk")) + using (var storage = new ZipArchiveReader(stream)) + { + var skin = new TestSkin(new SkinInfo(), null, storage); + + Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2)); + Assert.That(skin.DrawableComponentInfo[SkinnableTarget.MainHUDComponents], Has.Length.EqualTo(6)); + Assert.That(skin.DrawableComponentInfo[SkinnableTarget.SongSelect], Has.Length.EqualTo(1)); + + var skinnableInfo = skin.DrawableComponentInfo[SkinnableTarget.SongSelect].First(); + + Assert.That(skinnableInfo.Type, Is.EqualTo(typeof(SkinnableSprite))); + Assert.That(skinnableInfo.Settings.First().Key, Is.EqualTo("sprite_name")); + Assert.That(skinnableInfo.Settings.First().Value, Is.EqualTo("ppy_logo-2.png")); + } + + using (var stream = TestResources.OpenResource("Archives/modified-classic-20220801.osk")) + using (var storage = new ZipArchiveReader(stream)) + { + var skin = new TestSkin(new SkinInfo(), null, storage); + Assert.That(skin.DrawableComponentInfo[SkinnableTarget.MainHUDComponents], Has.Length.EqualTo(8)); + Assert.That(skin.DrawableComponentInfo[SkinnableTarget.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter))); + Assert.That(skin.DrawableComponentInfo[SkinnableTarget.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter))); + Assert.That(skin.DrawableComponentInfo[SkinnableTarget.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(LegacySongProgress))); + } + } + + private class TestSkin : Skin + { + public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore? storage = null, string configurationFilename = "skin.ini") + : base(skin, resources, storage, configurationFilename) + { + } + + public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException(); + + public override IBindable GetConfig(TLookup lookup) => throw new NotImplementedException(); + + public override ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); + } + } +} diff --git a/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs b/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs index f4cea2c8cc..e82a5b57d9 100644 --- a/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs +++ b/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs @@ -32,7 +32,6 @@ namespace osu.Game.Tests.Skins imported?.PerformRead(s => { beatmap = beatmaps.GetWorkingBeatmap(s.Beatmaps[0]); - beatmap.LoadTrack(); }); } @@ -40,6 +39,10 @@ namespace osu.Game.Tests.Skins public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo("sample")) != null); [Test] - public void TestRetrieveOggTrack() => AddAssert("track is non-null", () => !(beatmap.Track is TrackVirtual)); + public void TestRetrieveOggTrack() => AddAssert("track is non-null", () => + { + using (var track = beatmap.LoadTrack()) + return track is not TrackVirtual; + }); } } diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index aaccea09d4..5aadd6f56a 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Background private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(new OsuConfigManager(LocalStorage)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs index 3f30fa367c..4f7d3a4403 100644 --- a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs +++ b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -27,38 +25,32 @@ namespace osu.Game.Tests.Visual.Collections { protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; - private DialogOverlay dialogOverlay; - private CollectionManager manager; - - private RulesetStore rulesets; - private BeatmapManager beatmapManager; - - private ManageCollectionsDialog dialog; + private DialogOverlay dialogOverlay = null!; + private BeatmapManager beatmapManager = null!; + private ManageCollectionsDialog dialog = null!; [BackgroundDependencyLoader] private void load(GameHost host) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesets, null, Audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); base.Content.AddRange(new Drawable[] { - manager = new CollectionManager(LocalStorage), Content, dialogOverlay = new DialogOverlay(), }); - Dependencies.Cache(manager); Dependencies.CacheAs(dialogOverlay); } [SetUp] public void SetUp() => Schedule(() => { - manager.Collections.Clear(); + Realm.Write(r => r.RemoveAll()); Child = dialog = new ManageCollectionsDialog(); }); @@ -78,17 +70,17 @@ namespace osu.Game.Tests.Visual.Collections [Test] public void TestLastItemIsPlaceholder() { - AddAssert("last item is placeholder", () => !manager.Collections.Contains(dialog.ChildrenOfType().Last().Model)); + AddAssert("last item is placeholder", () => !dialog.ChildrenOfType().Last().Model.IsManaged); } [Test] public void TestAddCollectionExternal() { - AddStep("add collection", () => manager.Collections.Add(new BeatmapCollection { Name = { Value = "First collection" } })); + AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "First collection")))); assertCollectionCount(1); assertCollectionName(0, "First collection"); - AddStep("add another collection", () => manager.Collections.Add(new BeatmapCollection { Name = { Value = "Second collection" } })); + AddStep("add another collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "Second collection")))); assertCollectionCount(2); assertCollectionName(1, "Second collection"); } @@ -108,7 +100,7 @@ namespace osu.Game.Tests.Visual.Collections [Test] public void TestAddCollectionViaPlaceholder() { - DrawableCollectionListItem placeholderItem = null; + DrawableCollectionListItem placeholderItem = null!; AddStep("focus placeholder", () => { @@ -116,24 +108,37 @@ namespace osu.Game.Tests.Visual.Collections InputManager.Click(MouseButton.Left); }); - // Done directly via the collection since InputManager methods cannot add text to textbox... - AddStep("change collection name", () => placeholderItem.Model.Name.Value = "a"); - assertCollectionCount(1); - AddAssert("collection now exists", () => manager.Collections.Contains(placeholderItem.Model)); + assertCollectionCount(0); - AddAssert("last item is placeholder", () => !manager.Collections.Contains(dialog.ChildrenOfType().Last().Model)); + AddStep("change collection name", () => + { + placeholderItem.ChildrenOfType().First().Text = "test text"; + InputManager.Key(Key.Enter); + }); + + assertCollectionCount(1); + + AddAssert("last item is placeholder", () => !dialog.ChildrenOfType().Last().Model.IsManaged); } [Test] public void TestRemoveCollectionExternal() { - AddStep("add two collections", () => manager.Collections.AddRange(new[] - { - new BeatmapCollection { Name = { Value = "1" } }, - new BeatmapCollection { Name = { Value = "2" } }, - })); + BeatmapCollection first = null!; - AddStep("remove first collection", () => manager.Collections.RemoveAt(0)); + AddStep("add two collections", () => + { + Realm.Write(r => + { + r.Add(new[] + { + first = new BeatmapCollection(name: "1"), + new BeatmapCollection(name: "2"), + }); + }); + }); + + AddStep("remove first collection", () => Realm.Write(r => r.Remove(first))); assertCollectionCount(1); assertCollectionName(0, "2"); } @@ -143,7 +148,7 @@ namespace osu.Game.Tests.Visual.Collections { AddStep("add dropdown", () => { - Add(new CollectionFilterDropdown + Add(new CollectionDropdown { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, @@ -151,21 +156,27 @@ namespace osu.Game.Tests.Visual.Collections Width = 0.4f, }); }); - AddStep("add two collections with same name", () => manager.Collections.AddRange(new[] + AddStep("add two collections with same name", () => Realm.Write(r => r.Add(new[] { - new BeatmapCollection { Name = { Value = "1" } }, - new BeatmapCollection { Name = { Value = "1" }, BeatmapHashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } }, - })); + new BeatmapCollection(name: "1"), + new BeatmapCollection(name: "1") + { + BeatmapMD5Hashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } + }, + }))); } [Test] public void TestRemoveCollectionViaButton() { - AddStep("add two collections", () => manager.Collections.AddRange(new[] + AddStep("add two collections", () => Realm.Write(r => r.Add(new[] { - new BeatmapCollection { Name = { Value = "1" } }, - new BeatmapCollection { Name = { Value = "2" }, BeatmapHashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } }, - })); + new BeatmapCollection(name: "1"), + new BeatmapCollection(name: "2") + { + BeatmapMD5Hashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } + }, + }))); assertCollectionCount(2); @@ -198,10 +209,13 @@ namespace osu.Game.Tests.Visual.Collections [Test] public void TestCollectionNotRemovedWhenDialogCancelled() { - AddStep("add two collections", () => manager.Collections.AddRange(new[] + AddStep("add collection", () => Realm.Write(r => r.Add(new[] { - new BeatmapCollection { Name = { Value = "1" }, BeatmapHashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } }, - })); + new BeatmapCollection(name: "1") + { + BeatmapMD5Hashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } + }, + }))); assertCollectionCount(1); @@ -224,34 +238,67 @@ namespace osu.Game.Tests.Visual.Collections [Test] public void TestCollectionRenamedExternal() { - AddStep("add two collections", () => manager.Collections.AddRange(new[] + BeatmapCollection first = null!; + + AddStep("add two collections", () => { - new BeatmapCollection { Name = { Value = "1" } }, - new BeatmapCollection { Name = { Value = "2" } }, - })); + Realm.Write(r => + { + r.Add(new[] + { + first = new BeatmapCollection(name: "1"), + new BeatmapCollection(name: "2"), + }); + }); + }); - AddStep("change first collection name", () => manager.Collections[0].Name.Value = "First"); + assertCollectionName(0, "1"); + assertCollectionName(1, "2"); - assertCollectionName(0, "First"); + AddStep("change first collection name", () => Realm.Write(_ => first.Name = "First")); + + // Item will have moved due to alphabetical sorting. + assertCollectionName(0, "2"); + assertCollectionName(1, "First"); } [Test] public void TestCollectionRenamedOnTextChange() { - AddStep("add two collections", () => manager.Collections.AddRange(new[] + BeatmapCollection first = null!; + DrawableCollectionListItem firstItem = null!; + + AddStep("add two collections", () => { - new BeatmapCollection { Name = { Value = "1" } }, - new BeatmapCollection { Name = { Value = "2" } }, - })); + Realm.Write(r => + { + r.Add(new[] + { + first = new BeatmapCollection(name: "1"), + new BeatmapCollection(name: "2"), + }); + }); + }); assertCollectionCount(2); - AddStep("change first collection name", () => dialog.ChildrenOfType().First().Text = "First"); - AddAssert("collection has new name", () => manager.Collections[0].Name.Value == "First"); + AddStep("focus first collection", () => + { + InputManager.MoveMouseTo(firstItem = dialog.ChildrenOfType().First()); + InputManager.Click(MouseButton.Left); + }); + + AddStep("change first collection name", () => + { + firstItem.ChildrenOfType().First().Text = "First"; + InputManager.Key(Key.Enter); + }); + + AddUntilStep("collection has new name", () => first.Name == "First"); } private void assertCollectionCount(int count) - => AddUntilStep($"{count} collections shown", () => dialog.ChildrenOfType().Count(i => i.IsCreated.Value) == count); + => AddUntilStep($"{count} collections shown", () => dialog.ChildrenOfType().Count() == count + 1); // +1 for placeholder private void assertCollectionName(int index, string name) => AddUntilStep($"item {index + 1} has correct name", () => dialog.ChildrenOfType().ElementAt(index).ChildrenOfType().First().Text == name); diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs index 2cada1989e..630d048867 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs @@ -5,7 +5,6 @@ using NUnit.Framework; using osu.Framework.Graphics; -using osu.Framework.Utils; namespace osu.Game.Tests.Visual.Editing { @@ -14,30 +13,22 @@ namespace osu.Game.Tests.Visual.Editing public override Drawable CreateTestComponent() => Empty(); [Test] - [FlakyTest] - /* - * Fail rate around 0.3% - * - * TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : range halved - * --TearDown - * at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal() - * at osu.Framework.Threading.Scheduler.Update() - * at osu.Framework.Graphics.Drawable.UpdateSubTree() - */ public void TestVisibleRangeUpdatesOnZoomChange() { double initialVisibleRange = 0; + AddUntilStep("wait for load", () => MusicController.TrackLoaded); + AddStep("reset zoom", () => TimelineArea.Timeline.Zoom = 100); AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange); AddStep("scale zoom", () => TimelineArea.Timeline.Zoom = 200); - AddAssert("range halved", () => Precision.AlmostEquals(TimelineArea.Timeline.VisibleRange, initialVisibleRange / 2, 1)); + AddStep("range halved", () => Assert.That(TimelineArea.Timeline.VisibleRange, Is.EqualTo(initialVisibleRange / 2).Within(1))); AddStep("descale zoom", () => TimelineArea.Timeline.Zoom = 50); - AddAssert("range doubled", () => Precision.AlmostEquals(TimelineArea.Timeline.VisibleRange, initialVisibleRange * 2, 1)); + AddStep("range doubled", () => Assert.That(TimelineArea.Timeline.VisibleRange, Is.EqualTo(initialVisibleRange * 2).Within(1))); AddStep("restore zoom", () => TimelineArea.Timeline.Zoom = 100); - AddAssert("range restored", () => Precision.AlmostEquals(TimelineArea.Timeline.VisibleRange, initialVisibleRange, 1)); + AddStep("range restored", () => Assert.That(TimelineArea.Timeline.VisibleRange, Is.EqualTo(initialVisibleRange).Within(1))); } [Test] @@ -45,6 +36,8 @@ namespace osu.Game.Tests.Visual.Editing { double initialVisibleRange = 0; + AddUntilStep("wait for load", () => MusicController.TrackLoaded); + AddStep("reset timeline size", () => TimelineArea.Timeline.Width = 1); AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange); diff --git a/osu.Game.Tests/Visual/Editing/TestSceneZoomableScrollContainer.cs b/osu.Game.Tests/Visual/Editing/TestSceneZoomableScrollContainer.cs index 9dc403814b..ce418f33f0 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneZoomableScrollContainer.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneZoomableScrollContainer.cs @@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Editing RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(30) }, - scrollContainer = new ZoomableScrollContainer + scrollContainer = new ZoomableScrollContainer(1, 60, 1) { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -80,21 +80,6 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("Inner container width matches scroll container", () => innerBox.DrawWidth == scrollContainer.DrawWidth); } - [Test] - public void TestZoomRangeUpdate() - { - AddStep("set zoom to 2", () => scrollContainer.Zoom = 2); - AddStep("set min zoom to 5", () => scrollContainer.MinZoom = 5); - AddAssert("zoom = 5", () => scrollContainer.Zoom == 5); - - AddStep("set max zoom to 10", () => scrollContainer.MaxZoom = 10); - AddAssert("zoom = 5", () => scrollContainer.Zoom == 5); - - AddStep("set min zoom to 20", () => scrollContainer.MinZoom = 20); - AddStep("set max zoom to 40", () => scrollContainer.MaxZoom = 40); - AddAssert("zoom = 20", () => scrollContainer.Zoom == 20); - } - [Test] public void TestZoom0() { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs index 47c8dc0f8d..f2fe55d719 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs @@ -31,20 +31,20 @@ namespace osu.Game.Tests.Visual.Gameplay protected override void AddCheckSteps() { - // It doesn't matter which ruleset is used - this beatmap is only used for reference. - var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); + // we only want this beatmap for time reference. + var referenceBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo); AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0); AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2)); - seekTo(beatmap.Beatmap.Breaks[0].StartTime); + seekTo(referenceBeatmap.Breaks[0].StartTime); AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting); AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType().Single().AccuracyDisplay.Current.Value == 1); AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000)); AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); - seekTo(beatmap.Beatmap.HitObjects[^1].GetEndTime()); + seekTo(referenceBeatmap.HitObjects[^1].GetEndTime()); AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true); AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs index a79ba0ae5d..334d8f1452 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs @@ -263,27 +263,30 @@ namespace osu.Game.Tests.Visual.Gameplay return beatmap; } - private void createTest(IBeatmap beatmap, Action overrideAction = null) => AddStep("create test", () => + private void createTest(IBeatmap beatmap, Action overrideAction = null) { - var ruleset = new TestScrollingRuleset(); - - drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo)); - drawableRuleset.FrameStablePlayback = false; - - overrideAction?.Invoke(drawableRuleset); - - Child = new Container + AddStep("create test", () => { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Y, - Height = 0.75f, - Width = 400, - Masking = true, - Clock = new FramedClock(testClock), - Child = drawableRuleset - }; - }); + var ruleset = new TestScrollingRuleset(); + + drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo)); + drawableRuleset.FrameStablePlayback = false; + + overrideAction?.Invoke(drawableRuleset); + + Child = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Y, + Height = 0.75f, + Width = 400, + Masking = true, + Clock = new FramedClock(testClock), + Child = drawableRuleset + }; + }); + } #region Ruleset diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs index dd0f965914..fb97f94dbb 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs @@ -159,6 +159,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded); AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType().Single().Alpha == 0); + AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType().All(c => c.ComponentsLoaded)); AddStep("bind on update", () => { diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 5bd0a29308..71cc1f7b23 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay public TestScenePause() { - base.Content.Add(content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }); + base.Content.Add(content = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both }); } [SetUpSteps] diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 56588e4d4e..05474e3d39 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -308,17 +308,18 @@ namespace osu.Game.Tests.Visual.Gameplay } } - [TestCase(false, 1.0, false)] // not charging, above cutoff --> no warning - [TestCase(true, 0.1, false)] // charging, below cutoff --> no warning - [TestCase(false, 0.25, true)] // not charging, at cutoff --> warning - public void TestLowBatteryNotification(bool isCharging, double chargeLevel, bool shouldWarn) + [TestCase(true, 1.0, false)] // on battery, above cutoff --> no warning + [TestCase(false, 0.1, false)] // not on battery, below cutoff --> no warning + [TestCase(true, 0.25, true)] // on battery, at cutoff --> warning + [TestCase(true, null, false)] // on battery, level unknown --> no warning + public void TestLowBatteryNotification(bool onBattery, double? chargeLevel, bool shouldWarn) { AddStep("reset notification lock", () => sessionStatics.GetBindable(Static.LowBatteryNotificationShownOnce).Value = false); // set charge status and level AddStep("load player", () => resetPlayer(false, () => { - batteryInfo.SetCharging(isCharging); + batteryInfo.SetOnBattery(onBattery); batteryInfo.SetChargeLevel(chargeLevel); })); AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready); @@ -408,19 +409,19 @@ namespace osu.Game.Tests.Visual.Gameplay /// private class LocalBatteryInfo : BatteryInfo { - private bool isCharging = true; - private double chargeLevel = 1; + private bool onBattery; + private double? chargeLevel; - public override bool IsCharging => isCharging; + public override bool OnBattery => onBattery; - public override double ChargeLevel => chargeLevel; + public override double? ChargeLevel => chargeLevel; - public void SetCharging(bool value) + public void SetOnBattery(bool value) { - isCharging = value; + onBattery = value; } - public void SetChargeLevel(double value) + public void SetChargeLevel(double? value) { chargeLevel = value; } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs index 6491987abe..ddb585a73c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Gameplay private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, Scheduler, API)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs index 96efca6b65..d1bdfb1dfa 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs @@ -239,7 +239,7 @@ namespace osu.Game.Tests.Visual.Gameplay createPlayerTest(false, r => { var beatmap = createTestBeatmap(r); - beatmap.BeatmapInfo.OnlineID = -1; + beatmap.BeatmapInfo.ResetOnlineInfo(); return beatmap; }); diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs index 1fa4885b7a..618ffbcb0e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs @@ -158,21 +158,24 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("clean up", () => drawableRuleset.NewResult -= onNewResult); } - private void createTest(IBeatmap beatmap, int poolSize, Func createClock = null) => AddStep("create test", () => + private void createTest(IBeatmap beatmap, int poolSize, Func createClock = null) { - var ruleset = new TestPoolingRuleset(); - - drawableRuleset = (TestDrawablePoolingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo)); - drawableRuleset.FrameStablePlayback = true; - drawableRuleset.PoolSize = poolSize; - - Child = new Container + AddStep("create test", () => { - RelativeSizeAxes = Axes.Both, - Clock = createClock?.Invoke() ?? new FramedOffsetClock(Clock, false) { Offset = -Clock.CurrentTime }, - Child = drawableRuleset - }; - }); + var ruleset = new TestPoolingRuleset(); + + drawableRuleset = (TestDrawablePoolingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo)); + drawableRuleset.FrameStablePlayback = true; + drawableRuleset.PoolSize = poolSize; + + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Clock = createClock?.Invoke() ?? new FramedOffsetClock(Clock, false) { Offset = -Clock.CurrentTime }, + Child = drawableRuleset + }; + }); + } #region Ruleset diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs index c259d5f0a8..9d70d1ef33 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs @@ -7,7 +7,6 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Online; -using osu.Game.Online.API.Requests.Responses; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; @@ -15,7 +14,6 @@ using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Graphics.UserInterface; -using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Scoring; using osu.Game.Screens.Ranking; @@ -30,9 +28,6 @@ namespace osu.Game.Tests.Visual.Gameplay { private const long online_score_id = 2553163309; - [Resolved] - private RulesetStore rulesets { get; set; } - private TestReplayDownloadButton downloadButton; [Resolved] @@ -211,21 +206,18 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType().First().Enabled.Value); } - private ScoreInfo getScoreInfo(bool replayAvailable, bool hasOnlineId = true) + private ScoreInfo getScoreInfo(bool replayAvailable, bool hasOnlineId = true) => new ScoreInfo { - return new APIScore + OnlineID = hasOnlineId ? online_score_id : 0, + Ruleset = new OsuRuleset().RulesetInfo, + BeatmapInfo = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First(), + Hash = replayAvailable ? "online" : string.Empty, + User = new APIUser { - OnlineID = hasOnlineId ? online_score_id : 0, - RulesetID = 0, - Beatmap = CreateAPIBeatmapSet(new OsuRuleset().RulesetInfo).Beatmaps.First(), - HasReplay = replayAvailable, - User = new APIUser - { - Id = 39828, - Username = @"WubWoofWolf", - } - }.CreateScoreInfo(rulesets, beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First()); - } + Id = 39828, + Username = @"WubWoofWolf", + } + }; private class TestReplayDownloadButton : ReplayDownloadButton { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs index 54b2e66f2f..b3401c916b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs @@ -3,10 +3,10 @@ #nullable disable +using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -40,8 +40,7 @@ namespace osu.Game.Tests.Visual.Gameplay private TestReplayRecorder recorder; - [Cached] - private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); + private GameplayState gameplayState; [SetUpSteps] public void SetUpSteps() @@ -52,81 +51,15 @@ namespace osu.Game.Tests.Visual.Gameplay { replay = new Replay(); - Add(new GridContainer + gameplayState = TestGameplayState.Create(new OsuRuleset()); + gameplayState.Score.Replay = replay; + + Child = new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, - Content = new[] - { - new Drawable[] - { - recordingManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) - { - Recorder = recorder = new TestReplayRecorder(new Score - { - Replay = replay, - ScoreInfo = - { - BeatmapInfo = gameplayState.Beatmap.BeatmapInfo, - Ruleset = new OsuRuleset().RulesetInfo, - } - }) - { - ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos), - }, - Child = new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new Box - { - Colour = Color4.Brown, - RelativeSizeAxes = Axes.Both, - }, - new OsuSpriteText - { - Text = "Recording", - Scale = new Vector2(3), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - new TestInputConsumer() - } - }, - } - }, - new Drawable[] - { - playbackManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) - { - ReplayInputHandler = new TestFramedReplayInputHandler(replay) - { - GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos), - }, - Child = new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new Box - { - Colour = Color4.DarkBlue, - RelativeSizeAxes = Axes.Both, - }, - new OsuSpriteText - { - Text = "Playback", - Scale = new Vector2(3), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - new TestInputConsumer() - } - }, - } - } - } - }); + CachedDependencies = new (Type, object)[] { (typeof(GameplayState), gameplayState) }, + Child = createContent(), + }; }); } @@ -203,6 +136,74 @@ namespace osu.Game.Tests.Visual.Gameplay recorder = null; } + private Drawable createContent() => new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + recordingManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) + { + Recorder = recorder = new TestReplayRecorder(gameplayState.Score) + { + ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos), + }, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = Color4.Brown, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Text = "Recording", + Scale = new Vector2(3), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new TestInputConsumer() + } + }, + } + }, + new Drawable[] + { + playbackManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) + { + ReplayInputHandler = new TestFramedReplayInputHandler(replay) + { + GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos), + }, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = Color4.DarkBlue, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Text = "Playback", + Scale = new Vector2(3), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new TestInputConsumer() + } + }, + } + } + } + }; + public class TestFramedReplayInputHandler : FramedReplayInputHandler { public TestFramedReplayInputHandler(Replay replay) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs index f319290441..bd274dfef5 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -14,6 +14,7 @@ using osu.Game.Overlays.Settings; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play.HUD.HitErrorMeters; +using osu.Game.Skinning; using osu.Game.Skinning.Editor; using osuTK.Input; @@ -33,6 +34,8 @@ namespace osu.Game.Tests.Visual.Gameplay { base.SetUpSteps(); + AddUntilStep("wait for hud load", () => Player.ChildrenOfType().All(c => c.ComponentsLoaded)); + AddStep("reload skin editor", () => { skinEditor?.Expire(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableComboCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableComboCounter.cs index eacab6d34f..ef56f456ea 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableComboCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableComboCounter.cs @@ -10,6 +10,7 @@ using osu.Framework.Testing; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; +using osu.Game.Skinning; namespace osu.Game.Tests.Visual.Gameplay { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs index e1fc65404d..5c73db15df 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs @@ -33,7 +33,6 @@ namespace osu.Game.Tests.Visual.Gameplay increment = skip_time; var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)); - working.LoadTrack(); Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0) { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index 07efb25b46..9eb71b9cf7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -1,161 +1,76 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; -using osu.Framework.Utils; -using osu.Framework.Timing; -using osu.Game.Graphics; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD; +using osu.Game.Skinning; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] - public class TestSceneSongProgress : OsuTestScene + public class TestSceneSongProgress : SkinnableHUDComponentTestScene { - private SongProgress progress; - private TestSongProgressGraph graph; - private readonly Container progressContainer; + private GameplayClockContainer gameplayClockContainer = null!; - private readonly StopwatchClock clock; - private readonly FramedClock framedClock; + private const double skip_target_time = -2000; - [Cached] - private readonly GameplayClock gameplayClock; - - public TestSceneSongProgress() + [BackgroundDependencyLoader] + private void load() { - clock = new StopwatchClock(); - gameplayClock = new GameplayClock(framedClock = new FramedClock(clock)); + Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); - Add(progressContainer = new Container - { - RelativeSizeAxes = Axes.X, - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - Height = 100, - Y = -100, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(1), - } - }); + Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)); + + Dependencies.CacheAs(gameplayClockContainer.GameplayClock); } [SetUpSteps] public void SetupSteps() { - AddStep("add new song progress", () => - { - if (progress != null) - { - progress.Expire(); - progress = null; - } - - progressContainer.Add(progress = new SongProgress - { - RelativeSizeAxes = Axes.X, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - }); - }); - - AddStep("add new big graph", () => - { - if (graph != null) - { - graph.Expire(); - graph = null; - } - - Add(graph = new TestSongProgressGraph - { - RelativeSizeAxes = Axes.X, - Height = 200, - Anchor = Anchor.TopLeft, - Origin = Anchor.TopLeft, - }); - }); - - AddStep("reset clock", clock.Reset); - } - - [Test] - public void TestGraphRecreation() - { - AddAssert("ensure not created", () => graph.CreationCount == 0); - AddStep("display values", displayRandomValues); - AddUntilStep("wait for creation count", () => graph.CreationCount == 1); - AddRepeatStep("new values", displayRandomValues, 5); - AddWaitStep("wait some", 5); - AddAssert("ensure recreation debounced", () => graph.CreationCount == 2); + AddStep("reset clock", () => gameplayClockContainer.Reset()); + AddStep("set hit objects", setHitObjects); } [Test] public void TestDisplay() { - AddStep("display max values", displayMaxValues); - AddUntilStep("wait for graph", () => graph.CreationCount == 1); - AddStep("start", clock.Start); - AddStep("allow seeking", () => progress.AllowSeeking.Value = true); - AddStep("hide graph", () => progress.ShowGraph.Value = false); - AddStep("disallow seeking", () => progress.AllowSeeking.Value = false); - AddStep("allow seeking", () => progress.AllowSeeking.Value = true); - AddStep("show graph", () => progress.ShowGraph.Value = true); - AddStep("stop", clock.Stop); + AddStep("seek to intro", () => gameplayClockContainer.Seek(skip_target_time)); + AddStep("start", gameplayClockContainer.Start); + AddStep("stop", gameplayClockContainer.Stop); } - private void displayRandomValues() + [Test] + public void TestToggleSeeking() { - var objects = new List(); - for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000) - objects.Add(new HitObject { StartTime = i }); + DefaultSongProgress getDefaultProgress() => this.ChildrenOfType().Single(); - replaceObjects(objects); + AddStep("allow seeking", () => getDefaultProgress().AllowSeeking.Value = true); + AddStep("hide graph", () => getDefaultProgress().ShowGraph.Value = false); + AddStep("disallow seeking", () => getDefaultProgress().AllowSeeking.Value = false); + AddStep("allow seeking", () => getDefaultProgress().AllowSeeking.Value = true); + AddStep("show graph", () => getDefaultProgress().ShowGraph.Value = true); } - private void displayMaxValues() + private void setHitObjects() { var objects = new List(); for (double i = 0; i < 5000; i++) objects.Add(new HitObject { StartTime = i }); - replaceObjects(objects); + this.ChildrenOfType().ForEach(progress => progress.Objects = objects); } - private void replaceObjects(List objects) - { - progress.Objects = objects; - graph.Objects = objects; + protected override Drawable CreateDefaultImplementation() => new DefaultSongProgress(); - progress.RequestSeek = pos => clock.Seek(pos); - } - - protected override void Update() - { - base.Update(); - framedClock.ProcessFrame(); - } - - private class TestSongProgressGraph : SongProgressGraph - { - public int CreationCount { get; private set; } - - protected override void RecreateGraph() - { - base.RecreateGraph(); - CreationCount++; - } - } + protected override Drawable CreateLegacyImplementation() => new LegacySongProgress(); } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgressGraph.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgressGraph.cs new file mode 100644 index 0000000000..2fa3c0c7ec --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgressGraph.cs @@ -0,0 +1,73 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Rulesets.Objects; +using osu.Game.Screens.Play.HUD; + +namespace osu.Game.Tests.Visual.Gameplay +{ + [TestFixture] + public class TestSceneSongProgressGraph : OsuTestScene + { + private TestSongProgressGraph graph; + + [SetUpSteps] + public void SetupSteps() + { + AddStep("add new big graph", () => + { + if (graph != null) + { + graph.Expire(); + graph = null; + } + + Add(graph = new TestSongProgressGraph + { + RelativeSizeAxes = Axes.X, + Height = 200, + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + }); + }); + } + + [Test] + public void TestGraphRecreation() + { + AddAssert("ensure not created", () => graph.CreationCount == 0); + AddStep("display values", displayRandomValues); + AddUntilStep("wait for creation count", () => graph.CreationCount == 1); + AddRepeatStep("new values", displayRandomValues, 5); + AddWaitStep("wait some", 5); + AddAssert("ensure recreation debounced", () => graph.CreationCount == 2); + } + + private void displayRandomValues() + { + var objects = new List(); + for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000) + objects.Add(new HitObject { StartTime = i }); + + graph.Objects = objects; + } + + private class TestSongProgressGraph : SongProgressGraph + { + public int CreationCount { get; private set; } + + protected override void RecreateGraph() + { + base.RecreateGraph(); + CreationCount++; + } + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs index c55e98c1a8..9ad8ac086c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs @@ -5,6 +5,7 @@ using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Screens; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Spectator; @@ -43,6 +44,21 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("spectator client sent correct ruleset", () => spectatorClient.WatchedUserStates[dummy_user_id].RulesetID == Ruleset.Value.OnlineID); } + [Test] + public void TestRestart() + { + AddAssert("spectator client sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing); + + AddStep("exit player", () => Player.Exit()); + AddStep("reload player", LoadPlayer); + AddUntilStep("wait for player load", () => Player.IsLoaded && Player.Alpha == 1); + + AddAssert("spectator client sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing); + + AddWaitStep("wait", 5); + AddUntilStep("spectator client still sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing); + } + public override void TearDownSteps() { base.TearDownSteps(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs index 5fad661e9b..9c41c70a0e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs @@ -27,7 +27,6 @@ using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.UI; using osu.Game.Scoring; -using osu.Game.Screens.Play; using osu.Game.Tests.Gameplay; using osu.Game.Tests.Mods; using osu.Game.Tests.Visual.Spectator; @@ -41,16 +40,12 @@ namespace osu.Game.Tests.Visual.Gameplay private TestRulesetInputManager playbackManager; private TestRulesetInputManager recordingManager; - private Replay replay; - + private Score recordingScore; + private Replay playbackReplay; private TestSpectatorClient spectatorClient; - private ManualClock manualClock; - private TestReplayRecorder recorder; - private OsuSpriteText latencyDisplay; - private TestFramedReplayInputHandler replayHandler; [SetUpSteps] @@ -58,7 +53,16 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("Setup containers", () => { - replay = new Replay(); + recordingScore = new Score + { + ScoreInfo = + { + BeatmapInfo = new BeatmapInfo(), + Ruleset = new OsuRuleset().RulesetInfo, + } + }; + + playbackReplay = new Replay(); manualClock = new ManualClock(); Child = new DependencyProvidingContainer @@ -67,7 +71,6 @@ namespace osu.Game.Tests.Visual.Gameplay CachedDependencies = new[] { (typeof(SpectatorClient), (object)(spectatorClient = new TestSpectatorClient())), - (typeof(GameplayState), TestGameplayState.Create(new OsuRuleset())) }, Children = new Drawable[] { @@ -81,7 +84,7 @@ namespace osu.Game.Tests.Visual.Gameplay { recordingManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) { - Recorder = recorder = new TestReplayRecorder + Recorder = recorder = new TestReplayRecorder(recordingScore) { ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos), }, @@ -112,7 +115,7 @@ namespace osu.Game.Tests.Visual.Gameplay playbackManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) { Clock = new FramedClock(manualClock), - ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(replay) + ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(playbackReplay) { GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos), }, @@ -144,6 +147,7 @@ namespace osu.Game.Tests.Visual.Gameplay } }; + spectatorClient.BeginPlaying(TestGameplayState.Create(new OsuRuleset()), recordingScore); spectatorClient.OnNewFrames += onNewFrames; }); } @@ -151,15 +155,15 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestBasic() { - AddUntilStep("received frames", () => replay.Frames.Count > 50); + AddUntilStep("received frames", () => playbackReplay.Frames.Count > 50); AddStep("stop sending frames", () => recorder.Expire()); - AddUntilStep("wait for all frames received", () => replay.Frames.Count == recorder.SentFrames.Count); + AddUntilStep("wait for all frames received", () => playbackReplay.Frames.Count == recorder.SentFrames.Count); } [Test] public void TestWithSendFailure() { - AddUntilStep("received frames", () => replay.Frames.Count > 50); + AddUntilStep("received frames", () => playbackReplay.Frames.Count > 50); int framesReceivedSoFar = 0; int frameSendAttemptsSoFar = 0; @@ -172,21 +176,21 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for next send attempt", () => { - framesReceivedSoFar = replay.Frames.Count; + framesReceivedSoFar = playbackReplay.Frames.Count; return spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 1; }); AddUntilStep("wait for more send attempts", () => spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 10); - AddAssert("frames did not increase", () => framesReceivedSoFar == replay.Frames.Count); + AddAssert("frames did not increase", () => framesReceivedSoFar == playbackReplay.Frames.Count); AddStep("stop failing sends", () => spectatorClient.ShouldFailSendingFrames = false); - AddUntilStep("wait for next frames", () => framesReceivedSoFar < replay.Frames.Count); + AddUntilStep("wait for next frames", () => framesReceivedSoFar < playbackReplay.Frames.Count); AddStep("stop sending frames", () => recorder.Expire()); - AddUntilStep("wait for all frames received", () => replay.Frames.Count == recorder.SentFrames.Count); - AddAssert("ensure frames were received in the correct sequence", () => replay.Frames.Select(f => f.Time).SequenceEqual(recorder.SentFrames.Select(f => f.Time))); + AddUntilStep("wait for all frames received", () => playbackReplay.Frames.Count == recorder.SentFrames.Count); + AddAssert("ensure frames were received in the correct sequence", () => playbackReplay.Frames.Select(f => f.Time).SequenceEqual(recorder.SentFrames.Select(f => f.Time))); } private void onNewFrames(int userId, FrameDataBundle frames) @@ -195,10 +199,10 @@ namespace osu.Game.Tests.Visual.Gameplay { var frame = new TestReplayFrame(); frame.FromLegacy(legacyFrame, null); - replay.Frames.Add(frame); + playbackReplay.Frames.Add(frame); } - Logger.Log($"Received {frames.Frames.Count} new frames (total {replay.Frames.Count} of {recorder.SentFrames.Count})"); + Logger.Log($"Received {frames.Frames.Count} new frames (total {playbackReplay.Frames.Count} of {recorder.SentFrames.Count})"); } private double latency = SpectatorClient.TIME_BETWEEN_SENDS; @@ -219,7 +223,7 @@ namespace osu.Game.Tests.Visual.Gameplay if (!replayHandler.HasFrames) return; - var lastFrame = replay.Frames.LastOrDefault(); + var lastFrame = playbackReplay.Frames.LastOrDefault(); // this isn't perfect as we basically can't be aware of the rate-of-send here (the streamer is not sending data when not being moved). // in gameplay playback, the case where NextFrame is null would pause gameplay and handle this correctly; it's strictly a test limitation / best effort implementation. @@ -360,15 +364,8 @@ namespace osu.Game.Tests.Visual.Gameplay { public List SentFrames = new List(); - public TestReplayRecorder() - : base(new Score - { - ScoreInfo = - { - BeatmapInfo = new BeatmapInfo(), - Ruleset = new OsuRuleset().RulesetInfo, - } - }) + public TestReplayRecorder(Score score) + : base(score) { } diff --git a/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs b/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs index 2b461cf6f6..ca4d926866 100644 --- a/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs +++ b/osu.Game.Tests/Visual/Multiplayer/QueueModeTestScene.cs @@ -35,7 +35,6 @@ namespace osu.Game.Tests.Visual.Multiplayer protected IScreen CurrentSubScreen => multiplayerComponents.MultiplayerScreen.CurrentSubScreen; private BeatmapManager beatmaps; - private RulesetStore rulesets; private BeatmapSetInfo importedSet; private TestMultiplayerComponents multiplayerComponents; @@ -45,8 +44,8 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomParticipantsList.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomParticipantsList.cs index 0a59e0e858..b26481387d 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomParticipantsList.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomParticipantsList.cs @@ -19,29 +19,33 @@ namespace osu.Game.Tests.Visual.Multiplayer { private DrawableRoomParticipantsList list; - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - SelectedRoom.Value = new Room - { - Name = { Value = "test room" }, - Host = - { - Value = new APIUser - { - Id = 2, - Username = "peppy", - } - } - }; + base.SetUpSteps(); - Child = list = new DrawableRoomParticipantsList + AddStep("create list", () => { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - NumberOfCircles = 4 - }; - }); + SelectedRoom.Value = new Room + { + Name = { Value = "test room" }, + Host = + { + Value = new APIUser + { + Id = 2, + Username = "peppy", + } + } + }; + + Child = list = new DrawableRoomParticipantsList + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + NumberOfCircles = 4 + }; + }); + } [Test] public void TestCircleCountNearLimit() diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index 1797c82fb9..73d1222156 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -38,13 +38,12 @@ namespace osu.Game.Tests.Visual.Multiplayer private TestPlaylist playlist; private BeatmapManager manager; - private RulesetStore rulesets; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs index 82e7bf8969..3d6d4f0a90 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs @@ -25,23 +25,27 @@ namespace osu.Game.Tests.Visual.Multiplayer private RoomsContainer container; - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - Child = new PopoverContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Width = 0.5f, + base.SetUpSteps(); - Child = container = new RoomsContainer + AddStep("create container", () => + { + Child = new PopoverContainer { - SelectedRoom = { BindTarget = SelectedRoom } - } - }; - }); + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 0.5f, + + Child = container = new RoomsContainer + { + SelectedRoom = { BindTarget = SelectedRoom } + } + }; + }); + } [Test] public void TestBasicListChanges() diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs index 8cdcdfdfdf..b113352117 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs @@ -3,7 +3,6 @@ #nullable disable -using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Online.API; using osu.Game.Online.Rooms; @@ -18,19 +17,23 @@ namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMatchBeatmapDetailArea : OnlinePlayTestScene { - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - SelectedRoom.Value = new Room(); + base.SetUpSteps(); - Child = new MatchBeatmapDetailArea + AddStep("create area", () => { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(500), - CreateNewItem = createNewItem - }; - }); + SelectedRoom.Value = new Room(); + + Child = new MatchBeatmapDetailArea + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(500), + CreateNewItem = createNewItem + }; + }); + } private void createNewItem() { diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs index 506d7541a7..d2468ae005 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs @@ -4,8 +4,6 @@ #nullable disable using System.Collections.Generic; -using NUnit.Framework; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; @@ -19,59 +17,62 @@ namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMatchLeaderboard : OnlinePlayTestScene { - [BackgroundDependencyLoader] - private void load() + public override void SetUpSteps() { - ((DummyAPIAccess)API).HandleRequest = r => + base.SetUpSteps(); + + AddStep("setup API", () => { - switch (r) + ((DummyAPIAccess)API).HandleRequest = r => { - case GetRoomLeaderboardRequest leaderboardRequest: - leaderboardRequest.TriggerSuccess(new APILeaderboard - { - Leaderboard = new List + switch (r) + { + case GetRoomLeaderboardRequest leaderboardRequest: + leaderboardRequest.TriggerSuccess(new APILeaderboard { - new APIUserScoreAggregate + Leaderboard = new List { - UserID = 2, - User = new APIUser { Id = 2, Username = "peppy" }, - TotalScore = 995533, - RoomID = 3, - CompletedBeatmaps = 1, - TotalAttempts = 6, - Accuracy = 0.9851 - }, - new APIUserScoreAggregate - { - UserID = 1040328, - User = new APIUser { Id = 1040328, Username = "smoogipoo" }, - TotalScore = 981100, - RoomID = 3, - CompletedBeatmaps = 1, - TotalAttempts = 9, - Accuracy = 0.937 + new APIUserScoreAggregate + { + UserID = 2, + User = new APIUser { Id = 2, Username = "peppy" }, + TotalScore = 995533, + RoomID = 3, + CompletedBeatmaps = 1, + TotalAttempts = 6, + Accuracy = 0.9851 + }, + new APIUserScoreAggregate + { + UserID = 1040328, + User = new APIUser { Id = 1040328, Username = "smoogipoo" }, + TotalScore = 981100, + RoomID = 3, + CompletedBeatmaps = 1, + TotalAttempts = 9, + Accuracy = 0.937 + } } - } - }); - return true; - } + }); + return true; + } - return false; - }; - } + return false; + }; + }); - [SetUp] - public new void Setup() => Schedule(() => - { - SelectedRoom.Value = new Room { RoomID = { Value = 3 } }; - - Child = new MatchLeaderboard + AddStep("create leaderboard", () => { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Size = new Vector2(550f, 450f), - Scope = MatchLeaderboardScope.Overall, - }; - }); + SelectedRoom.Value = new Room { RoomID = { Value = 3 } }; + + Child = new MatchLeaderboard + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Size = new Vector2(550f, 450f), + Scope = MatchLeaderboardScope.Overall, + }; + }); + } } } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs index 80c356ec67..9e6941738a 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs @@ -22,8 +22,10 @@ namespace osu.Game.Tests.Visual.Multiplayer private MultiSpectatorLeaderboard leaderboard; [SetUpSteps] - public new void SetUpSteps() + public override void SetUpSteps() { + base.SetUpSteps(); + AddStep("reset", () => { leaderboard?.RemoveAndDisposeImmediately(); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 7df68392cf..d626426e6d 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -56,8 +56,12 @@ namespace osu.Game.Tests.Visual.Multiplayer importedBeatmapId = importedBeatmap.OnlineID; } - [SetUp] - public new void Setup() => Schedule(() => playingUsers.Clear()); + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("clear playing users", () => playingUsers.Clear()); + } [Test] public void TestDelayedStart() diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index a2793acba7..269867be73 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -24,7 +24,6 @@ using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; -using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mods; @@ -50,7 +49,6 @@ namespace osu.Game.Tests.Visual.Multiplayer public class TestSceneMultiplayer : ScreenTestScene { private BeatmapManager beatmaps = null!; - private RulesetStore rulesets = null!; private BeatmapSetInfo importedSet = null!; private TestMultiplayerComponents multiplayerComponents = null!; @@ -64,8 +62,8 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, API, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, API, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } @@ -402,16 +400,18 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestPlayStartsWithCorrectBeatmapWhileAtSongSelect() { - createRoom(() => new Room + PlaylistItem? item = null; + createRoom(() => { - Name = { Value = "Test Room" }, - Playlist = + item = new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) - { - RulesetID = new OsuRuleset().RulesetInfo.OnlineID - } - } + RulesetID = new OsuRuleset().RulesetInfo.OnlineID + }; + return new Room + { + Name = { Value = "Test Room" }, + Playlist = { item } + }; }); pressReadyButton(); @@ -419,7 +419,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("Enter song select", () => { var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen; - ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId); + ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(item); }); AddUntilStep("wait for song select", () => this.ChildrenOfType().FirstOrDefault()?.BeatmapSetsLoaded == true); @@ -440,16 +440,18 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestPlayStartsWithCorrectRulesetWhileAtSongSelect() { - createRoom(() => new Room + PlaylistItem? item = null; + createRoom(() => { - Name = { Value = "Test Room" }, - Playlist = + item = new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) - { - RulesetID = new OsuRuleset().RulesetInfo.OnlineID - } - } + RulesetID = new OsuRuleset().RulesetInfo.OnlineID + }; + return new Room + { + Name = { Value = "Test Room" }, + Playlist = { item } + }; }); pressReadyButton(); @@ -457,7 +459,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("Enter song select", () => { var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen; - ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId); + ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(item); }); AddUntilStep("wait for song select", () => this.ChildrenOfType().FirstOrDefault()?.BeatmapSetsLoaded == true); @@ -478,16 +480,18 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestPlayStartsWithCorrectModsWhileAtSongSelect() { - createRoom(() => new Room + PlaylistItem? item = null; + createRoom(() => { - Name = { Value = "Test Room" }, - Playlist = + item = new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { - new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) - { - RulesetID = new OsuRuleset().RulesetInfo.OnlineID - } - } + RulesetID = new OsuRuleset().RulesetInfo.OnlineID + }; + return new Room + { + Name = { Value = "Test Room" }, + Playlist = { item } + }; }); pressReadyButton(); @@ -495,7 +499,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("Enter song select", () => { var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen; - ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId); + ((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(item); }); AddUntilStep("wait for song select", () => this.ChildrenOfType().FirstOrDefault()?.BeatmapSetsLoaded == true); @@ -627,7 +631,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("invoke on back button", () => multiplayerComponents.OnBackButton()); - AddAssert("mod overlay is hidden", () => this.ChildrenOfType().Single().State.Value == Visibility.Hidden); + AddAssert("mod overlay is hidden", () => this.ChildrenOfType().Single().UserModsSelectOverlay.State.Value == Visibility.Hidden); AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchFooter.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchFooter.cs index a98030e1e3..83e7ef6a81 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchFooter.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchFooter.cs @@ -3,7 +3,6 @@ #nullable disable -using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -13,23 +12,27 @@ namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayerMatchFooter : MultiplayerTestScene { - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - Child = new PopoverContainer + base.SetUpSteps(); + + AddStep("create footer", () => { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Child = new Container + Child = new PopoverContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, - RelativeSizeAxes = Axes.X, - Height = 50, - Child = new MultiplayerMatchFooter() - } - }; - }); + RelativeSizeAxes = Axes.Both, + Child = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + Height = 50, + Child = new MultiplayerMatchFooter() + } + }; + }); + } } } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs index ab4f9c37b2..2281235f25 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.Multiplayer private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); importedBeatmapSet = manager.Import(TestResources.CreateTestBeatmapSetInfo(8, rulesets.AvailableRulesets.ToArray())); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index 5d6a6c8104..9fc42dc68b 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -4,6 +4,7 @@ #nullable disable using System.Linq; +using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -17,6 +18,8 @@ using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; @@ -24,6 +27,7 @@ using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.UI; +using osu.Game.Screens.Menu; using osu.Game.Screens.OnlinePlay; using osu.Game.Screens.OnlinePlay.Match; using osu.Game.Screens.OnlinePlay.Multiplayer; @@ -40,7 +44,6 @@ namespace osu.Game.Tests.Visual.Multiplayer private MultiplayerMatchSubScreen screen; private BeatmapManager beatmaps; - private RulesetStore rulesets; private BeatmapSetInfo importedSet; public TestSceneMultiplayerMatchSubScreen() @@ -51,8 +54,8 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); @@ -60,16 +63,15 @@ namespace osu.Game.Tests.Visual.Multiplayer importedSet = beatmaps.GetAllUsableBeatmapSets().First(); } - [SetUp] - public new void Setup() => Schedule(() => - { - SelectedRoom.Value = new Room { Name = { Value = "Test Room" } }; - }); - [SetUpSteps] public void SetupSteps() { - AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(SelectedRoom.Value))); + AddStep("load match", () => + { + SelectedRoom.Value = new Room { Name = { Value = "Test Room" } }; + LoadScreen(screen = new TestMultiplayerMatchSubScreen(SelectedRoom.Value)); + }); + AddUntilStep("wait for load", () => screen.IsCurrentScreen()); } @@ -283,5 +285,29 @@ namespace osu.Game.Tests.Visual.Multiplayer return lastItem.IsSelectedItem; }); } + + private class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen + { + [Resolved(canBeNull: true)] + [CanBeNull] + private IDialogOverlay dialogOverlay { get; set; } + + public TestMultiplayerMatchSubScreen(Room room) + : base(room) + { + } + + public override bool OnExiting(ScreenExitEvent e) + { + // For testing purposes allow the screen to exit without confirming on second attempt. + if (!ExitConfirmed && dialogOverlay?.CurrentDialog is ConfirmDiscardChangesDialog confirmDialog) + { + confirmDialog.PerformAction(); + return true; + } + + return base.OnExiting(e); + } + } } } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs index 5ee385810b..8dbad4e330 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlaylist.cs @@ -31,33 +31,33 @@ namespace osu.Game.Tests.Visual.Multiplayer { private MultiplayerPlaylist list; private BeatmapManager beatmaps; - private RulesetStore rulesets; private BeatmapSetInfo importedSet; private BeatmapInfo importedBeatmap; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } - [SetUp] - public new void Setup() => Schedule(() => - { - Child = list = new MultiplayerPlaylist - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Size = new Vector2(0.4f, 0.8f) - }; - }); - [SetUpSteps] - public new void SetUpSteps() + public override void SetUpSteps() { + base.SetUpSteps(); + + AddStep("create list", () => + { + Child = list = new MultiplayerPlaylist + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.4f, 0.8f) + }; + }); + AddStep("import beatmap", () => { beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs index e709a955b3..f31261dc1f 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs @@ -29,15 +29,14 @@ namespace osu.Game.Tests.Visual.Multiplayer { private MultiplayerQueueList playlist; private BeatmapManager beatmaps; - private RulesetStore rulesets; private BeatmapSetInfo importedSet; private BeatmapInfo importedBeatmap; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, API, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, API, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs index 91c87548c7..9b4cb722f3 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs @@ -35,55 +35,58 @@ namespace osu.Game.Tests.Visual.Multiplayer private BeatmapSetInfo importedSet; private BeatmapManager beatmaps; - private RulesetStore rulesets; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); } - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - AvailabilityTracker.SelectedItem.BindTo(selectedItem); + base.SetUpSteps(); - importedSet = beatmaps.GetAllUsableBeatmapSets().First(); - Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); - selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo) + AddStep("create button", () => { - RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID, - }; + AvailabilityTracker.SelectedItem.BindTo(selectedItem); - Child = new PopoverContainer - { - RelativeSizeAxes = Axes.Both, - Child = new FillFlowContainer + importedSet = beatmaps.GetAllUsableBeatmapSets().First(); + Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); + selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo) { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Children = new Drawable[] + RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID, + }; + + Child = new PopoverContainer + { + RelativeSizeAxes = Axes.Both, + Child = new FillFlowContainer { - spectateButton = new MultiplayerSpectateButton + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(200, 50), - }, - startControl = new MatchStartControl - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(200, 50), + spectateButton = new MultiplayerSpectateButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(200, 50), + }, + startControl = new MatchStartControl + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(200, 50), + } } } - } - }; - }); + }; + }); + } [TestCase(MultiplayerRoomState.Open)] [TestCase(MultiplayerRoomState.WaitingForLoad)] diff --git a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs index 88afe1ce7c..2eddf1a17e 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs @@ -28,15 +28,13 @@ namespace osu.Game.Tests.Visual.Multiplayer { private BeatmapManager manager; - private RulesetStore rulesets; - private TestPlaylistsSongSelect songSelect; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); var beatmapSet = TestResources.CreateTestBeatmapSetInfo(); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneStarRatingRangeDisplay.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneStarRatingRangeDisplay.cs index 321e0c2c89..5bccabcf2f 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneStarRatingRangeDisplay.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneStarRatingRangeDisplay.cs @@ -14,17 +14,21 @@ namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneStarRatingRangeDisplay : OnlinePlayTestScene { - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - SelectedRoom.Value = new Room(); + base.SetUpSteps(); - Child = new StarRatingRangeDisplay + AddStep("create display", () => { - Anchor = Anchor.Centre, - Origin = Anchor.Centre - }; - }); + SelectedRoom.Value = new Room(); + + Child = new StarRatingRangeDisplay + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }; + }); + } [Test] public void TestRange([Values(0, 2, 3, 4, 6, 7)] double min, [Values(0, 2, 3, 4, 6, 7)] double max) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs index d80537a2e5..ef2a431b8f 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs @@ -30,7 +30,6 @@ namespace osu.Game.Tests.Visual.Multiplayer public class TestSceneTeamVersus : ScreenTestScene { private BeatmapManager beatmaps; - private RulesetStore rulesets; private BeatmapSetInfo importedSet; private TestMultiplayerComponents multiplayerComponents; @@ -40,8 +39,8 @@ namespace osu.Game.Tests.Visual.Multiplayer [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index a61352f954..8fce43f9b0 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -26,6 +26,7 @@ using osu.Game.Rulesets.Osu.Mods; using osu.Game.Scoring; using osu.Game.Screens.Menu; using osu.Game.Screens.OnlinePlay.Lounge; +using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; using osu.Game.Screens.Select; @@ -45,6 +46,57 @@ namespace osu.Game.Tests.Visual.Navigation private Vector2 optionsButtonPosition => Game.ToScreenSpace(new Vector2(click_padding, click_padding)); + [TestCase(false)] + [TestCase(true)] + public void TestConfirmationRequiredToDiscardPlaylist(bool withPlaylistItemAdded) + { + Screens.OnlinePlay.Playlists.Playlists playlistScreen = null; + + AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType().SingleOrDefault() != null); + + PushAndConfirm(() => playlistScreen = new Screens.OnlinePlay.Playlists.Playlists()); + + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + + AddStep("open create screen", () => + { + InputManager.MoveMouseTo(playlistScreen.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + if (withPlaylistItemAdded) + { + AddUntilStep("wait for settings displayed", + () => (playlistScreen.CurrentSubScreen as PlaylistsRoomSubScreen)?.ChildrenOfType().SingleOrDefault()?.State.Value == Visibility.Visible); + + AddStep("edit playlist", () => InputManager.Key(Key.Enter)); + + AddUntilStep("wait for song select", () => (playlistScreen.CurrentSubScreen as PlaylistsSongSelect)?.BeatmapSetsLoaded == true); + + AddUntilStep("wait for selection", () => !Game.Beatmap.IsDefault); + + AddStep("add item", () => InputManager.Key(Key.Enter)); + + AddUntilStep("wait for return to playlist screen", () => playlistScreen.CurrentSubScreen is PlaylistsRoomSubScreen); + + pushEscape(); + AddAssert("confirmation dialog shown", () => Game.ChildrenOfType().Single().CurrentDialog is not null); + + AddStep("confirm exit", () => InputManager.Key(Key.Enter)); + + AddAssert("dialog dismissed", () => Game.ChildrenOfType().Single().CurrentDialog == null); + + exitViaEscapeAndConfirm(); + } + else + { + pushEscape(); + AddAssert("confirmation dialog not shown", () => Game.ChildrenOfType().Single().CurrentDialog == null); + + exitViaEscapeAndConfirm(); + } + } + [Test] public void TestExitSongSelectWithEscape() { @@ -74,14 +126,14 @@ namespace osu.Game.Tests.Visual.Navigation AddStep("set filter again", () => songSelect.ChildrenOfType().Single().Current.Value = "test"); AddStep("open collections dropdown", () => { - InputManager.MoveMouseTo(songSelect.ChildrenOfType().Single()); + InputManager.MoveMouseTo(songSelect.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddStep("press back once", () => InputManager.Click(MouseButton.Button1)); AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen == songSelect); AddAssert("collections dropdown closed", () => songSelect - .ChildrenOfType().Single() + .ChildrenOfType().Single() .ChildrenOfType.DropdownMenu>().Single().State == MenuState.Closed); AddStep("press back a second time", () => InputManager.Click(MouseButton.Button1)); diff --git a/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs index 416e8aebcc..bb4823fb1d 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs @@ -16,6 +16,10 @@ using osu.Framework.Testing; using osu.Game.Beatmaps.Drawables; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.BeatmapSet.Scores; +using osu.Game.Resources.Localisation.Web; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Screens.Select.Details; using APIUser = osu.Game.Online.API.Requests.Responses.APIUser; namespace osu.Game.Tests.Visual.Online @@ -34,6 +38,9 @@ namespace osu.Game.Tests.Visual.Online [Resolved] private IRulesetStore rulesets { get; set; } + [SetUp] + public void SetUp() => Schedule(() => SelectedMods.Value = Array.Empty()); + [Test] public void TestLoading() { @@ -205,6 +212,21 @@ namespace osu.Game.Tests.Visual.Online }); } + [Test] + public void TestSelectedModsDontAffectStatistics() + { + AddStep("show map", () => overlay.ShowBeatmapSet(getBeatmapSet())); + AddAssert("AR displayed as 0", () => overlay.ChildrenOfType().Single(s => s.Title == BeatmapsetsStrings.ShowStatsAr).Value == (0, null)); + AddStep("set AR10 diff adjust", () => SelectedMods.Value = new[] + { + new OsuModDifficultyAdjust + { + ApproachRate = { Value = 10 } + } + }); + AddAssert("AR still displayed as 0", () => overlay.ChildrenOfType().Single(s => s.Title == BeatmapsetsStrings.ShowStatsAr).Value == (0, null)); + } + [Test] public void TestHide() { diff --git a/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs index 4c39dc34d5..c5ac3dd442 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs @@ -108,6 +108,7 @@ namespace osu.Game.Tests.Visual.Online Version = "2018.712.0", DisplayVersion = "2018.712.0", UpdateStream = streams[OsuGameBase.CLIENT_STREAM_NAME], + CreatedAt = new DateTime(2018, 7, 12), ChangelogEntries = new List { new APIChangelogEntry @@ -171,6 +172,7 @@ namespace osu.Game.Tests.Visual.Online { Version = "2019.920.0", DisplayVersion = "2019.920.0", + CreatedAt = new DateTime(2019, 9, 20), UpdateStream = new APIUpdateStream { Name = "Test", diff --git a/osu.Game.Tests/Visual/Online/TestSceneExternalLinkButton.cs b/osu.Game.Tests/Visual/Online/TestSceneExternalLinkButton.cs index fdcde0f2a5..4185d56833 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneExternalLinkButton.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneExternalLinkButton.cs @@ -3,6 +3,8 @@ #nullable disable +using osu.Framework.Graphics; +using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osuTK; @@ -12,9 +14,15 @@ namespace osu.Game.Tests.Visual.Online { public TestSceneExternalLinkButton() { - Child = new ExternalLinkButton("https://osu.ppy.sh/home") + Child = new OsuContextMenuContainer { - Size = new Vector2(50) + RelativeSizeAxes = Axes.Both, + Child = new ExternalLinkButton("https://osu.ppy.sh/home") + { + Size = new Vector2(50), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } }; } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs index beca3a8700..cfa9f77634 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs @@ -141,6 +141,19 @@ namespace osu.Game.Tests.Visual.Online AddUntilStep("best score not displayed", () => scoresContainer.ChildrenOfType().Count() == 1); } + [Test] + public void TestUnprocessedPP() + { + AddStep("Load scores with unprocessed PP", () => + { + var allScores = createScores(); + allScores.Scores[0].PP = null; + allScores.UserScore = createUserBest(); + allScores.UserScore.Score.PP = null; + scoresContainer.Scores = allScores; + }); + } + private int onlineID = 1; private APIScoresCollection createScores() @@ -255,18 +268,25 @@ namespace osu.Game.Tests.Visual.Online }; const int initial_great_count = 2000; + const int initial_tick_count = 100; int greatCount = initial_great_count; + int tickCount = initial_tick_count; foreach (var s in scores.Scores) { s.Statistics = new Dictionary { - { HitResult.Great, greatCount -= 100 }, + { HitResult.Great, greatCount }, + { HitResult.LargeTickHit, tickCount }, { HitResult.Ok, RNG.Next(100) }, { HitResult.Meh, RNG.Next(100) }, - { HitResult.Miss, initial_great_count - greatCount } + { HitResult.Miss, initial_great_count - greatCount }, + { HitResult.LargeTickMiss, initial_tick_count - tickCount }, }; + + greatCount -= 100; + tickCount -= RNG.Next(1, 5); } return scores; diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs index 0eb6ec3c04..4bbb72c862 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs @@ -7,6 +7,7 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; @@ -99,6 +100,23 @@ namespace osu.Game.Tests.Visual.Online Accuracy = 0.55879 }; + var unprocessedPPScore = new SoloScoreInfo + { + Rank = ScoreRank.B, + Beatmap = new APIBeatmap + { + BeatmapSet = new APIBeatmapSet + { + Title = "C18H27NO3(extend)", + Artist = "Team Grimoire", + }, + DifficultyName = "[4K] Cataclysmic Hypernova", + Status = BeatmapOnlineStatus.Ranked, + }, + EndedAt = DateTimeOffset.Now, + Accuracy = 0.55879 + }; + Add(new FillFlowContainer { Anchor = Anchor.Centre, @@ -112,6 +130,7 @@ namespace osu.Game.Tests.Visual.Online new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(firstScore)), new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(secondScore)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(noPPScore)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(unprocessedPPScore)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(firstScore, 0.97)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(secondScore, 0.85)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(thirdScore, 0.66)), diff --git a/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs index 8889cb3e37..558bff2f3c 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using System.Net; using NUnit.Framework; using osu.Game.Online.API; @@ -25,24 +26,40 @@ namespace osu.Game.Tests.Visual.Online public void TestMainPage() { setUpWikiResponse(responseMainPage); - AddStep("Show Main Page", () => wiki.Show()); + AddStep("Show main page", () => wiki.Show()); } [Test] public void TestArticlePage() { setUpWikiResponse(responseArticlePage); - AddStep("Show Article Page", () => wiki.ShowPage("Article_styling_criteria/Formatting")); + AddStep("Show article page", () => wiki.ShowPage("Article_styling_criteria/Formatting")); + } + + [Test] + public void TestRedirection() + { + const string redirection_path = "Redirection_path_for_article"; + + setUpWikiResponse(responseArticlePage, redirection_path); + AddStep("Show article page", () => wiki.ShowPage(redirection_path)); + + AddUntilStep("Current page is article", () => wiki.Header.Current.Value == "Formatting"); + + setUpWikiResponse(responseArticleParentPage); + AddStep("Show parent page", () => wiki.Header.ShowParentPage?.Invoke()); + + AddUntilStep("Current page is parent", () => wiki.Header.Current.Value == "Article styling criteria"); } [Test] public void TestErrorPage() { - setUpWikiResponse(null, true); + setUpWikiResponse(responseArticlePage); AddStep("Show Error Page", () => wiki.ShowPage("Error")); } - private void setUpWikiResponse(APIWikiPage r, bool isFailed = false) + private void setUpWikiResponse(APIWikiPage r, string redirectionPath = null) => AddStep("set up response", () => { dummyAPI.HandleRequest = request => @@ -50,10 +67,13 @@ namespace osu.Game.Tests.Visual.Online if (!(request is GetWikiRequest getWikiRequest)) return false; - if (isFailed) - getWikiRequest.TriggerFailure(new WebException()); - else + if (getWikiRequest.Path.Equals(r.Path, StringComparison.OrdinalIgnoreCase) || + getWikiRequest.Path.Equals(redirectionPath, StringComparison.OrdinalIgnoreCase)) + { getWikiRequest.TriggerSuccess(r); + } + else + getWikiRequest.TriggerFailure(new WebException()); return true; }; @@ -82,5 +102,17 @@ namespace osu.Game.Tests.Visual.Online Markdown = "# Formatting\n\n*For the writing standards, see: [Article style criteria/Writing](../Writing)*\n\n*Notice: This article uses [RFC 2119](https://tools.ietf.org/html/rfc2119 \"IETF Tools\") to describe requirement levels.*\n\n## Locales\n\nListed below are the properly-supported locales for the wiki:\n\n| File Name | Locale Name | Native Script |\n| :-- | :-- | :-- |\n| `en.md` | English | English |\n| `ar.md` | Arabic | اَلْعَرَبِيَّةُ |\n| `be.md` | Belarusian | Беларуская мова |\n| `bg.md` | Bulgarian | Български |\n| `cs.md` | Czech | Česky |\n| `da.md` | Danish | Dansk |\n| `de.md` | German | Deutsch |\n| `gr.md` | Greek | Ελληνικά |\n| `es.md` | Spanish | Español |\n| `fi.md` | Finnish | Suomi |\n| `fr.md` | French | Français |\n| `hu.md` | Hungarian | Magyar |\n| `id.md` | Indonesian | Bahasa Indonesia |\n| `it.md` | Italian | Italiano |\n| `ja.md` | Japanese | 日本語 |\n| `ko.md` | Korean | 한국어 |\n| `nl.md` | Dutch | Nederlands |\n| `no.md` | Norwegian | Norsk |\n| `pl.md` | Polish | Polski |\n| `pt.md` | Portuguese | Português |\n| `pt-br.md` | Brazilian Portuguese | Português (Brasil) |\n| `ro.md` | Romanian | Română |\n| `ru.md` | Russian | Русский |\n| `sk.md` | Slovak | Slovenčina |\n| `sv.md` | Swedish | Svenska |\n| `th.md` | Thai | ไทย |\n| `tr.md` | Turkish | Türkçe |\n| `uk.md` | Ukrainian | Українська мова |\n| `vi.md` | Vietnamese | Tiếng Việt |\n| `zh.md` | Chinese (Simplified) | 简体中文 |\n| `zh-tw.md` | Traditional Chinese (Taiwan) | 繁體中文(台灣) |\n\n*Note: The website will give readers their selected language's version of an article. If it is not available, the English version will be given.*\n\n### Content parity\n\nTranslations are subject to strict content parity with their English article, in the sense that they must have the same message, regardless of grammar and syntax. Any changes to the translations' meanings must be accompanied by equivalent changes to the English article.\n\nThere are some cases where the content is allowed to differ:\n\n- Articles originally written in a language other than English (in this case, English should act as the translation)\n- Explanations of English words that are common terms in the osu! community\n- External links\n- Tags\n- Subcommunity-specific explanations\n\n## Front matter\n\nFront matter must be placed at the very top of the file. It is written in [YAML](https://en.wikipedia.org/wiki/YAML#Example \"YAML Wikipedia article\") and describes additional information about the article. This must be surrounded by three hyphens (`---`) on the lines above and below it, and an empty line must follow it before the title heading.\n\n### Articles that need help\n\n*Note: Avoid translating English articles with this tag. In addition to this, this tag should be added when the translation needs its own clean up.*\n\nThe `needs_cleanup` tag may be added to articles that need rewriting or formatting help. It is also acceptable to open an issue on GitHub for this purpose. This tag must be written as shown below:\n\n```yaml\nneeds_cleanup: true\n```\n\nWhen adding this tag to an article, [comments](#comments) should also be added to explain what needs to be done to remove the tag.\n\n### Outdated articles\n\n*Note: Avoid translating English articles with this tag. If the English article has this tag, the translation must also have this tag.*\n\nTranslated articles that are outdated must use the `outdated` tag when the English variant is updated. English articles may also become outdated when the content they contain is misleading or no longer relevant. This tag must be written as shown below:\n\n```yaml\noutdated: true\n```\n\nWhen adding this tag to an article, [comments](#comments) should also be added to explain what needs to be updated to remove the tag.\n\n### Tagging articles\n\nTags help the website's search engine query articles better. Tags should be written in the same language as the article and include the original list of tags. Tags should use lowercase letters where applicable.\n\nFor example, an article called \"Beatmap discussion\" may include the following tags:\n\n```yaml\ntags:\n - beatmap discussions\n - modding V2\n - MV2\n```\n\n### Translations without reviews\n\n*Note: Wiki maintainers will determine and apply this mark prior to merging.*\n\nSometimes, translations are added to the wiki without review from other native speakers of the language. In this case, the `no_native_review` mark is added to let future translators know that it may need to be checked again. This tag must be written as shown below:\n\n```yaml\nno_native_review: true\n```\n\n## Article naming\n\n*See also: [Folder names](#folder-names) and [Titles](#titles)*\n\nArticle titles should be singular and use sentence case. See [Wikipedia's naming conventions article](https://en.wikipedia.org/wiki/Wikipedia:Naming_conventions_(plurals) \"Wikipedia\") for more details.\n\nArticle titles should match the folder name it is in (spaces may replace underscores (`_`) where appropriate). If the folder name changes, the article title should be changed to match it and vice versa.\n\n---\n\nContest and tournament articles are an exception. The folder name must use abbreviations, acronyms, or initialisms. The article's title must be the full name of the contest or tournament.\n\n## Folder and file structure\n\n### Folder names\n\n*See also: [Article naming](#article-naming)*\n\nFolder names must be in English and use sentence case.\n\nFolder names must only use these characters:\n\n- uppercase and lowercase letters\n- numbers\n- underscores (`_`)\n- hyphens (`-`)\n- exclamation marks (`!`)\n\n### Article file names\n\nThe file name of an article can be found in the `File Name` column of the [locales section](#locales). The location of a translated article must be placed in the same folder as the English article.\n\n### Index articles\n\nAn index article must be created if the folder is intended to only hold other articles. Index articles must contain a list of articles that are inside its own folder. They may also contain other information, such as a lead paragraph or descriptions of the linked articles.\n\n### Disambiguation articles\n\n[Disambiguation](/wiki/Disambiguation) articles must be placed in the `/wiki/Disambiguation` folder. The main page must be updated to include the disambiguation article. Refer to [Disambiguation/Mod](/wiki/Disambiguation/Mod) as an example.\n\nRedirects must be updated to have the ambiguous keyword(s) redirect to the disambiguation article.\n\nArticles linked from a disambiguation article must have a [For other uses](#for-other-uses) hatnote.\n\n## HTML\n\nHTML must not be used, with exception for [comments](#comments). The structure of the article must be redone if HTML is used.\n\n### Comments\n\nHTML comments should be used for marking to-dos, but may also be used to annotate text. They should be on their own line, but can be placed inline in a paragraph. If placed inline, the start of the comment must not have a space.\n\nBad example:\n\n```markdown\nHTML comments should be used for marking to-dos or annotate text.\n```\n\nGood example:\n\n```markdown\nHTML comments should be used for marking to-dos or annotate text.\n```\n\n## Editing\n\n### End of line sequence\n\n*Caution: Uploading Markdown files using `CRLF` (carriage return and line feed) via GitHub will result in those files using `CRLF`. To prevent this, set the line ending to `LF` (line feed) before uploading.*\n\nMarkdown files must be checked in using the `LF` end of line sequence.\n\n### Escaping\n\nMarkdown syntax should be escaped as needed. However, article titles are parsed as plain text and so must not be escaped.\n\n### Paragraphs\n\nEach paragraph must be followed by one empty line.\n\n### Line breaks\n\nLine breaks must use a backslash (`\\`).\n\nLine breaks must be used sparingly.\n\n## Hatnote\n\n*Not to be confused with [Notice](#notice).*\n\nHatnotes are short notes placed at the top of an article or section to help readers navigate to related articles or inform them about related topics.\n\nHatnotes must be italicised and be placed immediately after the heading. If multiple hatnotes are used, they must be on the same paragraph separated with a line break.\n\n### Main page\n\n*Main page* hatnotes direct the reader to the main article of a topic. When this hatnote is used, it implies that the section it is on is a summary of what the linked page is about. This hatnote should have only one link. These must be formatted as follows:\n\n```markdown\n*Main page: {article}*\n\n*Main pages: {article} and {article}*\n```\n\n### See also\n\n*See also* hatnotes suggest to readers other points of interest from a given article or section. These must be formatted as follows:\n\n```markdown\n*See also: {article}*\n\n*See also: {article} and {article}*\n```\n\n### For see\n\n*For see* hatnotes are similar to *see also* hatnotes, but are generally more descriptive and direct. This hatnote may use more than one link if necessary. These must be formatted as follows:\n\n```markdown\n*For {description}, see: {article}`*\n\n*For {description}, see: {article} and {article}`*\n```\n\n### Not to be confused with\n\n*Not to be confused with* hatnotes help distinguish ambiguous or misunderstood article titles or sections. This hatnote may use more than one link if necessary. These must be formatted as follows:\n\n```markdown\n*Not to be confused with {article}.*\n\n*Not to be confused with {article} or {article}.*\n```\n\n### For other uses\n\n*For other uses* hatnotes are similar to *not to be confused with* hatnotes, but links directly to the [disambiguation article](#disambiguation-articles). This hatnote must only link to the disambiguation article. These must be formatted as follows:\n\n```markdown\n*For other uses, see {disambiguation article}.*\n```\n\n## Notice\n\n*Not to be confused with [Hatnote](#hatnote).*\n\nA notice should be placed where appropriate in a section, but must start off the paragraph and use italics. Notices may contain bolding where appropriate, but should be kept to a minimum. Notices must be written as complete sentences. Thus, unlike most [hatnotes](#hatnotes), must use a full stop (`.`) or an exclamation mark (`!`) if appropriate. Anything within the same paragraph of a notice must also be italicised. These must be formatted as follows:\n\n```markdown\n*Note: {note}.*\n\n*Notice: {notice}.*\n\n*Caution: {caution}.*\n\n*Warning: {warning}.*\n```\n\n- `Note` should be used for factual or trivial details.\n- `Notice` should be used for reminders or to draw attention to something that the reader should be made aware of.\n- `Caution` should be used to warn the reader to avoid unintended consequences.\n- `Warning` should be used to warn the reader that action may be taken against them.\n\n## Emphasising\n\n### Bold\n\nBold must use double asterisks (`**`).\n\nLead paragraphs may bold the first occurrence of the article's title.\n\n### Italics\n\nItalics must use single asterisks (`*`).\n\nNames of work or video games should be italicised. osu!—the game—is exempt from this.\n\nThe first occurrence of an abbreviation, acronym, or initialism may be italicised.\n\nItalics may also be used to provide emphasis or help with readability.\n\n## Headings\n\nAll headings must use sentence case.\n\nHeadings must use the [ATX (hash) style](https://github.github.com/gfm/#atx-headings \"GitHub\") and must have an empty line before and after the heading. The title heading is an exception when it is on the first line. If this is the case, there only needs to be an empty line after the title heading.\n\nHeadings must not exceed a heading level of 5 and must not be used to style or format text.\n\n### Titles\n\n*See also: [Article naming](#article-naming)*\n\n*Caution: Titles are parsed as plain text; they must not be escaped.*\n\nThe first heading in all articles must be a level 1 heading, being the article's title. All headings afterwards must be [section headings](#sections). Titles must not contain formatting, links, or images.\n\nThe title heading must be on the first line, unless [front matter](#front-matter) is being used. If that is the case, the title heading must go after it and have an empty line before the title heading.\n\n### Sections\n\nSection headings must use levels 2 to 5. The section heading proceeding the [title heading](#titles) must be a level 2 heading. Unlike titles, section headings may have small image icons.\n\nSection headings must not skip a heading level (i.e. do not go from a level 2 heading to a level 4 heading) and must not contain formatting or links.\n\n*Notice: On the website, heading levels 4 and 5 will not appear in the table of contents. They cannot be linked to directly either.*\n\n## Lists\n\nLists should not go over 4 levels of indentation and should not have an empty line in between each item.\n\nFor nested lists, bullets or numbers must align with the item content of their parent lists.\n\nThe following example was done incorrectly (take note of the spacing before the bullet):\n\n```markdown\n1. Fly a kite\n - Don't fly a kite if it's raining\n```\n\nThe following example was done correctly:\n\n```markdown\n1. Fly a kite\n - Don't fly a kite if it's raining\n```\n\n### Bulleted\n\nBulleted lists must use a hyphen (`-`). These must then be followed by one space. (Example shown below.)\n\n```markdown\n- osu!\n - Hit circle\n - Combo number\n - Approach circle\n - Slider\n - Hit circles\n - Slider body\n - Slider ticks\n - Spinner\n- osu!taiko\n```\n\n### Numbered\n\nThe numbers in a numbered list must be incremented to represent their step.\n\n```markdown\n1. Download the osu! installer.\n2. Run the installer.\n 1. To change the installation location, click the text underneath the progression bar.\n 2. The installer will prompt for a new location, choose the installation folder.\n3. osu! will start up once installation is complete.\n4. Sign in.\n```\n\n### Mixed\n\nCombining both bulleted and numbered lists should be done sparingly.\n\n```markdown\n1. Download a skin from the forums.\n2. Load the skin file into osu!.\n - If the file is a `.zip`, unzip it and move the contents into the `Skins/` folder (found in your osu! installation folder).\n - If the file is a `.osk`, open it on your desktop or drag-and-drop it into the game client.\n3. Open osu!, if it is not opened, and select the skin in the options.\n - This may have been completed if you opened the `.osk` file or drag-and-dropped it into the game client.\n```\n\n## Code\n\nThe markup for code is a grave mark (`` ` ``). To put grave marks in code, use double grave marks instead. If the grave mark is at the start or end, pad it with one space. (Example shown below.)\n\n```markdown\n`` ` ``\n`` `Space` ``\n```\n\n### Keyboard keys\n\n*Notice: When denoting the letter itself, and not the keyboard key, use quotation marks instead.*\n\nWhen representing keyboard keys, use capital letters for single characters and title case for modifiers. Use the plus symbol (`+`) (without code) to represent key combinations. (Example shown below.)\n\n```markdown\npippi is spelt with a lowercase \"p\" like peppy.\n\nPress `Ctrl` + `O` to open the open dialog.\n```\n\nWhen representing a space or the spacebar, use `` `Space` ``.\n\n### Button and menu text\n\nWhen copying the text from a menu or button, the letter casing should be copied as it appears. (Example shown below.)\n\n```markdown\nThe `osu!direct` button is visible in the main menu on the right side, if you have an active osu!supporter tag.\n```\n\n### Folder and directory names\n\nWhen copying the name of a folder or directory, the letter casing should be copied as it appears, but prefer lowercased paths when possible. Directory paths must not be absolute (i.e. do not start the directory name from the drive letter or from the root folder). (Example shown below.)\n\n```markdown\nosu! is installed in the `AppData/Local` folder by default, unless specified otherwise during installation.\n```\n\n### Keywords and commands\n\nWhen copying a keyword or command, the letter casing should be copied as it appears or how someone normally would type it. If applicable, prefer lowercase letters. (Example shown below.)\n\n```markdown\nAs of now, the `Name` and `Author` commands in the skin configuration file (`skin.ini`) do nothing.\n```\n\n### File names\n\nWhen copying the name of a file, the letter casing should be copied as it appears. If applicable, prefer lowercase letters. (Example shown below.)\n\n```markdown\nTo play osu!, double click the `osu!.exe` icon.\n```\n\n### File extensions\n\n*Notice: File formats (not to be confused with file extensions) must be written in capital letters without the prefixed fullstop (`.`).*\n\nFile extensions must be prefixed with a fullstop (`.`) and be followed by the file extension in lowercase letters. (Example shown below.)\n\n```markdown\nThe JPG (or JPEG) file format has the `.jpg` (or `.jpeg`) extension.\n```\n\n### Chat channels\n\nWhen copying the name of a chat channel, start it with a hash (`#`), followed by the channel name in lowercase letters. (Example shown below.)\n\n```markdown\n`#lobby` is where you can advertise your multi room.\n```\n\n## Preformatted text (code blocks)\n\n*Notice: Syntax highlighting for preformatted text is not implemented on the website yet.*\n\nPreformatted text (also known as code blocks) must be fenced using three grave marks. They should set the language identifier for syntax highlighting.\n\n## Links\n\nThere are two types of links: inline and reference. Inline has two styles.\n\nThe following is an example of both inline styles:\n\n```markdown\n[Game Modifiers](/wiki/Game_Modifiers)\n\n\n```\n\nThe following is an example of the reference style:\n\n```markdown\n[Game Modifiers][game mods link]\n\n[game mods link]: /wiki/Game_Modifiers\n```\n\n---\n\nLinks must use the inline style if they are only referenced once. The inline angle brackets style should be avoided. References to reference links must be placed at the bottom of the article.\n\n### Internal links\n\n*Note: Internal links refer to links that stay inside the `https://osu.ppy.sh/` domain.*\n\n#### Wiki links\n\nAll links that point to an wiki article should start with `/wiki/` followed by the path to get to the article you are targeting. Relative links may also be used. Some examples include the following:\n\n```markdown\n[FAQ](/wiki/FAQ)\n[pippi](/wiki/Mascots#-pippi)\n[Beatmaps](../)\n[Pattern](./Pattern)\n```\n\nWiki links must not use redirects and must not have a trailing forward slash (`/`).\n\nBad examples include the following:\n\n```markdown\n[Article styling criteria](/wiki/ASC)\n[Developers](/wiki/Developers/)\n[Developers](/wiki/Developers/#game-client-developers)\n```\n\nGood examples include the following:\n\n```markdown\n[Article styling criteria](/wiki/Article_styling_criteria)\n[Developers](/wiki/Developers)\n[Developers](/wiki/Developers#game-client-developers)\n```\n\n##### Sub-article links\n\nWiki links that point to a sub-article should include the parent article's folder name in its link text. See the following example:\n\n```markdown\n*See also: [Beatmap Editor/Design](/wiki/Beatmap_Editor/Design)*\n```\n\n##### Section links\n\n*Notice: On the website, heading levels 4 and 5 are not given the id attribute. This means that they can not be linked to directly.*\n\nWiki links that point to a section of an article may use the section sign symbol (`§`). See the following example:\n\n```markdown\n*For timing rules, see: [Ranking Criteria § Timing](/wiki/Ranking_Criteria#timing)*\n```\n\n#### Other osu! links\n\nThe URL from the address bar of your web browser should be copied as it is when linking to other osu! web pages. The `https://osu.ppy.sh` part of the URL must be kept.\n\n##### User profiles\n\nAll usernames must be linked on first occurrence. Other occurrences are optional, but must be consistent throughout the entire article for all usernames. If it is difficult to determine the user's id, it may be skipped over.\n\nWhen linking to a user profile, the user's id number must be used. Use the new website (`https://osu.ppy.sh/users/{username})`) to get the user's id.\n\nThe link text of the user link should be the user's current name.\n\n##### Difficulties\n\nWhenever linking to a single difficulty, use this format as the link text:\n\n```\n{artist} - {title} ({creator}) [{difficuty_name}]\n```\n\nThe link must actually link to that difficulty. Beatmap difficulty URLs must be formatted as follows:\n\n```\nhttps://osu.ppy.sh/beatmapsets/{BeatmapSetID}#{mode}/{BeatmapID}\n```\n\nThe difficulty name may be left outside of the link text, but doing so must be consistent throughout the entire article.\n\n##### Beatmaps\n\nWhenever linking to a beatmap, use this format as the link text:\n\n```\n{artist} - {title} ({creator})\n```\n\nAll beatmap URLs must be formatted as follows:\n\n```\nhttps://osu.ppy.sh/beatmapsets/{BeatmapSetID}\n```\n\n### External links\n\n*Notice: External links refers to links that go outside the `https://osu.ppy.sh/` domain.*\n\nThe `https` protocol must be used, unless the site does not support it. External links must be a clean and direct link to a reputable source. The link text should be the title of the page it is linking to. The URL from the address bar of your web browser should be copied as it is when linking to other external pages.\n\nThere are no visual differences between external and osu! web links. Due to this, the website name should be included in the title text. See the following example:\n\n```markdown\n*For more information about music theory, see: [Music theory](https://en.wikipedia.org/wiki/Music_theory \"Wikipedia\")*\n```\n\n## Images\n\nThere are two types of image links: inline and reference. Examples:\n\n**Inline style:**\n\n```markdown\n![](/wiki/shared/flag/AU.gif)\n```\n\n**Reference style:**\n\n```markdown\n![][flag_AU]\n\n[flag_AU]: /wiki/shared/flag/AU.gif\n```\n\nImages should use the inline linking style. References to reference links must be placed at the bottom of the article.\n\nImages must be placed in a folder named `img`, located in the article's folder. Images that are used in multiple articles should be stored in the `/wiki/shared/` folder.\n\n### Image caching\n\nImages on the website are cached for up to 60 days. The cached image is matched with the image link's URL.\n\nWhen updating an image, either change the image's name or append a query string to the URL. In both cases, all translations linking to the updated image should also be updated.\n\n### Formats and quality\n\nImages should use the JPG format at quality 8 (80 or 80%, depending on the program). If the image contains transparency or has text that must be readable, use the PNG format instead. If the image contains an animation, the GIF format can be used; however, this should be used sparingly as these may take longer to load or can be bigger then the [max file size](#file-size).\n\n### File size\n\nImages must be under 1 megabyte, otherwise they will fail to load. Downscaling and using JPG at 80% is almost always under the size limit.\n\nAll images should be optimised as much as possible. Use [jpeg-archive](https://github.com/danielgtaylor/jpeg-archive \"GitHub\") to compress JPEG images. For consistency, use the following command for jpeg-archive:\n\n```sh\njpeg-recompress -am smallfry \n```\n\nWhere `` is the file name to be compressed and `` is the compressed file name.\n\n### File names\n\n*Notice: File extensions must use lowercase letters, otherwise they will fail to load!*\n\nUse hyphens (`-`) when spacing words. When naming an image, the file name should be meaningful or descriptive but short.\n\n### Formatting and positioning\n\n*Note: It is currently not possible to float an image or have text wrap around it.*\n\nImages on the website will be centred when it is on a single line, by themself. Otherwise, they will be positioned inline with the paragraph. The following example will place the image in the center:\n\n```markdown\nInstalling osu! is easy. First, download the installer from the download page.\n\n![](img/download-page.jpg)\n\nThen locate the installer and run it.\n```\n\n### Alt text\n\nImages should have alt text unless it is for decorative purposes.\n\n### Captions\n\nImages are given captions on the website if they fulfill these conditions:\n\n1. The image is by itself.\n2. The image is not inside a heading.\n3. The image has title text.\n\nCaptions are assumed via the title text, which must be in plain text. Images with captions are also centred with the image on the website.\n\n### Max image width\n\nThe website's max image width is the width of the article body. Images should be no wider than 800 pixels.\n\n### Annotating images\n\nWhen annotating images, use *Torus Regular*. For Chinese, Korean, Japanese characters, use *Microsoft YaHei*.\n\nAnnotating images should be avoided, as it is difficult for translators (and other editors) to edit them.\n\n#### Translating annotated images\n\nWhen translating annotated images, the localised image version must be placed in the same directory as the original version (i.e. the English version). The filename of a localised image version must start with the original version's name, followed by a hyphen, followed by the locale name (in capital letters). See the following examples:\n\n- `hardrock-mod-vs-easy-mod.jpg` for English\n- `hardrock-mod-vs-easy-mod-DE.jpg` for German\n- `hardrock-mod-vs-easy-mod-ZH-TW.jpg` for Traditional Chinese\n\n### Screenshots of gameplay\n\nAll screenshots of gameplay must be done in the stable build, unless it is for a specific feature that is unavailable in the stable build. You should use the in-game screenshot feature (`F12`).\n\n#### Game client settings\n\n*Note: If you do not want to change your current settings for the wiki, you can move your `osu!..cfg` out of the osu! folder and move it back later.*\n\nYou must set these settings before taking a screenshot of the game client (settings not stated below are assumed to be at their defaults):\n\n- Select language: `English`\n- Prefer metadata in original language: `Enabled`\n- Resolution: `1280x720`\n- Fullscreen mode: `Disabled`\n- Parallax: `Disabled`\n- Menu tips: `Disabled`\n- Seasonal backgrounds: `Never`\n- Always show key overlay: `Enabled`\n- Current skin: `Default` (first option)\n\n*Notice to translators: If you are translating an article containing screenshots of the game, you may set the game client's language to the language you are translating in.*\n\n### Image links\n\nImages must not be part of a link text.\n\nFlag icons next to user links must be separate from the link text. See the following example:\n\n```markdown\n![][flag_AU] [peppy](https://osu.ppy.sh/users/2)\n```\n\n### Flag icons\n\n*For a list of flag icons, see: [issue \\#328](https://github.com/ppy/osu-wiki/issues/328 \"GitHub\")*\n\nThe flag icons use the two letter code (in all capital letters) and end with `.gif`. When adding a flag inline, use this format:\n\n```markdown\n![](/wiki/shared/flag/xx.gif)\n```\n\nWhere `xx` is the [ISO 3166-2](https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2 \"Wikipedia\") two-lettered country code for the flag.\n\nThe full country name should be added in the title text. The country code in the alternate text is optional, but must be applied to all flag icons in the article.\n\n## Tables\n\nTables on the website only support headings along the first row.\n\nTables must not be beautified (do not pad cells with extra spaces to make their widths uniform). They must have a vertical bar (`|`) on the left and right sides and the text of each cell must be padded with one space on both sides. Empty cells must use a vertical bar (`|`) followed by two spaces then another vertical bar (`|`).\n\nThe delimiter row (the next line after the table heading) must use only three characters per column (and be padded with a space on both sides), which must look like one of the following:\n\n- `:--` (for left align)\n- `:-:` (for centre align)\n- `--:` (for right align)\n\n---\n\nThe following is an example of what a table should look like:\n\n```markdown\n| Team \"Picturesque\" Red | Score | Team \"Statuesque\" Blue | Average Beatmap Stars |\n| :-- | :-: | --: | :-- |\n| **peppy** | 5 - 2 | pippi | 9.3 stars |\n| Aiko | 1 - 6 | **Alisa** | 4.2 stars |\n| Ryūta | 3 - 4 | **Yuzu** | 5.1 stars |\n| **Taikonator** | 7 - 0 | Tama | 13.37 stars |\n| Maria | No Contest | Mocha | |\n```\n\n## Blockquotes\n\nThe blockquote is limited to quoting text from someone. It must not be used to format text otherwise.\n\n## Thematic breaks\n\nThe thematic break (also known as the horizontal rule or line) should be used sparingly. A few uses of the thematic break may include (but is not limited to):\n\n- separating images from text\n- separating multiple images that follow one another\n- shifting the topic within a section\n\nThese must have an empty line before and after the markup. Thematic breaks must use only three hyphens, as depicted below:\n\n```markdown\n---\n```\n" }; + + // From https://osu.ppy.sh/api/v2/wiki/en/Article_styling_criteria + private APIWikiPage responseArticleParentPage => new APIWikiPage + { + Title = "Article styling criteria", + Layout = "markdown_page", + Path = "Article_styling_criteria", + Locale = "en", + Subtitle = null, + Markdown = + "---\ntags:\n - wiki standards\n---\n\n# Article styling criteria\n\n*For news posts, see: [News Styling Criteria](/wiki/News_styling_criteria)*\n\nThe article styling criteria (ASC) serve as the osu! wiki's enforced styling standards to keep consistency in clarity, formatting, and layout in all articles, and to help them strive for proper grammar, correct spelling, and correct information.\n\nThese articles are primarily tools to aid in reviewing and represent the consensus of osu! wiki contributors formed over the years. Since the wiki is a collaborative effort through the review process, it is not necessary to read or memorise all of the ASC at once. If you are looking to contribute, read the [contribution guide](/wiki/osu!_wiki/Contribution_guide).\n\nTo suggest changes regarding the article styling criteria, [open an issue on GitHub](https://github.com/ppy/osu-wiki/issues/new).\n\n## Standards\n\n*Notice: The articles below use [RFC 2119](https://tools.ietf.org/html/rfc2119) to describe requirement levels.*\n\nThe article styling criteria are split up into two articles:\n\n- [Formatting](Formatting): includes Markdown and other formatting rules\n- [Writing](Writing): includes writing practices and other grammar rules\n" + }; } } diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs index e6882081dd..c71bdb3a06 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs @@ -25,17 +25,21 @@ namespace osu.Game.Tests.Visual.Playlists protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies(); - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - SelectedRoom.Value = new Room(); + base.SetUpSteps(); - Child = settings = new TestRoomSettings(SelectedRoom.Value) + AddStep("create overlay", () => { - RelativeSizeAxes = Axes.Both, - State = { Value = Visibility.Visible } - }; - }); + SelectedRoom.Value = new Room(); + + Child = settings = new TestRoomSettings(SelectedRoom.Value) + { + RelativeSizeAxes = Axes.Both, + State = { Value = Visibility.Visible } + }; + }); + } [Test] public void TestButtonEnabledOnlyWithNameAndBeatmap() diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsParticipantsList.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsParticipantsList.cs index 5961ed74ad..9a0dda056a 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsParticipantsList.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsParticipantsList.cs @@ -15,21 +15,25 @@ namespace osu.Game.Tests.Visual.Playlists { public class TestScenePlaylistsParticipantsList : OnlinePlayTestScene { - [SetUp] - public new void Setup() => Schedule(() => + public override void SetUpSteps() { - SelectedRoom.Value = new Room { RoomID = { Value = 7 } }; + base.SetUpSteps(); - for (int i = 0; i < 50; i++) + AddStep("create list", () => { - SelectedRoom.Value.RecentParticipants.Add(new APIUser + SelectedRoom.Value = new Room { RoomID = { Value = 7 } }; + + for (int i = 0; i < 50; i++) { - Username = "peppy", - Statistics = new UserStatistics { GlobalRank = 1234 }, - Id = 2 - }); - } - }); + SelectedRoom.Value.RecentParticipants.Add(new APIUser + { + Username = "peppy", + Statistics = new UserStatistics { GlobalRank = 1234 }, + Id = 2 + }); + } + }); + } [Test] public void TestHorizontalLayout() diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs index c0cd2d9157..b304b34275 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs @@ -6,6 +6,7 @@ using System; using System.Diagnostics; using System.Linq; +using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -16,9 +17,12 @@ using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Overlays.Dialog; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Menu; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.OnlinePlay.Playlists; @@ -32,7 +36,6 @@ namespace osu.Game.Tests.Visual.Playlists public class TestScenePlaylistsRoomCreation : OnlinePlayTestScene { private BeatmapManager manager; - private RulesetStore rulesets; private TestPlaylistsRoomSubScreen match; @@ -41,8 +44,8 @@ namespace osu.Game.Tests.Visual.Playlists [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, API, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, API, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } @@ -222,10 +225,26 @@ namespace osu.Game.Tests.Visual.Playlists public new Bindable Beatmap => base.Beatmap; + [Resolved(canBeNull: true)] + [CanBeNull] + private IDialogOverlay dialogOverlay { get; set; } + public TestPlaylistsRoomSubScreen(Room room) : base(room) { } + + public override bool OnExiting(ScreenExitEvent e) + { + // For testing purposes allow the screen to exit without confirming on second attempt. + if (!ExitConfirmed && dialogOverlay?.CurrentDialog is ConfirmDiscardChangesDialog confirmDialog) + { + confirmDialog.PerformAction(); + return true; + } + + return base.OnExiting(e); + } } } } diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index 66b9fa990a..59932f8781 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -522,15 +522,15 @@ namespace osu.Game.Tests.Visual.SongSelect { var sets = new List(); - for (int i = 0; i < 20; i++) + for (int i = 0; i < 10; i++) { var set = TestResources.CreateTestBeatmapSetInfo(); // only need to set the first as they are a shared reference. var beatmap = set.Beatmaps.First(); - beatmap.Metadata.Artist = "same artist"; - beatmap.Metadata.Title = "same title"; + beatmap.Metadata.Artist = $"artist {i / 2}"; + beatmap.Metadata.Title = $"title {9 - i}"; sets.Add(set); } @@ -540,10 +540,13 @@ namespace osu.Game.Tests.Visual.SongSelect loadBeatmaps(sets); AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false)); - AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == index + idOffset).All(b => b)); + AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b)); AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false)); - AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == index + idOffset).All(b => b)); + AddAssert("Items are in reverse order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + sets.Count - index - 1).All(b => b)); + + AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false)); + AddAssert("Items reset to original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b)); } [Test] @@ -825,7 +828,8 @@ namespace osu.Game.Tests.Visual.SongSelect checkVisibleItemCount(true, 15); } - private void loadBeatmaps(List beatmapSets = null, Func initialCriteria = null, Action carouselAdjust = null, int? count = null, bool randomDifficulties = false) + private void loadBeatmaps(List beatmapSets = null, Func initialCriteria = null, Action carouselAdjust = null, int? count = null, + bool randomDifficulties = false) { bool changed = false; diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs index abcb888cd4..aeb30c94e1 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs @@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.SongSelect var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm)); - dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesetStore, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); + dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler, API)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index 6807180640..d0523b58fa 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -1,8 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -21,6 +20,7 @@ using osu.Game.Rulesets; using osu.Game.Screens.Select; using osu.Game.Tests.Resources; using osuTK.Input; +using Realms; namespace osu.Game.Tests.Visual.SongSelect { @@ -28,35 +28,28 @@ namespace osu.Game.Tests.Visual.SongSelect { protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; - private CollectionManager collectionManager; - - private RulesetStore rulesets; - private BeatmapManager beatmapManager; - - private FilterControl control; + private BeatmapManager beatmapManager = null!; + private FilterControl control = null!; [BackgroundDependencyLoader] private void load(GameHost host) { - Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesets, null, Audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); base.Content.AddRange(new Drawable[] { - collectionManager = new CollectionManager(LocalStorage), Content }); - - Dependencies.Cache(collectionManager); } [SetUp] public void SetUp() => Schedule(() => { - collectionManager.Collections.Clear(); + writeAndRefresh(r => r.RemoveAll()); Child = control = new FilterControl { @@ -77,8 +70,8 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestCollectionAddedToDropdown() { - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "2" } })); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "2")))); assertCollectionDropdownContains("1"); assertCollectionDropdownContains("2"); } @@ -86,9 +79,11 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestCollectionRemovedFromDropdown() { - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "2" } })); - AddStep("remove collection", () => collectionManager.Collections.RemoveAt(0)); + BeatmapCollection first = null!; + + AddStep("add collection", () => writeAndRefresh(r => r.Add(first = new BeatmapCollection(name: "1")))); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "2")))); + AddStep("remove collection", () => writeAndRefresh(r => r.Remove(first))); assertCollectionDropdownContains("1", false); assertCollectionDropdownContains("2"); @@ -97,16 +92,17 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestCollectionRenamed() { - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); + assertCollectionDropdownContains("1"); AddStep("select collection", () => { - var dropdown = control.ChildrenOfType().Single(); + var dropdown = control.ChildrenOfType().Single(); dropdown.Current.Value = dropdown.ItemSource.ElementAt(1); }); addExpandHeaderStep(); - AddStep("change name", () => collectionManager.Collections[0].Name.Value = "First"); + AddStep("change name", () => writeAndRefresh(_ => getFirstCollection().Name = "First")); assertCollectionDropdownContains("First"); assertCollectionHeaderDisplays("First"); @@ -124,7 +120,8 @@ namespace osu.Game.Tests.Visual.SongSelect public void TestCollectionFilterHasAddButton() { addExpandHeaderStep(); - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); + assertCollectionDropdownContains("1"); AddStep("hover collection", () => InputManager.MoveMouseTo(getAddOrRemoveButton(1))); AddAssert("collection has add button", () => getAddOrRemoveButton(1).IsPresent); } @@ -134,7 +131,8 @@ namespace osu.Game.Tests.Visual.SongSelect { addExpandHeaderStep(); - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); + assertCollectionDropdownContains("1"); AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); AddAssert("button enabled", () => getAddOrRemoveButton(1).Enabled.Value); @@ -150,13 +148,14 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); + assertCollectionDropdownContains("1"); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); - AddStep("add beatmap to collection", () => collectionManager.Collections[0].BeatmapHashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash)); + AddStep("add beatmap to collection", () => writeAndRefresh(r => getFirstCollection().BeatmapMD5Hashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash))); AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare)); - AddStep("remove beatmap from collection", () => collectionManager.Collections[0].BeatmapHashes.Clear()); + AddStep("remove beatmap from collection", () => writeAndRefresh(r => getFirstCollection().BeatmapMD5Hashes.Clear())); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); } @@ -167,24 +166,29 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); + assertCollectionDropdownContains("1"); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); addClickAddOrRemoveButtonStep(1); - AddAssert("collection contains beatmap", () => collectionManager.Collections[0].BeatmapHashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash)); + AddAssert("collection contains beatmap", () => getFirstCollection().BeatmapMD5Hashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash)); AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare)); addClickAddOrRemoveButtonStep(1); - AddAssert("collection does not contain beatmap", () => !collectionManager.Collections[0].BeatmapHashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash)); + AddAssert("collection does not contain beatmap", () => !getFirstCollection().BeatmapMD5Hashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash)); AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); } [Test] public void TestManageCollectionsFilterIsNotSelected() { + bool received = false; + addExpandHeaderStep(); - AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1", new List { "abc" })))); + assertCollectionDropdownContains("1"); + AddStep("select collection", () => { InputManager.MoveMouseTo(getCollectionDropdownItems().ElementAt(1)); @@ -193,21 +197,37 @@ namespace osu.Game.Tests.Visual.SongSelect addExpandHeaderStep(); + AddStep("watch for filter requests", () => + { + received = false; + control.ChildrenOfType().First().RequestFilter = () => received = true; + }); + AddStep("click manage collections filter", () => { InputManager.MoveMouseTo(getCollectionDropdownItems().Last()); InputManager.Click(MouseButton.Left); }); - AddAssert("collection filter still selected", () => control.CreateCriteria().Collection?.Name.Value == "1"); + AddAssert("collection filter still selected", () => control.CreateCriteria().CollectionBeatmapMD5Hashes.Any()); + + AddAssert("filter request not fired", () => !received); } + private void writeAndRefresh(Action action) => Realm.Write(r => + { + action(r); + r.Refresh(); + }); + + private BeatmapCollection getFirstCollection() => Realm.Run(r => r.All().First()); + private void assertCollectionHeaderDisplays(string collectionName, bool shouldDisplay = true) - => AddAssert($"collection dropdown header displays '{collectionName}'", - () => shouldDisplay == (control.ChildrenOfType().Single().ChildrenOfType().First().Text == collectionName)); + => AddUntilStep($"collection dropdown header displays '{collectionName}'", + () => shouldDisplay == (control.ChildrenOfType().Single().ChildrenOfType().First().Text == collectionName)); private void assertCollectionDropdownContains(string collectionName, bool shouldContain = true) => - AddAssert($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'", + AddUntilStep($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'", // A bit of a roundabout way of going about this, see: https://github.com/ppy/osu-framework/issues/3871 + https://github.com/ppy/osu-framework/issues/3872 () => shouldContain == (getCollectionDropdownItems().Any(i => i.ChildrenOfType().OfType().First().Text == collectionName))); @@ -216,7 +236,7 @@ namespace osu.Game.Tests.Visual.SongSelect private void addExpandHeaderStep() => AddStep("expand header", () => { - InputManager.MoveMouseTo(control.ChildrenOfType().Single()); + InputManager.MoveMouseTo(control.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); @@ -227,6 +247,6 @@ namespace osu.Game.Tests.Visual.SongSelect }); private IEnumerable.DropdownMenu.DrawableDropdownMenuItem> getCollectionDropdownItems() - => control.ChildrenOfType().Single().ChildrenOfType.DropdownMenu.DrawableDropdownMenuItem>(); + => control.ChildrenOfType().Single().ChildrenOfType.DropdownMenu.DrawableDropdownMenuItem>(); } } diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 159a3b1923..12f15b04dc 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -54,7 +54,7 @@ namespace osu.Game.Tests.Visual.SongSelect // At a point we have isolated interactive test runs enough, this can likely be removed. Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(Realm); - Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, defaultBeatmap = Beatmap.Default)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, defaultBeatmap = Beatmap.Default)); Dependencies.Cache(music = new MusicController()); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs index 05b5c5c0cd..72d78ededb 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs @@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.SongSelect private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); - Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler, API)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs new file mode 100644 index 0000000000..70786c93e7 --- /dev/null +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneUpdateBeatmapSetButton.cs @@ -0,0 +1,156 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Screens.Select; +using osu.Game.Screens.Select.Carousel; +using osu.Game.Tests.Online; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Visual.SongSelect +{ + [TestFixture] + public class TestSceneUpdateBeatmapSetButton : OsuManualInputManagerTestScene + { + private BeatmapCarousel carousel = null!; + + private TestSceneOnlinePlayBeatmapAvailabilityTracker.TestBeatmapModelDownloader beatmapDownloader = null!; + + private BeatmapSetInfo testBeatmapSetInfo = null!; + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + + var importer = parent.Get(); + + dependencies.CacheAs(beatmapDownloader = new TestSceneOnlinePlayBeatmapAvailabilityTracker.TestBeatmapModelDownloader(importer, API)); + return dependencies; + } + + private UpdateBeatmapSetButton? getUpdateButton() => carousel.ChildrenOfType().SingleOrDefault(); + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("create carousel", () => + { + Child = carousel = new BeatmapCarousel + { + RelativeSizeAxes = Axes.Both, + BeatmapSets = new List + { + (testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo()), + } + }; + }); + + AddUntilStep("wait for load", () => carousel.BeatmapSetsLoaded); + + AddAssert("update button not visible", () => getUpdateButton() == null); + } + + [Test] + public void TestDownloadToCompletion() + { + ArchiveDownloadRequest? downloadRequest = null; + + AddStep("update online hash", () => + { + testBeatmapSetInfo.Beatmaps.First().OnlineMD5Hash = "different hash"; + testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now; + + carousel.UpdateBeatmapSet(testBeatmapSetInfo); + }); + + AddUntilStep("only one set visible", () => carousel.ChildrenOfType().Count() == 1); + AddUntilStep("update button visible", () => getUpdateButton() != null); + + AddStep("click button", () => getUpdateButton()?.TriggerClick()); + + AddUntilStep("wait for download started", () => + { + downloadRequest = beatmapDownloader.GetExistingDownload(testBeatmapSetInfo); + return downloadRequest != null; + }); + + AddUntilStep("wait for button disabled", () => getUpdateButton()?.Enabled.Value == false); + + AddUntilStep("progress download to completion", () => + { + if (downloadRequest is TestSceneOnlinePlayBeatmapAvailabilityTracker.TestDownloadRequest testRequest) + { + testRequest.SetProgress(testRequest.Progress + 0.1f); + + if (testRequest.Progress >= 1) + { + testRequest.TriggerSuccess(); + + // usually this would be done by the import process. + testBeatmapSetInfo.Beatmaps.First().MD5Hash = "different hash"; + testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now; + + // usually this would be done by a realm subscription. + carousel.UpdateBeatmapSet(testBeatmapSetInfo); + return true; + } + } + + return false; + }); + } + + [Test] + public void TestDownloadFailed() + { + ArchiveDownloadRequest? downloadRequest = null; + + AddStep("update online hash", () => + { + testBeatmapSetInfo.Beatmaps.First().OnlineMD5Hash = "different hash"; + testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now; + + carousel.UpdateBeatmapSet(testBeatmapSetInfo); + }); + + AddUntilStep("only one set visible", () => carousel.ChildrenOfType().Count() == 1); + AddUntilStep("update button visible", () => getUpdateButton() != null); + + AddStep("click button", () => getUpdateButton()?.TriggerClick()); + + AddUntilStep("wait for download started", () => + { + downloadRequest = beatmapDownloader.GetExistingDownload(testBeatmapSetInfo); + return downloadRequest != null; + }); + + AddUntilStep("wait for button disabled", () => getUpdateButton()?.Enabled.Value == false); + + AddUntilStep("progress download to failure", () => + { + if (downloadRequest is TestSceneOnlinePlayBeatmapAvailabilityTracker.TestDownloadRequest testRequest) + { + testRequest.SetProgress(testRequest.Progress + 0.1f); + + if (testRequest.Progress >= 0.5f) + { + testRequest.TriggerFailure(new Exception()); + return true; + } + } + + return false; + }); + + AddUntilStep("wait for button enabled", () => getUpdateButton()?.Enabled.Value == true); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs index 0fa7c5303c..bcbe146456 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs @@ -21,12 +21,12 @@ namespace osu.Game.Tests.Visual.UserInterface [TestFixture] public class TestSceneCursors : OsuManualInputManagerTestScene { - private readonly MenuCursorContainer menuCursorContainer; + private readonly GlobalCursorDisplay globalCursorDisplay; private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6]; public TestSceneCursors() { - Child = menuCursorContainer = new MenuCursorContainer + Child = globalCursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both, Children = new[] @@ -96,11 +96,11 @@ namespace osu.Game.Tests.Visual.UserInterface private void testUserCursor() { AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0])); - AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor)); - AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor)); + AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].MenuCursor)); + AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].MenuCursor)); AddStep("Move out", moveOut); - AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor)); - AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor)); + AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor)); + AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor)); } /// @@ -111,13 +111,13 @@ namespace osu.Game.Tests.Visual.UserInterface private void testLocalCursor() { AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3])); - AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); - AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor)); - AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor)); - AddAssert("Check global cursor at mouse", () => checkAtMouse(menuCursorContainer.Cursor)); + AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor)); + AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor)); + AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor)); + AddAssert("Check global cursor at mouse", () => checkAtMouse(globalCursorDisplay.MenuCursor)); AddStep("Move out", moveOut); - AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); - AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor)); + AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor)); + AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor)); } /// @@ -128,12 +128,12 @@ namespace osu.Game.Tests.Visual.UserInterface private void testUserCursorOverride() { AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10))); - AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor)); - AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor)); - AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor)); + AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor)); + AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor)); + AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor)); AddStep("Move out", moveOut); - AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor)); - AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor)); + AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].MenuCursor)); + AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].MenuCursor)); } /// @@ -143,13 +143,13 @@ namespace osu.Game.Tests.Visual.UserInterface private void testMultipleLocalCursors() { AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10))); - AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); - AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor)); - AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor)); - AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor)); + AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor)); + AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor)); + AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor)); + AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor)); AddStep("Move out", moveOut); - AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); - AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor)); + AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor)); + AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor)); } /// @@ -159,13 +159,13 @@ namespace osu.Game.Tests.Visual.UserInterface private void testUserOverrideWithLocal() { AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10))); - AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor)); - AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor)); - AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor)); - AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor)); + AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor)); + AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor)); + AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor)); + AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor)); AddStep("Move out", moveOut); - AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor)); - AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor)); + AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].MenuCursor)); + AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor)); } /// @@ -191,7 +191,7 @@ namespace osu.Game.Tests.Visual.UserInterface { public bool SmoothTransition; - public CursorContainer Cursor { get; } + public CursorContainer MenuCursor { get; } public bool ProvidingUserCursor { get; } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor); @@ -218,7 +218,7 @@ namespace osu.Game.Tests.Visual.UserInterface Origin = Anchor.Centre, Text = providesUserCursor ? "User cursor" : "Local cursor" }, - Cursor = new TestCursorContainer + MenuCursor = new TestCursorContainer { State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible }, } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs index e59914f69a..3beade9d4f 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs @@ -37,7 +37,6 @@ namespace osu.Game.Tests.Visual.UserInterface private readonly ContextMenuContainer contextMenuContainer; private readonly BeatmapLeaderboard leaderboard; - private RulesetStore rulesetStore; private BeatmapManager beatmapManager; private ScoreManager scoreManager; @@ -72,8 +71,8 @@ namespace osu.Game.Tests.Visual.UserInterface { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm)); - dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesetStore, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); + dependencies.Cache(new RealmRulesetStore(Realm)); + dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get(), () => beatmapManager, LocalStorage, Realm, Scheduler, API)); Dependencies.Cache(Realm); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFPSCounter.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFPSCounter.cs new file mode 100644 index 0000000000..d78707045b --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFPSCounter.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Testing; +using osu.Game.Graphics.UserInterface; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneFPSCounter : OsuTestScene + { + [SetUpSteps] + public void SetUpSteps() + { + AddStep("create display", () => + { + Children = new Drawable[] + { + new Box + { + Colour = Color4.White, + RelativeSizeAxes = Axes.Both, + }, + new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new FPSCounter(), + new FPSCounter { Scale = new Vector2(2) }, + new FPSCounter { Scale = new Vector2(4) }, + } + }, + }; + }); + } + + [Test] + public void TestBasic() + { + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs index 8ccfe2ee9c..e5f3aea2f7 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs @@ -8,8 +8,10 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays; @@ -17,11 +19,26 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneLabelledSliderBar : OsuTestScene { - [TestCase(false)] - [TestCase(true)] - public void TestSliderBar(bool hasDescription) => createSliderBar(hasDescription); + [Test] + public void TestBasic() => createSliderBar(); - private void createSliderBar(bool hasDescription = false) + [Test] + public void TestDescription() + { + createSliderBar(); + AddStep("set description", () => this.ChildrenOfType>().ForEach(l => l.Description = "this text describes the component")); + } + + [Test] + public void TestSize() + { + createSliderBar(); + AddStep("set zero width", () => this.ChildrenOfType>().ForEach(l => l.ResizeWidthTo(0, 200, Easing.OutQuint))); + AddStep("set negative width", () => this.ChildrenOfType>().ForEach(l => l.ResizeWidthTo(-1, 200, Easing.OutQuint))); + AddStep("revert back", () => this.ChildrenOfType>().ForEach(l => l.ResizeWidthTo(1, 200, Easing.OutQuint))); + } + + private void createSliderBar() { AddStep("create component", () => { @@ -38,6 +55,8 @@ namespace osu.Game.Tests.Visual.UserInterface { new LabelledSliderBar { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, Current = new BindableDouble(5) { MinValue = 0, @@ -45,7 +64,6 @@ namespace osu.Game.Tests.Visual.UserInterface Precision = 1, }, Label = "a sample component", - Description = hasDescription ? "this text describes the component" : string.Empty, }, }, }; @@ -54,10 +72,14 @@ namespace osu.Game.Tests.Visual.UserInterface { flow.Add(new OverlayColourContainer(colour) { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Child = new LabelledSliderBar { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, Current = new BindableDouble(5) { MinValue = 0, @@ -65,7 +87,6 @@ namespace osu.Game.Tests.Visual.UserInterface Precision = 1, }, Label = "a sample component", - Description = hasDescription ? "this text describes the component" : string.Empty, } }); } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs new file mode 100644 index 0000000000..593c8abac4 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs @@ -0,0 +1,199 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Overlays; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneModPresetColumn : OsuTestScene + { + protected override bool UseFreshStoragePerRun => true; + + private RulesetStore rulesets = null!; + + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + + [BackgroundDependencyLoader] + private void load() + { + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); + Dependencies.Cache(Realm); + } + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("clear contents", Clear); + AddStep("reset storage", () => + { + Realm.Write(realm => + { + realm.RemoveAll(); + + var testPresets = createTestPresets(); + foreach (var preset in testPresets) + preset.Ruleset = realm.Find(preset.Ruleset.ShortName); + + realm.Add(testPresets); + }); + }); + } + + [Test] + public void TestBasicOperation() + { + AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0)); + AddStep("create content", () => Child = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(30), + Child = new ModPresetColumn + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + AddUntilStep("3 panels visible", () => this.ChildrenOfType().Count() == 3); + + AddStep("change ruleset to mania", () => Ruleset.Value = rulesets.GetRuleset(3)); + AddUntilStep("1 panel visible", () => this.ChildrenOfType().Count() == 1); + + AddStep("add another mania preset", () => Realm.Write(r => r.Add(new ModPreset + { + Name = "and another one", + Mods = new Mod[] + { + new ManiaModMirror(), + new ManiaModNightcore(), + new ManiaModHardRock() + }, + Ruleset = r.Find("mania") + }))); + AddUntilStep("2 panels visible", () => this.ChildrenOfType().Count() == 2); + + AddStep("add another osu! preset", () => Realm.Write(r => r.Add(new ModPreset + { + Name = "hdhr", + Mods = new Mod[] + { + new OsuModHidden(), + new OsuModHardRock() + }, + Ruleset = r.Find("osu") + }))); + AddUntilStep("2 panels visible", () => this.ChildrenOfType().Count() == 2); + + AddStep("remove mania preset", () => Realm.Write(r => + { + var toRemove = r.All().Single(preset => preset.Name == "Different ruleset"); + r.Remove(toRemove); + })); + AddUntilStep("1 panel visible", () => this.ChildrenOfType().Count() == 1); + + AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0)); + AddUntilStep("4 panels visible", () => this.ChildrenOfType().Count() == 4); + } + + [Test] + public void TestSoftDeleteSupport() + { + AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0)); + AddStep("create content", () => Child = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(30), + Child = new ModPresetColumn + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + AddUntilStep("3 panels visible", () => this.ChildrenOfType().Count() == 3); + + AddStep("soft delete preset", () => Realm.Write(r => + { + var toSoftDelete = r.All().Single(preset => preset.Name == "AR0"); + toSoftDelete.DeletePending = true; + })); + AddUntilStep("2 panels visible", () => this.ChildrenOfType().Count() == 2); + + AddStep("soft delete all presets", () => Realm.Write(r => + { + foreach (var preset in r.All()) + preset.DeletePending = true; + })); + AddUntilStep("no panels visible", () => this.ChildrenOfType().Count() == 0); + + AddStep("undelete preset", () => Realm.Write(r => + { + foreach (var preset in r.All()) + preset.DeletePending = false; + })); + AddUntilStep("3 panels visible", () => this.ChildrenOfType().Count() == 3); + } + + private ICollection createTestPresets() => new[] + { + new ModPreset + { + Name = "First preset", + Description = "Please ignore", + Mods = new Mod[] + { + new OsuModHardRock(), + new OsuModDoubleTime() + }, + Ruleset = rulesets.GetRuleset(0).AsNonNull() + }, + new ModPreset + { + Name = "AR0", + Description = "For good readers", + Mods = new Mod[] + { + new OsuModDifficultyAdjust + { + ApproachRate = { Value = 0 } + } + }, + Ruleset = rulesets.GetRuleset(0).AsNonNull() + }, + new ModPreset + { + Name = "This preset is going to have an extraordinarily long name", + Description = "This is done so that the capability to truncate overlong texts may be demonstrated", + Mods = new Mod[] + { + new OsuModFlashlight(), + new OsuModSpinIn() + }, + Ruleset = rulesets.GetRuleset(0).AsNonNull() + }, + new ModPreset + { + Name = "Different ruleset", + Description = "Just to shake things up", + Mods = new Mod[] + { + new ManiaModKey4(), + new ManiaModFadeIn() + }, + Ruleset = rulesets.GetRuleset(3).AsNonNull() + } + }; + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs new file mode 100644 index 0000000000..92d1cba2c2 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs @@ -0,0 +1,79 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Database; +using osu.Game.Overlays; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + [TestFixture] + public class TestSceneModPresetPanel : OsuTestScene + { + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + + [Test] + public void TestVariousModPresets() + { + AddStep("create content", () => Child = new FillFlowContainer + { + Width = 300, + AutoSizeAxes = Axes.Y, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Spacing = new Vector2(0, 5), + ChildrenEnumerable = createTestPresets().Select(preset => new ModPresetPanel(preset.ToLiveUnmanaged())) + }); + } + + private static IEnumerable createTestPresets() => new[] + { + new ModPreset + { + Name = "First preset", + Description = "Please ignore", + Mods = new Mod[] + { + new OsuModHardRock(), + new OsuModDoubleTime() + }, + Ruleset = new OsuRuleset().RulesetInfo + }, + new ModPreset + { + Name = "AR0", + Description = "For good readers", + Mods = new Mod[] + { + new OsuModDifficultyAdjust + { + ApproachRate = { Value = 0 } + } + }, + Ruleset = new OsuRuleset().RulesetInfo + }, + new ModPreset + { + Name = "This preset is going to have an extraordinarily long name", + Description = "This is done so that the capability to truncate overlong texts may be demonstrated", + Mods = new Mod[] + { + new OsuModFlashlight(), + new OsuModSpinIn() + }, + Ruleset = new OsuRuleset().RulesetInfo + } + }; + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneStarRatingDisplay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneStarRatingDisplay.cs index 1f65b6ec7f..72929a4555 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneStarRatingDisplay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneStarRatingDisplay.cs @@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.UserInterface AutoSizeAxes = Axes.Both, Spacing = new Vector2(2f), Direction = FillDirection.Horizontal, - ChildrenEnumerable = Enumerable.Range(0, 15).Select(i => new FillFlowContainer + ChildrenEnumerable = Enumerable.Range(-1, 15).Select(i => new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game.Tournament.Tests/NonVisual/DataLoadTest.cs b/osu.Game.Tournament.Tests/NonVisual/DataLoadTest.cs index ad776622be..df77b31191 100644 --- a/osu.Game.Tournament.Tests/NonVisual/DataLoadTest.cs +++ b/osu.Game.Tournament.Tests/NonVisual/DataLoadTest.cs @@ -6,6 +6,7 @@ using System; using System.IO; using System.Threading.Tasks; +using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -27,7 +28,6 @@ namespace osu.Game.Tournament.Tests.NonVisual { var osu = new TestTournament(runOnLoadComplete: () => { - // ReSharper disable once AccessToDisposedClosure var storage = host.Storage.GetStorageForDirectory(Path.Combine("tournaments", "default")); using (var stream = storage.CreateFileSafely("bracket.json")) @@ -85,7 +85,7 @@ namespace osu.Game.Tournament.Tests.NonVisual public new Task BracketLoadTask => base.BracketLoadTask; - public TestTournament(bool resetRuleset = false, Action runOnLoadComplete = null) + public TestTournament(bool resetRuleset = false, [InstantHandle] Action runOnLoadComplete = null) { this.resetRuleset = resetRuleset; this.runOnLoadComplete = runOnLoadComplete; diff --git a/osu.Game.Tournament/TournamentGameBase.cs b/osu.Game.Tournament/TournamentGameBase.cs index 063b62bf08..1861e39c60 100644 --- a/osu.Game.Tournament/TournamentGameBase.cs +++ b/osu.Game.Tournament/TournamentGameBase.cs @@ -70,10 +70,10 @@ namespace osu.Game.Tournament protected override void LoadComplete() { - MenuCursorContainer.Cursor.AlwaysPresent = true; // required for tooltip display + GlobalCursorDisplay.MenuCursor.AlwaysPresent = true; // required for tooltip display // we don't want to show the menu cursor as it would appear on stream output. - MenuCursorContainer.Cursor.Alpha = 0; + GlobalCursorDisplay.MenuCursor.Alpha = 0; base.LoadComplete(); diff --git a/osu.Game/Audio/HitSampleInfo.cs b/osu.Game/Audio/HitSampleInfo.cs index 6aaf3d5cc2..efa5562cb8 100644 --- a/osu.Game/Audio/HitSampleInfo.cs +++ b/osu.Game/Audio/HitSampleInfo.cs @@ -14,15 +14,15 @@ namespace osu.Game.Audio [Serializable] public class HitSampleInfo : ISampleInfo, IEquatable { + public const string HIT_NORMAL = @"hitnormal"; public const string HIT_WHISTLE = @"hitwhistle"; public const string HIT_FINISH = @"hitfinish"; - public const string HIT_NORMAL = @"hitnormal"; public const string HIT_CLAP = @"hitclap"; /// /// All valid sample addition constants. /// - public static IEnumerable AllAdditions => new[] { HIT_WHISTLE, HIT_CLAP, HIT_FINISH }; + public static IEnumerable AllAdditions => new[] { HIT_WHISTLE, HIT_FINISH, HIT_CLAP }; /// /// The name of the sample to load. diff --git a/osu.Game/BackgroundBeatmapProcessor.cs b/osu.Game/BackgroundBeatmapProcessor.cs new file mode 100644 index 0000000000..14fdb2e1ef --- /dev/null +++ b/osu.Game/BackgroundBeatmapProcessor.cs @@ -0,0 +1,144 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Logging; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Rulesets; +using osu.Game.Screens.Play; + +namespace osu.Game +{ + public class BackgroundBeatmapProcessor : Component + { + [Resolved] + private RulesetStore rulesetStore { get; set; } = null!; + + [Resolved] + private RealmAccess realmAccess { get; set; } = null!; + + [Resolved] + private BeatmapUpdater beatmapUpdater { get; set; } = null!; + + [Resolved] + private IBindable gameBeatmap { get; set; } = null!; + + [Resolved] + private ILocalUserPlayInfo? localUserPlayInfo { get; set; } + + protected virtual int TimeToSleepDuringGameplay => 30000; + + protected override void LoadComplete() + { + base.LoadComplete(); + + Task.Run(() => + { + Logger.Log("Beginning background beatmap processing.."); + checkForOutdatedStarRatings(); + processBeatmapSetsWithMissingMetrics(); + }).ContinueWith(t => + { + if (t.Exception?.InnerException is ObjectDisposedException) + { + Logger.Log("Finished background aborted during shutdown"); + return; + } + + Logger.Log("Finished background beatmap processing!"); + }); + } + + /// + /// Check whether the databased difficulty calculation version matches the latest ruleset provided version. + /// If it doesn't, clear out any existing difficulties so they can be incrementally recalculated. + /// + private void checkForOutdatedStarRatings() + { + foreach (var ruleset in rulesetStore.AvailableRulesets) + { + // beatmap being passed in is arbitrary here. just needs to be non-null. + int currentVersion = ruleset.CreateInstance().CreateDifficultyCalculator(gameBeatmap.Value).Version; + + if (ruleset.LastAppliedDifficultyVersion < currentVersion) + { + Logger.Log($"Resetting star ratings for {ruleset.Name} (difficulty calculation version updated from {ruleset.LastAppliedDifficultyVersion} to {currentVersion})"); + + int countReset = 0; + + realmAccess.Write(r => + { + foreach (var b in r.All()) + { + if (b.Ruleset.ShortName == ruleset.ShortName) + { + b.StarRating = -1; + countReset++; + } + } + + r.Find(ruleset.ShortName).LastAppliedDifficultyVersion = currentVersion; + }); + + Logger.Log($"Finished resetting {countReset} beatmap sets for {ruleset.Name}"); + } + } + } + + private void processBeatmapSetsWithMissingMetrics() + { + HashSet beatmapSetIds = new HashSet(); + + Logger.Log("Querying for beatmap sets to reprocess..."); + + realmAccess.Run(r => + { + foreach (var b in r.All().Where(b => b.StarRating < 0 || (b.OnlineID > 0 && b.LastOnlineUpdate == null))) + { + Debug.Assert(b.BeatmapSet != null); + beatmapSetIds.Add(b.BeatmapSet.ID); + } + }); + + Logger.Log($"Found {beatmapSetIds.Count} beatmap sets which require reprocessing."); + + int i = 0; + + foreach (var id in beatmapSetIds) + { + while (localUserPlayInfo?.IsPlaying.Value == true) + { + Logger.Log("Background processing sleeping due to active gameplay..."); + Thread.Sleep(TimeToSleepDuringGameplay); + } + + realmAccess.Run(r => + { + var set = r.Find(id); + + if (set != null) + { + try + { + Logger.Log($"Background processing {set} ({++i} / {beatmapSetIds.Count})"); + beatmapUpdater.Process(set); + } + catch (Exception e) + { + Logger.Log($"Background processing failed on {set}: {e}"); + } + } + }); + } + } + } +} diff --git a/osu.Game/Beatmaps/Beatmap.cs b/osu.Game/Beatmaps/Beatmap.cs index c499bccb68..2d02fb6200 100644 --- a/osu.Game/Beatmaps/Beatmap.cs +++ b/osu.Game/Beatmaps/Beatmap.cs @@ -14,9 +14,6 @@ using osu.Game.IO.Serialization.Converters; namespace osu.Game.Beatmaps { - /// - /// A Beatmap containing converted HitObjects. - /// public class Beatmap : IBeatmap where T : HitObject { diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 3e4d01a9a3..0fa30cf5e7 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -3,19 +3,23 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.IO; using System.Linq; using System.Threading; +using System.Threading.Tasks; using osu.Framework.Extensions; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps.Formats; +using osu.Game.Collections; using osu.Game.Database; using osu.Game.Extensions; using osu.Game.IO; using osu.Game.IO.Archives; +using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; using Realms; @@ -31,13 +35,120 @@ namespace osu.Game.Beatmaps protected override string[] HashableFileTypes => new[] { ".osu" }; - public Action? ProcessBeatmap { private get; set; } + public Action<(BeatmapSetInfo beatmapSet, bool isBatch)>? ProcessBeatmap { private get; set; } public BeatmapImporter(Storage storage, RealmAccess realm) : base(storage, realm) { } + public override async Task?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) + { + var imported = await Import(notification, importTask); + + if (!imported.Any()) + return null; + + Debug.Assert(imported.Count() == 1); + + var first = imported.First(); + + // If there were no changes, ensure we don't accidentally nuke ourselves. + if (first.ID == original.ID) + return first; + + first.PerformWrite(updated => + { + var realm = updated.Realm; + + Logger.Log($"Beatmap \"{updated}\" update completed successfully", LoggingTarget.Database); + + original = realm.Find(original.ID); + + // Generally the import process will do this for us if the OnlineIDs match, + // but that isn't a guarantee (ie. if the .osu file doesn't have OnlineIDs populated). + original.DeletePending = true; + + // Transfer local values which should be persisted across a beatmap update. + updated.DateAdded = original.DateAdded; + + transferCollectionReferences(realm, original, updated); + + foreach (var beatmap in original.Beatmaps.ToArray()) + { + var updatedBeatmap = updated.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.Hash); + + if (updatedBeatmap != null) + { + // If the updated beatmap matches an existing one, transfer any user data across.. + if (beatmap.Scores.Any()) + { + Logger.Log($"Transferring {beatmap.Scores.Count()} scores for unchanged difficulty \"{beatmap}\"", LoggingTarget.Database); + + foreach (var score in beatmap.Scores) + score.BeatmapInfo = updatedBeatmap; + } + + // ..then nuke the old beatmap completely. + // this is done instead of a soft deletion to avoid a user potentially creating weird + // interactions, like restoring the outdated beatmap then updating a second time + // (causing user data to be wiped). + original.Beatmaps.Remove(beatmap); + + realm.Remove(beatmap.Metadata); + realm.Remove(beatmap); + } + else + { + // If the beatmap differs in the original, leave it in a soft-deleted state but reset online info. + // This caters to the case where a user has made modifications they potentially want to restore, + // but after restoring we want to ensure it can't be used to trigger an update of the beatmap. + beatmap.ResetOnlineInfo(); + } + } + + // If the original has no beatmaps left, delete the set as well. + if (!original.Beatmaps.Any()) + realm.Remove(original); + }); + + return first; + } + + private static void transferCollectionReferences(Realm realm, BeatmapSetInfo original, BeatmapSetInfo updated) + { + // First check if every beatmap in the original set is in any collections. + // In this case, we will assume they also want any newly added difficulties added to the collection. + foreach (var c in realm.All()) + { + if (original.Beatmaps.Select(b => b.MD5Hash).All(c.BeatmapMD5Hashes.Contains)) + { + foreach (var b in original.Beatmaps) + c.BeatmapMD5Hashes.Remove(b.MD5Hash); + + foreach (var b in updated.Beatmaps) + c.BeatmapMD5Hashes.Add(b.MD5Hash); + } + } + + // Handle collections using permissive difficulty name to track difficulties. + foreach (var originalBeatmap in original.Beatmaps) + { + var updatedBeatmap = updated.Beatmaps.FirstOrDefault(b => b.DifficultyName == originalBeatmap.DifficultyName); + + if (updatedBeatmap == null) + continue; + + var collections = realm.All().AsEnumerable().Where(c => c.BeatmapMD5Hashes.Contains(originalBeatmap.MD5Hash)); + + foreach (var c in collections) + { + c.BeatmapMD5Hashes.Remove(originalBeatmap.MD5Hash); + c.BeatmapMD5Hashes.Add(updatedBeatmap.MD5Hash); + } + } + } + protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path).ToLowerInvariant() == ".osz"; protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default) @@ -87,18 +198,17 @@ namespace osu.Game.Beatmaps existingSetWithSameOnlineID.OnlineID = -1; foreach (var b in existingSetWithSameOnlineID.Beatmaps) - b.OnlineID = -1; + b.ResetOnlineInfo(); LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineID ({beatmapSet.OnlineID}). It will be disassociated and marked for deletion."); } } } - protected override void PostImport(BeatmapSetInfo model, Realm realm) + protected override void PostImport(BeatmapSetInfo model, Realm realm, bool batchImport) { - base.PostImport(model, realm); - - ProcessBeatmap?.Invoke(model); + base.PostImport(model, realm, batchImport); + ProcessBeatmap?.Invoke((model, batchImport)); } private void validateOnlineIds(BeatmapSetInfo beatmapSet, Realm realm) @@ -133,7 +243,7 @@ namespace osu.Game.Beatmaps } } - void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineID = -1); + void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.ResetOnlineInfo()); } protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import) diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index 41e89d864e..f368f369ae 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -20,8 +20,12 @@ using Realms; namespace osu.Game.Beatmaps { /// - /// A single beatmap difficulty. + /// A realm model containing metadata for a single beatmap difficulty. + /// This should generally include anything which is required to be filtered on at song select, or anything pertaining to storage of beatmaps in the client. /// + /// + /// There are some legacy fields in this model which are not persisted to realm. These are isolated in a code region within the class and should eventually be migrated to `Beatmap`. + /// [ExcludeFromDynamicCompile] [Serializable] [MapTo("Beatmap")] @@ -87,14 +91,39 @@ namespace osu.Game.Beatmaps public string Hash { get; set; } = string.Empty; - public double StarRating { get; set; } + /// + /// Defaults to -1 (meaning not-yet-calculated). + /// Will likely be superseded with a better storage considering ruleset/mods. + /// + public double StarRating { get; set; } = -1; [Indexed] public string MD5Hash { get; set; } = string.Empty; + public string OnlineMD5Hash { get; set; } = string.Empty; + + public DateTimeOffset? LastOnlineUpdate { get; set; } + + /// + /// Whether this beatmap matches the online version, based on fetched online metadata. + /// Will return true if no online metadata is available. + /// + public bool MatchesOnlineVersion => LastOnlineUpdate == null || MD5Hash == OnlineMD5Hash; + [JsonIgnore] public bool Hidden { get; set; } + /// + /// Reset any fetched online linking information (and history). + /// + public void ResetOnlineInfo() + { + OnlineID = -1; + LastOnlineUpdate = null; + OnlineMD5Hash = string.Empty; + Status = BeatmapOnlineStatus.None; + } + #region Properties we may not want persisted (but also maybe no harm?) public double AudioLeadIn { get; set; } diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 30456afd2f..cf763c53a7 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -42,9 +42,9 @@ namespace osu.Game.Beatmaps private readonly WorkingBeatmapCache workingBeatmapCache; - public Action? ProcessBeatmap { private get; set; } + public Action<(BeatmapSetInfo beatmapSet, bool isBatch)>? ProcessBeatmap { private get; set; } - public BeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider? api, AudioManager audioManager, IResourceStore gameResources, GameHost? host = null, + public BeatmapManager(Storage storage, RealmAccess realm, IAPIProvider? api, AudioManager audioManager, IResourceStore gameResources, GameHost? host = null, WorkingBeatmap? defaultBeatmap = null, BeatmapDifficultyCache? difficultyCache = null, bool performOnlineLookups = false) : base(storage, realm) { @@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps BeatmapTrackStore = audioManager.GetTrackStore(userResources); beatmapImporter = CreateBeatmapImporter(storage, realm); - beatmapImporter.ProcessBeatmap = obj => ProcessBeatmap?.Invoke(obj); + beatmapImporter.ProcessBeatmap = args => ProcessBeatmap?.Invoke(args); beatmapImporter.PostNotification = obj => PostNotification?.Invoke(obj); workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host); @@ -164,8 +164,7 @@ namespace osu.Game.Beatmaps // clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps. newBeatmapInfo.Hash = string.Empty; // clear online properties. - newBeatmapInfo.OnlineID = -1; - newBeatmapInfo.Status = BeatmapOnlineStatus.None; + newBeatmapInfo.ResetOnlineInfo(); return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin); } @@ -324,7 +323,7 @@ namespace osu.Game.Beatmaps setInfo.CopyChangesToRealm(liveBeatmapSet); - ProcessBeatmap?.Invoke(liveBeatmapSet); + ProcessBeatmap?.Invoke((liveBeatmapSet, false)); }); } @@ -409,6 +408,9 @@ namespace osu.Game.Beatmaps Realm.Run(r => Undelete(r.All().Where(s => s.DeletePending).ToList())); } + public Task?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) => + beatmapImporter.ImportAsUpdate(notification, importTask, original); + #region Implementation of ICanAcceptFiles public Task Import(params string[] paths) => beatmapImporter.Import(paths); @@ -439,12 +441,15 @@ namespace osu.Game.Beatmaps { if (beatmapInfo != null) { - // Detached sets don't come with files. - // If we seem to be missing files, now is a good time to re-fetch. - if (refetch || beatmapInfo.IsManaged || beatmapInfo.BeatmapSet?.Files.Count == 0) - { + if (refetch) workingBeatmapCache.Invalidate(beatmapInfo); + // Detached beatmapsets don't come with files as an optimisation (see `RealmObjectExtensions.beatmap_set_mapper`). + // If we seem to be missing files, now is a good time to re-fetch. + bool missingFiles = beatmapInfo.BeatmapSet?.Files.Count == 0; + + if (refetch || beatmapInfo.IsManaged || missingFiles) + { Guid id = beatmapInfo.ID; beatmapInfo = Realm.Run(r => r.Find(id)?.Detach()) ?? beatmapInfo; } diff --git a/osu.Game/Beatmaps/BeatmapMetadata.cs b/osu.Game/Beatmaps/BeatmapMetadata.cs index feb9d34f44..f645d914b1 100644 --- a/osu.Game/Beatmaps/BeatmapMetadata.cs +++ b/osu.Game/Beatmaps/BeatmapMetadata.cs @@ -12,6 +12,17 @@ using Realms; namespace osu.Game.Beatmaps { + /// + /// A realm model containing metadata for a beatmap. + /// + /// + /// This is currently stored against each beatmap difficulty, even when it is duplicated. + /// It is also provided via for convenience and historical purposes. + /// A future effort could see this converted to an or potentially de-duped + /// and shared across multiple difficulties in the same set, if required. + /// + /// Note that difficulty name is not stored in this metadata but in . + /// [ExcludeFromDynamicCompile] [Serializable] [MapTo("BeatmapMetadata")] diff --git a/osu.Game/Beatmaps/BeatmapModelDownloader.cs b/osu.Game/Beatmaps/BeatmapModelDownloader.cs index 74d583fe7e..4295def5c3 100644 --- a/osu.Game/Beatmaps/BeatmapModelDownloader.cs +++ b/osu.Game/Beatmaps/BeatmapModelDownloader.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.API.Requests; @@ -14,7 +12,7 @@ namespace osu.Game.Beatmaps protected override ArchiveDownloadRequest CreateDownloadRequest(IBeatmapSetInfo set, bool minimiseDownloadSize) => new DownloadBeatmapSetRequest(set, minimiseDownloadSize); - public override ArchiveDownloadRequest GetExistingDownload(IBeatmapSetInfo model) + public override ArchiveDownloadRequest? GetExistingDownload(IBeatmapSetInfo model) => CurrentDownloads.Find(r => r.Model.OnlineID == model.OnlineID); public BeatmapModelDownloader(IModelImporter beatmapImporter, IAPIProvider api) diff --git a/osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs b/osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs new file mode 100644 index 0000000000..5d0765641b --- /dev/null +++ b/osu.Game/Beatmaps/BeatmapOnlineChangeIngest.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Graphics; +using osu.Game.Database; +using osu.Game.Online.Metadata; + +namespace osu.Game.Beatmaps +{ + /// + /// Ingests any changes that happen externally to the client, reprocessing as required. + /// + public class BeatmapOnlineChangeIngest : Component + { + private readonly BeatmapUpdater beatmapUpdater; + private readonly RealmAccess realm; + private readonly MetadataClient metadataClient; + + public BeatmapOnlineChangeIngest(BeatmapUpdater beatmapUpdater, RealmAccess realm, MetadataClient metadataClient) + { + this.beatmapUpdater = beatmapUpdater; + this.realm = realm; + this.metadataClient = metadataClient; + + metadataClient.ChangedBeatmapSetsArrived += changesDetected; + } + + private void changesDetected(int[] beatmapSetIds) + { + // May want to batch incoming updates further if the background realm operations ever becomes a concern. + realm.Run(r => + { + foreach (int id in beatmapSetIds) + { + var matchingSet = r.All().FirstOrDefault(s => s.OnlineID == id); + + if (matchingSet != null) + beatmapUpdater.Queue(matchingSet.ToLive(realm), true); + } + }); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + metadataClient.ChangedBeatmapSetsArrived -= changesDetected; + } + } +} diff --git a/osu.Game/Beatmaps/BeatmapSetInfo.cs b/osu.Game/Beatmaps/BeatmapSetInfo.cs index 96d95b1a12..d27d9d9192 100644 --- a/osu.Game/Beatmaps/BeatmapSetInfo.cs +++ b/osu.Game/Beatmaps/BeatmapSetInfo.cs @@ -14,6 +14,9 @@ using Realms; namespace osu.Game.Beatmaps { + /// + /// A realm model containing metadata for a beatmap set (containing multiple s). + /// [ExcludeFromDynamicCompile] [MapTo("BeatmapSet")] public class BeatmapSetInfo : RealmObject, IHasGuidPrimaryKey, IHasRealmFiles, ISoftDelete, IEquatable, IBeatmapSetInfo @@ -26,6 +29,16 @@ namespace osu.Game.Beatmaps public DateTimeOffset DateAdded { get; set; } + /// + /// The date this beatmap set was first submitted. + /// + public DateTimeOffset? DateSubmitted { get; set; } + + /// + /// The date this beatmap set was ranked. + /// + public DateTimeOffset? DateRanked { get; set; } + [JsonIgnore] public IBeatmapMetadataInfo Metadata => Beatmaps.FirstOrDefault()?.Metadata ?? new BeatmapMetadata(); @@ -93,5 +106,7 @@ namespace osu.Game.Beatmaps IEnumerable IBeatmapSetInfo.Beatmaps => Beatmaps; IEnumerable IHasNamedFiles.Files => Files; + + public bool AllBeatmapsUpToDate => Beatmaps.All(b => b.MatchesOnlineVersion); } } diff --git a/osu.Game/Beatmaps/BeatmapUpdater.cs b/osu.Game/Beatmaps/BeatmapUpdater.cs index 20fa0bc7c6..d7b1fac7b3 100644 --- a/osu.Game/Beatmaps/BeatmapUpdater.cs +++ b/osu.Game/Beatmaps/BeatmapUpdater.cs @@ -6,7 +6,9 @@ using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Logging; using osu.Framework.Platform; +using osu.Framework.Threading; using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Rulesets.Objects; @@ -19,44 +21,45 @@ namespace osu.Game.Beatmaps public class BeatmapUpdater : IDisposable { private readonly IWorkingBeatmapCache workingBeatmapCache; - private readonly BeatmapOnlineLookupQueue onlineLookupQueue; + private readonly BeatmapDifficultyCache difficultyCache; + private readonly BeatmapUpdaterMetadataLookup metadataLookup; + + private const int update_queue_request_concurrency = 4; + + private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapUpdaterMetadataLookup)); + public BeatmapUpdater(IWorkingBeatmapCache workingBeatmapCache, BeatmapDifficultyCache difficultyCache, IAPIProvider api, Storage storage) { this.workingBeatmapCache = workingBeatmapCache; this.difficultyCache = difficultyCache; - onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage); + metadataLookup = new BeatmapUpdaterMetadataLookup(api, storage); } /// /// Queue a beatmap for background processing. /// - public void Queue(int beatmapSetId) + /// The managed beatmap set to update. A transaction will be opened to apply changes. + /// Whether metadata from an online source should be preferred. If true, the local cache will be skipped to ensure the freshest data state possible. + public void Queue(Live beatmapSet, bool preferOnlineFetch = false) { - // TODO: implement - } - - /// - /// Queue a beatmap for background processing. - /// - public void Queue(Live beatmap) - { - // For now, just fire off a task. - // TODO: Add actual queueing probably. - Task.Factory.StartNew(() => beatmap.PerformRead(Process)); + Logger.Log($"Queueing change for local beatmap {beatmapSet}"); + Task.Factory.StartNew(() => beatmapSet.PerformRead(b => Process(b, preferOnlineFetch)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); } /// /// Run all processing on a beatmap immediately. /// - public void Process(BeatmapSetInfo beatmapSet) => beatmapSet.Realm.Write(r => + /// The managed beatmap set to update. A transaction will be opened to apply changes. + /// Whether metadata from an online source should be preferred. If true, the local cache will be skipped to ensure the freshest data state possible. + public void Process(BeatmapSetInfo beatmapSet, bool preferOnlineFetch = false) => beatmapSet.Realm.Write(r => { // Before we use below, we want to invalidate. workingBeatmapCache.Invalidate(beatmapSet); - onlineLookupQueue.Update(beatmapSet); + metadataLookup.Update(beatmapSet, preferOnlineFetch); foreach (var beatmap in beatmapSet.Beatmaps) { @@ -96,8 +99,11 @@ namespace osu.Game.Beatmaps public void Dispose() { - if (onlineLookupQueue.IsNotNull()) - onlineLookupQueue.Dispose(); + if (metadataLookup.IsNotNull()) + metadataLookup.Dispose(); + + if (updateScheduler.IsNotNull()) + updateScheduler.Dispose(); } #endregion diff --git a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs similarity index 76% rename from osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs rename to osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index a2eb76cafa..02fb69b8f5 100644 --- a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -6,8 +6,6 @@ using System; using System.Diagnostics; using System.IO; -using System.Linq; -using System.Threading; using System.Threading.Tasks; using Microsoft.Data.Sqlite; using osu.Framework.Development; @@ -15,7 +13,6 @@ using osu.Framework.IO.Network; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Testing; -using osu.Framework.Threading; using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.API.Requests; @@ -32,20 +29,16 @@ namespace osu.Game.Beatmaps /// This will always be checked before doing a second online query to get required metadata. /// [ExcludeFromDynamicCompile] - public class BeatmapOnlineLookupQueue : IDisposable + public class BeatmapUpdaterMetadataLookup : IDisposable { private readonly IAPIProvider api; private readonly Storage storage; - private const int update_queue_request_concurrency = 4; - - private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue)); - private FileWebRequest cacheDownloadRequest; private const string cache_database_name = "online.db"; - public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage) + public BeatmapUpdaterMetadataLookup(IAPIProvider api, Storage storage) { this.api = api; this.storage = storage; @@ -55,27 +48,27 @@ namespace osu.Game.Beatmaps prepareLocalCache(); } - public void Update(BeatmapSetInfo beatmapSet) + /// + /// Queue an update for a beatmap set. + /// + /// The beatmap set to update. Updates will be applied directly (so a transaction should be started if this instance is managed). + /// Whether metadata from an online source should be preferred. If true, the local cache will be skipped to ensure the freshest data state possible. + public void Update(BeatmapSetInfo beatmapSet, bool preferOnlineFetch) { foreach (var b in beatmapSet.Beatmaps) - lookup(beatmapSet, b); + lookup(beatmapSet, b, preferOnlineFetch); } - public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken) + private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo, bool preferOnlineFetch) { - return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray()); - } + bool apiAvailable = api?.State.Value == APIState.Online; - // todo: expose this when we need to do individual difficulty lookups. - protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmapInfo, CancellationToken cancellationToken) - => Task.Factory.StartNew(() => lookup(beatmapSet, beatmapInfo), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); + bool useLocalCache = !apiAvailable || !preferOnlineFetch; - private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo) - { - if (checkLocalCache(set, beatmapInfo)) + if (useLocalCache && checkLocalCache(set, beatmapInfo)) return; - if (api?.State.Value != APIState.Online) + if (!apiAvailable) return; var req = new GetBeatmapRequest(beatmapInfo); @@ -88,7 +81,7 @@ namespace osu.Game.Beatmaps if (req.CompletionState == APIRequestCompletionState.Failed) { logForModel(set, $"Online retrieval failed for {beatmapInfo}"); - beatmapInfo.OnlineID = -1; + beatmapInfo.ResetOnlineInfo(); return; } @@ -102,6 +95,12 @@ namespace osu.Game.Beatmaps beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None; beatmapInfo.BeatmapSet.OnlineID = res.OnlineBeatmapSetID; + beatmapInfo.BeatmapSet.DateRanked = res.BeatmapSet?.Ranked; + beatmapInfo.BeatmapSet.DateSubmitted = res.BeatmapSet?.Submitted; + + beatmapInfo.OnlineMD5Hash = res.MD5Hash; + beatmapInfo.LastOnlineUpdate = res.LastUpdated; + beatmapInfo.OnlineID = res.OnlineID; beatmapInfo.Metadata.Author.OnlineID = res.AuthorID; @@ -112,7 +111,7 @@ namespace osu.Game.Beatmaps catch (Exception e) { logForModel(set, $"Online retrieval failed for {beatmapInfo} ({e.Message})"); - beatmapInfo.OnlineID = -1; + beatmapInfo.ResetOnlineInfo(); } } @@ -128,7 +127,7 @@ namespace osu.Game.Beatmaps File.Delete(compressedCacheFilePath); File.Delete(cacheFilePath); - Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database); + Logger.Log($"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache download failed: {ex}", LoggingTarget.Database); }; cacheDownloadRequest.Finished += () => @@ -145,7 +144,7 @@ namespace osu.Game.Beatmaps } catch (Exception ex) { - Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database); + Logger.Log($"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache extraction failed: {ex}", LoggingTarget.Database); File.Delete(cacheFilePath); } finally @@ -190,7 +189,8 @@ namespace osu.Game.Beatmaps using (var cmd = db.CreateCommand()) { - cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path"; + cmd.CommandText = + "SELECT beatmapset_id, beatmap_id, approved, user_id, checksum, last_update FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path"; cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmapInfo.MD5Hash)); cmd.Parameters.Add(new SqliteParameter("@OnlineID", beatmapInfo.OnlineID)); @@ -208,10 +208,13 @@ namespace osu.Game.Beatmaps beatmapInfo.BeatmapSet.Status = status; beatmapInfo.BeatmapSet.OnlineID = reader.GetInt32(0); + // TODO: DateSubmitted and DateRanked are not provided by local cache. beatmapInfo.OnlineID = reader.GetInt32(1); - beatmapInfo.Metadata.Author.OnlineID = reader.GetInt32(3); + beatmapInfo.OnlineMD5Hash = reader.GetString(4); + beatmapInfo.LastOnlineUpdate = reader.GetDateTimeOffset(5); + logForModel(set, $"Cached local retrieval for {beatmapInfo}."); return true; } @@ -228,12 +231,11 @@ namespace osu.Game.Beatmaps } private void logForModel(BeatmapSetInfo set, string message) => - RealmArchiveModelImporter.LogForModel(set, $"[{nameof(BeatmapOnlineLookupQueue)}] {message}"); + RealmArchiveModelImporter.LogForModel(set, $"[{nameof(BeatmapUpdaterMetadataLookup)}] {message}"); public void Dispose() { cacheDownloadRequest?.Dispose(); - updateScheduler?.Dispose(); } } } diff --git a/osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs b/osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs index 44bccd69d0..9585f1bdb5 100644 --- a/osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs +++ b/osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs @@ -151,7 +151,7 @@ namespace osu.Game.Beatmaps.Drawables displayedStars.BindValueChanged(s => { - starsText.Text = s.NewValue.ToLocalisableString("0.00"); + starsText.Text = s.NewValue < 0 ? "-" : s.NewValue.ToLocalisableString("0.00"); background.Colour = colours.ForStarDifficulty(s.NewValue); diff --git a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs index 9610dbcc78..0b390a2ab5 100644 --- a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs @@ -44,6 +44,10 @@ namespace osu.Game.Beatmaps }, audio) { this.textures = textures; + + // We are guaranteed to have a virtual track. + // To ease usability, ensure the track is available from point of construction. + LoadTrack(); } protected override IBeatmap GetBeatmap() => new Beatmap(); diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index 25b147c267..0e892b6581 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -11,6 +11,10 @@ using osu.Game.Rulesets.Scoring; namespace osu.Game.Beatmaps { + /// + /// A materialised beatmap. + /// Generally this interface will be implemented alongside , which exposes the ruleset-typed hit objects. + /// public interface IBeatmap { /// @@ -65,6 +69,9 @@ namespace osu.Game.Beatmaps IBeatmap Clone(); } + /// + /// A materialised beatmap containing converted HitObjects. + /// public interface IBeatmap : IBeatmap where T : HitObject { diff --git a/osu.Game/Beatmaps/IWorkingBeatmap.cs b/osu.Game/Beatmaps/IWorkingBeatmap.cs index 2188bd6a2b..548341cc77 100644 --- a/osu.Game/Beatmaps/IWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/IWorkingBeatmap.cs @@ -18,7 +18,12 @@ using osu.Game.Storyboards; namespace osu.Game.Beatmaps { /// - /// Provides access to the multiple resources offered by a beatmap model (textures, skins, playable beatmaps etc.) + /// A more expensive representation of a beatmap which allows access to various associated resources. + /// - Access textures and other resources via . + /// - Access the storyboard via . + /// - Access a local skin via . + /// - Access the track via (and then for subsequent accesses). + /// - Create a playable via . /// public interface IWorkingBeatmap { diff --git a/osu.Game/Collections/BeatmapCollection.cs b/osu.Game/Collections/BeatmapCollection.cs index 742d757bec..ca5f8dbe53 100644 --- a/osu.Game/Collections/BeatmapCollection.cs +++ b/osu.Game/Collections/BeatmapCollection.cs @@ -1,49 +1,57 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; -using osu.Framework.Bindables; +using System.Collections.Generic; +using JetBrains.Annotations; using osu.Game.Beatmaps; +using osu.Game.Database; +using Realms; namespace osu.Game.Collections { /// /// A collection of beatmaps grouped by a name. /// - public class BeatmapCollection + public class BeatmapCollection : RealmObject, IHasGuidPrimaryKey { - /// - /// Invoked whenever any change occurs on this . - /// - public event Action Changed; + [PrimaryKey] + public Guid ID { get; set; } /// /// The collection's name. /// - public readonly Bindable Name = new Bindable(); + public string Name { get; set; } = string.Empty; /// /// The es of beatmaps contained by the collection. /// - public readonly BindableList BeatmapHashes = new BindableList(); + /// + /// We store as hashes rather than references to s to allow collections to maintain + /// references to beatmaps even if they are removed. This helps with cases like importing collections before + /// importing the beatmaps they contain, or when sharing collections between users. + /// + /// This can probably change in the future as we build the system up. + /// + public IList BeatmapMD5Hashes { get; } = null!; /// /// The date when this collection was last modified. /// - public DateTimeOffset LastModifyDate { get; private set; } = DateTimeOffset.UtcNow; + public DateTimeOffset LastModified { get; set; } - public BeatmapCollection() + public BeatmapCollection(string? name = null, IList? beatmapMD5Hashes = null) { - BeatmapHashes.CollectionChanged += (_, _) => onChange(); - Name.ValueChanged += _ => onChange(); + ID = Guid.NewGuid(); + Name = name ?? string.Empty; + BeatmapMD5Hashes = beatmapMD5Hashes ?? new List(); + + LastModified = DateTimeOffset.UtcNow; } - private void onChange() + [UsedImplicitly] + private BeatmapCollection() { - LastModifyDate = DateTimeOffset.Now; - Changed?.Invoke(); } } } diff --git a/osu.Game/Collections/CollectionDropdown.cs b/osu.Game/Collections/CollectionDropdown.cs new file mode 100644 index 0000000000..43a4d90aa8 --- /dev/null +++ b/osu.Game/Collections/CollectionDropdown.cs @@ -0,0 +1,250 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osuTK; +using Realms; + +namespace osu.Game.Collections +{ + /// + /// A dropdown to select the collection to be used to filter results. + /// + public class CollectionDropdown : OsuDropdown + { + /// + /// Whether to show the "manage collections..." menu item in the dropdown. + /// + protected virtual bool ShowManageCollectionsItem => true; + + public Action? RequestFilter { private get; set; } + + private readonly BindableList filters = new BindableList(); + + [Resolved] + private ManageCollectionsDialog? manageCollectionsDialog { get; set; } + + [Resolved] + private RealmAccess realm { get; set; } = null!; + + private IDisposable? realmSubscription; + + public CollectionDropdown() + { + ItemSource = filters; + + Current.Value = new AllBeatmapsCollectionFilterMenuItem(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + realmSubscription = realm.RegisterForNotifications(r => r.All().OrderBy(c => c.Name), collectionsChanged); + + Current.BindValueChanged(selectionChanged); + } + + private void collectionsChanged(IRealmCollection collections, ChangeSet? changes, Exception error) + { + var selectedItem = SelectedItem?.Value?.Collection; + + var allBeatmaps = new AllBeatmapsCollectionFilterMenuItem(); + + filters.Clear(); + filters.Add(allBeatmaps); + filters.AddRange(collections.Select(c => new CollectionFilterMenuItem(c.ToLive(realm)))); + + if (ShowManageCollectionsItem) + filters.Add(new ManageCollectionsFilterMenuItem()); + + // This current update and schedule is required to work around dropdown headers not updating text even when the selected item + // changes. It's not great but honestly the whole dropdown menu structure isn't great. This needs to be fixed, but I'll issue + // a warning that it's going to be a frustrating journey. + Current.Value = allBeatmaps; + Schedule(() => Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0]); + + // Trigger a re-filter if the current item was in the change set. + if (selectedItem != null && changes != null) + { + foreach (int index in changes.ModifiedIndices) + { + if (collections[index].ID == selectedItem.ID) + RequestFilter?.Invoke(); + } + } + } + + private Live? lastFiltered; + + private void selectionChanged(ValueChangedEvent filter) + { + // May be null during .Clear(). + if (filter.NewValue == null) + return; + + // Never select the manage collection filter - rollback to the previous filter. + // This is done after the above since it is important that bindable is unbound from OldValue, which is lost after forcing it back to the old value. + if (filter.NewValue is ManageCollectionsFilterMenuItem) + { + Current.Value = filter.OldValue; + manageCollectionsDialog?.Show(); + return; + } + + var newCollection = filter.NewValue?.Collection; + + // This dropdown be weird. + // We only care about filtering if the actual collection has changed. + if (newCollection != lastFiltered) + { + RequestFilter?.Invoke(); + lastFiltered = newCollection; + } + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + realmSubscription?.Dispose(); + } + + protected override LocalisableString GenerateItemText(CollectionFilterMenuItem item) => item.CollectionName; + + protected sealed override DropdownHeader CreateHeader() => CreateCollectionHeader(); + + protected sealed override DropdownMenu CreateMenu() => CreateCollectionMenu(); + + protected virtual CollectionDropdownHeader CreateCollectionHeader() => new CollectionDropdownHeader(); + + protected virtual CollectionDropdownMenu CreateCollectionMenu() => new CollectionDropdownMenu(); + + public class CollectionDropdownHeader : OsuDropdownHeader + { + public CollectionDropdownHeader() + { + Height = 25; + Icon.Size = new Vector2(16); + Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 8, Right = 4 }; + } + } + + protected class CollectionDropdownMenu : OsuDropdownMenu + { + public CollectionDropdownMenu() + { + MaxHeight = 200; + } + + protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new CollectionDropdownDrawableMenuItem(item) + { + BackgroundColourHover = HoverColour, + BackgroundColourSelected = SelectionColour + }; + } + + protected class CollectionDropdownDrawableMenuItem : OsuDropdownMenu.DrawableOsuDropdownMenuItem + { + private IconButton addOrRemoveButton = null!; + + private bool beatmapInCollection; + + private readonly Live? collection; + + [Resolved] + private IBindable beatmap { get; set; } = null!; + + public CollectionDropdownDrawableMenuItem(MenuItem item) + : base(item) + { + collection = ((DropdownMenuItem)item).Value.Collection; + } + + [BackgroundDependencyLoader] + private void load() + { + AddInternal(addOrRemoveButton = new IconButton + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + X = -OsuScrollContainer.SCROLL_BAR_HEIGHT, + Scale = new Vector2(0.65f), + Action = addOrRemove, + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (collection != null) + { + beatmap.BindValueChanged(_ => + { + beatmapInCollection = collection.PerformRead(c => c.BeatmapMD5Hashes.Contains(beatmap.Value.BeatmapInfo.MD5Hash)); + + addOrRemoveButton.Enabled.Value = !beatmap.IsDefault; + addOrRemoveButton.Icon = beatmapInCollection ? FontAwesome.Solid.MinusSquare : FontAwesome.Solid.PlusSquare; + addOrRemoveButton.TooltipText = beatmapInCollection ? "Remove selected beatmap" : "Add selected beatmap"; + + updateButtonVisibility(); + }, true); + } + + updateButtonVisibility(); + } + + protected override bool OnHover(HoverEvent e) + { + updateButtonVisibility(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateButtonVisibility(); + base.OnHoverLost(e); + } + + protected override void OnSelectChange() + { + base.OnSelectChange(); + updateButtonVisibility(); + } + + private void updateButtonVisibility() + { + if (collection == null) + addOrRemoveButton.Alpha = 0; + else + addOrRemoveButton.Alpha = IsHovered || IsPreSelected || beatmapInCollection ? 1 : 0; + } + + private void addOrRemove() + { + Debug.Assert(collection != null); + + collection.PerformWrite(c => + { + if (!c.BeatmapMD5Hashes.Remove(beatmap.Value.BeatmapInfo.MD5Hash)) + c.BeatmapMD5Hashes.Add(beatmap.Value.BeatmapInfo.MD5Hash); + }); + } + + protected override Drawable CreateContent() => (Content)base.CreateContent(); + } + } +} diff --git a/osu.Game/Collections/CollectionFilterDropdown.cs b/osu.Game/Collections/CollectionFilterDropdown.cs deleted file mode 100644 index d099eb6e1b..0000000000 --- a/osu.Game/Collections/CollectionFilterDropdown.cs +++ /dev/null @@ -1,297 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System.Collections.Specialized; -using System.Diagnostics; -using System.Linq; -using JetBrains.Annotations; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input.Events; -using osu.Framework.Localisation; -using osu.Game.Beatmaps; -using osu.Game.Graphics.Containers; -using osu.Game.Graphics.UserInterface; -using osuTK; - -namespace osu.Game.Collections -{ - /// - /// A dropdown to select the to filter beatmaps using. - /// - public class CollectionFilterDropdown : OsuDropdown - { - /// - /// Whether to show the "manage collections..." menu item in the dropdown. - /// - protected virtual bool ShowManageCollectionsItem => true; - - private readonly BindableWithCurrent current = new BindableWithCurrent(); - - public new Bindable Current - { - get => current.Current; - set => current.Current = value; - } - - private readonly IBindableList collections = new BindableList(); - private readonly IBindableList beatmaps = new BindableList(); - private readonly BindableList filters = new BindableList(); - - [Resolved(CanBeNull = true)] - private ManageCollectionsDialog manageCollectionsDialog { get; set; } - - [Resolved(CanBeNull = true)] - private CollectionManager collectionManager { get; set; } - - public CollectionFilterDropdown() - { - ItemSource = filters; - Current.Value = new AllBeatmapsCollectionFilterMenuItem(); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - if (collectionManager != null) - collections.BindTo(collectionManager.Collections); - - // Dropdown has logic which triggers a change on the bindable with every change to the contained items. - // This is not desirable here, as it leads to multiple filter operations running even though nothing has changed. - // An extra bindable is enough to subvert this behaviour. - base.Current = Current; - - collections.BindCollectionChanged((_, _) => collectionsChanged(), true); - Current.BindValueChanged(filterChanged, true); - } - - /// - /// Occurs when a collection has been added or removed. - /// - private void collectionsChanged() - { - var selectedItem = SelectedItem?.Value?.Collection; - - filters.Clear(); - filters.Add(new AllBeatmapsCollectionFilterMenuItem()); - filters.AddRange(collections.Select(c => new CollectionFilterMenuItem(c))); - - if (ShowManageCollectionsItem) - filters.Add(new ManageCollectionsFilterMenuItem()); - - Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection == selectedItem) ?? filters[0]; - } - - /// - /// Occurs when the selection has changed. - /// - private void filterChanged(ValueChangedEvent filter) - { - // Binding the beatmaps will trigger a collection change event, which results in an infinite-loop. This is rebound later, when it's safe to do so. - beatmaps.CollectionChanged -= filterBeatmapsChanged; - - if (filter.OldValue?.Collection != null) - beatmaps.UnbindFrom(filter.OldValue.Collection.BeatmapHashes); - - if (filter.NewValue?.Collection != null) - beatmaps.BindTo(filter.NewValue.Collection.BeatmapHashes); - - beatmaps.CollectionChanged += filterBeatmapsChanged; - - // Never select the manage collection filter - rollback to the previous filter. - // This is done after the above since it is important that bindable is unbound from OldValue, which is lost after forcing it back to the old value. - if (filter.NewValue is ManageCollectionsFilterMenuItem) - { - Current.Value = filter.OldValue; - manageCollectionsDialog?.Show(); - } - } - - /// - /// Occurs when the beatmaps contained by a have changed. - /// - private void filterBeatmapsChanged(object sender, NotifyCollectionChangedEventArgs e) - { - // The filtered beatmaps have changed, without the filter having changed itself. So a change in filter must be notified. - // Note that this does NOT propagate to bound bindables, so the FilterControl must bind directly to the value change event of this bindable. - Current.TriggerChange(); - } - - protected override LocalisableString GenerateItemText(CollectionFilterMenuItem item) => item.CollectionName.Value; - - protected sealed override DropdownHeader CreateHeader() => CreateCollectionHeader().With(d => - { - d.SelectedItem.BindTarget = Current; - }); - - protected sealed override DropdownMenu CreateMenu() => CreateCollectionMenu(); - - protected virtual CollectionDropdownHeader CreateCollectionHeader() => new CollectionDropdownHeader(); - - protected virtual CollectionDropdownMenu CreateCollectionMenu() => new CollectionDropdownMenu(); - - public class CollectionDropdownHeader : OsuDropdownHeader - { - public readonly Bindable SelectedItem = new Bindable(); - private readonly Bindable collectionName = new Bindable(); - - protected override LocalisableString Label - { - get => base.Label; - set { } // See updateText(). - } - - public CollectionDropdownHeader() - { - Height = 25; - Icon.Size = new Vector2(16); - Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 8, Right = 4 }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - SelectedItem.BindValueChanged(_ => updateBindable(), true); - } - - private void updateBindable() - { - collectionName.UnbindAll(); - - if (SelectedItem.Value != null) - collectionName.BindTo(SelectedItem.Value.CollectionName); - - collectionName.BindValueChanged(_ => updateText(), true); - } - - // Dropdowns don't bind to value changes, so the real name is copied directly from the selected item here. - private void updateText() => base.Label = collectionName.Value; - } - - protected class CollectionDropdownMenu : OsuDropdownMenu - { - public CollectionDropdownMenu() - { - MaxHeight = 200; - } - - protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new CollectionDropdownMenuItem(item) - { - BackgroundColourHover = HoverColour, - BackgroundColourSelected = SelectionColour - }; - } - - protected class CollectionDropdownMenuItem : OsuDropdownMenu.DrawableOsuDropdownMenuItem - { - [NotNull] - protected new CollectionFilterMenuItem Item => ((DropdownMenuItem)base.Item).Value; - - [Resolved] - private IBindable beatmap { get; set; } - - [CanBeNull] - private readonly BindableList collectionBeatmaps; - - [NotNull] - private readonly Bindable collectionName; - - private IconButton addOrRemoveButton; - private Content content; - private bool beatmapInCollection; - - public CollectionDropdownMenuItem(MenuItem item) - : base(item) - { - collectionBeatmaps = Item.Collection?.BeatmapHashes.GetBoundCopy(); - collectionName = Item.CollectionName.GetBoundCopy(); - } - - [BackgroundDependencyLoader] - private void load() - { - AddInternal(addOrRemoveButton = new IconButton - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - X = -OsuScrollContainer.SCROLL_BAR_HEIGHT, - Scale = new Vector2(0.65f), - Action = addOrRemove, - }); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - if (collectionBeatmaps != null) - { - collectionBeatmaps.CollectionChanged += (_, _) => collectionChanged(); - beatmap.BindValueChanged(_ => collectionChanged(), true); - } - - // Although the DrawableMenuItem binds to value changes of the item's text, the item is an internal implementation detail of Dropdown that has no knowledge - // of the underlying CollectionFilter value and its accompanying name, so the real name has to be copied here. Without this, the collection name wouldn't update when changed. - collectionName.BindValueChanged(name => content.Text = name.NewValue, true); - - updateButtonVisibility(); - } - - protected override bool OnHover(HoverEvent e) - { - updateButtonVisibility(); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - updateButtonVisibility(); - base.OnHoverLost(e); - } - - private void collectionChanged() - { - Debug.Assert(collectionBeatmaps != null); - - beatmapInCollection = collectionBeatmaps.Contains(beatmap.Value.BeatmapInfo.MD5Hash); - - addOrRemoveButton.Enabled.Value = !beatmap.IsDefault; - addOrRemoveButton.Icon = beatmapInCollection ? FontAwesome.Solid.MinusSquare : FontAwesome.Solid.PlusSquare; - addOrRemoveButton.TooltipText = beatmapInCollection ? "Remove selected beatmap" : "Add selected beatmap"; - - updateButtonVisibility(); - } - - protected override void OnSelectChange() - { - base.OnSelectChange(); - updateButtonVisibility(); - } - - private void updateButtonVisibility() - { - if (collectionBeatmaps == null) - addOrRemoveButton.Alpha = 0; - else - addOrRemoveButton.Alpha = IsHovered || IsPreSelected || beatmapInCollection ? 1 : 0; - } - - private void addOrRemove() - { - Debug.Assert(collectionBeatmaps != null); - - if (!collectionBeatmaps.Remove(beatmap.Value.BeatmapInfo.MD5Hash)) - collectionBeatmaps.Add(beatmap.Value.BeatmapInfo.MD5Hash); - } - - protected override Drawable CreateContent() => content = (Content)base.CreateContent(); - } - } -} diff --git a/osu.Game/Collections/CollectionFilterMenuItem.cs b/osu.Game/Collections/CollectionFilterMenuItem.cs index 031f05c0b4..2ac5784f09 100644 --- a/osu.Game/Collections/CollectionFilterMenuItem.cs +++ b/osu.Game/Collections/CollectionFilterMenuItem.cs @@ -1,11 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; -using JetBrains.Annotations; -using osu.Framework.Bindables; +using osu.Game.Database; namespace osu.Game.Collections { @@ -18,26 +15,29 @@ namespace osu.Game.Collections /// The collection to filter beatmaps from. /// May be null to not filter by collection (include all beatmaps). /// - [CanBeNull] - public readonly BeatmapCollection Collection; + public readonly Live? Collection; /// /// The name of the collection. /// - [NotNull] - public readonly Bindable CollectionName; + public string CollectionName { get; } /// /// Creates a new . /// /// The collection to filter beatmaps from. - public CollectionFilterMenuItem([CanBeNull] BeatmapCollection collection) + public CollectionFilterMenuItem(Live collection) + : this(collection.PerformRead(c => c.Name)) { Collection = collection; - CollectionName = Collection?.Name.GetBoundCopy() ?? new Bindable("All beatmaps"); } - public bool Equals(CollectionFilterMenuItem other) + protected CollectionFilterMenuItem(string name) + { + CollectionName = name; + } + + public bool Equals(CollectionFilterMenuItem? other) { if (other == null) return false; @@ -45,20 +45,20 @@ namespace osu.Game.Collections // collections may have the same name, so compare first on reference equality. // this relies on the assumption that only one instance of the BeatmapCollection exists game-wide, managed by CollectionManager. if (Collection != null) - return Collection == other.Collection; + return Collection.ID == other.Collection?.ID; // fallback to name-based comparison. // this is required for special dropdown items which don't have a collection (all beatmaps / manage collections items below). - return CollectionName.Value == other.CollectionName.Value; + return CollectionName == other.CollectionName; } - public override int GetHashCode() => CollectionName.Value.GetHashCode(); + public override int GetHashCode() => CollectionName.GetHashCode(); } public class AllBeatmapsCollectionFilterMenuItem : CollectionFilterMenuItem { public AllBeatmapsCollectionFilterMenuItem() - : base(null) + : base("All beatmaps") { } } @@ -66,9 +66,8 @@ namespace osu.Game.Collections public class ManageCollectionsFilterMenuItem : CollectionFilterMenuItem { public ManageCollectionsFilterMenuItem() - : base(null) + : base("Manage collections...") { - CollectionName.Value = "Manage collections..."; } } } diff --git a/osu.Game/Collections/CollectionManager.cs b/osu.Game/Collections/CollectionManager.cs deleted file mode 100644 index 796b3c426c..0000000000 --- a/osu.Game/Collections/CollectionManager.cs +++ /dev/null @@ -1,349 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System; -using System.Collections.Generic; -using System.Collections.Specialized; -using System.IO; -using System.Linq; -using System.Threading; -using System.Threading.Tasks; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Logging; -using osu.Framework.Platform; -using osu.Game.Database; -using osu.Game.IO; -using osu.Game.IO.Legacy; -using osu.Game.Overlays.Notifications; - -namespace osu.Game.Collections -{ - /// - /// Handles user-defined collections of beatmaps. - /// - /// - /// This is currently reading and writing from the osu-stable file format. This is a temporary arrangement until we refactor the - /// database backing the game. Going forward writing should be done in a similar way to other model stores. - /// - public class CollectionManager : Component, IPostNotifications - { - /// - /// Database version in stable-compatible YYYYMMDD format. - /// - private const int database_version = 30000000; - - private const string database_name = "collection.db"; - private const string database_backup_name = "collection.db.bak"; - - public readonly BindableList Collections = new BindableList(); - - private readonly Storage storage; - - public CollectionManager(Storage storage) - { - this.storage = storage; - } - - [Resolved(canBeNull: true)] - private DatabaseContextFactory efContextFactory { get; set; } = null!; - - [BackgroundDependencyLoader] - private void load() - { - efContextFactory?.WaitForMigrationCompletion(); - - Collections.CollectionChanged += collectionsChanged; - - if (storage.Exists(database_backup_name)) - { - // If a backup file exists, it means the previous write operation didn't run to completion. - // Always prefer the backup file in such a case as it's the most recent copy that is guaranteed to not be malformed. - // - // The database is saved 100ms after any change, and again when the game is closed, so there shouldn't be a large diff between the two files in the worst case. - if (storage.Exists(database_name)) - storage.Delete(database_name); - File.Copy(storage.GetFullPath(database_backup_name), storage.GetFullPath(database_name)); - } - - if (storage.Exists(database_name)) - { - List beatmapCollections; - - using (var stream = storage.GetStream(database_name)) - beatmapCollections = readCollections(stream); - - // intentionally fire-and-forget async. - importCollections(beatmapCollections); - } - } - - private void collectionsChanged(object sender, NotifyCollectionChangedEventArgs e) => Schedule(() => - { - switch (e.Action) - { - case NotifyCollectionChangedAction.Add: - foreach (var c in e.NewItems.Cast()) - c.Changed += backgroundSave; - break; - - case NotifyCollectionChangedAction.Remove: - foreach (var c in e.OldItems.Cast()) - c.Changed -= backgroundSave; - break; - - case NotifyCollectionChangedAction.Replace: - foreach (var c in e.OldItems.Cast()) - c.Changed -= backgroundSave; - - foreach (var c in e.NewItems.Cast()) - c.Changed += backgroundSave; - break; - } - - backgroundSave(); - }); - - public Action PostNotification { protected get; set; } - - public Task GetAvailableCount(StableStorage stableStorage) - { - if (!stableStorage.Exists(database_name)) - return Task.FromResult(0); - - return Task.Run(() => - { - using (var stream = stableStorage.GetStream(database_name)) - return readCollections(stream).Count; - }); - } - - /// - /// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future. - /// - public Task ImportFromStableAsync(StableStorage stableStorage) - { - if (!stableStorage.Exists(database_name)) - { - // This handles situations like when the user does not have a collections.db file - Logger.Log($"No {database_name} available in osu!stable installation", LoggingTarget.Information, LogLevel.Error); - return Task.CompletedTask; - } - - return Task.Run(async () => - { - using (var stream = stableStorage.GetStream(database_name)) - await Import(stream).ConfigureAwait(false); - }); - } - - public async Task Import(Stream stream) - { - var notification = new ProgressNotification - { - State = ProgressNotificationState.Active, - Text = "Collections import is initialising..." - }; - - PostNotification?.Invoke(notification); - - var collections = readCollections(stream, notification); - await importCollections(collections).ConfigureAwait(false); - - notification.CompletionText = $"Imported {collections.Count} collections"; - notification.State = ProgressNotificationState.Completed; - } - - private Task importCollections(List newCollections) - { - var tcs = new TaskCompletionSource(); - - Schedule(() => - { - try - { - foreach (var newCol in newCollections) - { - var existing = Collections.FirstOrDefault(c => c.Name.Value == newCol.Name.Value); - if (existing == null) - Collections.Add(existing = new BeatmapCollection { Name = { Value = newCol.Name.Value } }); - - foreach (string newBeatmap in newCol.BeatmapHashes) - { - if (!existing.BeatmapHashes.Contains(newBeatmap)) - existing.BeatmapHashes.Add(newBeatmap); - } - } - - tcs.SetResult(true); - } - catch (Exception e) - { - Logger.Error(e, "Failed to import collection."); - tcs.SetException(e); - } - }); - - return tcs.Task; - } - - private List readCollections(Stream stream, ProgressNotification notification = null) - { - if (notification != null) - { - notification.Text = "Reading collections..."; - notification.Progress = 0; - } - - var result = new List(); - - try - { - using (var sr = new SerializationReader(stream)) - { - sr.ReadInt32(); // Version - - int collectionCount = sr.ReadInt32(); - result.Capacity = collectionCount; - - for (int i = 0; i < collectionCount; i++) - { - if (notification?.CancellationToken.IsCancellationRequested == true) - return result; - - var collection = new BeatmapCollection { Name = { Value = sr.ReadString() } }; - int mapCount = sr.ReadInt32(); - - for (int j = 0; j < mapCount; j++) - { - if (notification?.CancellationToken.IsCancellationRequested == true) - return result; - - string checksum = sr.ReadString(); - - collection.BeatmapHashes.Add(checksum); - } - - if (notification != null) - { - notification.Text = $"Imported {i + 1} of {collectionCount} collections"; - notification.Progress = (float)(i + 1) / collectionCount; - } - - result.Add(collection); - } - } - } - catch (Exception e) - { - Logger.Error(e, "Failed to read collection database."); - } - - return result; - } - - public void DeleteAll() - { - Collections.Clear(); - PostNotification?.Invoke(new ProgressCompletionNotification { Text = "Deleted all collections!" }); - } - - private readonly object saveLock = new object(); - private int lastSave; - private int saveFailures; - - /// - /// Perform a save with debounce. - /// - private void backgroundSave() - { - int current = Interlocked.Increment(ref lastSave); - Task.Delay(100).ContinueWith(_ => - { - if (current != lastSave) - return; - - if (!save()) - backgroundSave(); - }); - } - - private bool save() - { - lock (saveLock) - { - Interlocked.Increment(ref lastSave); - - // This is NOT thread-safe!! - try - { - string tempPath = Path.GetTempFileName(); - - using (var ms = new MemoryStream()) - { - using (var sw = new SerializationWriter(ms, true)) - { - sw.Write(database_version); - - var collectionsCopy = Collections.ToArray(); - sw.Write(collectionsCopy.Length); - - foreach (var c in collectionsCopy) - { - sw.Write(c.Name.Value); - - string[] beatmapsCopy = c.BeatmapHashes.ToArray(); - - sw.Write(beatmapsCopy.Length); - - foreach (string b in beatmapsCopy) - sw.Write(b); - } - } - - using (var fs = File.OpenWrite(tempPath)) - ms.WriteTo(fs); - - string databasePath = storage.GetFullPath(database_name); - string databaseBackupPath = storage.GetFullPath(database_backup_name); - - // Back up the existing database, clearing any existing backup. - if (File.Exists(databaseBackupPath)) - File.Delete(databaseBackupPath); - if (File.Exists(databasePath)) - File.Move(databasePath, databaseBackupPath); - - // Move the new database in-place of the existing one. - File.Move(tempPath, databasePath); - - // If everything succeeded up to this point, remove the backup file. - if (File.Exists(databaseBackupPath)) - File.Delete(databaseBackupPath); - } - - if (saveFailures < 10) - saveFailures = 0; - return true; - } - catch (Exception e) - { - // Since this code is not thread-safe, we may run into random exceptions (such as collection enumeration or out of range indexing). - // Failures are thus only alerted if they exceed a threshold (once) to indicate "actual" errors having occurred. - if (++saveFailures == 10) - Logger.Error(e, "Failed to save collection database!"); - } - - return false; - } - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - save(); - } - } -} diff --git a/osu.Game/Collections/CollectionToggleMenuItem.cs b/osu.Game/Collections/CollectionToggleMenuItem.cs index f2b10305b8..5ad06a72c0 100644 --- a/osu.Game/Collections/CollectionToggleMenuItem.cs +++ b/osu.Game/Collections/CollectionToggleMenuItem.cs @@ -2,22 +2,26 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; +using osu.Game.Database; using osu.Game.Graphics.UserInterface; namespace osu.Game.Collections { public class CollectionToggleMenuItem : ToggleMenuItem { - public CollectionToggleMenuItem(BeatmapCollection collection, IBeatmapInfo beatmap) - : base(collection.Name.Value, MenuItemType.Standard, state => + public CollectionToggleMenuItem(Live collection, IBeatmapInfo beatmap) + : base(collection.PerformRead(c => c.Name), MenuItemType.Standard, state => { - if (state) - collection.BeatmapHashes.Add(beatmap.MD5Hash); - else - collection.BeatmapHashes.Remove(beatmap.MD5Hash); + collection.PerformWrite(c => + { + if (state) + c.BeatmapMD5Hashes.Add(beatmap.MD5Hash); + else + c.BeatmapMD5Hashes.Remove(beatmap.MD5Hash); + }); }) { - State.Value = collection.BeatmapHashes.Contains(beatmap.MD5Hash); + State.Value = collection.PerformRead(c => c.BeatmapMD5Hashes.Contains(beatmap.MD5Hash)); } } } diff --git a/osu.Game/Collections/DeleteCollectionDialog.cs b/osu.Game/Collections/DeleteCollectionDialog.cs index 1da2870913..f3f038a7f0 100644 --- a/osu.Game/Collections/DeleteCollectionDialog.cs +++ b/osu.Game/Collections/DeleteCollectionDialog.cs @@ -1,21 +1,20 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using Humanizer; using osu.Framework.Graphics.Sprites; +using osu.Game.Database; using osu.Game.Overlays.Dialog; namespace osu.Game.Collections { public class DeleteCollectionDialog : PopupDialog { - public DeleteCollectionDialog(BeatmapCollection collection, Action deleteAction) + public DeleteCollectionDialog(Live collection, Action deleteAction) { HeaderText = "Confirm deletion of"; - BodyText = $"{collection.Name.Value} ({"beatmap".ToQuantity(collection.BeatmapHashes.Count)})"; + BodyText = collection.PerformRead(c => $"{c.Name} ({"beatmap".ToQuantity(c.BeatmapMD5Hashes.Count)})"); Icon = FontAwesome.Regular.TrashAlt; diff --git a/osu.Game/Collections/DrawableCollectionList.cs b/osu.Game/Collections/DrawableCollectionList.cs index 4fe5733c2f..0f4362fff3 100644 --- a/osu.Game/Collections/DrawableCollectionList.cs +++ b/osu.Game/Collections/DrawableCollectionList.cs @@ -1,39 +1,66 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System; +using System.Diagnostics; using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Database; using osu.Game.Graphics.Containers; using osuTK; +using Realms; namespace osu.Game.Collections { /// /// Visualises a list of s. /// - public class DrawableCollectionList : OsuRearrangeableListContainer + public class DrawableCollectionList : OsuRearrangeableListContainer> { - private Scroll scroll; - protected override ScrollContainer CreateScrollContainer() => scroll = new Scroll(); - protected override FillFlowContainer> CreateListFillFlowContainer() => new Flow + [Resolved] + private RealmAccess realm { get; set; } = null!; + + private Scroll scroll = null!; + + private IDisposable? realmSubscription; + + protected override FillFlowContainer>> CreateListFillFlowContainer() => new Flow { DragActive = { BindTarget = DragActive } }; - protected override OsuRearrangeableListItem CreateOsuDrawable(BeatmapCollection item) + protected override void LoadComplete() { - if (item == scroll.PlaceholderItem.Model) + base.LoadComplete(); + + realmSubscription = realm.RegisterForNotifications(r => r.All().OrderBy(c => c.Name), collectionsChanged); + } + + private void collectionsChanged(IRealmCollection collections, ChangeSet? changes, Exception error) + { + Items.Clear(); + Items.AddRange(collections.AsEnumerable().Select(c => c.ToLive(realm))); + } + + protected override OsuRearrangeableListItem> CreateOsuDrawable(Live item) + { + if (item.ID == scroll.PlaceholderItem.Model.ID) return scroll.ReplacePlaceholder(); return new DrawableCollectionListItem(item, true); } + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + realmSubscription?.Dispose(); + } + /// /// The scroll container for this . /// Contains the main flow of and attaches a placeholder item to the end of the list. @@ -46,7 +73,7 @@ namespace osu.Game.Collections /// /// The currently-displayed placeholder item. /// - public DrawableCollectionListItem PlaceholderItem { get; private set; } + public DrawableCollectionListItem PlaceholderItem { get; private set; } = null!; protected override Container Content => content; private readonly Container content; @@ -76,6 +103,7 @@ namespace osu.Game.Collections }); ReplacePlaceholder(); + Debug.Assert(PlaceholderItem != null); } protected override void Update() @@ -95,7 +123,7 @@ namespace osu.Game.Collections var previous = PlaceholderItem; placeholderContainer.Clear(false); - placeholderContainer.Add(PlaceholderItem = new DrawableCollectionListItem(new BeatmapCollection(), false)); + placeholderContainer.Add(PlaceholderItem = new DrawableCollectionListItem(new BeatmapCollection().ToLiveUnmanaged(), false)); return previous; } @@ -104,7 +132,7 @@ namespace osu.Game.Collections /// /// The flow of . Disables layout easing unless a drag is in progress. /// - private class Flow : FillFlowContainer> + private class Flow : FillFlowContainer>> { public readonly IBindable DragActive = new Bindable(); diff --git a/osu.Game/Collections/DrawableCollectionListItem.cs b/osu.Game/Collections/DrawableCollectionListItem.cs index 4596fc0e52..d1e40f6262 100644 --- a/osu.Game/Collections/DrawableCollectionListItem.cs +++ b/osu.Game/Collections/DrawableCollectionListItem.cs @@ -1,17 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; +using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; @@ -24,79 +23,62 @@ namespace osu.Game.Collections /// /// Visualises a inside a . /// - public class DrawableCollectionListItem : OsuRearrangeableListItem + public class DrawableCollectionListItem : OsuRearrangeableListItem> { private const float item_height = 35; private const float button_width = item_height * 0.75f; - /// - /// Whether the currently exists inside the . - /// - public IBindable IsCreated => isCreated; - - private readonly Bindable isCreated = new Bindable(); - /// /// Creates a new . /// /// The . - /// Whether currently exists inside the . - public DrawableCollectionListItem(BeatmapCollection item, bool isCreated) + /// Whether currently exists inside realm. + public DrawableCollectionListItem(Live item, bool isCreated) : base(item) { - this.isCreated.Value = isCreated; - - ShowDragHandle.BindTo(this.isCreated); + ShowDragHandle.Value = item.IsManaged; } - protected override Drawable CreateContent() => new ItemContent(Model) - { - IsCreated = { BindTarget = isCreated } - }; + protected override Drawable CreateContent() => new ItemContent(Model); /// /// The main content of the . /// private class ItemContent : CircularContainer { - public readonly Bindable IsCreated = new Bindable(); + private readonly Live collection; - private readonly IBindable collectionName; - private readonly BeatmapCollection collection; + private ItemTextBox textBox = null!; - [Resolved(CanBeNull = true)] - private CollectionManager collectionManager { get; set; } + [Resolved] + private RealmAccess realm { get; set; } = null!; - private Container textBoxPaddingContainer; - private ItemTextBox textBox; - - public ItemContent(BeatmapCollection collection) + public ItemContent(Live collection) { this.collection = collection; RelativeSizeAxes = Axes.X; Height = item_height; Masking = true; - - collectionName = collection.Name.GetBoundCopy(); } [BackgroundDependencyLoader] private void load() { - Children = new Drawable[] + Children = new[] { - new DeleteButton(collection) - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - IsCreated = { BindTarget = IsCreated }, - IsTextBoxHovered = v => textBox.ReceivePositionalInputAt(v) - }, - textBoxPaddingContainer = new Container + collection.IsManaged + ? new DeleteButton(collection) + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + IsTextBoxHovered = v => textBox.ReceivePositionalInputAt(v) + } + : Empty(), + new Container { RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Right = button_width }, + Padding = new MarginPadding { Right = collection.IsManaged ? button_width : 0 }, Children = new Drawable[] { textBox = new ItemTextBox @@ -104,7 +86,7 @@ namespace osu.Game.Collections RelativeSizeAxes = Axes.Both, Size = Vector2.One, CornerRadius = item_height / 2, - PlaceholderText = IsCreated.Value ? string.Empty : "Create a new collection" + PlaceholderText = collection.IsManaged ? string.Empty : "Create a new collection" }, } }, @@ -116,28 +98,18 @@ namespace osu.Game.Collections base.LoadComplete(); // Bind late, as the collection name may change externally while still loading. - textBox.Current = collection.Name; - - collectionName.BindValueChanged(_ => createNewCollection(), true); - IsCreated.BindValueChanged(created => textBoxPaddingContainer.Padding = new MarginPadding { Right = created.NewValue ? button_width : 0 }, true); + textBox.Current.Value = collection.PerformRead(c => c.IsValid ? c.Name : string.Empty); + textBox.OnCommit += onCommit; } - private void createNewCollection() + private void onCommit(TextBox sender, bool newText) { - if (IsCreated.Value) - return; + if (collection.IsManaged) + collection.PerformWrite(c => c.Name = textBox.Current.Value); + else if (!string.IsNullOrEmpty(textBox.Current.Value)) + realm.Write(r => r.Add(new BeatmapCollection(textBox.Current.Value))); - if (string.IsNullOrEmpty(collectionName.Value)) - return; - - // Add the new collection and disable our placeholder. If all text is removed, the placeholder should not show back again. - collectionManager?.Collections.Add(collection); - textBox.PlaceholderText = string.Empty; - - // When this item changes from placeholder to non-placeholder (via changing containers), its textbox will lose focus, so it needs to be re-focused. - Schedule(() => GetContainingInputManager().ChangeFocus(textBox)); - - IsCreated.Value = true; + textBox.Text = string.Empty; } } @@ -155,22 +127,17 @@ namespace osu.Game.Collections public class DeleteButton : CompositeDrawable { - public readonly IBindable IsCreated = new Bindable(); + public Func IsTextBoxHovered = null!; - public Func IsTextBoxHovered; + [Resolved] + private IDialogOverlay? dialogOverlay { get; set; } - [Resolved(CanBeNull = true)] - private IDialogOverlay dialogOverlay { get; set; } + private readonly Live collection; - [Resolved(CanBeNull = true)] - private CollectionManager collectionManager { get; set; } + private Drawable fadeContainer = null!; + private Drawable background = null!; - private readonly BeatmapCollection collection; - - private Drawable fadeContainer; - private Drawable background; - - public DeleteButton(BeatmapCollection collection) + public DeleteButton(Live collection) { this.collection = collection; RelativeSizeAxes = Axes.Y; @@ -204,12 +171,6 @@ namespace osu.Game.Collections }; } - protected override void LoadComplete() - { - base.LoadComplete(); - IsCreated.BindValueChanged(created => Alpha = created.NewValue ? 1 : 0, true); - } - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) && !IsTextBoxHovered(screenSpacePos); protected override bool OnHover(HoverEvent e) @@ -227,7 +188,7 @@ namespace osu.Game.Collections { background.FlashColour(Color4.White, 150); - if (collection.BeatmapHashes.Count == 0) + if (collection.PerformRead(c => c.BeatmapMD5Hashes.Count) == 0) deleteCollection(); else dialogOverlay?.Push(new DeleteCollectionDialog(collection, deleteCollection)); @@ -235,7 +196,7 @@ namespace osu.Game.Collections return true; } - private void deleteCollection() => collectionManager?.Collections.Remove(collection); + private void deleteCollection() => collection.PerformWrite(c => c.Realm.Remove(c)); } } } diff --git a/osu.Game/Collections/ManageCollectionsDialog.cs b/osu.Game/Collections/ManageCollectionsDialog.cs index a9d699bc9f..13737dbd78 100644 --- a/osu.Game/Collections/ManageCollectionsDialog.cs +++ b/osu.Game/Collections/ManageCollectionsDialog.cs @@ -1,11 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -24,10 +21,7 @@ namespace osu.Game.Collections private const double enter_duration = 500; private const double exit_duration = 200; - private AudioFilter lowPassFilter; - - [Resolved(CanBeNull = true)] - private CollectionManager collectionManager { get; set; } + private AudioFilter lowPassFilter = null!; public ManageCollectionsDialog() { @@ -107,7 +101,6 @@ namespace osu.Game.Collections new DrawableCollectionList { RelativeSizeAxes = Axes.Both, - Items = { BindTarget = collectionManager?.Collections ?? new BindableList() } } } } diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index a523507205..fb585e9cbd 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -91,6 +91,7 @@ namespace osu.Game.Configuration // Input SetDefault(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f); SetDefault(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f); + SetDefault(OsuSetting.GameplayCursorDuringTouch, false); SetDefault(OsuSetting.AutoCursorSize, false); SetDefault(OsuSetting.MouseDisableButtons, false); @@ -224,6 +225,12 @@ namespace osu.Game.Configuration return new TrackedSettings { + new TrackedSetting(OsuSetting.ShowFpsDisplay, state => new SettingDescription( + rawValue: state, + name: GlobalActionKeyBindingStrings.ToggleFPSCounter, + value: state ? CommonStrings.Enabled.ToLower() : CommonStrings.Disabled.ToLower(), + shortcut: LookupKeyBindings(GlobalAction.ToggleFPSDisplay)) + ), new TrackedSetting(OsuSetting.MouseDisableButtons, disabledState => new SettingDescription( rawValue: !disabledState, name: GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons, @@ -286,6 +293,7 @@ namespace osu.Game.Configuration MenuCursorSize, GameplayCursorSize, AutoCursorSize, + GameplayCursorDuringTouch, DimLevel, BlurLevel, LightenDuringBreaks, diff --git a/osu.Game/Database/IModelImporter.cs b/osu.Game/Database/IModelImporter.cs index ebb8be39ef..4085f122d0 100644 --- a/osu.Game/Database/IModelImporter.cs +++ b/osu.Game/Database/IModelImporter.cs @@ -23,6 +23,16 @@ namespace osu.Game.Database /// The imported models. Task>> Import(ProgressNotification notification, params ImportTask[] tasks); + /// + /// Process a single import as an update for an existing model. + /// This will still run a full import, but perform any post-processing required to make it feel like an update to the user. + /// + /// The notification to update. + /// The import task. + /// The original model which is being updated. + /// The imported model. + Task?> ImportAsUpdate(ProgressNotification notification, ImportTask task, TModel original); + /// /// A user displayable name for the model type associated with this manager. /// diff --git a/osu.Game/Database/LegacyCollectionImporter.cs b/osu.Game/Database/LegacyCollectionImporter.cs new file mode 100644 index 0000000000..4bb28bf731 --- /dev/null +++ b/osu.Game/Database/LegacyCollectionImporter.cs @@ -0,0 +1,169 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Threading.Tasks; +using osu.Framework.Logging; +using osu.Framework.Platform; +using osu.Game.Collections; +using osu.Game.IO.Legacy; +using osu.Game.Overlays.Notifications; + +namespace osu.Game.Database +{ + public class LegacyCollectionImporter + { + public Action? PostNotification { protected get; set; } + + private readonly RealmAccess realm; + + private const string database_name = "collection.db"; + + public LegacyCollectionImporter(RealmAccess realm) + { + this.realm = realm; + } + + public Task GetAvailableCount(Storage storage) + { + if (!storage.Exists(database_name)) + return Task.FromResult(0); + + return Task.Run(() => + { + using (var stream = storage.GetStream(database_name)) + return readCollections(stream).Count; + }); + } + + /// + /// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future. + /// + public Task ImportFromStorage(Storage storage) + { + if (!storage.Exists(database_name)) + { + // This handles situations like when the user does not have a collections.db file + Logger.Log($"No {database_name} available in osu!stable installation", LoggingTarget.Information, LogLevel.Error); + return Task.CompletedTask; + } + + return Task.Run(async () => + { + using (var stream = storage.GetStream(database_name)) + await Import(stream).ConfigureAwait(false); + }); + } + + public async Task Import(Stream stream) + { + var notification = new ProgressNotification + { + State = ProgressNotificationState.Active, + Text = "Collections import is initialising..." + }; + + PostNotification?.Invoke(notification); + + var importedCollections = readCollections(stream, notification); + await importCollections(importedCollections).ConfigureAwait(false); + + notification.CompletionText = $"Imported {importedCollections.Count} collections"; + notification.State = ProgressNotificationState.Completed; + } + + private Task importCollections(List newCollections) + { + var tcs = new TaskCompletionSource(); + + try + { + realm.Write(r => + { + foreach (var collection in newCollections) + { + var existing = r.All().FirstOrDefault(c => c.Name == collection.Name); + + if (existing != null) + { + foreach (string newBeatmap in existing.BeatmapMD5Hashes) + { + if (!existing.BeatmapMD5Hashes.Contains(newBeatmap)) + existing.BeatmapMD5Hashes.Add(newBeatmap); + } + } + else + r.Add(collection); + } + }); + + tcs.SetResult(true); + } + catch (Exception e) + { + Logger.Error(e, "Failed to import collection."); + tcs.SetException(e); + } + + return tcs.Task; + } + + private List readCollections(Stream stream, ProgressNotification? notification = null) + { + if (notification != null) + { + notification.Text = "Reading collections..."; + notification.Progress = 0; + } + + var result = new List(); + + try + { + using (var sr = new SerializationReader(stream)) + { + sr.ReadInt32(); // Version + + int collectionCount = sr.ReadInt32(); + result.Capacity = collectionCount; + + for (int i = 0; i < collectionCount; i++) + { + if (notification?.CancellationToken.IsCancellationRequested == true) + return result; + + var collection = new BeatmapCollection(sr.ReadString()); + int mapCount = sr.ReadInt32(); + + for (int j = 0; j < mapCount; j++) + { + if (notification?.CancellationToken.IsCancellationRequested == true) + return result; + + string checksum = sr.ReadString(); + + collection.BeatmapMD5Hashes.Add(checksum); + } + + if (notification != null) + { + notification.Text = $"Imported {i + 1} of {collectionCount} collections"; + notification.Progress = (float)(i + 1) / collectionCount; + } + + result.Add(collection); + } + } + } + catch (Exception e) + { + Logger.Error(e, "Failed to read collection database."); + } + + return result; + } + } +} diff --git a/osu.Game/Database/LegacyImportManager.cs b/osu.Game/Database/LegacyImportManager.cs index f40e0d33c2..96f4aaf67c 100644 --- a/osu.Game/Database/LegacyImportManager.cs +++ b/osu.Game/Database/LegacyImportManager.cs @@ -13,7 +13,6 @@ using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Platform; using osu.Game.Beatmaps; -using osu.Game.Collections; using osu.Game.IO; using osu.Game.Overlays; using osu.Game.Overlays.Settings.Sections.Maintenance; @@ -36,15 +35,15 @@ namespace osu.Game.Database [Resolved] private ScoreManager scores { get; set; } - [Resolved] - private CollectionManager collections { get; set; } - [Resolved(canBeNull: true)] private OsuGame game { get; set; } [Resolved] private IDialogOverlay dialogOverlay { get; set; } + [Resolved] + private RealmAccess realmAccess { get; set; } + [Resolved(canBeNull: true)] private DesktopGameHost desktopGameHost { get; set; } @@ -72,7 +71,7 @@ namespace osu.Game.Database return await new LegacySkinImporter(skins).GetAvailableCount(stableStorage); case StableContent.Collections: - return await collections.GetAvailableCount(stableStorage); + return await new LegacyCollectionImporter(realmAccess).GetAvailableCount(stableStorage); case StableContent.Scores: return await new LegacyScoreImporter(scores).GetAvailableCount(stableStorage); @@ -109,7 +108,7 @@ namespace osu.Game.Database importTasks.Add(new LegacySkinImporter(skins).ImportFromStableAsync(stableStorage)); if (content.HasFlagFast(StableContent.Collections)) - importTasks.Add(beatmapImportTask.ContinueWith(_ => collections.ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); + importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyCollectionImporter(realmAccess).ImportFromStorage(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); if (content.HasFlagFast(StableContent.Scores)) importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyScoreImporter(scores).ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); diff --git a/osu.Game/Database/Live.cs b/osu.Game/Database/Live.cs index e9f99e1e44..52e1d420f7 100644 --- a/osu.Game/Database/Live.cs +++ b/osu.Game/Database/Live.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using JetBrains.Annotations; namespace osu.Game.Database { @@ -18,19 +19,19 @@ namespace osu.Game.Database /// Perform a read operation on this live object. /// /// The action to perform. - public abstract void PerformRead(Action perform); + public abstract void PerformRead([InstantHandle] Action perform); /// /// Perform a read operation on this live object. /// /// The action to perform. - public abstract TReturn PerformRead(Func perform); + public abstract TReturn PerformRead([InstantHandle] Func perform); /// /// Perform a write operation on this live object. /// /// The action to perform. - public abstract void PerformWrite(Action perform); + public abstract void PerformWrite([InstantHandle] Action perform); /// /// Whether this instance is tracking data which is managed by the database backing. diff --git a/osu.Game/Database/ModelDownloader.cs b/osu.Game/Database/ModelDownloader.cs index 76717fd46f..edb8563c65 100644 --- a/osu.Game/Database/ModelDownloader.cs +++ b/osu.Game/Database/ModelDownloader.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -19,18 +17,18 @@ namespace osu.Game.Database where TModel : class, IHasGuidPrimaryKey, ISoftDelete, IEquatable, T where T : class { - public Action PostNotification { protected get; set; } + public Action? PostNotification { protected get; set; } - public event Action> DownloadBegan; + public event Action>? DownloadBegan; - public event Action> DownloadFailed; + public event Action>? DownloadFailed; private readonly IModelImporter importer; - private readonly IAPIProvider api; + private readonly IAPIProvider? api; protected readonly List> CurrentDownloads = new List>(); - protected ModelDownloader(IModelImporter importer, IAPIProvider api) + protected ModelDownloader(IModelImporter importer, IAPIProvider? api) { this.importer = importer; this.api = api; @@ -44,7 +42,11 @@ namespace osu.Game.Database /// The request object. protected abstract ArchiveDownloadRequest CreateDownloadRequest(T model, bool minimiseDownloadSize); - public bool Download(T model, bool minimiseDownloadSize = false) + public bool Download(T model, bool minimiseDownloadSize = false) => Download(model, minimiseDownloadSize, null); + + public void DownloadAsUpdate(TModel originalModel) => Download(originalModel, false, originalModel); + + protected bool Download(T model, bool minimiseDownloadSize, TModel? originalModel) { if (!canDownload(model)) return false; @@ -65,11 +67,15 @@ namespace osu.Game.Database { Task.Factory.StartNew(async () => { - // This gets scheduled back to the update thread, but we want the import to run in the background. - var imported = await importer.Import(notification, new ImportTask(filename)).ConfigureAwait(false); + bool importSuccessful; + + if (originalModel != null) + importSuccessful = (await importer.ImportAsUpdate(notification, new ImportTask(filename), originalModel)) != null; + else + importSuccessful = (await importer.Import(notification, new ImportTask(filename))).Any(); // for now a failed import will be marked as a failed download for simplicity. - if (!imported.Any()) + if (!importSuccessful) DownloadFailed?.Invoke(request); CurrentDownloads.Remove(request); @@ -87,7 +93,7 @@ namespace osu.Game.Database CurrentDownloads.Add(request); PostNotification?.Invoke(notification); - api.PerformAsync(request); + api?.PerformAsync(request); DownloadBegan?.Invoke(request); return true; @@ -105,7 +111,7 @@ namespace osu.Game.Database } } - public abstract ArchiveDownloadRequest GetExistingDownload(T model); + public abstract ArchiveDownloadRequest? GetExistingDownload(T model); private bool canDownload(T model) => GetExistingDownload(model) == null && api != null; diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index c4d65f4f10..5f0ec67c71 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -14,6 +14,7 @@ using System.Threading.Tasks; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Development; +using osu.Framework.Extensions; using osu.Framework.Input.Bindings; using osu.Framework.Logging; using osu.Framework.Platform; @@ -61,8 +62,13 @@ namespace osu.Game.Database /// 15 2022-07-13 Added LastPlayed to BeatmapInfo. /// 16 2022-07-15 Removed HasReplay from ScoreInfo. /// 17 2022-07-16 Added CountryCode to RealmUser. + /// 18 2022-07-19 Added OnlineMD5Hash and LastOnlineUpdate to BeatmapInfo. + /// 19 2022-07-19 Added DateSubmitted and DateRanked to BeatmapSetInfo. + /// 20 2022-07-21 Added LastAppliedDifficultyVersion to RulesetInfo, changed default value of BeatmapInfo.StarRating to -1. + /// 21 2022-07-27 Migrate collections to realm (BeatmapCollection). + /// 22 2022-07-31 Added ModPreset. /// - private const int schema_version = 17; + private const int schema_version = 22; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. @@ -275,7 +281,6 @@ namespace osu.Game.Database realm.Remove(score); realm.Remove(beatmap.Metadata); - realm.Remove(beatmap); } @@ -778,6 +783,37 @@ namespace osu.Game.Database case 14: foreach (var beatmap in migration.NewRealm.All()) beatmap.UserSettings = new BeatmapUserSettings(); + + break; + + case 20: + // As we now have versioned difficulty calculations, let's reset + // all star ratings and have `BackgroundBeatmapProcessor` recalculate them. + foreach (var beatmap in migration.NewRealm.All()) + beatmap.StarRating = -1; + + break; + + case 21: + // Migrate collections from external file to inside realm. + // We use the "legacy" importer because that is how things were actually being saved out until now. + var legacyCollectionImporter = new LegacyCollectionImporter(this); + + if (legacyCollectionImporter.GetAvailableCount(storage).GetResultSafely() > 0) + { + legacyCollectionImporter.ImportFromStorage(storage).ContinueWith(task => + { + if (task.Exception != null) + { + // can be removed 20221027 (just for initial safety). + Logger.Error(task.Exception.InnerException, "Collections could not be migrated to realm. Please provide your \"collection.db\" to the dev team."); + return; + } + + storage.Move("collection.db", "collection.db.migrated"); + }); + } + break; } } diff --git a/osu.Game/Database/RealmArchiveModelImporter.cs b/osu.Game/Database/RealmArchiveModelImporter.cs index aa7fac07a8..b340d0ee4b 100644 --- a/osu.Game/Database/RealmArchiveModelImporter.cs +++ b/osu.Game/Database/RealmArchiveModelImporter.cs @@ -174,6 +174,8 @@ namespace osu.Game.Database return imported; } + public virtual Task?> ImportAsUpdate(ProgressNotification notification, ImportTask task, TModel original) => throw new NotImplementedException(); + /// /// Import one from the filesystem and delete the file on success. /// Note that this bypasses the UI flow and should only be used for special cases or testing. @@ -338,7 +340,7 @@ namespace osu.Game.Database // import to store realm.Add(item); - PostImport(item, realm); + PostImport(item, realm, batchImport); transaction.Commit(); } @@ -483,7 +485,8 @@ namespace osu.Game.Database /// /// The model prepared for import. /// The current realm context. - protected virtual void PostImport(TModel model, Realm realm) + /// Whether the import was part of a batch. + protected virtual void PostImport(TModel model, Realm realm, bool batchImport) { } diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index 4b40add87f..e1998a1d7f 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -28,7 +28,8 @@ namespace osu.Game.Graphics.Containers public class BeatSyncedContainer : Container { private int lastBeat; - private TimingControlPoint lastTimingPoint; + protected TimingControlPoint LastTimingPoint { get; private set; } + protected EffectControlPoint LastEffectPoint { get; private set; } /// /// The amount of time before a beat we should fire . @@ -127,7 +128,7 @@ namespace osu.Game.Graphics.Containers TimeSinceLastBeat = beatLength - TimeUntilNextBeat; - if (ReferenceEquals(timingPoint, lastTimingPoint) && beatIndex == lastBeat) + if (ReferenceEquals(timingPoint, LastTimingPoint) && beatIndex == lastBeat) return; // as this event is sometimes used for sound triggers where `BeginDelayedSequence` has no effect, avoid firing it if too far away from the beat. @@ -139,7 +140,8 @@ namespace osu.Game.Graphics.Containers } lastBeat = beatIndex; - lastTimingPoint = timingPoint; + LastTimingPoint = timingPoint; + LastEffectPoint = effectPoint; } } } diff --git a/osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs b/osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs new file mode 100644 index 0000000000..6613e18cbe --- /dev/null +++ b/osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs @@ -0,0 +1,92 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Input; +using osu.Framework.Input.StateChanges; +using osu.Game.Configuration; + +namespace osu.Game.Graphics.Cursor +{ + /// + /// A container which provides the main . + /// Also handles cases where a more localised cursor is provided by another component (via ). + /// + public class GlobalCursorDisplay : Container, IProvideCursor + { + /// + /// Control whether any cursor should be displayed. + /// + internal bool ShowCursor = true; + + public CursorContainer MenuCursor { get; } + + public bool ProvidingUserCursor => true; + + protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; + + private Bindable showDuringTouch = null!; + + private InputManager inputManager = null!; + + private IProvideCursor? currentOverrideProvider; + + [Resolved] + private OsuConfigManager config { get; set; } = null!; + + public GlobalCursorDisplay() + { + AddRangeInternal(new Drawable[] + { + MenuCursor = new MenuCursor { State = { Value = Visibility.Hidden } }, + Content = new Container { RelativeSizeAxes = Axes.Both } + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + inputManager = GetContainingInputManager(); + showDuringTouch = config.GetBindable(OsuSetting.GameplayCursorDuringTouch); + } + + protected override void Update() + { + base.Update(); + + var lastMouseSource = inputManager.CurrentState.Mouse.LastSource; + bool hasValidInput = lastMouseSource != null && (showDuringTouch.Value || lastMouseSource is not ISourcedFromTouch); + + if (!hasValidInput || !ShowCursor) + { + currentOverrideProvider?.MenuCursor?.Hide(); + currentOverrideProvider = null; + return; + } + + IProvideCursor newOverrideProvider = this; + + foreach (var d in inputManager.HoveredDrawables) + { + if (d is IProvideCursor p && p.ProvidingUserCursor) + { + newOverrideProvider = p; + break; + } + } + + if (currentOverrideProvider == newOverrideProvider) + return; + + currentOverrideProvider?.MenuCursor?.Hide(); + newOverrideProvider.MenuCursor?.Show(); + + currentOverrideProvider = newOverrideProvider; + } + } +} diff --git a/osu.Game/Graphics/Cursor/IProvideCursor.cs b/osu.Game/Graphics/Cursor/IProvideCursor.cs index 9f01e5da6d..f7f7b75bc8 100644 --- a/osu.Game/Graphics/Cursor/IProvideCursor.cs +++ b/osu.Game/Graphics/Cursor/IProvideCursor.cs @@ -17,10 +17,10 @@ namespace osu.Game.Graphics.Cursor /// The cursor provided by this . /// May be null if no cursor should be visible. /// - CursorContainer Cursor { get; } + CursorContainer MenuCursor { get; } /// - /// Whether should be displayed as the singular user cursor. This will temporarily hide any other user cursor. + /// Whether should be displayed as the singular user cursor. This will temporarily hide any other user cursor. /// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays). /// bool ProvidingUserCursor { get; } diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 10ed76ebdd..862a10208c 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -3,21 +3,21 @@ #nullable disable -using osuTK; +using System; +using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; -using osu.Game.Configuration; -using System; -using JetBrains.Annotations; -using osu.Framework.Audio; -using osu.Framework.Audio.Sample; -using osu.Framework.Bindables; using osu.Framework.Graphics.Textures; using osu.Framework.Input.Events; using osu.Framework.Utils; +using osu.Game.Configuration; +using osuTK; namespace osu.Game.Graphics.Cursor { @@ -35,6 +35,7 @@ namespace osu.Game.Graphics.Cursor private Vector2 positionMouseDown; private Sample tapSample; + private Vector2 lastMovePosition; [BackgroundDependencyLoader(true)] private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager, AudioManager audio) @@ -47,16 +48,25 @@ namespace osu.Game.Graphics.Cursor tapSample = audio.Samples.Get(@"UI/cursor-tap"); } + protected override void Update() + { + base.Update(); + + if (dragRotationState != DragRotationState.NotDragging + && Vector2.Distance(positionMouseDown, lastMovePosition) > 60) + { + // make the rotation centre point floating. + positionMouseDown = Interpolation.ValueAt(0.04f, positionMouseDown, lastMovePosition, 0, Clock.ElapsedFrameTime); + } + } + protected override bool OnMouseMove(MouseMoveEvent e) { if (dragRotationState != DragRotationState.NotDragging) { - // make the rotation centre point floating. - if (Vector2.Distance(positionMouseDown, e.MousePosition) > 60) - positionMouseDown = Interpolation.ValueAt(0.005f, positionMouseDown, e.MousePosition, 0, Clock.ElapsedFrameTime); + lastMovePosition = e.MousePosition; - var position = e.MousePosition; - float distance = Vector2Extensions.Distance(position, positionMouseDown); + float distance = Vector2Extensions.Distance(lastMovePosition, positionMouseDown); // don't start rotating until we're moved a minimum distance away from the mouse down location, // else it can have an annoying effect. diff --git a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs deleted file mode 100644 index 746f1b5d5e..0000000000 --- a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs +++ /dev/null @@ -1,83 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Cursor; -using osu.Framework.Input; -using osu.Framework.Input.StateChanges; - -namespace osu.Game.Graphics.Cursor -{ - /// - /// A container which provides a which can be overridden by hovered s. - /// - public class MenuCursorContainer : Container, IProvideCursor - { - protected override Container Content => content; - private readonly Container content; - - /// - /// Whether any cursors can be displayed. - /// - internal bool CanShowCursor = true; - - public CursorContainer Cursor { get; } - public bool ProvidingUserCursor => true; - - public MenuCursorContainer() - { - AddRangeInternal(new Drawable[] - { - Cursor = new MenuCursor { State = { Value = Visibility.Hidden } }, - content = new Container { RelativeSizeAxes = Axes.Both } - }); - } - - private InputManager inputManager; - - protected override void LoadComplete() - { - base.LoadComplete(); - inputManager = GetContainingInputManager(); - } - - private IProvideCursor currentTarget; - - protected override void Update() - { - base.Update(); - - var lastMouseSource = inputManager.CurrentState.Mouse.LastSource; - bool hasValidInput = lastMouseSource != null && !(lastMouseSource is ISourcedFromTouch); - - if (!hasValidInput || !CanShowCursor) - { - currentTarget?.Cursor?.Hide(); - currentTarget = null; - return; - } - - IProvideCursor newTarget = this; - - foreach (var d in inputManager.HoveredDrawables) - { - if (d is IProvideCursor p && p.ProvidingUserCursor) - { - newTarget = p; - break; - } - } - - if (currentTarget == newTarget) - return; - - currentTarget?.Cursor?.Hide(); - newTarget.Cursor?.Show(); - - currentTarget = newTarget; - } - } -} diff --git a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs index ae286f5092..7f86a060ad 100644 --- a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs +++ b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs @@ -1,33 +1,39 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Localisation; +using osu.Game.Localisation; using osu.Framework.Platform; +using osu.Game.Overlays; +using osu.Game.Overlays.OSD; using osuTK; using osuTK.Graphics; namespace osu.Game.Graphics.UserInterface { - public class ExternalLinkButton : CompositeDrawable, IHasTooltip + public class ExternalLinkButton : CompositeDrawable, IHasTooltip, IHasContextMenu { - public string Link { get; set; } + public string? Link { get; set; } private Color4 hoverColour; [Resolved] - private GameHost host { get; set; } + private GameHost host { get; set; } = null!; + + [Resolved] + private OnScreenDisplay? onScreenDisplay { get; set; } private readonly SpriteIcon linkIcon; - public ExternalLinkButton(string link = null) + public ExternalLinkButton(string? link = null) { Link = link; Size = new Vector2(12); @@ -68,5 +74,35 @@ namespace osu.Game.Graphics.UserInterface } public LocalisableString TooltipText => "view in browser"; + + public MenuItem[] ContextMenuItems + { + get + { + List items = new List(); + + if (Link != null) + { + items.Add(new OsuMenuItem("Open", MenuItemType.Standard, () => host.OpenUrlExternally(Link))); + items.Add(new OsuMenuItem("Copy URL", MenuItemType.Standard, copyUrl)); + } + + return items.ToArray(); + } + } + + private void copyUrl() + { + host.GetClipboard()?.SetText(Link); + onScreenDisplay?.Display(new CopyUrlToast(ToastStrings.UrlCopied)); + } + + private class CopyUrlToast : Toast + { + public CopyUrlToast(LocalisableString value) + : base(UserInterfaceStrings.GeneralHeader, value, "") + { + } + } } } diff --git a/osu.Game/Graphics/UserInterface/FPSCounter.cs b/osu.Game/Graphics/UserInterface/FPSCounter.cs new file mode 100644 index 0000000000..539ac7ed1f --- /dev/null +++ b/osu.Game/Graphics/UserInterface/FPSCounter.cs @@ -0,0 +1,279 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Framework.Platform; +using osu.Framework.Timing; +using osu.Framework.Utils; +using osu.Game.Configuration; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Graphics.UserInterface +{ + public class FPSCounter : VisibilityContainer, IHasCustomTooltip + { + private OsuSpriteText counterUpdateFrameTime = null!; + private OsuSpriteText counterDrawFPS = null!; + + private Container mainContent = null!; + + private Container background = null!; + + private Container counters = null!; + + private const double min_time_between_updates = 10; + + private const double spike_time_ms = 20; + + private const float idle_background_alpha = 0.4f; + + private readonly BindableBool showFpsDisplay = new BindableBool(true); + + private double displayedFpsCount; + private double displayedFrameTime; + + private bool isDisplayed; + + private double aimDrawFPS; + private double aimUpdateFPS; + + private double lastUpdate; + private ThrottledFrameClock drawClock = null!; + private ThrottledFrameClock updateClock = null!; + private ThrottledFrameClock inputClock = null!; + + /// + /// The last time value where the display was required (due to a significant change or hovering). + /// + private double lastDisplayRequiredTime; + + [Resolved] + private OsuColour colours { get; set; } = null!; + + public FPSCounter() + { + AutoSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config, GameHost gameHost) + { + InternalChildren = new Drawable[] + { + mainContent = new Container + { + Alpha = 0, + Height = 26, + Children = new Drawable[] + { + background = new Container + { + RelativeSizeAxes = Axes.Both, + CornerRadius = 5, + CornerExponent = 5f, + Masking = true, + Alpha = idle_background_alpha, + Children = new Drawable[] + { + new Box + { + Colour = colours.Gray0, + RelativeSizeAxes = Axes.Both, + }, + } + }, + counters = new Container + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + counterUpdateFrameTime = new OsuSpriteText + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Margin = new MarginPadding(1), + Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold), + Spacing = new Vector2(-1), + Y = -2, + }, + counterDrawFPS = new OsuSpriteText + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Margin = new MarginPadding(2), + Font = OsuFont.Default.With(fixedWidth: true, size: 13, weight: FontWeight.SemiBold), + Spacing = new Vector2(-2), + Y = 10, + } + } + }, + } + }, + }; + + config.BindWith(OsuSetting.ShowFpsDisplay, showFpsDisplay); + + drawClock = gameHost.DrawThread.Clock; + updateClock = gameHost.UpdateThread.Clock; + inputClock = gameHost.InputThread.Clock; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + requestDisplay(); + + showFpsDisplay.BindValueChanged(showFps => + { + State.Value = showFps.NewValue ? Visibility.Visible : Visibility.Hidden; + if (showFps.NewValue) + requestDisplay(); + }, true); + + State.BindValueChanged(state => showFpsDisplay.Value = state.NewValue == Visibility.Visible); + } + + protected override void PopIn() => this.FadeIn(100); + + protected override void PopOut() => this.FadeOut(100); + + protected override bool OnHover(HoverEvent e) + { + background.FadeTo(1, 200); + requestDisplay(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + background.FadeTo(idle_background_alpha, 200); + requestDisplay(); + base.OnHoverLost(e); + } + + protected override void Update() + { + base.Update(); + + mainContent.Width = Math.Max(mainContent.Width, counters.DrawWidth); + + // Handle the case where the window has become inactive or the user changed the + // frame limiter (we want to show the FPS as it's changing, even if it isn't an outlier). + bool aimRatesChanged = updateAimFPS(); + + bool hasUpdateSpike = displayedFrameTime < spike_time_ms && updateClock.ElapsedFrameTime > spike_time_ms; + // use elapsed frame time rather then FramesPerSecond to better catch stutter frames. + bool hasDrawSpike = displayedFpsCount > (1000 / spike_time_ms) && drawClock.ElapsedFrameTime > spike_time_ms; + + // note that we use an elapsed time here of 1 intentionally. + // this weights all updates equally. if we passed in the elapsed time, longer frames would be weighted incorrectly lower. + displayedFrameTime = Interpolation.DampContinuously(displayedFrameTime, updateClock.ElapsedFrameTime, hasUpdateSpike ? 0 : 100, 1); + + if (hasDrawSpike) + // show spike time using raw elapsed value, to account for `FramesPerSecond` being so averaged spike frames don't show. + displayedFpsCount = 1000 / drawClock.ElapsedFrameTime; + else + displayedFpsCount = Interpolation.DampContinuously(displayedFpsCount, drawClock.FramesPerSecond, 100, Time.Elapsed); + + if (Time.Current - lastUpdate > min_time_between_updates) + { + updateFpsDisplay(); + updateFrameTimeDisplay(); + + lastUpdate = Time.Current; + } + + bool hasSignificantChanges = aimRatesChanged + || hasDrawSpike + || hasUpdateSpike + || displayedFpsCount < aimDrawFPS * 0.8 + || 1000 / displayedFrameTime < aimUpdateFPS * 0.8; + + if (hasSignificantChanges) + requestDisplay(); + else if (isDisplayed && Time.Current - lastDisplayRequiredTime > 2000) + { + mainContent.FadeTo(0, 300, Easing.OutQuint); + isDisplayed = false; + } + } + + private void requestDisplay() + { + lastDisplayRequiredTime = Time.Current; + + if (!isDisplayed) + { + mainContent.FadeTo(1, 300, Easing.OutQuint); + isDisplayed = true; + } + } + + private void updateFpsDisplay() + { + counterDrawFPS.Colour = getColour(displayedFpsCount / aimDrawFPS); + counterDrawFPS.Text = $"{displayedFpsCount:#,0}fps"; + } + + private void updateFrameTimeDisplay() + { + counterUpdateFrameTime.Text = displayedFrameTime < 5 + ? $"{displayedFrameTime:N1}ms" + : $"{displayedFrameTime:N0}ms"; + + counterUpdateFrameTime.Colour = getColour((1000 / displayedFrameTime) / aimUpdateFPS); + } + + private bool updateAimFPS() + { + if (updateClock.Throttling) + { + double newAimDrawFPS = drawClock.MaximumUpdateHz; + double newAimUpdateFPS = updateClock.MaximumUpdateHz; + + if (aimDrawFPS != newAimDrawFPS || aimUpdateFPS != newAimUpdateFPS) + { + aimDrawFPS = newAimDrawFPS; + aimUpdateFPS = newAimUpdateFPS; + return true; + } + } + else + { + double newAimFPS = inputClock.MaximumUpdateHz; + + if (aimDrawFPS != newAimFPS || aimUpdateFPS != newAimFPS) + { + aimUpdateFPS = aimDrawFPS = newAimFPS; + return true; + } + } + + return false; + } + + private ColourInfo getColour(double performanceRatio) + { + if (performanceRatio < 0.5f) + return Interpolation.ValueAt(performanceRatio, colours.Red, colours.Orange2, 0, 0.5); + + return Interpolation.ValueAt(performanceRatio, colours.Orange2, colours.Lime0, 0.5, 0.9); + } + + public ITooltip GetCustomTooltip() => new FPSCounterTooltip(); + + public object TooltipContent => this; + } +} diff --git a/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs b/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs new file mode 100644 index 0000000000..bf53bff9b4 --- /dev/null +++ b/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs @@ -0,0 +1,97 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Platform; +using osu.Game.Graphics.Containers; +using osuTK; + +namespace osu.Game.Graphics.UserInterface +{ + public class FPSCounterTooltip : CompositeDrawable, ITooltip + { + private OsuTextFlowContainer textFlow = null!; + + [Resolved] + private GameHost gameHost { get; set; } = null!; + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + AutoSizeAxes = Axes.Both; + + CornerRadius = 15; + Masking = true; + + InternalChildren = new Drawable[] + { + new Box + { + Colour = colours.Gray1, + Alpha = 1, + RelativeSizeAxes = Axes.Both, + }, + new OsuTextFlowContainer(cp => + { + cp.Font = OsuFont.Default.With(weight: FontWeight.SemiBold); + }) + { + AutoSizeAxes = Axes.Both, + TextAnchor = Anchor.TopRight, + Margin = new MarginPadding { Left = 5, Vertical = 10 }, + Text = string.Join('\n', gameHost.Threads.Select(t => t.Name)) + }, + textFlow = new OsuTextFlowContainer(cp => + { + cp.Font = OsuFont.Default.With(fixedWidth: true, weight: FontWeight.Regular); + cp.Spacing = new Vector2(-1); + }) + { + Width = 190, + Margin = new MarginPadding { Left = 35, Right = 10, Vertical = 10 }, + AutoSizeAxes = Axes.Y, + TextAnchor = Anchor.TopRight, + }, + }; + } + + private int lastUpdate; + + protected override void Update() + { + int currentSecond = (int)(Clock.CurrentTime / 100); + + if (currentSecond != lastUpdate) + { + lastUpdate = currentSecond; + + textFlow.Clear(); + + foreach (var thread in gameHost.Threads) + { + var clock = thread.Clock; + + string maximum = clock.Throttling + ? $"/{(clock.MaximumUpdateHz > 0 && clock.MaximumUpdateHz < 10000 ? clock.MaximumUpdateHz.ToString("0") : "∞"),4}" + : string.Empty; + + textFlow.AddParagraph($"{clock.FramesPerSecond:0}{maximum}fps ({clock.ElapsedFrameTime:0.00}ms)"); + } + } + } + + public void SetContent(object content) + { + } + + public void Move(Vector2 pos) + { + Position = pos; + } + } +} diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs index c48627bd21..2a8b41fd20 100644 --- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs @@ -228,10 +228,8 @@ namespace osu.Game.Graphics.UserInterface protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); - LeftBox.Scale = new Vector2(Math.Clamp( - RangePadding + Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1); - RightBox.Scale = new Vector2(Math.Clamp( - DrawWidth - Nub.DrawPosition.X - RangePadding - Nub.DrawWidth / 2, 0, DrawWidth), 1); + LeftBox.Scale = new Vector2(Math.Clamp(RangePadding + Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, Math.Max(0, DrawWidth)), 1); + RightBox.Scale = new Vector2(Math.Clamp(DrawWidth - Nub.DrawPosition.X - RangePadding - Nub.DrawWidth / 2, 0, Math.Max(0, DrawWidth)), 1); } protected override void UpdateValue(float value) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 21b49286ea..1ee03a6964 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -45,6 +45,7 @@ namespace osu.Game.Input.Bindings new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial), new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons), new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot), + new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.F }, GlobalAction.ToggleFPSDisplay), new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings), new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar), @@ -328,5 +329,8 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTapForBPM))] EditorTapForBPM, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleFPSCounter))] + ToggleFPSDisplay, } } diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index 82d03dbb5b..de1a5b189c 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -274,6 +274,11 @@ namespace osu.Game.Localisation /// public static LocalisableString ToggleSkinEditor => new TranslatableString(getKey(@"toggle_skin_editor"), @"Toggle skin editor"); + /// + /// "Toggle FPS counter" + /// + public static LocalisableString ToggleFPSCounter => new TranslatableString(getKey(@"toggle_fps_counter"), @"Toggle FPS counter"); + /// /// "Previous volume meter" /// diff --git a/osu.Game/Localisation/ModSelectOverlayStrings.cs b/osu.Game/Localisation/ModSelectOverlayStrings.cs index e9af7147e3..3696b1f2cd 100644 --- a/osu.Game/Localisation/ModSelectOverlayStrings.cs +++ b/osu.Game/Localisation/ModSelectOverlayStrings.cs @@ -24,6 +24,11 @@ namespace osu.Game.Localisation /// public static LocalisableString ModCustomisation => new TranslatableString(getKey(@"mod_customisation"), @"Mod Customisation"); + /// + /// "Personal Presets" + /// + public static LocalisableString PersonalPresets => new TranslatableString(getKey(@"personal_presets"), @"Personal Presets"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Localisation/SkinSettingsStrings.cs b/osu.Game/Localisation/SkinSettingsStrings.cs index 81035c5a5e..4b6b0ce1d6 100644 --- a/osu.Game/Localisation/SkinSettingsStrings.cs +++ b/osu.Game/Localisation/SkinSettingsStrings.cs @@ -34,6 +34,11 @@ namespace osu.Game.Localisation /// public static LocalisableString AutoCursorSize => new TranslatableString(getKey(@"auto_cursor_size"), @"Adjust gameplay cursor size based on current beatmap"); + /// + /// "Show gameplay cursor during touch input" + /// + public static LocalisableString GameplayCursorDuringTouch => new TranslatableString(getKey(@"gameplay_cursor_during_touch"), @"Show gameplay cursor during touch input"); + /// /// "Beatmap skins" /// diff --git a/osu.Game/Localisation/ToastStrings.cs b/osu.Game/Localisation/ToastStrings.cs index 52e75425bf..da798a3937 100644 --- a/osu.Game/Localisation/ToastStrings.cs +++ b/osu.Game/Localisation/ToastStrings.cs @@ -34,6 +34,21 @@ namespace osu.Game.Localisation /// public static LocalisableString RestartTrack => new TranslatableString(getKey(@"restart_track"), @"Restart track"); + /// + /// "Beatmap saved" + /// + public static LocalisableString BeatmapSaved => new TranslatableString(getKey(@"beatmap_saved"), @"Beatmap saved"); + + /// + /// "Skin saved" + /// + public static LocalisableString SkinSaved => new TranslatableString(getKey(@"skin_saved"), @"Skin saved"); + + /// + /// "URL copied" + /// + public static LocalisableString UrlCopied => new TranslatableString(getKey(@"url_copied"), @"URL copied"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Online/API/Requests/GetWikiRequest.cs b/osu.Game/Online/API/Requests/GetWikiRequest.cs index e0f967ec15..7c84e1f790 100644 --- a/osu.Game/Online/API/Requests/GetWikiRequest.cs +++ b/osu.Game/Online/API/Requests/GetWikiRequest.cs @@ -11,15 +11,16 @@ namespace osu.Game.Online.API.Requests { public class GetWikiRequest : APIRequest { - private readonly string path; + public readonly string Path; + private readonly Language language; public GetWikiRequest(string path, Language language = Language.en) { - this.path = path; + Path = path; this.language = language; } - protected override string Target => $"wiki/{language.ToCultureCode()}/{path}"; + protected override string Target => $"wiki/{language.ToCultureCode()}/{Path}"; } } diff --git a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs b/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs index 735fde333d..3fee81cf33 100644 --- a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs +++ b/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs @@ -81,6 +81,9 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"max_combo")] public int? MaxCombo { get; set; } + [JsonProperty(@"last_updated")] + public DateTimeOffset LastUpdated { get; set; } + public double BPM { get; set; } #region Implementation of IBeatmapInfo diff --git a/osu.Game/Online/API/Requests/Responses/APIScore.cs b/osu.Game/Online/API/Requests/Responses/APIScore.cs deleted file mode 100644 index f236607761..0000000000 --- a/osu.Game/Online/API/Requests/Responses/APIScore.cs +++ /dev/null @@ -1,162 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System; -using System.Collections.Generic; -using System.Linq; -using JetBrains.Annotations; -using Newtonsoft.Json; -using Newtonsoft.Json.Converters; -using osu.Game.Beatmaps; -using osu.Game.Database; -using osu.Game.Rulesets; -using osu.Game.Rulesets.Mods; -using osu.Game.Scoring; -using osu.Game.Scoring.Legacy; -using osu.Game.Users; - -namespace osu.Game.Online.API.Requests.Responses -{ - public class APIScore : IScoreInfo - { - [JsonProperty(@"score")] - public long TotalScore { get; set; } - - [JsonProperty(@"max_combo")] - public int MaxCombo { get; set; } - - [JsonProperty(@"user")] - public APIUser User { get; set; } - - [JsonProperty(@"id")] - public long OnlineID { get; set; } - - [JsonProperty(@"replay")] - public bool HasReplay { get; set; } - - [JsonProperty(@"created_at")] - public DateTimeOffset Date { get; set; } - - [JsonProperty(@"beatmap")] - [CanBeNull] - public APIBeatmap Beatmap { get; set; } - - [JsonProperty("accuracy")] - public double Accuracy { get; set; } - - [JsonProperty(@"pp")] - public double? PP { get; set; } - - [JsonProperty(@"beatmapset")] - [CanBeNull] - public APIBeatmapSet BeatmapSet - { - set - { - // in the deserialisation case we need to ferry this data across. - // the order of properties returned by the API guarantees that the beatmap is populated by this point. - if (!(Beatmap is APIBeatmap apiBeatmap)) - throw new InvalidOperationException("Beatmap set metadata arrived before beatmap metadata in response"); - - apiBeatmap.BeatmapSet = value; - } - } - - [JsonProperty("statistics")] - public Dictionary Statistics { get; set; } - - [JsonProperty(@"mode_int")] - public int RulesetID { get; set; } - - [JsonProperty(@"mods")] - private string[] mods { set => Mods = value.Select(acronym => new APIMod { Acronym = acronym }); } - - [NotNull] - public IEnumerable Mods { get; set; } = Array.Empty(); - - [JsonProperty("rank")] - [JsonConverter(typeof(StringEnumConverter))] - public ScoreRank Rank { get; set; } - - /// - /// Create a from an API score instance. - /// - /// A ruleset store, used to populate a ruleset instance in the returned score. - /// An optional beatmap, copied into the returned score (for cases where the API does not populate the beatmap). - /// - public ScoreInfo CreateScoreInfo(RulesetStore rulesets, BeatmapInfo beatmap = null) - { - var ruleset = rulesets.GetRuleset(RulesetID) ?? throw new InvalidOperationException($"Ruleset with ID of {RulesetID} not found locally"); - - var rulesetInstance = ruleset.CreateInstance(); - - var modInstances = Mods.Select(apiMod => rulesetInstance.CreateModFromAcronym(apiMod.Acronym)).Where(m => m != null).ToArray(); - - // all API scores provided by this class are considered to be legacy. - modInstances = modInstances.Append(rulesetInstance.CreateMod()).ToArray(); - - var scoreInfo = new ScoreInfo - { - TotalScore = TotalScore, - MaxCombo = MaxCombo, - BeatmapInfo = beatmap ?? new BeatmapInfo(), - User = User, - Accuracy = Accuracy, - OnlineID = OnlineID, - Date = Date, - PP = PP, - Hash = HasReplay ? "online" : string.Empty, // todo: temporary? - Rank = Rank, - Ruleset = ruleset, - Mods = modInstances, - }; - - if (Statistics != null) - { - foreach (var kvp in Statistics) - { - switch (kvp.Key) - { - case @"count_geki": - scoreInfo.SetCountGeki(kvp.Value); - break; - - case @"count_300": - scoreInfo.SetCount300(kvp.Value); - break; - - case @"count_katu": - scoreInfo.SetCountKatu(kvp.Value); - break; - - case @"count_100": - scoreInfo.SetCount100(kvp.Value); - break; - - case @"count_50": - scoreInfo.SetCount50(kvp.Value); - break; - - case @"count_miss": - scoreInfo.SetCountMiss(kvp.Value); - break; - } - } - } - - return scoreInfo; - } - - public IRulesetInfo Ruleset => new RulesetInfo { OnlineID = RulesetID }; - IEnumerable IHasNamedFiles.Files => throw new NotImplementedException(); - - #region Implementation of IScoreInfo - - IBeatmapInfo IScoreInfo.Beatmap => Beatmap; - IUser IScoreInfo.User => User; - - #endregion - } -} diff --git a/osu.Game/Online/API/Requests/Responses/APIScoresCollection.cs b/osu.Game/Online/API/Requests/Responses/APIScoresCollection.cs index 38c67d92f4..4ef39be5e5 100644 --- a/osu.Game/Online/API/Requests/Responses/APIScoresCollection.cs +++ b/osu.Game/Online/API/Requests/Responses/APIScoresCollection.cs @@ -13,7 +13,7 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"scores")] public List Scores; - [JsonProperty(@"userScore")] + [JsonProperty(@"user_score")] public APIScoreWithPosition UserScore; } } diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index bfc8b4102a..6558578023 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -151,6 +151,23 @@ namespace osu.Game.Online.API.Requests.Responses PP = PP, }; + /// + /// Creates a from a local score for score submission. + /// + /// The local score. + public static SoloScoreInfo ForSubmission(ScoreInfo score) => new SoloScoreInfo + { + Rank = score.Rank, + TotalScore = (int)score.TotalScore, + Accuracy = score.Accuracy, + PP = score.PP, + MaxCombo = score.MaxCombo, + RulesetID = score.RulesetID, + Passed = score.Passed, + Mods = score.APIMods, + Statistics = score.Statistics, + }; + public long OnlineID => ID ?? -1; } } diff --git a/osu.Game/Online/Metadata/MetadataClient.cs b/osu.Game/Online/Metadata/MetadataClient.cs index 1e5eeb4eb0..60867da2d7 100644 --- a/osu.Game/Online/Metadata/MetadataClient.cs +++ b/osu.Game/Online/Metadata/MetadataClient.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Linq; using System.Threading.Tasks; using osu.Framework.Graphics; @@ -11,5 +13,13 @@ namespace osu.Game.Online.Metadata public abstract Task BeatmapSetsUpdated(BeatmapUpdates updates); public abstract Task GetChangesSince(int queueId); + + public Action? ChangedBeatmapSetsArrived; + + protected Task ProcessChanges(int[] beatmapSetIDs) + { + ChangedBeatmapSetsArrived?.Invoke(beatmapSetIDs.Distinct().ToArray()); + return Task.CompletedTask; + } } } diff --git a/osu.Game/Online/Metadata/OnlineMetadataClient.cs b/osu.Game/Online/Metadata/OnlineMetadataClient.cs index 1b0d1884dc..95228c380f 100644 --- a/osu.Game/Online/Metadata/OnlineMetadataClient.cs +++ b/osu.Game/Online/Metadata/OnlineMetadataClient.cs @@ -7,7 +7,6 @@ using Microsoft.AspNetCore.SignalR.Client; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Logging; -using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Online.API; @@ -15,7 +14,6 @@ namespace osu.Game.Online.Metadata { public class OnlineMetadataClient : MetadataClient { - private readonly BeatmapUpdater beatmapUpdater; private readonly string endpoint; private IHubClientConnector? connector; @@ -24,9 +22,8 @@ namespace osu.Game.Online.Metadata private HubConnection? connection => connector?.CurrentConnection; - public OnlineMetadataClient(EndpointConfiguration endpoints, BeatmapUpdater beatmapUpdater) + public OnlineMetadataClient(EndpointConfiguration endpoints) { - this.beatmapUpdater = beatmapUpdater; endpoint = endpoints.MetadataEndpointUrl; } @@ -102,17 +99,6 @@ namespace osu.Game.Online.Metadata await ProcessChanges(updates.BeatmapSetIDs); } - protected Task ProcessChanges(int[] beatmapSetIDs) - { - foreach (int id in beatmapSetIDs) - { - Logger.Log($"Processing {id}..."); - beatmapUpdater.Queue(id); - } - - return Task.CompletedTask; - } - public override Task GetChangesSince(int queueId) { if (connector?.IsConnected.Value != true) diff --git a/osu.Game/Online/Rooms/SubmitScoreRequest.cs b/osu.Game/Online/Rooms/SubmitScoreRequest.cs index d681938da5..48a7780a03 100644 --- a/osu.Game/Online/Rooms/SubmitScoreRequest.cs +++ b/osu.Game/Online/Rooms/SubmitScoreRequest.cs @@ -7,20 +7,20 @@ using System.Net.Http; using Newtonsoft.Json; using osu.Framework.IO.Network; using osu.Game.Online.API; -using osu.Game.Online.Solo; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Scoring; namespace osu.Game.Online.Rooms { public abstract class SubmitScoreRequest : APIRequest { - public readonly SubmittableScore Score; + public readonly SoloScoreInfo Score; protected readonly long ScoreId; protected SubmitScoreRequest(ScoreInfo scoreInfo, long scoreId) { - Score = new SubmittableScore(scoreInfo); + Score = SoloScoreInfo.ForSubmission(scoreInfo); ScoreId = scoreId; } diff --git a/osu.Game/Online/Solo/SubmittableScore.cs b/osu.Game/Online/Solo/SubmittableScore.cs deleted file mode 100644 index 31f0cb1dfb..0000000000 --- a/osu.Game/Online/Solo/SubmittableScore.cs +++ /dev/null @@ -1,72 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System; -using System.Collections.Generic; -using JetBrains.Annotations; -using Newtonsoft.Json; -using Newtonsoft.Json.Converters; -using osu.Game.Online.API; -using osu.Game.Online.API.Requests.Responses; -using osu.Game.Rulesets.Scoring; -using osu.Game.Scoring; - -namespace osu.Game.Online.Solo -{ - /// - /// A class specifically for sending scores to the API during score submission. - /// This is used instead of due to marginally different serialisation naming requirements. - /// - [Serializable] - public class SubmittableScore - { - [JsonProperty("rank")] - [JsonConverter(typeof(StringEnumConverter))] - public ScoreRank Rank { get; set; } - - [JsonProperty("total_score")] - public long TotalScore { get; set; } - - [JsonProperty("accuracy")] - public double Accuracy { get; set; } - - [JsonProperty(@"pp")] - public double? PP { get; set; } - - [JsonProperty("max_combo")] - public int MaxCombo { get; set; } - - [JsonProperty("ruleset_id")] - public int RulesetID { get; set; } - - [JsonProperty("passed")] - public bool Passed { get; set; } - - // Used for API serialisation/deserialisation. - [JsonProperty("mods")] - public APIMod[] Mods { get; set; } - - [JsonProperty("statistics")] - public Dictionary Statistics { get; set; } - - [UsedImplicitly] - public SubmittableScore() - { - } - - public SubmittableScore(ScoreInfo score) - { - Rank = score.Rank; - TotalScore = score.TotalScore; - Accuracy = score.Accuracy; - PP = score.PP; - MaxCombo = score.MaxCombo; - RulesetID = score.RulesetID; - Passed = score.Passed; - Mods = score.APIMods; - Statistics = score.Statistics; - } - } -} diff --git a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs index 9bbc2a11c7..a012bf49b6 100644 --- a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs +++ b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs @@ -66,10 +66,10 @@ namespace osu.Game.Online.Spectator await connector.Reconnect(); await BeginPlayingInternal(state); - return; } - throw; + // Exceptions can occur if, for instance, the locally played beatmap doesn't have a server-side counterpart. + // For now, let's ignore these so they don't cause unobserved exceptions to appear to the user (and sentry). } } @@ -80,7 +80,7 @@ namespace osu.Game.Online.Spectator Debug.Assert(connection != null); - return connection.InvokeAsync(nameof(ISpectatorServer.SendFrameData), bundle); + return connection.SendAsync(nameof(ISpectatorServer.SendFrameData), bundle); } protected override Task EndPlayingInternal(SpectatorState state) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 68c8b57019..745c968992 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -206,6 +206,11 @@ namespace osu.Game.Online.Spectator if (!IsPlaying) return; + // Disposal can take some time, leading to EndPlaying potentially being called after a future play session. + // Account for this by ensuring the score of the current play matches the one in the provided state. + if (currentScore != state.Score) + return; + if (pendingFrames.Count > 0) purgePendingFrames(); @@ -299,7 +304,7 @@ namespace osu.Game.Online.Spectator SendFramesInternal(bundle).ContinueWith(t => { - // Handle exception outside of `Schedule` to ensure it doesn't go unovserved. + // Handle exception outside of `Schedule` to ensure it doesn't go unobserved. bool wasSuccessful = t.Exception == null; return Schedule(() => diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index bd0a2680ae..78cc4d7f70 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -159,6 +159,8 @@ namespace osu.Game protected FirstRunSetupOverlay FirstRunOverlay { get; private set; } + private FPSCounter fpsCounter; + private VolumeOverlay volume; private OsuLogo osuLogo; @@ -714,7 +716,7 @@ namespace osu.Game // The next time this is updated is in UpdateAfterChildren, which occurs too late and results // in the cursor being shown for a few frames during the intro. // This prevents the cursor from showing until we have a screen with CursorVisible = true - MenuCursorContainer.CanShowCursor = menuScreen?.CursorVisible ?? false; + GlobalCursorDisplay.ShowCursor = menuScreen?.CursorVisible ?? false; // todo: all archive managers should be able to be looped here. SkinManager.PostNotification = n => Notifications.Post(n); @@ -814,6 +816,13 @@ namespace osu.Game ScreenStack.ScreenPushed += screenPushed; ScreenStack.ScreenExited += screenExited; + loadComponentSingleFile(fpsCounter = new FPSCounter + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + Margin = new MarginPadding(5), + }, topMostOverlayContent.Add); + if (!args?.Any(a => a == @"--no-version-overlay") ?? true) loadComponentSingleFile(versionManager = new VersionManager { Depth = int.MinValue }, ScreenContainer.Add); @@ -849,11 +858,6 @@ namespace osu.Game d.Origin = Anchor.TopRight; }), rightFloatingOverlayContent.Add, true); - loadComponentSingleFile(new CollectionManager(Storage) - { - PostNotification = n => Notifications.Post(n), - }, Add, true); - loadComponentSingleFile(legacyImportManager, Add); loadComponentSingleFile(screenshotManager, Add); @@ -895,6 +899,8 @@ namespace osu.Game loadComponentSingleFile(CreateHighPerformanceSession(), Add); + loadComponentSingleFile(new BackgroundBeatmapProcessor(), Add); + chatOverlay.State.BindValueChanged(_ => updateChatPollRate()); // Multiplayer modes need to increase poll rate temporarily. API.Activity.BindValueChanged(_ => updateChatPollRate(), true); @@ -1114,6 +1120,10 @@ namespace osu.Game switch (e.Action) { + case GlobalAction.ToggleFPSDisplay: + fpsCounter.ToggleVisibility(); + return true; + case GlobalAction.ToggleSkinEditor: skinEditor.ToggleVisibility(); return true; @@ -1216,7 +1226,7 @@ namespace osu.Game ScreenOffsetContainer.X = horizontalOffset; overlayContent.X = horizontalOffset * 1.2f; - MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false; + GlobalCursorDisplay.ShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false; } private void screenChanged(IScreen current, IScreen newScreen) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 4b5c9c0815..97d15ae6ad 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -17,7 +17,6 @@ using osu.Framework.Development; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Performance; using osu.Framework.Graphics.Textures; using osu.Framework.Input; using osu.Framework.Input.Handlers; @@ -139,7 +138,7 @@ namespace osu.Game protected RealmKeyBindingStore KeyBindingStore { get; private set; } - protected MenuCursorContainer MenuCursorContainer { get; private set; } + protected GlobalCursorDisplay GlobalCursorDisplay { get; private set; } protected MusicController MusicController { get; private set; } @@ -192,8 +191,6 @@ namespace osu.Game private DependencyContainer dependencies; - private Bindable fpsDisplayVisible; - private readonly BindableNumber globalTrackVolumeAdjust = new BindableNumber(global_track_volume_adjust); /// @@ -215,6 +212,10 @@ namespace osu.Game { Name = @"osu!"; +#if DEBUG + Name += " (development)"; +#endif + allowableExceptions = UnhandledExceptionsBeforeCrash; } @@ -274,7 +275,7 @@ namespace osu.Game // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup() dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, API, difficultyCache, LocalConfig)); - dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true)); + dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true)); dependencies.Cache(BeatmapDownloader = new BeatmapModelDownloader(BeatmapManager, API)); dependencies.Cache(ScoreDownloader = new ScoreModelDownloader(ScoreManager, API)); @@ -283,13 +284,14 @@ namespace osu.Game AddInternal(difficultyCache); // TODO: OsuGame or OsuGameBase? - beatmapUpdater = new BeatmapUpdater(BeatmapManager, difficultyCache, API, Storage); - + dependencies.CacheAs(beatmapUpdater = new BeatmapUpdater(BeatmapManager, difficultyCache, API, Storage)); dependencies.CacheAs(spectatorClient = new OnlineSpectatorClient(endpoints)); dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints)); - dependencies.CacheAs(metadataClient = new OnlineMetadataClient(endpoints, beatmapUpdater)); + dependencies.CacheAs(metadataClient = new OnlineMetadataClient(endpoints)); - BeatmapManager.ProcessBeatmap = set => beatmapUpdater.Process(set); + AddInternal(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient)); + + BeatmapManager.ProcessBeatmap = args => beatmapUpdater.Process(args.beatmapSet, !args.isBatch); dependencies.Cache(userCache = new UserLookupCache()); AddInternal(userCache); @@ -342,10 +344,10 @@ namespace osu.Game RelativeSizeAxes = Axes.Both, Child = CreateScalingContainer().WithChildren(new Drawable[] { - (MenuCursorContainer = new MenuCursorContainer + (GlobalCursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both - }).WithChild(content = new OsuTooltipContainer(MenuCursorContainer.Cursor) + }).WithChild(content = new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor) { RelativeSizeAxes = Axes.Both }), @@ -404,19 +406,6 @@ namespace osu.Game AddFont(Resources, @"Fonts/Venera/Venera-Black"); } - protected override void LoadComplete() - { - base.LoadComplete(); - - // TODO: This is temporary until we reimplement the local FPS display. - // It's just to allow end-users to access the framework FPS display without knowing the shortcut key. - fpsDisplayVisible = LocalConfig.GetBindable(OsuSetting.ShowFpsDisplay); - fpsDisplayVisible.ValueChanged += visible => { FrameStatistics.Value = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; }; - fpsDisplayVisible.TriggerChange(); - - FrameStatistics.ValueChanged += e => fpsDisplayVisible.Value = e.NewValue != FrameStatisticsMode.None; - } - protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs index c9e97d5f2f..9e14122ae4 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs @@ -9,6 +9,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; +using osu.Game.Graphics.Cursor; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; @@ -90,113 +91,118 @@ namespace osu.Game.Overlays.BeatmapSet }, }, }, - new Container + new OsuContextMenuContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding + Child = new Container { - Vertical = BeatmapSetOverlay.Y_PADDING, - Left = BeatmapSetOverlay.X_PADDING, - Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH, - }, - Children = new Drawable[] - { - fadeContent = new FillFlowContainer + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] + Vertical = BeatmapSetOverlay.Y_PADDING, + Left = BeatmapSetOverlay.X_PADDING, + Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH, + }, + Children = new Drawable[] + { + fadeContent = new FillFlowContainer { - new Container + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Child = Picker = new BeatmapPicker(), - }, - new FillFlowContainer - { - Direction = FillDirection.Horizontal, - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Top = 15 }, - Children = new Drawable[] + new Container { - title = new OsuSpriteText + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Child = Picker = new BeatmapPicker(), + }, + new FillFlowContainer + { + Direction = FillDirection.Horizontal, + AutoSizeAxes = Axes.Both, + Margin = new MarginPadding { Top = 15 }, + Children = new Drawable[] { - Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true) - }, - externalLink = new ExternalLinkButton - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font - }, - explicitContent = new ExplicitContentBeatmapBadge - { - Alpha = 0f, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Margin = new MarginPadding { Left = 10, Bottom = 4 }, - }, - spotlight = new SpotlightBeatmapBadge - { - Alpha = 0f, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Margin = new MarginPadding { Left = 10, Bottom = 4 }, + title = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true) + }, + externalLink = new ExternalLinkButton + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font + }, + explicitContent = new ExplicitContentBeatmapBadge + { + Alpha = 0f, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Margin = new MarginPadding { Left = 10, Bottom = 4 }, + }, + spotlight = new SpotlightBeatmapBadge + { + Alpha = 0f, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Margin = new MarginPadding { Left = 10, Bottom = 4 }, + } } - } - }, - new FillFlowContainer - { - Direction = FillDirection.Horizontal, - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Bottom = 20 }, - Children = new Drawable[] + }, + new FillFlowContainer { - artist = new OsuSpriteText + Direction = FillDirection.Horizontal, + AutoSizeAxes = Axes.Both, + Margin = new MarginPadding { Bottom = 20 }, + Children = new Drawable[] { - Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true), - }, - featuredArtist = new FeaturedArtistBeatmapBadge - { - Alpha = 0f, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Margin = new MarginPadding { Left = 10 } + artist = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true), + }, + featuredArtist = new FeaturedArtistBeatmapBadge + { + Alpha = 0f, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Margin = new MarginPadding { Left = 10 } + } } - } - }, - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Child = author = new AuthorInfo(), - }, - beatmapAvailability = new BeatmapAvailability(), - new Container - { - RelativeSizeAxes = Axes.X, - Height = buttons_height, - Margin = new MarginPadding { Top = 10 }, - Children = new Drawable[] + }, + new Container { - favouriteButton = new FavouriteButton + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Child = author = new AuthorInfo(), + }, + beatmapAvailability = new BeatmapAvailability(), + new Container + { + RelativeSizeAxes = Axes.X, + Height = buttons_height, + Margin = new MarginPadding { Top = 10 }, + Children = new Drawable[] { - BeatmapSet = { BindTarget = BeatmapSet } - }, - downloadButtonsContainer = new FillFlowContainer - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = buttons_height + buttons_spacing }, - Spacing = new Vector2(buttons_spacing), + favouriteButton = new FavouriteButton + { + BeatmapSet = { BindTarget = BeatmapSet } + }, + downloadButtonsContainer = new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = buttons_height + buttons_spacing }, + Spacing = new Vector2(buttons_spacing), + }, }, }, }, }, - }, - } + } + }, }, loading = new LoadingSpinner { diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index 6acc9bf002..5463c7a50f 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -6,7 +6,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using System.Collections.Generic; -using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions; @@ -23,7 +22,9 @@ using osuTK; using osuTK.Graphics; using osu.Framework.Localisation; using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Graphics.Cursor; using osu.Game.Resources.Localisation.Web; +using osu.Game.Scoring.Drawables; namespace osu.Game.Overlays.BeatmapSet.Scores { @@ -38,8 +39,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores private readonly FillFlowContainer backgroundFlow; - private Color4 highAccuracyColour; - public ScoreTable() { RelativeSizeAxes = Axes.X; @@ -57,12 +56,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores }); } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - highAccuracyColour = colours.GreenLight; - } - /// /// The statistics that appear in the table, in order of appearance. /// @@ -158,12 +151,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Current = scoreManager.GetBindableTotalScoreString(score), Font = OsuFont.GetFont(size: text_size, weight: index == 0 ? FontWeight.Bold : FontWeight.Medium) }, - new OsuSpriteText + new StatisticText(score.Accuracy, 1, showTooltip: false) { Margin = new MarginPadding { Right = horizontal_inset }, Text = score.DisplayAccuracy, - Font = OsuFont.GetFont(size: text_size), - Colour = score.Accuracy == 1 ? highAccuracyColour : Color4.White }, new UpdateableFlag(score.User.CountryCode) { @@ -171,14 +162,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores ShowPlaceholderOnUnknown = false, }, username, - new OsuSpriteText - { - Text = score.MaxCombo.ToLocalisableString(@"0\x"), - Font = OsuFont.GetFont(size: text_size), #pragma warning disable 618 - Colour = score.MaxCombo == score.BeatmapInfo.MaxCombo ? highAccuracyColour : Color4.White + new StatisticText(score.MaxCombo, score.BeatmapInfo.MaxCombo, @"0\x"), #pragma warning restore 618 - } }; var availableStatistics = score.GetStatisticsForDisplay().ToDictionary(tuple => tuple.Result); @@ -188,23 +174,15 @@ namespace osu.Game.Overlays.BeatmapSet.Scores if (!availableStatistics.TryGetValue(result.result, out var stat)) stat = new HitResultDisplayStatistic(result.result, 0, null, result.displayName); - content.Add(new OsuSpriteText - { - Text = stat.MaxCount == null ? stat.Count.ToLocalisableString(@"N0") : (LocalisableString)$"{stat.Count}/{stat.MaxCount}", - Font = OsuFont.GetFont(size: text_size), - Colour = stat.Count == 0 ? Color4.Gray : Color4.White - }); + content.Add(new StatisticText(stat.Count, stat.MaxCount, @"N0") { Colour = stat.Count == 0 ? Color4.Gray : Color4.White }); } if (showPerformancePoints) { - Debug.Assert(score.PP != null); - - content.Add(new OsuSpriteText - { - Text = score.PP.ToLocalisableString(@"N0"), - Font = OsuFont.GetFont(size: text_size) - }); + if (score.PP != null) + content.Add(new StatisticText(score.PP, format: @"N0")); + else + content.Add(new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(text_size) }); } content.Add(new ScoreboardTime(score.Date, text_size) @@ -243,5 +221,31 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Colour = colourProvider.Foreground1; } } + + private class StatisticText : OsuSpriteText, IHasTooltip + { + private readonly double? count; + private readonly double? maxCount; + private readonly bool showTooltip; + + public LocalisableString TooltipText => maxCount == null || !showTooltip ? string.Empty : $"{count}/{maxCount}"; + + public StatisticText(double? count, double? maxCount = null, string format = null, bool showTooltip = true) + { + this.count = count; + this.maxCount = maxCount; + this.showTooltip = showTooltip; + + Text = count?.ToLocalisableString(format) ?? default; + Font = OsuFont.GetFont(size: text_size); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + if (count == maxCount) + Colour = colours.GreenLight; + } + } } } diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs index 3b5ab811ae..653bfd6d2c 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs @@ -12,14 +12,17 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using osu.Game.Scoring; +using osu.Game.Scoring.Drawables; using osuTK; namespace osu.Game.Overlays.BeatmapSet.Scores @@ -121,7 +124,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores maxComboColumn.Text = value.MaxCombo.ToLocalisableString(@"0\x"); ppColumn.Alpha = value.BeatmapInfo.Status.GrantsPerformancePoints() ? 1 : 0; - ppColumn.Text = value.PP?.ToLocalisableString(@"N0") ?? default; + + if (value.PP is double pp) + ppColumn.Text = pp.ToLocalisableString(@"N0"); + else + ppColumn.Drawable = new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(smallFont.Size) }; statisticsColumns.ChildrenEnumerable = value.GetStatisticsForDisplay().Select(createStatisticsColumn); modsColumn.Mods = value.Mods; @@ -197,30 +204,48 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } } - private class TextColumn : InfoColumn + private class TextColumn : InfoColumn, IHasCurrentValue { - private readonly SpriteText text; - - public TextColumn(LocalisableString title, FontUsage font, float? minWidth = null) - : this(title, new OsuSpriteText { Font = font }, minWidth) - { - } - - private TextColumn(LocalisableString title, SpriteText text, float? minWidth = null) - : base(title, text, minWidth) - { - this.text = text; - } + private readonly OsuTextFlowContainer text; public LocalisableString Text { set => text.Text = value; } + public Drawable Drawable + { + set + { + text.Clear(); + text.AddArbitraryDrawable(value); + } + } + + private Bindable current; + public Bindable Current { - get => text.Current; - set => text.Current = value; + get => current; + set + { + text.Clear(); + text.AddText(value.Value, t => t.Current = current = value); + } + } + + public TextColumn(LocalisableString title, FontUsage font, float? minWidth = null) + : this(title, new OsuTextFlowContainer(t => t.Font = font) + { + AutoSizeAxes = Axes.Both + }, minWidth) + { + } + + private TextColumn(LocalisableString title, OsuTextFlowContainer text, float? minWidth = null) + : base(title, text, minWidth) + { + this.text = text; } } diff --git a/osu.Game/Overlays/BeatmapSetOverlay.cs b/osu.Game/Overlays/BeatmapSetOverlay.cs index 823d0023cf..207dc91ca5 100644 --- a/osu.Game/Overlays/BeatmapSetOverlay.cs +++ b/osu.Game/Overlays/BeatmapSetOverlay.cs @@ -3,7 +3,10 @@ #nullable disable +using System; +using System.Collections.Generic; using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -12,6 +15,8 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.BeatmapSet; using osu.Game.Overlays.BeatmapSet.Scores; using osu.Game.Overlays.Comments; +using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Select.Details; using osuTK; using osuTK.Graphics; @@ -25,6 +30,14 @@ namespace osu.Game.Overlays private readonly Bindable beatmapSet = new Bindable(); + /// + /// Isolates the beatmap set overlay from the game-wide selected mods bindable + /// to avoid affecting the beatmap details section (i.e. ). + /// + [Cached] + [Cached(typeof(IBindable>))] + protected readonly Bindable> SelectedMods = new Bindable>(Array.Empty()); + public BeatmapSetOverlay() : base(OverlayColourScheme.Blue) { diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index 493cd66258..ba8083e535 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -121,7 +121,11 @@ namespace osu.Game.Overlays switch (e.Action) { case GlobalAction.Select: - CurrentDialog?.Buttons.OfType().FirstOrDefault()?.TriggerClick(); + var clickableButton = + CurrentDialog?.Buttons.OfType().FirstOrDefault() ?? + CurrentDialog?.Buttons.First(); + + clickableButton?.TriggerClick(); return true; } diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs b/osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs index 58bfced3ed..0d4496a6a3 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs @@ -161,7 +161,6 @@ namespace osu.Game.Overlays.FirstRunSetup private void load(AudioManager audio, TextureStore textures, RulesetStore rulesets) { Beatmap.Value = new DummyWorkingBeatmap(audio, textures); - Beatmap.Value.LoadTrack(); Ruleset.Value = rulesets.AvailableRulesets.First(); diff --git a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs index c8d55c213a..255d01466f 100644 --- a/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs +++ b/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs @@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Mods RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Masking = true, - CornerRadius = ModPanel.CORNER_RADIUS, + CornerRadius = ModSelectPanel.CORNER_RADIUS, Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0), Children = new Drawable[] { @@ -69,7 +69,7 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Y, - Width = multiplier_value_area_width + ModPanel.CORNER_RADIUS + Width = multiplier_value_area_width + ModSelectPanel.CORNER_RADIUS }, new GridContainer { @@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Mods RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Masking = true, - CornerRadius = ModPanel.CORNER_RADIUS, + CornerRadius = ModSelectPanel.CORNER_RADIUS, Children = new Drawable[] { contentBackground = new Box diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index 3f788d10e3..1c40c8c6e5 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -12,14 +12,10 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Game.Configuration; using osu.Game.Graphics; -using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Overlays.Mods.Input; @@ -29,10 +25,8 @@ using osuTK.Graphics; namespace osu.Game.Overlays.Mods { - public class ModColumn : CompositeDrawable + public class ModColumn : ModSelectColumn { - public readonly Container TopLevelContent; - public readonly ModType ModType; private IReadOnlyList availableMods = Array.Empty(); @@ -62,149 +56,29 @@ namespace osu.Game.Overlays.Mods } } - /// - /// Determines whether this column should accept user input. - /// - public Bindable Active = new BindableBool(true); - - protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value; - protected virtual ModPanel CreateModPanel(ModState mod) => new ModPanel(mod); private readonly bool allowIncompatibleSelection; - private readonly TextFlowContainer headerText; - private readonly Box headerBackground; - private readonly Container contentContainer; - private readonly Box contentBackground; - private readonly FillFlowContainer panelFlow; private readonly ToggleAllCheckbox? toggleAllCheckbox; - private Colour4 accentColour; - private Bindable hotkeyStyle = null!; private IModHotkeyHandler hotkeyHandler = null!; private Task? latestLoadTask; internal bool ItemsLoaded => latestLoadTask == null; - private const float header_height = 42; - public ModColumn(ModType modType, bool allowIncompatibleSelection) { ModType = modType; this.allowIncompatibleSelection = allowIncompatibleSelection; - Width = 320; - RelativeSizeAxes = Axes.Y; - Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0); - - Container controlContainer; - InternalChildren = new Drawable[] - { - TopLevelContent = new Container - { - RelativeSizeAxes = Axes.Both, - CornerRadius = ModPanel.CORNER_RADIUS, - Masking = true, - Children = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.X, - Height = header_height + ModPanel.CORNER_RADIUS, - Children = new Drawable[] - { - headerBackground = new Box - { - RelativeSizeAxes = Axes.X, - Height = header_height + ModPanel.CORNER_RADIUS - }, - headerText = new OsuTextFlowContainer(t => - { - t.Font = OsuFont.TorusAlternate.With(size: 17); - t.Shadow = false; - t.Colour = Colour4.Black; - }) - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), - Padding = new MarginPadding - { - Horizontal = 17, - Bottom = ModPanel.CORNER_RADIUS - } - } - } - }, - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Top = header_height }, - Child = contentContainer = new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, - CornerRadius = ModPanel.CORNER_RADIUS, - BorderThickness = 3, - Children = new Drawable[] - { - contentBackground = new Box - { - RelativeSizeAxes = Axes.Both - }, - new GridContainer - { - RelativeSizeAxes = Axes.Both, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension() - }, - Content = new[] - { - new Drawable[] - { - controlContainer = new Container - { - RelativeSizeAxes = Axes.X, - Padding = new MarginPadding { Horizontal = 14 } - } - }, - new Drawable[] - { - new OsuScrollContainer(Direction.Vertical) - { - RelativeSizeAxes = Axes.Both, - ClampExtension = 100, - ScrollbarOverlapsContent = false, - Child = panelFlow = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Spacing = new Vector2(0, 7), - Padding = new MarginPadding(7) - } - } - } - } - } - } - } - } - } - } - }; - - createHeaderText(); + HeaderText = ModType.Humanize(LetterCasing.Title); if (allowIncompatibleSelection) { - controlContainer.Height = 35; - controlContainer.Add(toggleAllCheckbox = new ToggleAllCheckbox(this) + ControlContainer.Height = 35; + ControlContainer.Add(toggleAllCheckbox = new ToggleAllCheckbox(this) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, @@ -212,7 +86,7 @@ namespace osu.Game.Overlays.Mods RelativeSizeAxes = Axes.X, Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0) }); - panelFlow.Padding = new MarginPadding + ItemsFlow.Padding = new MarginPadding { Top = 0, Bottom = 7, @@ -221,33 +95,17 @@ namespace osu.Game.Overlays.Mods } } - private void createHeaderText() - { - IEnumerable headerTextWords = ModType.Humanize(LetterCasing.Title).Split(' '); - - if (headerTextWords.Count() > 1) - { - headerText.AddText($"{headerTextWords.First()} ", t => t.Font = t.Font.With(weight: FontWeight.SemiBold)); - headerTextWords = headerTextWords.Skip(1); - } - - headerText.AddText(string.Join(' ', headerTextWords)); - } - [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider, OsuColour colours, OsuConfigManager configManager) + private void load(OsuColour colours, OsuConfigManager configManager) { - headerBackground.Colour = accentColour = colours.ForModType(ModType); + AccentColour = colours.ForModType(ModType); if (toggleAllCheckbox != null) { - toggleAllCheckbox.AccentColour = accentColour; - toggleAllCheckbox.AccentHoverColour = accentColour.Lighten(0.3f); + toggleAllCheckbox.AccentColour = AccentColour; + toggleAllCheckbox.AccentHoverColour = AccentColour.Lighten(0.3f); } - contentContainer.BorderColour = ColourInfo.GradientVertical(colourProvider.Background4, colourProvider.Background3); - contentBackground.Colour = colourProvider.Background4; - hotkeyStyle = configManager.GetBindable(OsuSetting.ModSelectHotkeyStyle); } @@ -278,7 +136,7 @@ namespace osu.Game.Overlays.Mods latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded => { - panelFlow.ChildrenEnumerable = loaded; + ItemsFlow.ChildrenEnumerable = loaded; updateState(); }, (cancellationTokenSource = new CancellationTokenSource()).Token); loadTask.ContinueWith(_ => diff --git a/osu.Game/Overlays/Mods/ModPanel.cs b/osu.Game/Overlays/Mods/ModPanel.cs index 02eb395bd9..6ef6ab0595 100644 --- a/osu.Game/Overlays/Mods/ModPanel.cs +++ b/osu.Game/Overlays/Mods/ModPanel.cs @@ -1,144 +1,42 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; -using osu.Framework.Audio; -using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Input.Events; -using osu.Framework.Utils; -using osu.Game.Audio; using osu.Game.Graphics; -using osu.Game.Graphics.Containers; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using osuTK; -using osuTK.Input; namespace osu.Game.Overlays.Mods { - public class ModPanel : OsuClickableContainer + public class ModPanel : ModSelectPanel { public Mod Mod => modState.Mod; - public BindableBool Active => modState.Active; + public override BindableBool Active => modState.Active; public BindableBool Filtered => modState.Filtered; + protected override float IdleSwitchWidth => 54; + protected override float ExpandedSwitchWidth => 70; + private readonly ModState modState; - protected readonly Box Background; - protected readonly Container SwitchContainer; - protected readonly Container MainContentContainer; - protected readonly Box TextBackground; - protected readonly FillFlowContainer TextFlow; - - [Resolved] - protected OverlayColourProvider ColourProvider { get; private set; } = null!; - - protected const double TRANSITION_DURATION = 150; - - public const float CORNER_RADIUS = 7; - - protected const float HEIGHT = 42; - protected const float IDLE_SWITCH_WIDTH = 54; - protected const float EXPANDED_SWITCH_WIDTH = 70; - - private Colour4 activeColour; - - private readonly Bindable samplePlaybackDisabled = new BindableBool(); - private Sample? sampleOff; - private Sample? sampleOn; - public ModPanel(ModState modState) { this.modState = modState; - RelativeSizeAxes = Axes.X; - Height = 42; + Title = Mod.Name; + Description = Mod.Description; - // all below properties are applied to `Content` rather than the `ModPanel` in its entirety - // to allow external components to set these properties on the panel without affecting - // its "internal" appearance. - Content.Masking = true; - Content.CornerRadius = CORNER_RADIUS; - Content.BorderThickness = 2; - Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0); - - Children = new Drawable[] + SwitchContainer.Child = new ModSwitchSmall(Mod) { - Background = new Box - { - RelativeSizeAxes = Axes.Both - }, - SwitchContainer = new Container - { - RelativeSizeAxes = Axes.Y, - Child = new ModSwitchSmall(Mod) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Active = { BindTarget = Active }, - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), - Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE) - } - }, - MainContentContainer = new Container - { - RelativeSizeAxes = Axes.Both, - Child = new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, - CornerRadius = CORNER_RADIUS, - Children = new Drawable[] - { - TextBackground = new Box - { - RelativeSizeAxes = Axes.Both - }, - TextFlow = new FillFlowContainer - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding - { - Horizontal = 17.5f, - Vertical = 4 - }, - Direction = FillDirection.Vertical, - Children = new[] - { - new OsuSpriteText - { - Text = Mod.Name, - Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold), - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), - Margin = new MarginPadding - { - Left = -18 * ShearedOverlayContainer.SHEAR - } - }, - new OsuSpriteText - { - Text = Mod.Description, - Font = OsuFont.Default.With(size: 12), - RelativeSizeAxes = Axes.X, - Truncate = true, - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0) - } - } - } - } - } - } + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Active = { BindTarget = Active }, + Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE) }; - - Action = Active.Toggle; } public ModPanel(Mod mod) @@ -146,122 +44,21 @@ namespace osu.Game.Overlays.Mods { } - [BackgroundDependencyLoader(true)] - private void load(AudioManager audio, OsuColour colours, ISamplePlaybackDisabler? samplePlaybackDisabler) + [BackgroundDependencyLoader] + private void load(OsuColour colours) { - sampleOn = audio.Samples.Get(@"UI/check-on"); - sampleOff = audio.Samples.Get(@"UI/check-off"); - - activeColour = colours.ForModType(Mod.Type); - - if (samplePlaybackDisabler != null) - ((IBindable)samplePlaybackDisabled).BindTo(samplePlaybackDisabler.SamplePlaybackDisabled); + AccentColour = colours.ForModType(Mod.Type); } - protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet); - protected override void LoadComplete() { base.LoadComplete(); - Active.BindValueChanged(_ => - { - playStateChangeSamples(); - UpdateState(); - }); + Filtered.BindValueChanged(_ => updateFilterState(), true); - - UpdateState(); - FinishTransforms(true); - } - - private void playStateChangeSamples() - { - if (samplePlaybackDisabled.Value) - return; - - if (Active.Value) - sampleOn?.Play(); - else - sampleOff?.Play(); - } - - protected override bool OnHover(HoverEvent e) - { - UpdateState(); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - UpdateState(); - base.OnHoverLost(e); - } - - private bool mouseDown; - - protected override bool OnMouseDown(MouseDownEvent e) - { - if (e.Button == MouseButton.Left) - mouseDown = true; - - UpdateState(); - return false; - } - - protected override void OnMouseUp(MouseUpEvent e) - { - mouseDown = false; - - UpdateState(); - base.OnMouseUp(e); - } - - protected virtual Colour4 BackgroundColour => Active.Value ? activeColour.Darken(0.3f) : ColourProvider.Background3; - protected virtual Colour4 ForegroundColour => Active.Value ? activeColour : ColourProvider.Background2; - protected virtual Colour4 TextColour => Active.Value ? ColourProvider.Background6 : Colour4.White; - - protected virtual void UpdateState() - { - float targetWidth = Active.Value ? EXPANDED_SWITCH_WIDTH : IDLE_SWITCH_WIDTH; - double transitionDuration = TRANSITION_DURATION; - - Colour4 backgroundColour = BackgroundColour; - Colour4 foregroundColour = ForegroundColour; - Colour4 textColour = TextColour; - - // Hover affects colour of button background - if (IsHovered) - { - backgroundColour = backgroundColour.Lighten(0.1f); - foregroundColour = foregroundColour.Lighten(0.1f); - } - - // Mouse down adds a halfway tween of the movement - if (mouseDown) - { - targetWidth = (float)Interpolation.Lerp(IDLE_SWITCH_WIDTH, EXPANDED_SWITCH_WIDTH, 0.5f); - transitionDuration *= 4; - } - - Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, foregroundColour), transitionDuration, Easing.OutQuint); - Background.FadeColour(backgroundColour, transitionDuration, Easing.OutQuint); - SwitchContainer.ResizeWidthTo(targetWidth, transitionDuration, Easing.OutQuint); - MainContentContainer.TransformTo(nameof(Padding), new MarginPadding - { - Left = targetWidth, - Right = CORNER_RADIUS - }, transitionDuration, Easing.OutQuint); - TextBackground.FadeColour(foregroundColour, transitionDuration, Easing.OutQuint); - TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint); } #region Filtering support - public void ApplyFilter(Func? filter) - { - Filtered.Value = filter != null && !filter.Invoke(Mod); - } - private void updateFilterState() { this.FadeTo(Filtered.Value ? 0 : 1); diff --git a/osu.Game/Overlays/Mods/ModPresetColumn.cs b/osu.Game/Overlays/Mods/ModPresetColumn.cs new file mode 100644 index 0000000000..bed4cff0ea --- /dev/null +++ b/osu.Game/Overlays/Mods/ModPresetColumn.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Database; +using osu.Game.Graphics; +using osu.Game.Localisation; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osuTK; +using Realms; + +namespace osu.Game.Overlays.Mods +{ + public class ModPresetColumn : ModSelectColumn + { + [Resolved] + private RealmAccess realm { get; set; } = null!; + + [Resolved] + private IBindable ruleset { get; set; } = null!; + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + AccentColour = colours.Orange1; + HeaderText = ModSelectOverlayStrings.PersonalPresets; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + ruleset.BindValueChanged(_ => rulesetChanged(), true); + } + + private IDisposable? presetSubscription; + + private void rulesetChanged() + { + presetSubscription?.Dispose(); + presetSubscription = realm.RegisterForNotifications(r => + r.All() + .Filter($"{nameof(ModPreset.Ruleset)}.{nameof(RulesetInfo.ShortName)} == $0" + + $" && {nameof(ModPreset.DeletePending)} == false", ruleset.Value.ShortName) + .OrderBy(preset => preset.Name), + (presets, _, _) => asyncLoadPanels(presets)); + } + + private CancellationTokenSource? cancellationTokenSource; + + private Task? latestLoadTask; + internal bool ItemsLoaded => latestLoadTask == null; + + private void asyncLoadPanels(IReadOnlyList presets) + { + cancellationTokenSource?.Cancel(); + + if (!presets.Any()) + { + ItemsFlow.Clear(); + return; + } + + var panels = presets.Select(preset => new ModPresetPanel(preset.ToLive(realm)) + { + Shear = Vector2.Zero + }); + + Task? loadTask; + + latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded => + { + ItemsFlow.ChildrenEnumerable = loaded; + }, (cancellationTokenSource = new CancellationTokenSource()).Token); + loadTask.ContinueWith(_ => + { + if (loadTask == latestLoadTask) + latestLoadTask = null; + }); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + presetSubscription?.Dispose(); + } + } +} diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs new file mode 100644 index 0000000000..a00729d9fd --- /dev/null +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -0,0 +1,36 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Cursor; +using osu.Game.Database; +using osu.Game.Graphics; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Overlays.Mods +{ + public class ModPresetPanel : ModSelectPanel, IHasCustomTooltip + { + public readonly Live Preset; + + public override BindableBool Active { get; } = new BindableBool(); + + public ModPresetPanel(Live preset) + { + Preset = preset; + + Title = preset.Value.Name; + Description = preset.Value.Description; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + AccentColour = colours.Orange1; + } + + public ModPreset TooltipContent => Preset.Value; + public ITooltip GetCustomTooltip() => new ModPresetTooltip(ColourProvider); + } +} diff --git a/osu.Game/Overlays/Mods/ModPresetTooltip.cs b/osu.Game/Overlays/Mods/ModPresetTooltip.cs new file mode 100644 index 0000000000..97d118fbfd --- /dev/null +++ b/osu.Game/Overlays/Mods/ModPresetTooltip.cs @@ -0,0 +1,115 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Overlays.Mods +{ + public class ModPresetTooltip : VisibilityContainer, ITooltip + { + protected override Container Content { get; } + + private const double transition_duration = 200; + + public ModPresetTooltip(OverlayColourProvider colourProvider) + { + Width = 250; + AutoSizeAxes = Axes.Y; + + Masking = true; + CornerRadius = 7; + + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background6 + }, + Content = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding(7), + Spacing = new Vector2(7) + } + }; + } + + private ModPreset? lastPreset; + + public void SetContent(ModPreset preset) + { + if (ReferenceEquals(preset, lastPreset)) + return; + + lastPreset = preset; + Content.ChildrenEnumerable = preset.Mods.Select(mod => new ModPresetRow(mod)); + } + + protected override void PopIn() => this.FadeIn(transition_duration, Easing.OutQuint); + protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint); + + public void Move(Vector2 pos) => Position = pos; + + private class ModPresetRow : FillFlowContainer + { + public ModPresetRow(Mod mod) + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Direction = FillDirection.Vertical; + Spacing = new Vector2(4); + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(7), + Children = new Drawable[] + { + new ModSwitchTiny(mod) + { + Active = { Value = true }, + Scale = new Vector2(0.6f), + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft + }, + new OsuSpriteText + { + Text = mod.Name, + Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold), + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + Margin = new MarginPadding { Bottom = 2 } + } + } + } + }; + + if (!string.IsNullOrEmpty(mod.SettingDescription)) + { + AddInternal(new OsuTextFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Left = 14 }, + Text = mod.SettingDescription + }); + } + } + } + } +} diff --git a/osu.Game/Overlays/Mods/ModSelectColumn.cs b/osu.Game/Overlays/Mods/ModSelectColumn.cs new file mode 100644 index 0000000000..0224631577 --- /dev/null +++ b/osu.Game/Overlays/Mods/ModSelectColumn.cs @@ -0,0 +1,177 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Mods +{ + public abstract class ModSelectColumn : CompositeDrawable, IHasAccentColour + { + public readonly Container TopLevelContent; + + public LocalisableString HeaderText + { + set => createHeaderText(value); + } + + public Color4 AccentColour + { + get => headerBackground.Colour; + set => headerBackground.Colour = value; + } + + /// + /// Determines whether this column should accept user input. + /// + public readonly Bindable Active = new BindableBool(true); + + protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value; + + protected readonly Container ControlContainer; + protected readonly FillFlowContainer ItemsFlow; + + private readonly TextFlowContainer headerText; + private readonly Box headerBackground; + private readonly Container contentContainer; + private readonly Box contentBackground; + + private const float header_height = 42; + + protected ModSelectColumn() + { + Width = 320; + RelativeSizeAxes = Axes.Y; + Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0); + + InternalChildren = new Drawable[] + { + TopLevelContent = new Container + { + RelativeSizeAxes = Axes.Both, + CornerRadius = ModSelectPanel.CORNER_RADIUS, + Masking = true, + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.X, + Height = header_height + ModSelectPanel.CORNER_RADIUS, + Children = new Drawable[] + { + headerBackground = new Box + { + RelativeSizeAxes = Axes.X, + Height = header_height + ModSelectPanel.CORNER_RADIUS + }, + headerText = new OsuTextFlowContainer(t => + { + t.Font = OsuFont.TorusAlternate.With(size: 17); + t.Shadow = false; + t.Colour = Colour4.Black; + }) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Padding = new MarginPadding + { + Horizontal = 17, + Bottom = ModSelectPanel.CORNER_RADIUS + } + } + } + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = header_height }, + Child = contentContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = ModSelectPanel.CORNER_RADIUS, + BorderThickness = 3, + Children = new Drawable[] + { + contentBackground = new Box + { + RelativeSizeAxes = Axes.Both + }, + new GridContainer + { + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + Content = new[] + { + new Drawable[] + { + ControlContainer = new Container + { + RelativeSizeAxes = Axes.X, + Padding = new MarginPadding { Horizontal = 14 } + } + }, + new Drawable[] + { + new OsuScrollContainer(Direction.Vertical) + { + RelativeSizeAxes = Axes.Both, + ClampExtension = 100, + ScrollbarOverlapsContent = false, + Child = ItemsFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(0, 7), + Padding = new MarginPadding(7) + } + } + } + } + } + } + } + } + } + } + }; + } + + private void createHeaderText(LocalisableString text) + { + headerText.Clear(); + + int wordIndex = 0; + + headerText.AddText(text, t => + { + if (wordIndex == 0) + t.Font = t.Font.With(weight: FontWeight.SemiBold); + wordIndex += 1; + }); + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + contentContainer.BorderColour = ColourInfo.GradientVertical(colourProvider.Background4, colourProvider.Background3); + contentBackground.Colour = colourProvider.Background4; + } + } +} diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 04c424461e..afc6775e83 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -222,6 +222,8 @@ namespace osu.Game.Overlays.Mods globalAvailableMods.BindTo(game.AvailableMods); } + private ModSettingChangeTracker? modSettingChangeTracker; + protected override void LoadComplete() { // this is called before base call so that the mod state is populated early, and the transition in `PopIn()` can play out properly. @@ -238,9 +240,17 @@ namespace osu.Game.Overlays.Mods SelectedMods.BindValueChanged(val => { + modSettingChangeTracker?.Dispose(); + updateMultiplier(); updateCustomisation(val); updateFromExternalSelection(); + + if (AllowCustomisation) + { + modSettingChangeTracker = new ModSettingChangeTracker(val.NewValue); + modSettingChangeTracker.SettingChanged += _ => updateMultiplier(); + } }, true); customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true); diff --git a/osu.Game/Overlays/Mods/ModSelectPanel.cs b/osu.Game/Overlays/Mods/ModSelectPanel.cs new file mode 100644 index 0000000000..abf327a388 --- /dev/null +++ b/osu.Game/Overlays/Mods/ModSelectPanel.cs @@ -0,0 +1,252 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Framework.Localisation; +using osu.Framework.Utils; +using osu.Game.Audio; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; +using osuTK.Graphics; +using osuTK.Input; + +namespace osu.Game.Overlays.Mods +{ + public abstract class ModSelectPanel : OsuClickableContainer, IHasAccentColour + { + public abstract BindableBool Active { get; } + + public Color4 AccentColour { get; set; } + + public LocalisableString Title + { + get => titleText.Text; + set => titleText.Text = value; + } + + public LocalisableString Description + { + get => descriptionText.Text; + set => descriptionText.Text = value; + } + + public const float CORNER_RADIUS = 7; + + protected const float HEIGHT = 42; + + protected virtual float IdleSwitchWidth => 14; + protected virtual float ExpandedSwitchWidth => 30; + protected virtual Colour4 BackgroundColour => Active.Value ? AccentColour.Darken(0.3f) : ColourProvider.Background3; + protected virtual Colour4 ForegroundColour => Active.Value ? AccentColour : ColourProvider.Background2; + protected virtual Colour4 TextColour => Active.Value ? ColourProvider.Background6 : Colour4.White; + + protected const double TRANSITION_DURATION = 150; + + protected readonly Box Background; + protected readonly Container SwitchContainer; + protected readonly Container MainContentContainer; + protected readonly Box TextBackground; + protected readonly FillFlowContainer TextFlow; + + [Resolved] + protected OverlayColourProvider ColourProvider { get; private set; } = null!; + + private readonly OsuSpriteText titleText; + private readonly OsuSpriteText descriptionText; + + private readonly Bindable samplePlaybackDisabled = new BindableBool(); + private Sample? sampleOff; + private Sample? sampleOn; + + protected ModSelectPanel() + { + RelativeSizeAxes = Axes.X; + Height = HEIGHT; + + // all below properties are applied to `Content` rather than the `ModPanel` in its entirety + // to allow external components to set these properties on the panel without affecting + // its "internal" appearance. + Content.Masking = true; + Content.CornerRadius = CORNER_RADIUS; + Content.BorderThickness = 2; + + Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0); + + Children = new Drawable[] + { + Background = new Box + { + RelativeSizeAxes = Axes.Both + }, + SwitchContainer = new Container + { + RelativeSizeAxes = Axes.Y, + }, + MainContentContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = CORNER_RADIUS, + Children = new Drawable[] + { + TextBackground = new Box + { + RelativeSizeAxes = Axes.Both + }, + TextFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Horizontal = 17.5f, + Vertical = 4 + }, + Direction = FillDirection.Vertical, + Children = new[] + { + titleText = new OsuSpriteText + { + Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold), + RelativeSizeAxes = Axes.X, + Truncate = true, + Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Margin = new MarginPadding + { + Left = -18 * ShearedOverlayContainer.SHEAR + } + }, + descriptionText = new OsuSpriteText + { + Font = OsuFont.Default.With(size: 12), + RelativeSizeAxes = Axes.X, + Truncate = true, + Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0) + } + } + } + } + } + } + }; + + Action = () => Active.Toggle(); + } + + [BackgroundDependencyLoader] + private void load(AudioManager audio, ISamplePlaybackDisabler? samplePlaybackDisabler) + { + sampleOn = audio.Samples.Get(@"UI/check-on"); + sampleOff = audio.Samples.Get(@"UI/check-off"); + + if (samplePlaybackDisabler != null) + ((IBindable)samplePlaybackDisabled).BindTo(samplePlaybackDisabler.SamplePlaybackDisabled); + } + + protected sealed override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet); + + protected override void LoadComplete() + { + base.LoadComplete(); + Active.BindValueChanged(_ => + { + playStateChangeSamples(); + UpdateState(); + }); + + UpdateState(); + FinishTransforms(true); + } + + private void playStateChangeSamples() + { + if (samplePlaybackDisabled.Value) + return; + + if (Active.Value) + sampleOn?.Play(); + else + sampleOff?.Play(); + } + + protected override bool OnHover(HoverEvent e) + { + UpdateState(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + UpdateState(); + base.OnHoverLost(e); + } + + private bool mouseDown; + + protected override bool OnMouseDown(MouseDownEvent e) + { + if (e.Button == MouseButton.Left) + mouseDown = true; + + UpdateState(); + return false; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + mouseDown = false; + + UpdateState(); + base.OnMouseUp(e); + } + + protected virtual void UpdateState() + { + float targetWidth = Active.Value ? ExpandedSwitchWidth : IdleSwitchWidth; + double transitionDuration = TRANSITION_DURATION; + + Colour4 backgroundColour = BackgroundColour; + Colour4 foregroundColour = ForegroundColour; + Colour4 textColour = TextColour; + + // Hover affects colour of button background + if (IsHovered) + { + backgroundColour = backgroundColour.Lighten(0.1f); + foregroundColour = foregroundColour.Lighten(0.1f); + } + + // Mouse down adds a halfway tween of the movement + if (mouseDown) + { + targetWidth = (float)Interpolation.Lerp(IdleSwitchWidth, ExpandedSwitchWidth, 0.5f); + transitionDuration *= 4; + } + + Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, foregroundColour), transitionDuration, Easing.OutQuint); + Background.FadeColour(backgroundColour, transitionDuration, Easing.OutQuint); + SwitchContainer.ResizeWidthTo(targetWidth, transitionDuration, Easing.OutQuint); + MainContentContainer.TransformTo(nameof(Padding), new MarginPadding + { + Left = targetWidth, + Right = CORNER_RADIUS + }, transitionDuration, Easing.OutQuint); + TextBackground.FadeColour(foregroundColour, transitionDuration, Easing.OutQuint); + TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint); + } + } +} diff --git a/osu.Game/Overlays/Music/FilterControl.cs b/osu.Game/Overlays/Music/FilterControl.cs index eb12a62864..ffa50c3a35 100644 --- a/osu.Game/Overlays/Music/FilterControl.cs +++ b/osu.Game/Overlays/Music/FilterControl.cs @@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Music public Action FilterChanged; public readonly FilterTextBox Search; - private readonly CollectionDropdown collectionDropdown; + private readonly NowPlayingCollectionDropdown collectionDropdown; public FilterControl() { @@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Music RelativeSizeAxes = Axes.X, Height = 40, }, - collectionDropdown = new CollectionDropdown { RelativeSizeAxes = Axes.X } + collectionDropdown = new NowPlayingCollectionDropdown { RelativeSizeAxes = Axes.X } }, }, }; diff --git a/osu.Game/Overlays/Music/FilterCriteria.cs b/osu.Game/Overlays/Music/FilterCriteria.cs index f435c4e6e4..ad491be845 100644 --- a/osu.Game/Overlays/Music/FilterCriteria.cs +++ b/osu.Game/Overlays/Music/FilterCriteria.cs @@ -5,6 +5,7 @@ using JetBrains.Annotations; using osu.Game.Collections; +using osu.Game.Database; namespace osu.Game.Overlays.Music { @@ -19,6 +20,6 @@ namespace osu.Game.Overlays.Music /// The collection to filter beatmaps from. /// [CanBeNull] - public BeatmapCollection Collection; + public Live Collection; } } diff --git a/osu.Game/Overlays/Music/CollectionDropdown.cs b/osu.Game/Overlays/Music/NowPlayingCollectionDropdown.cs similarity index 93% rename from osu.Game/Overlays/Music/CollectionDropdown.cs rename to osu.Game/Overlays/Music/NowPlayingCollectionDropdown.cs index c1ba16788e..635a2e5044 100644 --- a/osu.Game/Overlays/Music/CollectionDropdown.cs +++ b/osu.Game/Overlays/Music/NowPlayingCollectionDropdown.cs @@ -15,9 +15,9 @@ using osu.Game.Graphics; namespace osu.Game.Overlays.Music { /// - /// A for use in the . + /// A for use in the . /// - public class CollectionDropdown : CollectionFilterDropdown + public class NowPlayingCollectionDropdown : CollectionDropdown { protected override bool ShowManageCollectionsItem => false; diff --git a/osu.Game/Overlays/Music/Playlist.cs b/osu.Game/Overlays/Music/Playlist.cs index 954c4de493..2bb0ff1085 100644 --- a/osu.Game/Overlays/Music/Playlist.cs +++ b/osu.Game/Overlays/Music/Playlist.cs @@ -31,14 +31,16 @@ namespace osu.Game.Overlays.Music { var items = (SearchContainer>>)ListContainer; + string[] currentCollectionHashes = criteria.Collection?.PerformRead(c => c.BeatmapMD5Hashes.ToArray()); + foreach (var item in items.OfType()) { - if (criteria.Collection == null) + if (currentCollectionHashes == null) item.InSelectedCollection = true; else { item.InSelectedCollection = item.Model.Value.Beatmaps.Select(b => b.MD5Hash) - .Any(criteria.Collection.BeatmapHashes.Contains); + .Any(currentCollectionHashes.Contains); } } diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index 5d8f8c8326..fda2db7acc 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -19,6 +19,7 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Leaderboards; using osu.Game.Rulesets; using osu.Game.Rulesets.UI; +using osu.Game.Scoring.Drawables; using osu.Game.Utils; using osuTK; @@ -218,39 +219,42 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks private Drawable createDrawablePerformance() { - if (Score.PP.HasValue) + if (!Score.PP.HasValue) { - return new FillFlowContainer + if (Score.Beatmap?.Status.GrantsPerformancePoints() == true) + return new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(16), Colour = colourProvider.Highlight1 }; + + return new OsuSpriteText { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Children = new[] - { - new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Font = OsuFont.GetFont(weight: FontWeight.Bold), - Text = $"{Score.PP:0}", - Colour = colourProvider.Highlight1 - }, - new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), - Text = "pp", - Colour = colourProvider.Light3 - } - } + Font = OsuFont.GetFont(weight: FontWeight.Bold), + Text = "-", + Colour = colourProvider.Highlight1 }; } - return new OsuSpriteText + return new FillFlowContainer { - Font = OsuFont.GetFont(weight: FontWeight.Bold), - Text = "-", - Colour = colourProvider.Highlight1 + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = new[] + { + new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Font = OsuFont.GetFont(weight: FontWeight.Bold), + Text = $"{Score.PP:0}", + Colour = colourProvider.Highlight1 + }, + new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + Text = "pp", + Colour = colourProvider.Light3 + } + } }; } diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs index 94d95dc27e..8c46f10ba2 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs @@ -42,12 +42,11 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks CreateDrawableAccuracy(), new Container { - AutoSizeAxes = Axes.Y, - Width = 50, + Size = new Vector2(50, 14), Child = new OsuSpriteText { Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true), - Text = $"{Score.PP * weight:0}pp", + Text = Score.PP.HasValue ? $"{Score.PP * weight:0}pp" : string.Empty, }, } } diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/InputSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/InputSettings.cs index b5315d5268..ac59a6c0ed 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/InputSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/InputSettings.cs @@ -32,6 +32,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay LabelText = SkinSettingsStrings.AutoCursorSize, Current = config.GetBindable(OsuSetting.AutoCursorSize) }, + new SettingsCheckbox + { + LabelText = SkinSettingsStrings.GameplayCursorDuringTouch, + Current = config.GetBindable(OsuSetting.GameplayCursorDuringTouch) + }, }; if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs index 5367f644ca..5a91213eb8 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs @@ -6,6 +6,7 @@ using osu.Framework.Localisation; using osu.Game.Collections; using osu.Game.Database; using osu.Game.Localisation; +using osu.Game.Overlays.Notifications; namespace osu.Game.Overlays.Settings.Sections.Maintenance { @@ -15,11 +16,15 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance private SettingsButton importCollectionsButton = null!; - [BackgroundDependencyLoader] - private void load(CollectionManager? collectionManager, LegacyImportManager? legacyImportManager, IDialogOverlay? dialogOverlay) - { - if (collectionManager == null) return; + [Resolved] + private RealmAccess realm { get; set; } = null!; + [Resolved] + private INotificationOverlay? notificationOverlay { get; set; } + + [BackgroundDependencyLoader] + private void load(LegacyImportManager? legacyImportManager, IDialogOverlay? dialogOverlay) + { if (legacyImportManager?.SupportsImportFromStable == true) { Add(importCollectionsButton = new SettingsButton @@ -38,9 +43,15 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance Text = MaintenanceSettingsStrings.DeleteAllCollections, Action = () => { - dialogOverlay?.Push(new MassDeleteConfirmationDialog(collectionManager.DeleteAll)); + dialogOverlay?.Push(new MassDeleteConfirmationDialog(deleteAllCollections)); } }); } + + private void deleteAllCollections() + { + realm.Write(r => r.RemoveAll()); + notificationOverlay?.Post(new ProgressCompletionNotification { Text = "Deleted all collections!" }); + } } } diff --git a/osu.Game/Overlays/WikiOverlay.cs b/osu.Game/Overlays/WikiOverlay.cs index 3c5cb82a88..148d2977c7 100644 --- a/osu.Game/Overlays/WikiOverlay.cs +++ b/osu.Game/Overlays/WikiOverlay.cs @@ -100,6 +100,11 @@ namespace osu.Game.Overlays private void onPathChanged(ValueChangedEvent e) { + // the path could change as a result of redirecting to a newer location of the same page. + // we already have the correct wiki data, so we can safely return here. + if (e.NewValue == wikiData.Value?.Path) + return; + cancellationToken?.Cancel(); request?.Cancel(); @@ -121,6 +126,7 @@ namespace osu.Game.Overlays private void onSuccess(APIWikiPage response) { wikiData.Value = response; + path.Value = response.Path; if (response.Layout == index_path) { diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 9c58a53b97..8dd1b51cae 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -34,6 +34,11 @@ namespace osu.Game.Rulesets.Difficulty private readonly IRulesetInfo ruleset; private readonly IWorkingBeatmap beatmap; + /// + /// A yymmdd version which is used to discern when reprocessing is required. + /// + public virtual int Version => 0; + protected DifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) { this.ruleset = ruleset; diff --git a/osu.Game/Rulesets/Mods/DifficultyBindable.cs b/osu.Game/Rulesets/Mods/DifficultyBindable.cs index eb5f97bcf7..34e9fe40a3 100644 --- a/osu.Game/Rulesets/Mods/DifficultyBindable.cs +++ b/osu.Game/Rulesets/Mods/DifficultyBindable.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Game.Beatmaps; @@ -29,7 +27,7 @@ namespace osu.Game.Rulesets.Mods /// /// A function that can extract the current value of this setting from a beatmap difficulty for display purposes. /// - public Func ReadCurrentFromDifficulty; + public Func? ReadCurrentFromDifficulty; public float Precision { diff --git a/osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs b/osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs index 9286f682d1..d45311675d 100644 --- a/osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs +++ b/osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs b/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs index d0b54f835b..8c99d739cb 100644 --- a/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs +++ b/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mods { /// diff --git a/osu.Game/Rulesets/Mods/IApplicableMod.cs b/osu.Game/Rulesets/Mods/IApplicableMod.cs index 7675bd89ef..8ca1a3f8a5 100644 --- a/osu.Game/Rulesets/Mods/IApplicableMod.cs +++ b/osu.Game/Rulesets/Mods/IApplicableMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mods { /// diff --git a/osu.Game/Rulesets/Mods/IApplicableToAudio.cs b/osu.Game/Rulesets/Mods/IApplicableToAudio.cs index de76790aee..901da7af55 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToAudio.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToAudio.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mods { public interface IApplicableToAudio : IApplicableToTrack, IApplicableToSample diff --git a/osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs b/osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs index 278b4794c5..cff669bf53 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToBeatmapConverter.cs b/osu.Game/Rulesets/Mods/IApplicableToBeatmapConverter.cs index a5ccea1873..8cefb02904 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToBeatmapConverter.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToBeatmapConverter.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToBeatmapProcessor.cs b/osu.Game/Rulesets/Mods/IApplicableToBeatmapProcessor.cs index c653a674ef..e23a5d8d99 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToBeatmapProcessor.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToBeatmapProcessor.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs b/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs index 1447511de9..42b520ab26 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToDifficulty.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs b/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs index f559ed04d7..c8a9ff2f9a 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObjects.cs b/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObjects.cs index 8bf2c3810e..7f926dd8b8 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObjects.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObjects.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Framework.Extensions.IEnumerableExtensions; diff --git a/osu.Game/Rulesets/Mods/IApplicableToDrawableRuleset.cs b/osu.Game/Rulesets/Mods/IApplicableToDrawableRuleset.cs index ace3af62a1..b012beb0c0 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToDrawableRuleset.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToDrawableRuleset.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; diff --git a/osu.Game/Rulesets/Mods/IApplicableToHUD.cs b/osu.Game/Rulesets/Mods/IApplicableToHUD.cs index b5fe299b24..4fb535a0b3 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToHUD.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToHUD.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Screens.Play; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToHealthProcessor.cs b/osu.Game/Rulesets/Mods/IApplicableToHealthProcessor.cs index a58f8640fd..2676060efa 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToHealthProcessor.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToHealthProcessor.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToHitObject.cs b/osu.Game/Rulesets/Mods/IApplicableToHitObject.cs index d9fa993393..f7f81c92c0 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToHitObject.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToHitObject.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToPlayer.cs b/osu.Game/Rulesets/Mods/IApplicableToPlayer.cs index c28935607f..bf78428470 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToPlayer.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToPlayer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Screens.Play; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToRate.cs b/osu.Game/Rulesets/Mods/IApplicableToRate.cs index c66c8f49a1..f613867132 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToRate.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToRate.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mods { /// diff --git a/osu.Game/Rulesets/Mods/IApplicableToSample.cs b/osu.Game/Rulesets/Mods/IApplicableToSample.cs index 97ed0fbf7e..efd88f2399 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToSample.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToSample.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Audio; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs b/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs index 24c1ac9afe..b93e50921f 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; diff --git a/osu.Game/Rulesets/Mods/IApplicableToTrack.cs b/osu.Game/Rulesets/Mods/IApplicableToTrack.cs index 358ef71cc0..deecd4bf1f 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToTrack.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToTrack.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Audio; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/ICreateReplay.cs b/osu.Game/Rulesets/Mods/ICreateReplay.cs index e77f4c49b9..1e5eeca92c 100644 --- a/osu.Game/Rulesets/Mods/ICreateReplay.cs +++ b/osu.Game/Rulesets/Mods/ICreateReplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Game.Beatmaps; diff --git a/osu.Game/Rulesets/Mods/ICreateReplayData.cs b/osu.Game/Rulesets/Mods/ICreateReplayData.cs index 3ed5c2b7f8..c13e65c7b8 100644 --- a/osu.Game/Rulesets/Mods/ICreateReplayData.cs +++ b/osu.Game/Rulesets/Mods/ICreateReplayData.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Online.API.Requests.Responses; @@ -45,7 +43,7 @@ namespace osu.Game.Rulesets.Mods /// public readonly ModCreatedUser User; - public ModReplayData(Replay replay, ModCreatedUser user = null) + public ModReplayData(Replay replay, ModCreatedUser? user = null) { Replay = replay; User = user ?? new ModCreatedUser(); diff --git a/osu.Game/Rulesets/Mods/IHasSeed.cs b/osu.Game/Rulesets/Mods/IHasSeed.cs index fd2161ac09..001a9d214c 100644 --- a/osu.Game/Rulesets/Mods/IHasSeed.cs +++ b/osu.Game/Rulesets/Mods/IHasSeed.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IMod.cs b/osu.Game/Rulesets/Mods/IMod.cs index 349cc7dd5a..30fa1ea8cb 100644 --- a/osu.Game/Rulesets/Mods/IMod.cs +++ b/osu.Game/Rulesets/Mods/IMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game/Rulesets/Mods/IReadFromConfig.cs b/osu.Game/Rulesets/Mods/IReadFromConfig.cs index ee6fb6364f..d66fabce70 100644 --- a/osu.Game/Rulesets/Mods/IReadFromConfig.cs +++ b/osu.Game/Rulesets/Mods/IReadFromConfig.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Configuration; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs b/osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs index 3aad858af5..7cf480a11b 100644 --- a/osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs +++ b/osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/MetronomeBeat.cs b/osu.Game/Rulesets/Mods/MetronomeBeat.cs index b26052a37e..149af1e30a 100644 --- a/osu.Game/Rulesets/Mods/MetronomeBeat.cs +++ b/osu.Game/Rulesets/Mods/MetronomeBeat.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 17093e3033..0f3d758f74 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -117,7 +115,7 @@ namespace osu.Game.Rulesets.Mods [JsonIgnore] public virtual Type[] IncompatibleMods => Array.Empty(); - private IReadOnlyList settingsBacking; + private IReadOnlyList? settingsBacking; /// /// A list of the all settings within this mod. @@ -128,6 +126,11 @@ namespace osu.Game.Rulesets.Mods .Cast() .ToList(); + /// + /// Whether all settings in this mod are set to their default state. + /// + protected virtual bool UsesDefaultConfiguration => Settings.All(s => s.IsDefault); + /// /// Creates a copy of this initialised to a default state. /// @@ -216,8 +219,8 @@ namespace osu.Game.Rulesets.Mods public bool Equals(IBindable x, IBindable y) { - object xValue = x?.GetUnderlyingSettingValue(); - object yValue = y?.GetUnderlyingSettingValue(); + object xValue = x.GetUnderlyingSettingValue(); + object yValue = y.GetUnderlyingSettingValue(); return EqualityComparer.Default.Equals(xValue, yValue); } diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index eab0f8dc26..38d26ed05a 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -79,7 +77,7 @@ namespace osu.Game.Rulesets.Mods // Apply a fixed rate change when missing, allowing the player to catch up when the rate is too fast. private const double rate_change_on_miss = 0.95d; - private IAdjustableAudioComponent track; + private IAdjustableAudioComponent? track; private double targetRate = 1d; /// diff --git a/osu.Game/Rulesets/Mods/ModAutoplay.cs b/osu.Game/Rulesets/Mods/ModAutoplay.cs index b4ab0500c7..ab49dd5575 100644 --- a/osu.Game/Rulesets/Mods/ModAutoplay.cs +++ b/osu.Game/Rulesets/Mods/ModAutoplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game/Rulesets/Mods/ModBarrelRoll.cs b/osu.Game/Rulesets/Mods/ModBarrelRoll.cs index bd0f2bfe59..bacb953f76 100644 --- a/osu.Game/Rulesets/Mods/ModBarrelRoll.cs +++ b/osu.Game/Rulesets/Mods/ModBarrelRoll.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Framework.Extensions; diff --git a/osu.Game/Rulesets/Mods/ModBlockFail.cs b/osu.Game/Rulesets/Mods/ModBlockFail.cs index a6a8244480..cdfb36ebbc 100644 --- a/osu.Game/Rulesets/Mods/ModBlockFail.cs +++ b/osu.Game/Rulesets/Mods/ModBlockFail.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Game.Configuration; using osu.Game.Screens.Play; @@ -11,7 +9,7 @@ namespace osu.Game.Rulesets.Mods { public abstract class ModBlockFail : Mod, IApplicableFailOverride, IApplicableToHUD, IReadFromConfig { - private Bindable showHealthBar; + private readonly Bindable showHealthBar = new Bindable(); /// /// We never fail, 'yo. @@ -22,7 +20,7 @@ namespace osu.Game.Rulesets.Mods public void ReadFromConfig(OsuConfigManager config) { - showHealthBar = config.GetBindable(OsuSetting.ShowHealthDisplayWhenCantFail); + config.BindWith(OsuSetting.ShowHealthDisplayWhenCantFail, showHealthBar); } public void ApplyToHUD(HUDOverlay overlay) diff --git a/osu.Game/Rulesets/Mods/ModCinema.cs b/osu.Game/Rulesets/Mods/ModCinema.cs index 6e7bd6350e..99c4e71d1f 100644 --- a/osu.Game/Rulesets/Mods/ModCinema.cs +++ b/osu.Game/Rulesets/Mods/ModCinema.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game/Rulesets/Mods/ModClassic.cs b/osu.Game/Rulesets/Mods/ModClassic.cs index b4885ff16e..1159955e11 100644 --- a/osu.Game/Rulesets/Mods/ModClassic.cs +++ b/osu.Game/Rulesets/Mods/ModClassic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics.Sprites; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/ModDaycore.cs b/osu.Game/Rulesets/Mods/ModDaycore.cs index 262aeb07ac..9e8e44229e 100644 --- a/osu.Game/Rulesets/Mods/ModDaycore.cs +++ b/osu.Game/Rulesets/Mods/ModDaycore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs index c0e2c75aca..eefa1531c4 100644 --- a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Bindables; diff --git a/osu.Game/Rulesets/Mods/ModDoubleTime.cs b/osu.Game/Rulesets/Mods/ModDoubleTime.cs index 389d0db261..1c71f5d055 100644 --- a/osu.Game/Rulesets/Mods/ModDoubleTime.cs +++ b/osu.Game/Rulesets/Mods/ModDoubleTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; diff --git a/osu.Game/Rulesets/Mods/ModEasy.cs b/osu.Game/Rulesets/Mods/ModEasy.cs index bc5988174b..0f51e2a6d5 100644 --- a/osu.Game/Rulesets/Mods/ModEasy.cs +++ b/osu.Game/Rulesets/Mods/ModEasy.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; diff --git a/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs b/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs index 984892de51..c4396e440e 100644 --- a/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs +++ b/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using Humanizer; using osu.Framework.Bindables; using osu.Game.Beatmaps; @@ -24,7 +22,7 @@ namespace osu.Game.Rulesets.Mods private int retries; - private BindableNumber health; + private readonly BindableNumber health = new BindableDouble(); public override void ApplyToDifficulty(BeatmapDifficulty difficulty) { @@ -46,7 +44,7 @@ namespace osu.Game.Rulesets.Mods public void ApplyToHealthProcessor(HealthProcessor healthProcessor) { - health = healthProcessor.Health.GetBoundCopy(); + health.BindTo(healthProcessor.Health); } } } diff --git a/osu.Game/Rulesets/Mods/ModExtensions.cs b/osu.Game/Rulesets/Mods/ModExtensions.cs index ad61404972..b22030414b 100644 --- a/osu.Game/Rulesets/Mods/ModExtensions.cs +++ b/osu.Game/Rulesets/Mods/ModExtensions.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Online.API.Requests.Responses; diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs index e24746ebd9..4425ece513 100644 --- a/osu.Game/Rulesets/Mods/ModFailCondition.cs +++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Game.Configuration; diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 649d5480bf..e8bc6c2026 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Framework.Allocation; @@ -96,13 +94,13 @@ namespace osu.Game.Rulesets.Mods { public readonly BindableInt Combo = new BindableInt(); - private IShader shader; + private IShader shader = null!; protected override DrawNode CreateDrawNode() => new FlashlightDrawNode(this); public override bool RemoveCompletedTransforms => false; - public List Breaks; + public List Breaks = new List(); private readonly float defaultFlashlightSize; private readonly float sizeMultiplier; @@ -207,7 +205,7 @@ namespace osu.Game.Rulesets.Mods { protected new Flashlight Source => (Flashlight)base.Source; - private IShader shader; + private IShader shader = null!; private Quad screenSpaceDrawQuad; private Vector2 flashlightPosition; private Vector2 flashlightSize; @@ -255,7 +253,7 @@ namespace osu.Game.Rulesets.Mods protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - quadBatch?.Dispose(); + quadBatch.Dispose(); } } } diff --git a/osu.Game/Rulesets/Mods/ModHalfTime.cs b/osu.Game/Rulesets/Mods/ModHalfTime.cs index 48fa7c13b4..13d89e30d6 100644 --- a/osu.Game/Rulesets/Mods/ModHalfTime.cs +++ b/osu.Game/Rulesets/Mods/ModHalfTime.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; diff --git a/osu.Game/Rulesets/Mods/ModHardRock.cs b/osu.Game/Rulesets/Mods/ModHardRock.cs index 030520fccc..0a5348a8cf 100644 --- a/osu.Game/Rulesets/Mods/ModHardRock.cs +++ b/osu.Game/Rulesets/Mods/ModHardRock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs index 35107762aa..5a8226115f 100644 --- a/osu.Game/Rulesets/Mods/ModHidden.cs +++ b/osu.Game/Rulesets/Mods/ModHidden.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Scoring; diff --git a/osu.Game/Rulesets/Mods/ModMirror.cs b/osu.Game/Rulesets/Mods/ModMirror.cs index 00a1d4a9c6..3c4b7d0c60 100644 --- a/osu.Game/Rulesets/Mods/ModMirror.cs +++ b/osu.Game/Rulesets/Mods/ModMirror.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mods { public abstract class ModMirror : Mod diff --git a/osu.Game/Rulesets/Mods/ModMuted.cs b/osu.Game/Rulesets/Mods/ModMuted.cs index 88e49f41b0..55d5abfa82 100644 --- a/osu.Game/Rulesets/Mods/ModMuted.cs +++ b/osu.Game/Rulesets/Mods/ModMuted.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Framework.Audio; using osu.Framework.Bindables; @@ -35,7 +33,7 @@ namespace osu.Game.Rulesets.Mods private readonly BindableNumber mainVolumeAdjust = new BindableDouble(0.5); private readonly BindableNumber metronomeVolumeAdjust = new BindableDouble(0.5); - private BindableNumber currentCombo; + private readonly BindableNumber currentCombo = new BindableInt(); [SettingSource("Enable metronome", "Add a metronome beat to help you keep track of the rhythm.")] public BindableBool EnableMetronome { get; } = new BindableBool @@ -94,7 +92,7 @@ namespace osu.Game.Rulesets.Mods public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { - currentCombo = scoreProcessor.Combo.GetBoundCopy(); + currentCombo.BindTo(scoreProcessor.Combo); currentCombo.BindValueChanged(combo => { double dimFactor = MuteComboCount.Value == 0 ? 1 : (double)combo.NewValue / MuteComboCount.Value; diff --git a/osu.Game/Rulesets/Mods/ModNightcore.cs b/osu.Game/Rulesets/Mods/ModNightcore.cs index 7c2201cd98..c4417ec509 100644 --- a/osu.Game/Rulesets/Mods/ModNightcore.cs +++ b/osu.Game/Rulesets/Mods/ModNightcore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; @@ -57,10 +55,10 @@ namespace osu.Game.Rulesets.Mods public class NightcoreBeatContainer : BeatSyncedContainer { - private PausableSkinnableSound hatSample; - private PausableSkinnableSound clapSample; - private PausableSkinnableSound kickSample; - private PausableSkinnableSound finishSample; + private PausableSkinnableSound? hatSample; + private PausableSkinnableSound? clapSample; + private PausableSkinnableSound? kickSample; + private PausableSkinnableSound? finishSample; private int? firstBeat; diff --git a/osu.Game/Rulesets/Mods/ModNoFail.cs b/osu.Game/Rulesets/Mods/ModNoFail.cs index 27dbb53e6c..5ebae17228 100644 --- a/osu.Game/Rulesets/Mods/ModNoFail.cs +++ b/osu.Game/Rulesets/Mods/ModNoFail.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; diff --git a/osu.Game/Rulesets/Mods/ModNoMod.cs b/osu.Game/Rulesets/Mods/ModNoMod.cs index cc0b38cbc0..1009c5bc42 100644 --- a/osu.Game/Rulesets/Mods/ModNoMod.cs +++ b/osu.Game/Rulesets/Mods/ModNoMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics.Sprites; namespace osu.Game.Rulesets.Mods diff --git a/osu.Game/Rulesets/Mods/ModNoScope.cs b/osu.Game/Rulesets/Mods/ModNoScope.cs index c43ac33b3f..1b9ce833ad 100644 --- a/osu.Game/Rulesets/Mods/ModNoScope.cs +++ b/osu.Game/Rulesets/Mods/ModNoScope.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -30,9 +28,9 @@ namespace osu.Game.Rulesets.Mods protected const float TRANSITION_DURATION = 100; - protected BindableNumber CurrentCombo; + protected readonly BindableNumber CurrentCombo = new BindableInt(); - protected IBindable IsBreakTime; + protected readonly IBindable IsBreakTime = new Bindable(); protected float ComboBasedAlpha; @@ -42,14 +40,14 @@ namespace osu.Game.Rulesets.Mods public void ApplyToPlayer(Player player) { - IsBreakTime = player.IsBreakTime.GetBoundCopy(); + IsBreakTime.BindTo(player.IsBreakTime); } public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { if (HiddenComboCount.Value == 0) return; - CurrentCombo = scoreProcessor.Combo.GetBoundCopy(); + CurrentCombo.BindTo(scoreProcessor.Combo); CurrentCombo.BindValueChanged(combo => { ComboBasedAlpha = Math.Max(MIN_ALPHA, 1 - (float)combo.NewValue / HiddenComboCount.Value); diff --git a/osu.Game/Rulesets/Mods/ModPerfect.cs b/osu.Game/Rulesets/Mods/ModPerfect.cs index b6daf54fa0..9016a24f8d 100644 --- a/osu.Game/Rulesets/Mods/ModPerfect.cs +++ b/osu.Game/Rulesets/Mods/ModPerfect.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game/Rulesets/Mods/ModPreset.cs b/osu.Game/Rulesets/Mods/ModPreset.cs new file mode 100644 index 0000000000..2c3f574d47 --- /dev/null +++ b/osu.Game/Rulesets/Mods/ModPreset.cs @@ -0,0 +1,75 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using Newtonsoft.Json; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Game.Database; +using osu.Game.Online.API; +using Realms; + +namespace osu.Game.Rulesets.Mods +{ + /// + /// A mod preset is a named collection of configured mods. + /// Presets are presented to the user in the mod select overlay for convenience. + /// + public class ModPreset : RealmObject, IHasGuidPrimaryKey, ISoftDelete + { + /// + /// The internal database ID of the preset. + /// + [PrimaryKey] + public Guid ID { get; set; } = Guid.NewGuid(); + + /// + /// The ruleset that the preset is valid for. + /// + public RulesetInfo Ruleset { get; set; } = null!; + + /// + /// The name of the mod preset. + /// + public string Name { get; set; } = string.Empty; + + /// + /// The description of the mod preset. + /// + public string Description { get; set; } = string.Empty; + + /// + /// The set of configured mods that are part of the preset. + /// + [Ignored] + public ICollection Mods + { + get + { + if (string.IsNullOrEmpty(ModsJson)) + return Array.Empty(); + + var apiMods = JsonConvert.DeserializeObject>(ModsJson); + var ruleset = Ruleset.CreateInstance(); + return apiMods.AsNonNull().Select(mod => mod.ToMod(ruleset)).ToArray(); + } + set + { + var apiMods = value.Select(mod => new APIMod(mod)).ToArray(); + ModsJson = JsonConvert.SerializeObject(apiMods); + } + } + + /// + /// The set of configured mods that are part of the preset, serialised as a JSON blob. + /// + [MapTo("Mods")] + public string ModsJson { get; set; } = string.Empty; + + /// + /// Whether the preset has been soft-deleted by the user. + /// + public bool DeletePending { get; set; } + } +} diff --git a/osu.Game/Rulesets/Mods/ModRandom.cs b/osu.Game/Rulesets/Mods/ModRandom.cs index 6654bff04b..1f7742b075 100644 --- a/osu.Game/Rulesets/Mods/ModRandom.cs +++ b/osu.Game/Rulesets/Mods/ModRandom.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; diff --git a/osu.Game/Rulesets/Mods/ModRateAdjust.cs b/osu.Game/Rulesets/Mods/ModRateAdjust.cs index 643280623c..7b55ba4ad0 100644 --- a/osu.Game/Rulesets/Mods/ModRateAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModRateAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Audio; using osu.Framework.Bindables; diff --git a/osu.Game/Rulesets/Mods/ModRelax.cs b/osu.Game/Rulesets/Mods/ModRelax.cs index 4829d10ddb..e5995ff180 100644 --- a/osu.Game/Rulesets/Mods/ModRelax.cs +++ b/osu.Game/Rulesets/Mods/ModRelax.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; diff --git a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs index 48ab888a90..c8b835f78a 100644 --- a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs +++ b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game/Rulesets/Mods/ModTimeRamp.cs b/osu.Game/Rulesets/Mods/ModTimeRamp.cs index daa4b7c797..7031489d0e 100644 --- a/osu.Game/Rulesets/Mods/ModTimeRamp.cs +++ b/osu.Game/Rulesets/Mods/ModTimeRamp.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Audio; @@ -46,7 +44,7 @@ namespace osu.Game.Rulesets.Mods Precision = 0.01, }; - private IAdjustableAudioComponent track; + private IAdjustableAudioComponent? track; protected ModTimeRamp() { diff --git a/osu.Game/Rulesets/Mods/ModType.cs b/osu.Game/Rulesets/Mods/ModType.cs index 5a405b7632..e3c82e42f5 100644 --- a/osu.Game/Rulesets/Mods/ModType.cs +++ b/osu.Game/Rulesets/Mods/ModType.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mods { public enum ModType diff --git a/osu.Game/Rulesets/Mods/ModWindDown.cs b/osu.Game/Rulesets/Mods/ModWindDown.cs index 2150264a0c..08bd44f7bd 100644 --- a/osu.Game/Rulesets/Mods/ModWindDown.cs +++ b/osu.Game/Rulesets/Mods/ModWindDown.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Bindables; diff --git a/osu.Game/Rulesets/Mods/ModWindUp.cs b/osu.Game/Rulesets/Mods/ModWindUp.cs index d9ee561ef8..df8f781148 100644 --- a/osu.Game/Rulesets/Mods/ModWindUp.cs +++ b/osu.Game/Rulesets/Mods/ModWindUp.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Bindables; diff --git a/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs b/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs index d84695fff8..2e3619ec63 100644 --- a/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs +++ b/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Framework.Bindables; using osu.Game.Beatmaps; @@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Mods /// /// The first adjustable object. /// - protected HitObject FirstObject { get; private set; } + protected HitObject? FirstObject { get; private set; } /// /// Whether the visibility of should be increased. @@ -59,7 +57,7 @@ namespace osu.Game.Rulesets.Mods { FirstObject = getFirstAdjustableObjectRecursive(beatmap.HitObjects); - HitObject getFirstAdjustableObjectRecursive(IReadOnlyList hitObjects) + HitObject? getFirstAdjustableObjectRecursive(IReadOnlyList hitObjects) { foreach (var h in hitObjects) { @@ -93,7 +91,7 @@ namespace osu.Game.Rulesets.Mods /// The to check. /// The which may be equal to or contain as a nested object. /// Whether is equal to or nested within . - private bool isObjectEqualToOrNestedIn(HitObject toCheck, HitObject target) + private bool isObjectEqualToOrNestedIn(HitObject toCheck, HitObject? target) { if (target == null) return false; diff --git a/osu.Game/Rulesets/Mods/MultiMod.cs b/osu.Game/Rulesets/Mods/MultiMod.cs index d62dc34d3b..1c41c6b8b3 100644 --- a/osu.Game/Rulesets/Mods/MultiMod.cs +++ b/osu.Game/Rulesets/Mods/MultiMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; diff --git a/osu.Game/Rulesets/Mods/UnknownMod.cs b/osu.Game/Rulesets/Mods/UnknownMod.cs index e058fba566..72de0ad653 100644 --- a/osu.Game/Rulesets/Mods/UnknownMod.cs +++ b/osu.Game/Rulesets/Mods/UnknownMod.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Rulesets.Mods { public class UnknownMod : Mod diff --git a/osu.Game/Rulesets/RulesetInfo.cs b/osu.Game/Rulesets/RulesetInfo.cs index b5e5fa1561..91954320a4 100644 --- a/osu.Game/Rulesets/RulesetInfo.cs +++ b/osu.Game/Rulesets/RulesetInfo.cs @@ -4,6 +4,7 @@ using System; using JetBrains.Annotations; using osu.Framework.Testing; +using osu.Game.Rulesets.Difficulty; using Realms; namespace osu.Game.Rulesets @@ -22,6 +23,11 @@ namespace osu.Game.Rulesets public string InstantiationInfo { get; set; } = string.Empty; + /// + /// Stores the last applied + /// + public int LastAppliedDifficultyVersion { get; set; } + public RulesetInfo(string shortName, string name, string instantiationInfo, int onlineID) { ShortName = shortName; @@ -86,7 +92,8 @@ namespace osu.Game.Rulesets Name = Name, ShortName = ShortName, InstantiationInfo = InstantiationInfo, - Available = Available + Available = Available, + LastAppliedDifficultyVersion = LastAppliedDifficultyVersion, }; public Ruleset CreateInstance() diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 56bbe031e6..59fee0f97b 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -126,6 +126,9 @@ namespace osu.Game.Rulesets.Scoring private bool beatmapApplied; private readonly Dictionary scoreResultCounts = new Dictionary(); + + private Dictionary? maximumResultCounts; + private readonly List hitEvents = new List(); private HitObject? lastHitObject; @@ -410,12 +413,16 @@ namespace osu.Game.Rulesets.Scoring { base.Reset(storeResults); - scoreResultCounts.Clear(); hitEvents.Clear(); lastHitObject = null; if (storeResults) + { maximumScoringValues = currentScoringValues; + maximumResultCounts = new Dictionary(scoreResultCounts); + } + + scoreResultCounts.Clear(); currentScoringValues = default; currentMaximumScoringValues = default; @@ -423,6 +430,7 @@ namespace osu.Game.Rulesets.Scoring TotalScore.Value = 0; Accuracy.Value = 1; Combo.Value = 0; + Rank.Disabled = false; Rank.Value = ScoreRank.X; HighestCombo.Value = 0; } @@ -445,6 +453,36 @@ namespace osu.Game.Rulesets.Scoring score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score)); } + /// + /// Populates the given score with remaining statistics as "missed" and marks it with rank. + /// + public void FailScore(ScoreInfo score) + { + if (Rank.Value == ScoreRank.F) + return; + + score.Passed = false; + Rank.Value = ScoreRank.F; + + Debug.Assert(maximumResultCounts != null); + + if (maximumResultCounts.TryGetValue(HitResult.LargeTickHit, out int maximumLargeTick)) + scoreResultCounts[HitResult.LargeTickMiss] = maximumLargeTick - scoreResultCounts.GetValueOrDefault(HitResult.LargeTickHit); + + if (maximumResultCounts.TryGetValue(HitResult.SmallTickHit, out int maximumSmallTick)) + scoreResultCounts[HitResult.SmallTickMiss] = maximumSmallTick - scoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit); + + int maximumBonusOrIgnore = maximumResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value); + int currentBonusOrIgnore = scoreResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value); + scoreResultCounts[HitResult.IgnoreMiss] = maximumBonusOrIgnore - currentBonusOrIgnore; + + int maximumBasic = maximumResultCounts.SingleOrDefault(kvp => kvp.Key.IsBasic()).Value; + int currentBasic = scoreResultCounts.Where(kvp => kvp.Key.IsBasic() && kvp.Key != HitResult.Miss).Sum(kvp => kvp.Value); + scoreResultCounts[HitResult.Miss] = maximumBasic - currentBasic; + + PopulateScore(score); + } + public override void ResetFromReplayFrame(ReplayFrame frame) { base.ResetFromReplayFrame(frame); diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 95cb02c477..f7f62d2af0 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -380,7 +380,7 @@ namespace osu.Game.Rulesets.UI // only show the cursor when within the playfield, by default. public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Playfield.ReceivePositionalInputAt(screenSpacePos); - CursorContainer IProvideCursor.Cursor => Playfield.Cursor; + CursorContainer IProvideCursor.MenuCursor => Playfield.Cursor; public override GameplayCursorContainer Cursor => Playfield.Cursor; diff --git a/osu.Game/Rulesets/UI/ReplayRecorder.cs b/osu.Game/Rulesets/UI/ReplayRecorder.cs index b04807e475..79da56fc8a 100644 --- a/osu.Game/Rulesets/UI/ReplayRecorder.cs +++ b/osu.Game/Rulesets/UI/ReplayRecorder.cs @@ -14,7 +14,6 @@ using osu.Framework.Input.Events; using osu.Game.Online.Spectator; using osu.Game.Rulesets.Replays; using osu.Game.Scoring; -using osu.Game.Screens.Play; using osuTK; namespace osu.Game.Rulesets.UI @@ -33,9 +32,6 @@ namespace osu.Game.Rulesets.UI [Resolved] private SpectatorClient spectatorClient { get; set; } - [Resolved] - private GameplayState gameplayState { get; set; } - protected ReplayRecorder(Score target) { this.target = target; @@ -48,15 +44,7 @@ namespace osu.Game.Rulesets.UI protected override void LoadComplete() { base.LoadComplete(); - inputManager = GetContainingInputManager(); - spectatorClient.BeginPlaying(gameplayState, target); - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - spectatorClient?.EndPlaying(gameplayState); } protected override void Update() diff --git a/osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs b/osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs new file mode 100644 index 0000000000..6087ca9eb9 --- /dev/null +++ b/osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable +using osu.Framework.Graphics; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; +using osu.Game.Resources.Localisation.Web; + +namespace osu.Game.Scoring.Drawables +{ + /// + /// A placeholder used in PP columns for scores with unprocessed PP value. + /// + public class UnprocessedPerformancePointsPlaceholder : SpriteIcon, IHasTooltip + { + public LocalisableString TooltipText => ScoresStrings.StatusProcessing; + + public UnprocessedPerformancePointsPlaceholder() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + Icon = FontAwesome.Solid.ExclamationTriangle; + } + } +} diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 4107c66dfe..0902f1636b 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -75,9 +75,9 @@ namespace osu.Game.Scoring model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics); } - protected override void PostImport(ScoreInfo model, Realm realm) + protected override void PostImport(ScoreInfo model, Realm realm, bool batchImport) { - base.PostImport(model, realm); + base.PostImport(model, realm, batchImport); var userRequest = new GetUserRequest(model.RealmUser.Username); diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 9aed8904e6..7367a1ef77 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -12,6 +12,7 @@ using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Bindables; using osu.Framework.Extensions; +using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Threading; using osu.Game.Beatmaps; @@ -172,6 +173,10 @@ namespace osu.Game.Scoring // We can compute the max combo locally after the async beatmap difficulty computation. var difficulty = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false); + + if (difficulty == null) + Logger.Log($"Couldn't get beatmap difficulty for beatmap {score.BeatmapInfo.OnlineID}"); + return difficulty?.MaxCombo; } @@ -263,6 +268,8 @@ namespace osu.Game.Scoring public Task>> Import(ProgressNotification notification, params ImportTask[] tasks) => scoreImporter.Import(notification, tasks); + public Task> ImportAsUpdate(ProgressNotification notification, ImportTask task, ScoreInfo original) => scoreImporter.ImportAsUpdate(notification, task, original); + public Live Import(ScoreInfo item, ArchiveReader archive = null, bool batchImport = false, CancellationToken cancellationToken = default) => scoreImporter.ImportModel(item, archive, batchImport, cancellationToken); diff --git a/osu.Game/Scoring/ScoreModelDownloader.cs b/osu.Game/Scoring/ScoreModelDownloader.cs index 8625c6c5d0..514b7a57de 100644 --- a/osu.Game/Scoring/ScoreModelDownloader.cs +++ b/osu.Game/Scoring/ScoreModelDownloader.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Database; using osu.Game.Extensions; using osu.Game.Online.API; diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs index b2007273e8..b61fcf4482 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -18,13 +16,13 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts public class EffectPointVisualisation : CompositeDrawable, IControlPointVisualisation { private readonly EffectControlPoint effect; - private Bindable kiai; + private Bindable kiai = null!; [Resolved] - private EditorBeatmap beatmap { get; set; } + private EditorBeatmap beatmap { get; set; } = null!; [Resolved] - private OsuColour colours { get; set; } + private OsuColour colours { get; set; } = null!; public EffectPointVisualisation(EffectControlPoint point) { @@ -38,37 +36,61 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts private void load() { kiai = effect.KiaiModeBindable.GetBoundCopy(); - kiai.BindValueChanged(_ => + kiai.BindValueChanged(_ => refreshDisplay(), true); + } + + private EffectControlPoint? nextControlPoint; + + protected override void LoadComplete() + { + base.LoadComplete(); + + // Due to the limitations of ControlPointInfo, it's impossible to know via event flow when the next kiai point has changed. + // This is due to the fact that an EffectPoint can be added to an existing group. We would need to bind to ItemAdded on *every* + // future group to track this. + // + // I foresee this being a potential performance issue on beatmaps with many control points, so let's limit how often we check + // for changes. ControlPointInfo needs a refactor to make this flow better, but it should do for now. + Scheduler.AddDelayed(() => { - ClearInternal(); + var next = beatmap.ControlPointInfo.EffectPoints.FirstOrDefault(c => c.Time > effect.Time); - AddInternal(new ControlPointVisualisation(effect)); - - if (!kiai.Value) - return; - - var endControlPoint = beatmap.ControlPointInfo.EffectPoints.FirstOrDefault(c => c.Time > effect.Time && !c.KiaiMode); - - // handle kiai duration - // eventually this will be simpler when we have control points with durations. - if (endControlPoint != null) + if (!ReferenceEquals(nextControlPoint, next)) { - RelativeSizeAxes = Axes.Both; - Origin = Anchor.TopLeft; - - Width = (float)(endControlPoint.Time - effect.Time); - - AddInternal(new PointVisualisation - { - RelativeSizeAxes = Axes.Both, - Origin = Anchor.TopLeft, - Width = 1, - Height = 0.25f, - Depth = float.MaxValue, - Colour = effect.GetRepresentingColour(colours).Darken(0.5f), - }); + nextControlPoint = next; + refreshDisplay(); } - }, true); + }, 100, true); + } + + private void refreshDisplay() + { + ClearInternal(); + + AddInternal(new ControlPointVisualisation(effect)); + + if (!kiai.Value) + return; + + // handle kiai duration + // eventually this will be simpler when we have control points with durations. + if (nextControlPoint != null) + { + RelativeSizeAxes = Axes.Both; + Origin = Anchor.TopLeft; + + Width = (float)(nextControlPoint.Time - effect.Time); + + AddInternal(new PointVisualisation + { + RelativeSizeAxes = Axes.Both, + Origin = Anchor.TopLeft, + Width = 1, + Height = 0.25f, + Depth = float.MaxValue, + Colour = effect.GetRepresentingColour(colours).Darken(0.5f), + }); + } } // kiai sections display duration, so are required to be visualised. diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index 37fc4b03b2..54f2d13707 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -41,6 +41,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline [Resolved] private EditorClock editorClock { get; set; } + [Resolved] + private EditorBeatmap editorBeatmap { get; set; } + /// /// The timeline's scroll position in the last frame. /// @@ -68,8 +71,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline /// private float defaultTimelineZoom; - private readonly Bindable timelineZoomScale = new BindableDouble(1.0); - public Timeline(Drawable userContent) { this.userContent = userContent; @@ -93,7 +94,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private Bindable waveformOpacity; [BackgroundDependencyLoader] - private void load(IBindable beatmap, EditorBeatmap editorBeatmap, OsuColour colours, OsuConfigManager config) + private void load(IBindable beatmap, OsuColour colours, OsuConfigManager config) { CentreMarker centreMarker; @@ -145,21 +146,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline waveform.Waveform = b.NewValue.Waveform; track = b.NewValue.Track; - // todo: i don't think this is safe, the track may not be loaded yet. - if (track.Length > 0) - { - MaxZoom = getZoomLevelForVisibleMilliseconds(500); - MinZoom = getZoomLevelForVisibleMilliseconds(10000); - defaultTimelineZoom = getZoomLevelForVisibleMilliseconds(6000); - } + setupTimelineZoom(); }, true); - timelineZoomScale.Value = editorBeatmap.BeatmapInfo.TimelineZoom; - timelineZoomScale.BindValueChanged(scale => - { - Zoom = (float)(defaultTimelineZoom * scale.NewValue); - editorBeatmap.BeatmapInfo.TimelineZoom = scale.NewValue; - }, true); + Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom); } protected override void LoadComplete() @@ -209,6 +199,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline scrollToTrackTime(); } + private void setupTimelineZoom() + { + if (!track.IsLoaded) + { + Scheduler.AddOnce(setupTimelineZoom); + return; + } + + defaultTimelineZoom = getZoomLevelForVisibleMilliseconds(6000); + + float initialZoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom); + SetupZoom(initialZoom, getZoomLevelForVisibleMilliseconds(10000), getZoomLevelForVisibleMilliseconds(500)); + } + protected override bool OnScroll(ScrollEvent e) { // if this is not a precision scroll event, let the editor handle the seek itself (for snapping support) @@ -221,7 +225,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline protected override void OnZoomChanged() { base.OnZoomChanged(); - timelineZoomScale.Value = Zoom / defaultTimelineZoom; + editorBeatmap.BeatmapInfo.TimelineZoom = Zoom / defaultTimelineZoom; } protected override void UpdateAfterChildren() diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index 97dc04b9fa..c2415ce978 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -118,7 +118,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline RelativeSizeAxes = Axes.Y, Height = 0.5f, Icon = FontAwesome.Solid.SearchPlus, - Action = () => changeZoom(1) + Action = () => Timeline.AdjustZoomRelatively(1) }, new TimelineButton { @@ -127,7 +127,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline RelativeSizeAxes = Axes.Y, Height = 0.5f, Icon = FontAwesome.Solid.SearchMinus, - Action = () => changeZoom(-1) + Action = () => Timeline.AdjustZoomRelatively(-1) }, } } @@ -153,7 +153,5 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Timeline.ControlPointsVisible.BindTo(controlPointsCheckbox.Current); Timeline.TicksVisible.BindTo(ticksCheckbox.Current); } - - private void changeZoom(float change) => Timeline.Zoom += change; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs index 80cdef38e9..7d51284f46 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs @@ -32,20 +32,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly Container zoomedContent; protected override Container Content => zoomedContent; - private float currentZoom = 1; /// - /// The current zoom level of . - /// It may differ from during transitions. + /// The current zoom level of . + /// It may differ from during transitions. /// - public float CurrentZoom => currentZoom; + public float CurrentZoom { get; private set; } = 1; + + private bool isZoomSetUp; [Resolved(canBeNull: true)] private IFrameBasedClock editorClock { get; set; } private readonly LayoutValue zoomedContentWidthCache = new LayoutValue(Invalidation.DrawSize); - public ZoomableScrollContainer() + private float minZoom; + private float maxZoom; + + /// + /// Creates a with no zoom range. + /// Functionality will be disabled until zoom is set up via . + /// + protected ZoomableScrollContainer() : base(Direction.Horizontal) { base.Content.Add(zoomedContent = new Container { RelativeSizeAxes = Axes.Y }); @@ -53,46 +61,36 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline AddLayout(zoomedContentWidthCache); } - private float minZoom = 1; - /// - /// The minimum zoom level allowed. + /// Creates a with a defined zoom range. /// - public float MinZoom + public ZoomableScrollContainer(float minimum, float maximum, float initial) + : this() { - get => minZoom; - set - { - if (value < 1) - throw new ArgumentException($"{nameof(MinZoom)} must be >= 1.", nameof(value)); - - minZoom = value; - - // ensure zoom range is in valid state before updating zoom. - if (MinZoom < MaxZoom) - updateZoom(); - } + SetupZoom(initial, minimum, maximum); } - private float maxZoom = 60; - /// - /// The maximum zoom level allowed. + /// Sets up the minimum and maximum range of this zoomable scroll container, along with the initial zoom value. /// - public float MaxZoom + /// The initial zoom value, applied immediately. + /// The minimum zoom value. + /// The maximum zoom value. + protected void SetupZoom(float initial, float minimum, float maximum) { - get => maxZoom; - set - { - if (value < 1) - throw new ArgumentException($"{nameof(MaxZoom)} must be >= 1.", nameof(value)); + if (minimum < 1) + throw new ArgumentException($"{nameof(minimum)} ({minimum}) must be >= 1.", nameof(maximum)); - maxZoom = value; + if (maximum < 1) + throw new ArgumentException($"{nameof(maximum)} ({maximum}) must be >= 1.", nameof(maximum)); - // ensure zoom range is in valid state before updating zoom. - if (MaxZoom > MinZoom) - updateZoom(); - } + if (minimum > maximum) + throw new ArgumentException($"{nameof(minimum)} ({minimum}) must be less than {nameof(maximum)} ({maximum})"); + + minZoom = minimum; + maxZoom = maximum; + CurrentZoom = zoomTarget = initial; + isZoomSetUp = true; } /// @@ -104,14 +102,17 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline set => updateZoom(value); } - private void updateZoom(float? value = null) + private void updateZoom(float value) { - float newZoom = Math.Clamp(value ?? Zoom, MinZoom, MaxZoom); + if (!isZoomSetUp) + return; + + float newZoom = Math.Clamp(value, minZoom, maxZoom); if (IsLoaded) setZoomTarget(newZoom, ToSpaceOfOtherDrawable(new Vector2(DrawWidth / 2, 0), zoomedContent).X); else - currentZoom = zoomTarget = newZoom; + CurrentZoom = zoomTarget = newZoom; } protected override void Update() @@ -127,7 +128,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (e.AltPressed) { // zoom when holding alt. - setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X); + AdjustZoomRelatively(e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X); return true; } @@ -141,16 +142,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void updateZoomedContentWidth() { - zoomedContent.Width = DrawWidth * currentZoom; + zoomedContent.Width = DrawWidth * CurrentZoom; zoomedContentWidthCache.Validate(); } + public void AdjustZoomRelatively(float change, float? focusPoint = null) + { + if (!isZoomSetUp) + return; + + const float zoom_change_sensitivity = 0.02f; + + setZoomTarget(zoomTarget + change * (maxZoom - minZoom) * zoom_change_sensitivity, focusPoint); + } + private float zoomTarget = 1; - private void setZoomTarget(float newZoom, float focusPoint) + private void setZoomTarget(float newZoom, float? focusPoint = null) { - zoomTarget = Math.Clamp(newZoom, MinZoom, MaxZoom); - transformZoomTo(zoomTarget, focusPoint, ZoomDuration, ZoomEasing); + zoomTarget = Math.Clamp(newZoom, minZoom, maxZoom); + focusPoint ??= zoomedContent.ToLocalSpace(ToScreenSpace(new Vector2(DrawWidth / 2, 0))).X; + + transformZoomTo(zoomTarget, focusPoint.Value, ZoomDuration, ZoomEasing); OnZoomChanged(); } @@ -183,7 +196,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly float scrollOffset; /// - /// Transforms to a new value. + /// Transforms to a new value. /// /// The focus point in absolute coordinates local to the content. /// The size of the content. @@ -195,7 +208,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline this.scrollOffset = scrollOffset; } - public override string TargetMember => nameof(currentZoom); + public override string TargetMember => nameof(CurrentZoom); private float valueAt(double time) { @@ -213,7 +226,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline float expectedWidth = d.DrawWidth * newZoom; float targetOffset = expectedWidth * (focusPoint / contentSize) - focusOffset; - d.currentZoom = newZoom; + d.CurrentZoom = newZoom; d.updateZoomedContentWidth(); // Temporarily here to make sure ScrollTo gets the correct DrawSize for scrollable area. @@ -222,7 +235,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline d.ScrollTo(targetOffset, false); } - protected override void ReadIntoStartValue(ZoomableScrollContainer d) => StartValue = d.currentZoom; + protected override void ReadIntoStartValue(ZoomableScrollContainer d) => StartValue = d.CurrentZoom; } } } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 48576b81e2..3e3940c5ba 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -18,6 +18,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Screens; @@ -31,10 +32,11 @@ using osu.Game.Database; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; +using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; -using osu.Game.Resources.Localisation.Web; +using osu.Game.Overlays.OSD; using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; @@ -50,6 +52,7 @@ using osu.Game.Screens.Play; using osu.Game.Users; using osuTK.Graphics; using osuTK.Input; +using CommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings; namespace osu.Game.Screens.Edit { @@ -169,6 +172,9 @@ namespace osu.Game.Screens.Edit [Cached] private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine); + [Resolved(canBeNull: true)] + private OnScreenDisplay onScreenDisplay { get; set; } + public Editor(EditorLoader loader = null) { this.loader = loader; @@ -405,6 +411,7 @@ namespace osu.Game.Screens.Edit // no longer new after first user-triggered save. isNewBeatmap = false; updateLastSavedHash(); + onScreenDisplay?.Display(new BeatmapEditorToast(ToastStrings.BeatmapSaved, editorBeatmap.BeatmapInfo.GetDisplayTitle())); return true; } @@ -934,5 +941,13 @@ namespace osu.Game.Screens.Edit ControlPointInfo IBeatSyncProvider.ControlPoints => editorBeatmap.ControlPointInfo; IClock IBeatSyncProvider.Clock => clock; ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : null; + + private class BeatmapEditorToast : Toast + { + public BeatmapEditorToast(LocalisableString value, string beatmapDisplayName) + : base(InputSettingsStrings.EditorSection, value, beatmapDisplayName) + { + } + } } } diff --git a/osu.Game/Screens/Menu/ConfirmDiscardChangesDialog.cs b/osu.Game/Screens/Menu/ConfirmDiscardChangesDialog.cs new file mode 100644 index 0000000000..450c559450 --- /dev/null +++ b/osu.Game/Screens/Menu/ConfirmDiscardChangesDialog.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics.Sprites; +using osu.Game.Overlays.Dialog; + +namespace osu.Game.Screens.Menu +{ + public class ConfirmDiscardChangesDialog : PopupDialog + { + /// + /// Construct a new discard changes confirmation dialog. + /// + /// An action to perform on confirmation. + /// An optional action to perform on cancel. + public ConfirmDiscardChangesDialog(Action onConfirm, Action? onCancel = null) + { + HeaderText = "Are you sure you want to go back?"; + BodyText = "This will discard any unsaved changes"; + + Icon = FontAwesome.Solid.ExclamationTriangle; + + Buttons = new PopupDialogButton[] + { + new PopupDialogDangerousButton + { + Text = @"Yes", + Action = onConfirm + }, + new PopupDialogCancelButton + { + Text = @"No I didn't mean to", + Action = onCancel + }, + }; + } + } +} diff --git a/osu.Game/Screens/Menu/ConfirmExitDialog.cs b/osu.Game/Screens/Menu/ConfirmExitDialog.cs index 734ff6b23f..20fa889986 100644 --- a/osu.Game/Screens/Menu/ConfirmExitDialog.cs +++ b/osu.Game/Screens/Menu/ConfirmExitDialog.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics.Sprites; using osu.Game.Overlays.Dialog; @@ -16,7 +14,7 @@ namespace osu.Game.Screens.Menu /// /// An action to perform on confirmation. /// An optional action to perform on cancel. - public ConfirmExitDialog(Action onConfirm, Action onCancel = null) + public ConfirmExitDialog(Action onConfirm, Action? onCancel = null) { HeaderText = "Are you sure you want to exit osu!?"; BodyText = "Last chance to turn back"; diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index c1621ce78f..a2ecd7eacb 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Diagnostics; using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; @@ -195,10 +196,14 @@ namespace osu.Game.Screens.Menu PrepareMenuLoad(); LoadMenu(); - notifications.Post(new SimpleErrorNotification + + if (!Debugger.IsAttached) { - Text = "osu! doesn't seem to be able to play audio correctly.\n\nPlease try changing your audio device to a working setting." - }); + notifications.Post(new SimpleErrorNotification + { + Text = "osu! doesn't seem to be able to play audio correctly.\n\nPlease try changing your audio device to a working setting." + }); + } }, 5000); } diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index ddeb544bc5..0909f615f2 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -90,6 +90,8 @@ namespace osu.Game.Screens.Menu private const double early_activation = 60; + private const float triangles_paused_velocity = 0.5f; + public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; public OsuLogo() @@ -319,6 +321,11 @@ namespace osu.Game.Screens.Menu .FadeTo(visualizer_default_alpha * 1.8f * amplitudeAdjust, early_activation, Easing.Out).Then() .FadeTo(visualizer_default_alpha, beatLength); } + + this.Delay(early_activation).Schedule(() => + { + triangles.Velocity += amplitudeAdjust * (effectPoint.KiaiMode ? 6 : 3); + }); } public void PlayIntro() @@ -340,22 +347,17 @@ namespace osu.Game.Screens.Menu base.Update(); const float scale_adjust_cutoff = 0.4f; - const float velocity_adjust_cutoff = 0.98f; - const float paused_velocity = 0.5f; if (musicController.CurrentTrack.IsRunning) { float maxAmplitude = lastBeatIndex >= 0 ? musicController.CurrentTrack.CurrentAmplitudes.Maximum : 0; logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed)); - if (maxAmplitude > velocity_adjust_cutoff) - triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50; - else - triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, 1, 0.995f, Time.Elapsed); + triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, triangles_paused_velocity * (LastEffectPoint.KiaiMode ? 4 : 2), 0.995f, Time.Elapsed); } else { - triangles.Velocity = paused_velocity; + triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, triangles_paused_velocity, 0.9f, Time.Elapsed); } } diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs index 5193fe5cbf..ed554ebd34 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs @@ -204,6 +204,9 @@ namespace osu.Game.Screens.OnlinePlay public bool OnPressed(KeyBindingPressEvent e) { + if (!AllowSelection) + return false; + switch (e.Action) { case GlobalAction.SelectNext: @@ -224,9 +227,6 @@ namespace osu.Game.Screens.OnlinePlay private void selectNext(int direction) { - if (!AllowSelection) - return; - var visibleItems = ListContainer.AsEnumerable().Where(r => r.IsPresent); PlaylistItem item; diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index f38077a9a7..8dccc3d82f 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -94,6 +94,9 @@ namespace osu.Game.Screens.OnlinePlay private PanelBackground panelBackground; private FillFlowContainer mainFillFlow; + [Resolved] + private RealmAccess realm { get; set; } + [Resolved] private RulesetStore rulesets { get; set; } @@ -112,9 +115,6 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(CanBeNull = true)] private BeatmapSetOverlay beatmapOverlay { get; set; } - [Resolved(CanBeNull = true)] - private CollectionManager collectionManager { get; set; } - [Resolved(CanBeNull = true)] private ManageCollectionsDialog manageCollectionsDialog { get; set; } @@ -495,11 +495,11 @@ namespace osu.Game.Screens.OnlinePlay if (beatmapOverlay != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(Item.Beatmap.OnlineID))); - if (collectionManager != null && beatmap != null) + if (beatmap != null) { if (beatmaps.QueryBeatmap(b => b.OnlineID == beatmap.OnlineID) is BeatmapInfo local && !local.BeatmapSet.AsNonNull().DeletePending) { - var collectionItems = collectionManager.Collections.Select(c => new CollectionToggleMenuItem(c, beatmap)).Cast().ToList(); + var collectionItems = realm.Realm.All().AsEnumerable().Select(c => new CollectionToggleMenuItem(c.ToLive(realm), beatmap)).Cast().ToList(); if (manageCollectionsDialog != null) collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index f5af110372..25f2a94a3c 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -28,6 +28,7 @@ using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Menu; using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.OnlinePlay.Multiplayer; @@ -280,11 +281,16 @@ namespace osu.Game.Screens.OnlinePlay.Match }; } + [Resolved(canBeNull: true)] + private IDialogOverlay dialogOverlay { get; set; } + public override bool OnBackButton() { if (Room.RoomID.Value == null) { - // room has not been created yet; exit immediately. + if (!ensureExitConfirmed()) + return true; + settingsOverlay.Hide(); return base.OnBackButton(); } @@ -330,8 +336,13 @@ namespace osu.Game.Screens.OnlinePlay.Match Scheduler.AddOnce(updateRuleset); } + protected bool ExitConfirmed { get; private set; } + public override bool OnExiting(ScreenExitEvent e) { + if (!ensureExitConfirmed()) + return true; + RoomManager?.PartRoom(); Mods.Value = Array.Empty(); @@ -340,6 +351,28 @@ namespace osu.Game.Screens.OnlinePlay.Match return base.OnExiting(e); } + private bool ensureExitConfirmed() + { + if (ExitConfirmed) + return true; + + if (dialogOverlay == null || Room.RoomID.Value != null || Room.Playlist.Count == 0) + return true; + + // if the dialog is already displayed, block exiting until the user explicitly makes a decision. + if (dialogOverlay.CurrentDialog is ConfirmDiscardChangesDialog) + return false; + + dialogOverlay.Push(new ConfirmDiscardChangesDialog(() => + { + ExitConfirmed = true; + settingsOverlay.Hide(); + this.Exit(); + })); + + return false; + } + protected void StartPlay() { // User may be at song select or otherwise when the host starts gameplay. diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index 4bbeb39063..ceadfa1527 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -49,6 +49,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer [Resolved] private MultiplayerClient client { get; set; } + [Resolved] + private BeatmapManager beatmapManager { get; set; } + private readonly IBindable isConnected = new Bindable(); private AddItemButton addItemButton; @@ -141,7 +144,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer new MultiplayerPlaylist { RelativeSizeAxes = Axes.Both, - RequestEdit = item => OpenSongSelection(item.ID) + RequestEdit = OpenSongSelection } }, new[] @@ -219,12 +222,17 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer /// Opens the song selection screen to add or edit an item. /// /// An optional playlist item to edit. If null, a new item will be added instead. - internal void OpenSongSelection(long? itemToEdit = null) + internal void OpenSongSelection(PlaylistItem itemToEdit = null) { if (!this.IsCurrentScreen()) return; - this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit)); + int id = itemToEdit?.Beatmap.OnlineID ?? Room.Playlist.Last().Beatmap.OnlineID; + var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id); + + var workingBeatmap = localBeatmap == null ? null : beatmapManager.GetWorkingBeatmap(localBeatmap); + + this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit?.ID, workingBeatmap)); } protected override Drawable CreateFooter() => new MultiplayerMatchFooter(); diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs index e6248014c5..6af795cfd8 100644 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ b/osu.Game/Screens/Play/GameplayClock.cs @@ -35,6 +35,15 @@ namespace osu.Game.Screens.Play UnderlyingClock = underlyingClock; } + /// + /// The time from which the clock should start. Will be seeked to on calling . + /// + /// + /// If not set, a value of zero will be used. + /// Importantly, the value will be inferred from the current ruleset in unless specified. + /// + public double? StartTime { get; internal set; } + public double CurrentTime => UnderlyingClock.CurrentTime; public double Rate => UnderlyingClock.Rate; diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 9396b3311f..b37d15e06c 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -16,7 +16,6 @@ namespace osu.Game.Screens.Play /// /// Encapsulates gameplay timing logic and provides a via DI for gameplay components to use. /// - [Cached] public abstract class GameplayClockContainer : Container, IAdjustableClock { /// @@ -44,6 +43,8 @@ namespace osu.Game.Screens.Play /// public event Action OnSeek; + private double? startTime; + /// /// The time from which the clock should start. Will be seeked to on calling . /// @@ -51,7 +52,17 @@ namespace osu.Game.Screens.Play /// If not set, a value of zero will be used. /// Importantly, the value will be inferred from the current ruleset in unless specified. /// - public double? StartTime { get; set; } + public double? StartTime + { + get => startTime; + set + { + startTime = value; + + if (GameplayClock != null) + GameplayClock.StartTime = value; + } + } /// /// Creates a new . @@ -72,6 +83,8 @@ namespace osu.Game.Screens.Play var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies.CacheAs(GameplayClock = CreateGameplayClock(AdjustableSource)); + + GameplayClock.StartTime = StartTime; GameplayClock.IsPaused.BindTo(IsPaused); return dependencies; diff --git a/osu.Game/Screens/Play/GameplayState.cs b/osu.Game/Screens/Play/GameplayState.cs index 9fb62106f3..c2162d4df2 100644 --- a/osu.Game/Screens/Play/GameplayState.cs +++ b/osu.Game/Screens/Play/GameplayState.cs @@ -70,6 +70,7 @@ namespace osu.Game.Screens.Play { ScoreInfo = { + BeatmapInfo = beatmap.BeatmapInfo, Ruleset = ruleset.RulesetInfo } }; diff --git a/osu.Game/Screens/Play/SongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs similarity index 63% rename from osu.Game/Screens/Play/SongProgress.cs rename to osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index d1510d10c2..96a6c56860 100644 --- a/osu.Game/Screens/Play/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -1,16 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using System; using System.Collections.Generic; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Timing; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Rulesets.Objects; @@ -18,12 +12,10 @@ using osu.Game.Rulesets.UI; using osu.Game.Skinning; using osuTK; -namespace osu.Game.Screens.Play +namespace osu.Game.Screens.Play.HUD { - public class SongProgress : OverlayContainer, ISkinnableDrawable + public class DefaultSongProgress : SongProgress { - public const float MAX_HEIGHT = info_height + bottom_bar_height + graph_height + handle_height; - private const float info_height = 20; private const float bottom_bar_height = 5; private const float graph_height = SquareGraph.Column.WIDTH * 6; @@ -37,8 +29,6 @@ namespace osu.Game.Screens.Play private readonly SongProgressGraph graph; private readonly SongProgressInfo info; - public Action RequestSeek; - /// /// Whether seeking is allowed and the progress bar should be shown. /// @@ -52,41 +42,19 @@ namespace osu.Game.Screens.Play protected override bool BlockScrollInput => false; - private double firstHitTime => objects.First().StartTime; - - //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). - private double lastHitTime => objects.Last().GetEndTime() + 1; - - private IEnumerable objects; - - public IEnumerable Objects - { - set - { - graph.Objects = objects = value; - - info.StartTime = firstHitTime; - info.EndTime = lastHitTime; - - bar.StartTime = firstHitTime; - bar.EndTime = lastHitTime; - } - } - - [Resolved(canBeNull: true)] - private Player player { get; set; } + [Resolved] + private Player? player { get; set; } [Resolved] - private GameplayClock gameplayClock { get; set; } + private DrawableRuleset? drawableRuleset { get; set; } - [Resolved(canBeNull: true)] - private DrawableRuleset drawableRuleset { get; set; } + [Resolved] + private OsuConfigManager config { get; set; } = null!; - private IClock referenceClock; + [Resolved] + private SkinManager skinManager { get; set; } = null!; - public bool UsesFixedAnchor { get; set; } - - public SongProgress() + public DefaultSongProgress() { RelativeSizeAxes = Axes.X; Anchor = Anchor.BottomRight; @@ -127,9 +95,6 @@ namespace osu.Game.Screens.Play { if (player?.Configuration.AllowUserInteraction == true) ((IBindable)AllowSeeking).BindTo(drawableRuleset.HasReplayLoaded); - - referenceClock = drawableRuleset.FrameStableClock; - Objects = drawableRuleset.Objects; } graph.FillColour = bar.FillColour = colours.BlueLighter; @@ -137,20 +102,12 @@ namespace osu.Game.Screens.Play protected override void LoadComplete() { - Show(); - AllowSeeking.BindValueChanged(_ => updateBarVisibility(), true); ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true); migrateSettingFromConfig(); } - [Resolved] - private OsuConfigManager config { get; set; } - - [Resolved] - private SkinManager skinManager { get; set; } - /// /// This setting has been migrated to a per-component level. /// Only take the value from the config if it is in a non-default state (then reset it to default so it only applies once). @@ -166,29 +123,26 @@ namespace osu.Game.Screens.Play ShowGraph.Value = configShowGraph.Value; // This is pretty ugly, but the only way to make this stick... - if (skinManager != null) + var skinnableTarget = this.FindClosestParent(); + + if (skinnableTarget != null) { - var skinnableTarget = this.FindClosestParent(); + // If the skin is not mutable, a mutable instance will be created, causing this migration logic to run again on the correct skin. + // Therefore we want to avoid resetting the config value on this invocation. + if (skinManager.EnsureMutableSkin()) + return; - if (skinnableTarget != null) + // If `EnsureMutableSkin` actually changed the skin, default layout may take a frame to apply. + // See `SkinnableTargetComponentsContainer`'s use of ScheduleAfterChildren. + ScheduleAfterChildren(() => { - // If the skin is not mutable, a mutable instance will be created, causing this migration logic to run again on the correct skin. - // Therefore we want to avoid resetting the config value on this invocation. - if (skinManager.EnsureMutableSkin()) - return; + var skin = skinManager.CurrentSkin.Value; + skin.UpdateDrawableTarget(skinnableTarget); - // If `EnsureMutableSkin` actually changed the skin, default layout may take a frame to apply. - // See `SkinnableTargetComponentsContainer`'s use of ScheduleAfterChildren. - ScheduleAfterChildren(() => - { - var skin = skinManager.CurrentSkin.Value; - skin.UpdateDrawableTarget(skinnableTarget); + skinManager.Save(skin); + }); - skinManager.Save(skin); - }); - - configShowGraph.SetDefault(); - } + configShowGraph.SetDefault(); } } } @@ -203,21 +157,29 @@ namespace osu.Game.Screens.Play this.FadeOut(100); } + protected override void UpdateObjects(IEnumerable objects) + { + graph.Objects = objects; + + info.StartTime = FirstHitTime; + info.EndTime = LastHitTime; + bar.StartTime = FirstHitTime; + bar.EndTime = LastHitTime; + } + + protected override void UpdateProgress(double progress, bool isIntro) + { + bar.CurrentTime = GameplayClock.CurrentTime; + + if (isIntro) + graph.Progress = 0; + else + graph.Progress = (int)(graph.ColumnCount * progress); + } + protected override void Update() { base.Update(); - - if (objects == null) - return; - - double gameplayTime = gameplayClock?.CurrentTime ?? Time.Current; - double frameStableTime = referenceClock?.CurrentTime ?? gameplayTime; - - double progress = Math.Min(1, (frameStableTime - firstHitTime) / (lastHitTime - firstHitTime)); - - bar.CurrentTime = gameplayTime; - graph.Progress = (int)(graph.ColumnCount * progress); - Height = bottom_bar_height + graph_height + handle_size.Y + info_height - graph.Y; } diff --git a/osu.Game/Screens/Play/HUD/SkinnableInfo.cs b/osu.Game/Screens/Play/HUD/SkinnableInfo.cs index ee29241321..6d63776dbb 100644 --- a/osu.Game/Screens/Play/HUD/SkinnableInfo.cs +++ b/osu.Game/Screens/Play/HUD/SkinnableInfo.cs @@ -98,5 +98,14 @@ namespace osu.Game.Screens.Play.HUD return Drawable.Empty(); } } + + public static Type[] GetAllAvailableDrawables() + { + return typeof(OsuGame).Assembly.GetTypes() + .Where(t => !t.IsInterface && !t.IsAbstract) + .Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t)) + .OrderBy(t => t.Name) + .ToArray(); + } } } diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs new file mode 100644 index 0000000000..702d2f7c6f --- /dev/null +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -0,0 +1,95 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; +using osu.Framework.Timing; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.UI; +using osu.Game.Skinning; + +namespace osu.Game.Screens.Play.HUD +{ + public abstract class SongProgress : OverlayContainer, ISkinnableDrawable + { + public bool UsesFixedAnchor { get; set; } + + [Resolved] + protected GameplayClock GameplayClock { get; private set; } = null!; + + [Resolved(canBeNull: true)] + private DrawableRuleset? drawableRuleset { get; set; } + + private IClock? referenceClock; + private IEnumerable? objects; + + public IEnumerable Objects + { + set + { + objects = value; + FirstHitTime = objects.FirstOrDefault()?.StartTime ?? 0; + //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). + LastHitTime = objects.LastOrDefault()?.GetEndTime() ?? 0; + UpdateObjects(objects); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Show(); + } + + protected double FirstHitTime { get; private set; } + + protected double LastHitTime { get; private set; } + + protected abstract void UpdateProgress(double progress, bool isIntro); + protected virtual void UpdateObjects(IEnumerable objects) { } + + [BackgroundDependencyLoader] + private void load() + { + if (drawableRuleset != null) + { + Objects = drawableRuleset.Objects; + referenceClock = drawableRuleset.FrameStableClock; + } + } + + protected override void Update() + { + base.Update(); + + if (objects == null) + return; + + // The reference clock is used to accurately tell the playfield's time. This is obtained from the drawable ruleset. + // However, if no drawable ruleset is available (i.e. used in tests), we fall back to the gameplay clock. + double currentTime = referenceClock?.CurrentTime ?? GameplayClock.CurrentTime; + + bool isInIntro = currentTime < FirstHitTime; + + if (isInIntro) + { + double introStartTime = GameplayClock.StartTime ?? 0; + + double introOffsetCurrent = currentTime - introStartTime; + double introDuration = FirstHitTime - introStartTime; + + UpdateProgress(introOffsetCurrent / introDuration, true); + } + else + { + double objectOffsetCurrent = currentTime - FirstHitTime; + + double objectDuration = LastHitTime - FirstHitTime; + UpdateProgress(objectOffsetCurrent / objectDuration, false); + } + } + } +} diff --git a/osu.Game/Screens/Play/SongProgressBar.cs b/osu.Game/Screens/Play/HUD/SongProgressBar.cs similarity index 99% rename from osu.Game/Screens/Play/SongProgressBar.cs rename to osu.Game/Screens/Play/HUD/SongProgressBar.cs index 67923f4b6a..db4e200724 100644 --- a/osu.Game/Screens/Play/SongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressBar.cs @@ -13,7 +13,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Utils; using osu.Framework.Threading; -namespace osu.Game.Screens.Play +namespace osu.Game.Screens.Play.HUD { public class SongProgressBar : SliderBar { diff --git a/osu.Game/Screens/Play/SongProgressGraph.cs b/osu.Game/Screens/Play/HUD/SongProgressGraph.cs similarity index 97% rename from osu.Game/Screens/Play/SongProgressGraph.cs rename to osu.Game/Screens/Play/HUD/SongProgressGraph.cs index c742df67ce..f234b45922 100644 --- a/osu.Game/Screens/Play/SongProgressGraph.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressGraph.cs @@ -8,7 +8,7 @@ using System.Collections.Generic; using System.Diagnostics; using osu.Game.Rulesets.Objects; -namespace osu.Game.Screens.Play +namespace osu.Game.Screens.Play.HUD { public class SongProgressGraph : SquareGraph { diff --git a/osu.Game/Screens/Play/SongProgressInfo.cs b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs similarity index 98% rename from osu.Game/Screens/Play/SongProgressInfo.cs rename to osu.Game/Screens/Play/HUD/SongProgressInfo.cs index 40759c3a3b..8f10e84509 100644 --- a/osu.Game/Screens/Play/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressInfo.cs @@ -10,7 +10,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using System; -namespace osu.Game.Screens.Play +namespace osu.Game.Screens.Play.HUD { public class SongProgressInfo : Container { diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 516364e13a..9c08c77d91 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -26,7 +26,6 @@ using osu.Game.Extensions; using osu.Game.Graphics.Containers; using osu.Game.IO.Archives; using osu.Game.Online.API; -using osu.Game.Online.Spectator; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; @@ -101,9 +100,6 @@ namespace osu.Game.Screens.Play [Resolved] private MusicController musicController { get; set; } - [Resolved] - private SpectatorClient spectatorClient { get; set; } - public GameplayState GameplayState { get; private set; } private Ruleset ruleset; @@ -267,12 +263,7 @@ namespace osu.Game.Screens.Play }, FailOverlay = new FailOverlay { - SaveReplay = () => - { - Score.ScoreInfo.Passed = false; - Score.ScoreInfo.Rank = ScoreRank.F; - return prepareAndImportScore(); - }, + SaveReplay = prepareAndImportScore, OnRetry = Restart, OnQuit = () => PerformExit(true), }, @@ -831,7 +822,6 @@ namespace osu.Game.Screens.Play return false; GameplayState.HasFailed = true; - Score.ScoreInfo.Passed = false; updateGameplayState(); @@ -849,9 +839,16 @@ namespace osu.Game.Screens.Play return true; } - // Called back when the transform finishes + /// + /// Invoked when the fail animation has finished. + /// private void onFailComplete() { + // fail completion is a good point to mark a score as failed, + // since the last judgement that caused the fail only applies to score processor after onFail. + // todo: this should probably be handled better. + ScoreProcessor.FailScore(Score.ScoreInfo); + GameplayClockContainer.Stop(); FailOverlay.Retries = RestartCount; @@ -1028,15 +1025,7 @@ namespace osu.Game.Screens.Play // if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap. if (prepareScoreForDisplayTask == null) - { - Score.ScoreInfo.Passed = false; - Score.ScoreInfo.Rank = ScoreRank.F; - } - - // EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous. - // To resolve test failures, forcefully end playing synchronously when this screen exits. - // Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method. - spectatorClient.EndPlaying(GameplayState); + ScoreProcessor.FailScore(Score.ScoreInfo); } // GameplayClockContainer performs seeks / start / stop operations on the beatmap's track. diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 5d7319c51f..674490d595 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -549,6 +549,8 @@ namespace osu.Game.Screens.Play #region Low battery warning + private const double low_battery_threshold = 0.25; + private Bindable batteryWarningShownOnce = null!; private void showBatteryWarningIfNeeded() @@ -557,7 +559,7 @@ namespace osu.Game.Screens.Play if (!batteryWarningShownOnce.Value) { - if (!batteryInfo.IsCharging && batteryInfo.ChargeLevel <= 0.25) + if (batteryInfo.OnBattery && batteryInfo.ChargeLevel <= low_battery_threshold) { notificationOverlay?.Post(new BatteryWarningNotification()); batteryWarningShownOnce.Value = true; diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index ad63925b93..02a95ae9eb 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -15,6 +15,7 @@ using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.Rooms; +using osu.Game.Online.Spectator; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; @@ -33,6 +34,9 @@ namespace osu.Game.Screens.Play [Resolved] private IAPIProvider api { get; set; } + [Resolved] + private SpectatorClient spectatorClient { get; set; } + private TaskCompletionSource scoreSubmissionSource; protected SubmittingPlayer(PlayerConfiguration configuration = null) @@ -134,6 +138,8 @@ namespace osu.Game.Screens.Play if (realmBeatmap != null) realmBeatmap.LastPlayed = DateTimeOffset.Now; }); + + spectatorClient.BeginPlaying(GameplayState, Score); } public override bool OnExiting(ScreenExitEvent e) @@ -141,7 +147,10 @@ namespace osu.Game.Screens.Play bool exiting = base.OnExiting(e); if (LoadedBeatmapSuccessfully) + { submitScore(Score.DeepClone()); + spectatorClient.EndPlaying(GameplayState); + } return exiting; } diff --git a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs index 5b8777d2a4..0f202e5e08 100644 --- a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs @@ -133,7 +133,7 @@ namespace osu.Game.Screens.Ranking.Expanded FillMode = FillMode.Fit, } }, - scoreCounter = new TotalScoreCounter + scoreCounter = new TotalScoreCounter(!withFlair) { Margin = new MarginPadding { Top = 0, Bottom = 5 }, Current = { Value = 0 }, diff --git a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelTopContent.cs b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelTopContent.cs index d2b2a842b8..2708090855 100644 --- a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelTopContent.cs +++ b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelTopContent.cs @@ -4,6 +4,8 @@ #nullable disable using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; @@ -21,13 +23,19 @@ namespace osu.Game.Screens.Ranking.Expanded { private readonly APIUser user; + private Sample appearanceSample; + + private readonly bool playAppearanceSound; + /// /// Creates a new . /// /// The to display. - public ExpandedPanelTopContent(APIUser user) + /// Whether the appearance sample should play + public ExpandedPanelTopContent(APIUser user, bool playAppearanceSound = false) { this.user = user; + this.playAppearanceSound = playAppearanceSound; Anchor = Anchor.TopCentre; Origin = Anchor.Centre; @@ -35,8 +43,10 @@ namespace osu.Game.Screens.Ranking.Expanded } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { + appearanceSample = audio.Samples.Get(@"Results/score-panel-top-appear"); + InternalChild = new FillFlowContainer { AutoSizeAxes = Axes.Both, @@ -62,5 +72,13 @@ namespace osu.Game.Screens.Ranking.Expanded } }; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (playAppearanceSound) + appearanceSample?.Play(); + } } } diff --git a/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs b/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs index 0b06dedc44..c7286a1838 100644 --- a/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs +++ b/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs @@ -3,7 +3,11 @@ #nullable disable +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Audio; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; @@ -22,11 +26,35 @@ namespace osu.Game.Screens.Ranking.Expanded protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING; - public TotalScoreCounter() + private readonly bool playSamples; + + private readonly Bindable tickPlaybackRate = new Bindable(); + + private double lastSampleTime; + + private DrawableSample sampleTick; + + public TotalScoreCounter(bool playSamples = false) { // Todo: AutoSize X removed here due to https://github.com/ppy/osu-framework/issues/3369 AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; + + this.playSamples = playSamples; + } + + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + AddInternal(sampleTick = new DrawableSample(audio.Samples.Get(@"Results/score-tick-lesser"))); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (playSamples) + Current.BindValueChanged(_ => startTicking()); } protected override LocalisableString FormatCount(long count) => count.ToString("N0"); @@ -39,5 +67,35 @@ namespace osu.Game.Screens.Ranking.Expanded s.Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light, fixedWidth: true); s.Spacing = new Vector2(-5, 0); }); + + public override long DisplayedCount + { + get => base.DisplayedCount; + set + { + if (base.DisplayedCount == value) + return; + + base.DisplayedCount = value; + + if (playSamples && Time.Current > lastSampleTime + tickPlaybackRate.Value) + { + sampleTick?.Play(); + lastSampleTime = Time.Current; + } + } + } + + private void startTicking() + { + const double tick_debounce_rate_start = 10f; + const double tick_debounce_rate_end = 100f; + const double tick_volume_start = 0.5f; + const double tick_volume_end = 1.0f; + + this.TransformBindableTo(tickPlaybackRate, tick_debounce_rate_start); + this.TransformBindableTo(tickPlaybackRate, tick_debounce_rate_end, RollingDuration, Easing.OutSine); + sampleTick.VolumeTo(tick_volume_start).Then().VolumeTo(tick_volume_end, RollingDuration, Easing.OutSine); + } } } diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 2f8868c06d..c530febcae 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -7,6 +7,8 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -60,6 +62,8 @@ namespace osu.Game.Screens.Ranking private readonly bool allowRetry; private readonly bool allowWatchingReplay; + private Sample popInSample; + protected ResultsScreen(ScoreInfo score, bool allowRetry, bool allowWatchingReplay = true) { Score = score; @@ -70,10 +74,12 @@ namespace osu.Game.Screens.Ranking } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { FillFlowContainer buttons; + popInSample = audio.Samples.Get(@"UI/overlay-pop-in"); + InternalChild = new GridContainer { RelativeSizeAxes = Axes.Both, @@ -244,6 +250,8 @@ namespace osu.Game.Screens.Ranking }); bottomPanel.FadeTo(1, 250); + + popInSample?.Play(); } public override bool OnExiting(ScreenExitEvent e) diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index babdd4b149..0bcfa0da1f 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -6,13 +6,16 @@ using System; using osu.Framework; using osu.Framework.Allocation; +using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; +using osu.Framework.Utils; using osu.Game.Scoring; using osu.Game.Screens.Ranking.Contracted; using osu.Game.Screens.Ranking.Expanded; @@ -93,9 +96,12 @@ namespace osu.Game.Screens.Ranking public readonly ScoreInfo Score; - private bool displayWithFlair; + [Resolved] + private OsuGameBase game { get; set; } - private Container content; + private DrawableAudioMixer mixer; + + private bool displayWithFlair; private Container topLayerContainer; private Drawable topLayerBackground; @@ -107,6 +113,8 @@ namespace osu.Game.Screens.Ranking private Container middleLayerContentContainer; private Drawable middleLayerContent; + private DrawableSample samplePanelFocus; + public ScorePanel(ScoreInfo score, bool isNewLocalScore = false) { Score = score; @@ -116,13 +124,13 @@ namespace osu.Game.Screens.Ranking } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { // ScorePanel doesn't include the top extruding area in its own size. // Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale. const float vertical_fudge = 20; - InternalChild = content = new Container + InternalChild = mixer = new DrawableAudioMixer { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -174,7 +182,8 @@ namespace osu.Game.Screens.Ranking }, middleLayerContentContainer = new Container { RelativeSizeAxes = Axes.Both } } - } + }, + samplePanelFocus = new DrawableSample(audio.Samples.Get(@"Results/score-panel-focus")) } }; } @@ -202,12 +211,32 @@ namespace osu.Game.Screens.Ranking state = value; if (IsLoaded) + { updateState(); + if (value == PanelState.Expanded) + playAppearSample(); + } + StateChanged?.Invoke(value); } } + protected override void Update() + { + base.Update(); + mixer.Balance.Value = (ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width) * 2 - 1; + } + + private void playAppearSample() + { + var channel = samplePanelFocus?.GetChannel(); + if (channel == null) return; + + channel.Frequency.Value = 0.99 + RNG.NextDouble(0.2); + channel.Play(); + } + private void updateState() { topLayerContent?.FadeOut(content_fade_duration).Expire(); @@ -221,7 +250,8 @@ namespace osu.Game.Screens.Ranking topLayerBackground.FadeColour(expanded_top_layer_colour, RESIZE_DURATION, Easing.OutQuint); middleLayerBackground.FadeColour(expanded_middle_layer_colour, RESIZE_DURATION, Easing.OutQuint); - topLayerContentContainer.Add(topLayerContent = new ExpandedPanelTopContent(Score.User) { Alpha = 0 }); + bool firstLoad = topLayerContent == null; + topLayerContentContainer.Add(topLayerContent = new ExpandedPanelTopContent(Score.User, firstLoad) { Alpha = 0 }); middleLayerContentContainer.Add(middleLayerContent = new ExpandedPanelMiddleContent(Score, displayWithFlair) { Alpha = 0 }); // only the first expanded display should happen with flair. @@ -244,7 +274,7 @@ namespace osu.Game.Screens.Ranking break; } - content.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint); + mixer.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint); bool topLayerExpanded = topLayerContainer.Y < 0; diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs index ab68dec92d..79d7b99e51 100644 --- a/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs +++ b/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs @@ -8,7 +8,10 @@ using System.Linq; using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; @@ -35,6 +38,10 @@ namespace osu.Game.Screens.Ranking.Statistics private readonly Container content; private readonly LoadingSpinner spinner; + private bool wasOpened; + private Sample popInSample; + private Sample popOutSample; + public StatisticsPanel() { InternalChild = new Container @@ -56,9 +63,12 @@ namespace osu.Game.Screens.Ranking.Statistics } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { Score.BindValueChanged(populateStatistics, true); + + popInSample = audio.Samples.Get(@"Results/statistics-panel-pop-in"); + popOutSample = audio.Samples.Get(@"Results/statistics-panel-pop-out"); } private CancellationTokenSource loadCancellation; @@ -81,18 +91,16 @@ namespace osu.Game.Screens.Ranking.Statistics spinner.Show(); var localCancellationSource = loadCancellation = new CancellationTokenSource(); - IBeatmap playableBeatmap = null; + + var workingBeatmap = beatmapManager.GetWorkingBeatmap(newScore.BeatmapInfo); // Todo: The placement of this is temporary. Eventually we'll both generate the playable beatmap _and_ run through it in a background task to generate the hit events. - Task.Run(() => - { - playableBeatmap = beatmapManager.GetWorkingBeatmap(newScore.BeatmapInfo).GetPlayableBeatmap(newScore.Ruleset, newScore.Mods); - }, loadCancellation.Token).ContinueWith(_ => Schedule(() => + Task.Run(() => workingBeatmap.GetPlayableBeatmap(newScore.Ruleset, newScore.Mods), loadCancellation.Token).ContinueWith(task => Schedule(() => { bool hitEventsAvailable = newScore.HitEvents.Count != 0; Container container; - var statisticRows = newScore.Ruleset.CreateInstance().CreateStatisticsForScore(newScore, playableBeatmap); + var statisticRows = newScore.Ruleset.CreateInstance().CreateStatisticsForScore(newScore, task.GetResultSafely()); if (!hitEventsAvailable && statisticRows.SelectMany(r => r.Columns).All(c => c.RequiresHitEvents)) { @@ -216,9 +224,21 @@ namespace osu.Game.Screens.Ranking.Statistics return true; } - protected override void PopIn() => this.FadeIn(150, Easing.OutQuint); + protected override void PopIn() + { + this.FadeIn(150, Easing.OutQuint); - protected override void PopOut() => this.FadeOut(150, Easing.OutQuint); + popInSample?.Play(); + wasOpened = true; + } + + protected override void PopOut() + { + this.FadeOut(150, Easing.OutQuint); + + if (wasOpened) + popOutSample?.Play(); + } protected override void Dispose(bool isDisposing) { diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 72e6c7d159..75caa3c9a3 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -102,7 +102,7 @@ namespace osu.Game.Screens.Select private readonly NoResultsPlaceholder noResultsPlaceholder; - private IEnumerable beatmapSets => root.Children.OfType(); + private IEnumerable beatmapSets => root.Items.OfType(); // todo: only used for testing, maybe remove. private bool loadedTestBeatmaps; @@ -121,7 +121,7 @@ namespace osu.Game.Screens.Select { CarouselRoot newRoot = new CarouselRoot(this); - newRoot.AddChildren(beatmapSets.Select(s => createCarouselSet(s.Detach())).Where(g => g != null)); + newRoot.AddItems(beatmapSets.Select(s => createCarouselSet(s.Detach())).Where(g => g != null)); root = newRoot; @@ -300,7 +300,7 @@ namespace osu.Game.Screens.Select if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSet)) return; - root.RemoveChild(existingSet); + root.RemoveItem(existingSet); itemsCache.Invalidate(); if (!Scroll.UserScrolling) @@ -316,12 +316,17 @@ namespace osu.Game.Screens.Select previouslySelectedID = selectedBeatmap?.BeatmapInfo.ID; var newSet = createCarouselSet(beatmapSet); + var removedSet = root.RemoveChild(beatmapSet.ID); - root.RemoveChild(beatmapSet.ID); + // If we don't remove this here, it may remain in a hidden state until scrolled off screen. + // Doesn't really affect anything during actual user interaction, but makes testing annoying. + var removedDrawable = Scroll.FirstOrDefault(c => c.Item == removedSet); + if (removedDrawable != null) + expirePanelImmediately(removedDrawable); if (newSet != null) { - root.AddChild(newSet); + root.AddItem(newSet); // check if we can/need to maintain our current selection. if (previouslySelectedID != null) @@ -415,7 +420,7 @@ namespace osu.Game.Screens.Select if (selectedBeatmap == null) return; - var unfilteredDifficulties = selectedBeatmapSet.Children.Where(s => !s.Filtered.Value).ToList(); + var unfilteredDifficulties = selectedBeatmapSet.Items.Where(s => !s.Filtered.Value).ToList(); int index = unfilteredDifficulties.IndexOf(selectedBeatmap); @@ -696,11 +701,7 @@ namespace osu.Game.Screens.Select // panel loaded as drawable but not required by visible range. // remove but only if too far off-screen if (panel.Y + panel.DrawHeight < visibleUpperBound - distance_offscreen_before_unload || panel.Y > visibleBottomBound + distance_offscreen_before_unload) - { - // may want a fade effect here (could be seen if a huge change happens, like a set with 20 difficulties becomes selected). - panel.ClearTransforms(); - panel.Expire(); - } + expirePanelImmediately(panel); } // Add those items within the previously found index range that should be displayed. @@ -730,6 +731,13 @@ namespace osu.Game.Screens.Select } } + private static void expirePanelImmediately(DrawableCarouselItem panel) + { + // may want a fade effect here (could be seen if a huge change happens, like a set with 20 difficulties becomes selected). + panel.ClearTransforms(); + panel.Expire(); + } + private readonly CarouselBoundsItem carouselBoundsItem = new CarouselBoundsItem(); private (int firstIndex, int lastIndex) getDisplayRange() @@ -798,7 +806,7 @@ namespace osu.Game.Screens.Select scrollTarget = null; - foreach (CarouselItem item in root.Children) + foreach (CarouselItem item in root.Items) { if (item.Filtered.Value) continue; @@ -964,26 +972,31 @@ namespace osu.Game.Screens.Select this.carousel = carousel; } - public override void AddChild(CarouselItem i) + public override void AddItem(CarouselItem i) { CarouselBeatmapSet set = (CarouselBeatmapSet)i; BeatmapSetsByID.Add(set.BeatmapSet.ID, set); - base.AddChild(i); + base.AddItem(i); } - public void RemoveChild(Guid beatmapSetID) + public CarouselBeatmapSet RemoveChild(Guid beatmapSetID) { if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSet)) - RemoveChild(carouselBeatmapSet); + { + RemoveItem(carouselBeatmapSet); + return carouselBeatmapSet; + } + + return null; } - public override void RemoveChild(CarouselItem i) + public override void RemoveItem(CarouselItem i) { CarouselBeatmapSet set = (CarouselBeatmapSet)i; BeatmapSetsByID.Remove(set.BeatmapSet.ID); - base.RemoveChild(i); + base.RemoveItem(i); } protected override void PerformSelection() diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index c57cbcfba4..5b17b412ae 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -55,6 +55,8 @@ namespace osu.Game.Screens.Select.Carousel match &= !criteria.Artist.HasFilter || criteria.Artist.Matches(BeatmapInfo.Metadata.Artist) || criteria.Artist.Matches(BeatmapInfo.Metadata.ArtistUnicode); + match &= criteria.Sort != SortMode.DateRanked || BeatmapInfo.BeatmapSet?.DateRanked != null; + match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(BeatmapInfo.StarRating); if (match && criteria.SearchTerms.Length > 0) @@ -74,7 +76,7 @@ namespace osu.Game.Screens.Select.Carousel } if (match) - match &= criteria.Collection?.BeatmapHashes.Contains(BeatmapInfo.MD5Hash) ?? true; + match &= criteria.CollectionBeatmapMD5Hashes?.Contains(BeatmapInfo.MD5Hash) ?? true; if (match && criteria.RulesetCriteria != null) match &= criteria.RulesetCriteria.Matches(BeatmapInfo); diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 94d911692c..59d9318962 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -21,7 +21,7 @@ namespace osu.Game.Screens.Select.Carousel switch (State.Value) { case CarouselItemState.Selected: - return DrawableCarouselBeatmapSet.HEIGHT + Children.Count(c => c.Visible) * DrawableCarouselBeatmap.HEIGHT; + return DrawableCarouselBeatmapSet.HEIGHT + Items.Count(c => c.Visible) * DrawableCarouselBeatmap.HEIGHT; default: return DrawableCarouselBeatmapSet.HEIGHT; @@ -29,7 +29,7 @@ namespace osu.Game.Screens.Select.Carousel } } - public IEnumerable Beatmaps => InternalChildren.OfType(); + public IEnumerable Beatmaps => Items.OfType(); public BeatmapSetInfo BeatmapSet; @@ -44,15 +44,15 @@ namespace osu.Game.Screens.Select.Carousel .OrderBy(b => b.Ruleset) .ThenBy(b => b.StarRating) .Select(b => new CarouselBeatmap(b)) - .ForEach(AddChild); + .ForEach(AddItem); } protected override CarouselItem GetNextToSelect() { if (LastSelected == null || LastSelected.Filtered.Value) { - if (GetRecommendedBeatmap?.Invoke(Children.OfType().Where(b => !b.Filtered.Value).Select(b => b.BeatmapInfo)) is BeatmapInfo recommended) - return Children.OfType().First(b => b.BeatmapInfo.Equals(recommended)); + if (GetRecommendedBeatmap?.Invoke(Items.OfType().Where(b => !b.Filtered.Value).Select(b => b.BeatmapInfo)) is BeatmapInfo recommended) + return Items.OfType().First(b => b.BeatmapInfo.Equals(recommended)); } return base.GetNextToSelect(); @@ -81,6 +81,13 @@ namespace osu.Game.Screens.Select.Carousel case SortMode.DateAdded: return otherSet.BeatmapSet.DateAdded.CompareTo(BeatmapSet.DateAdded); + case SortMode.DateRanked: + // Beatmaps which have no ranked date should already be filtered away in this mode. + if (BeatmapSet.DateRanked == null || otherSet.BeatmapSet.DateRanked == null) + return 0; + + return otherSet.BeatmapSet.DateRanked.Value.CompareTo(BeatmapSet.DateRanked.Value); + case SortMode.LastPlayed: return -compareUsingAggregateMax(otherSet, b => (b.LastPlayed ?? DateTimeOffset.MinValue).ToUnixTimeSeconds()); @@ -115,7 +122,7 @@ namespace osu.Game.Screens.Select.Carousel public override void Filter(FilterCriteria criteria) { base.Filter(criteria); - Filtered.Value = InternalChildren.All(i => i.Filtered.Value); + Filtered.Value = Items.All(i => i.Filtered.Value); } public override string ToString() => BeatmapSet.ToString(); diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index 1cd9674b72..8d141b6f72 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -7,59 +7,63 @@ using System.Linq; namespace osu.Game.Screens.Select.Carousel { /// - /// A group which ensures only one child is selected. + /// A group which ensures only one item is selected. /// public class CarouselGroup : CarouselItem { public override DrawableCarouselItem? CreateDrawableRepresentation() => null; - public IReadOnlyList Children => InternalChildren; + public IReadOnlyList Items => items; - protected List InternalChildren = new List(); + private List items = new List(); /// - /// Used to assign a monotonically increasing ID to children as they are added. This member is - /// incremented whenever a child is added. + /// Used to assign a monotonically increasing ID to items as they are added. This member is + /// incremented whenever an item is added. /// - private ulong currentChildID; + private ulong currentItemID; private Comparer? criteriaComparer; + private static readonly Comparer item_id_comparer = Comparer.Create((x, y) => x.ItemID.CompareTo(y.ItemID)); + private FilterCriteria? lastCriteria; - public virtual void RemoveChild(CarouselItem i) + protected int GetIndexOfItem(CarouselItem lastSelected) => items.IndexOf(lastSelected); + + public virtual void RemoveItem(CarouselItem i) { - InternalChildren.Remove(i); + items.Remove(i); // it's important we do the deselection after removing, so any further actions based on // State.ValueChanged make decisions post-removal. i.State.Value = CarouselItemState.Collapsed; } - public virtual void AddChild(CarouselItem i) + public virtual void AddItem(CarouselItem i) { i.State.ValueChanged += state => ChildItemStateChanged(i, state.NewValue); - i.ChildID = ++currentChildID; + i.ItemID = ++currentItemID; if (lastCriteria != null) { i.Filter(lastCriteria); - int index = InternalChildren.BinarySearch(i, criteriaComparer); + int index = items.BinarySearch(i, criteriaComparer); if (index < 0) index = ~index; // BinarySearch hacks multiple return values with 2's complement. - InternalChildren.Insert(index, i); + items.Insert(index, i); } else { // criteria may be null for initial population. the filtering will be applied post-add. - InternalChildren.Add(i); + items.Add(i); } } public CarouselGroup(List? items = null) { - if (items != null) InternalChildren = items; + if (items != null) this.items = items; State.ValueChanged += state => { @@ -67,11 +71,11 @@ namespace osu.Game.Screens.Select.Carousel { case CarouselItemState.Collapsed: case CarouselItemState.NotSelected: - InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed); + this.items.ForEach(c => c.State.Value = CarouselItemState.Collapsed); break; case CarouselItemState.Selected: - InternalChildren.ForEach(c => + this.items.ForEach(c => { if (c.State.Value == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected; }); @@ -84,11 +88,11 @@ namespace osu.Game.Screens.Select.Carousel { base.Filter(criteria); - InternalChildren.ForEach(c => c.Filter(criteria)); + items.ForEach(c => c.Filter(criteria)); // IEnumerable.OrderBy() is used instead of List.Sort() to ensure sorting stability criteriaComparer = Comparer.Create((x, y) => x.CompareTo(criteria, y)); - InternalChildren = InternalChildren.OrderBy(c => c, criteriaComparer).ToList(); + items = items.OrderBy(c => c, criteriaComparer).ThenBy(c => c, item_id_comparer).ToList(); lastCriteria = criteria; } @@ -98,7 +102,7 @@ namespace osu.Game.Screens.Select.Carousel // ensure we are the only item selected if (value == CarouselItemState.Selected) { - foreach (var b in InternalChildren) + foreach (var b in items) { if (item == b) continue; diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs index 4805c7e2a4..61109829f3 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs @@ -10,7 +10,7 @@ using System.Linq; namespace osu.Game.Screens.Select.Carousel { /// - /// A group which ensures at least one child is selected (if the group itself is selected). + /// A group which ensures at least one item is selected (if the group itself is selected). /// public class CarouselGroupEagerSelect : CarouselGroup { @@ -35,46 +35,46 @@ namespace osu.Game.Screens.Select.Carousel /// /// To avoid overhead during filter operations, we don't attempt any selections until after all - /// children have been filtered. This bool will be true during the base + /// items have been filtered. This bool will be true during the base /// operation. /// - private bool filteringChildren; + private bool filteringItems; public override void Filter(FilterCriteria criteria) { - filteringChildren = true; + filteringItems = true; base.Filter(criteria); - filteringChildren = false; + filteringItems = false; attemptSelection(); } - public override void RemoveChild(CarouselItem i) + public override void RemoveItem(CarouselItem i) { - base.RemoveChild(i); + base.RemoveItem(i); if (i != LastSelected) updateSelectedIndex(); } - private bool addingChildren; + private bool addingItems; - public void AddChildren(IEnumerable items) + public void AddItems(IEnumerable items) { - addingChildren = true; + addingItems = true; foreach (var i in items) - AddChild(i); + AddItem(i); - addingChildren = false; + addingItems = false; attemptSelection(); } - public override void AddChild(CarouselItem i) + public override void AddItem(CarouselItem i) { - base.AddChild(i); - if (!addingChildren) + base.AddItem(i); + if (!addingItems) attemptSelection(); } @@ -97,21 +97,21 @@ namespace osu.Game.Screens.Select.Carousel private void attemptSelection() { - if (filteringChildren) return; + if (filteringItems) return; // we only perform eager selection if we are a currently selected group. if (State.Value != CarouselItemState.Selected) return; - // we only perform eager selection if none of our children are in a selected state already. - if (Children.Any(i => i.State.Value == CarouselItemState.Selected)) return; + // we only perform eager selection if none of our items are in a selected state already. + if (Items.Any(i => i.State.Value == CarouselItemState.Selected)) return; PerformSelection(); } protected virtual CarouselItem GetNextToSelect() { - return Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ?? - Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value); + return Items.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ?? + Items.Reverse().Skip(Items.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value); } protected virtual void PerformSelection() @@ -131,6 +131,6 @@ namespace osu.Game.Screens.Select.Carousel updateSelectedIndex(); } - private void updateSelectedIndex() => lastSelectedIndex = LastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(LastSelected)); + private void updateSelectedIndex() => lastSelectedIndex = LastSelected == null ? 0 : Math.Max(0, GetIndexOfItem(LastSelected)); } } diff --git a/osu.Game/Screens/Select/Carousel/CarouselItem.cs b/osu.Game/Screens/Select/Carousel/CarouselItem.cs index a901f72dad..cbf079eb4b 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselItem.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselItem.cs @@ -38,7 +38,7 @@ namespace osu.Game.Screens.Select.Carousel /// /// Used as a default sort method for s of differing types. /// - internal ulong ChildID; + internal ulong ItemID; /// /// Create a fresh drawable version of this item. @@ -49,7 +49,7 @@ namespace osu.Game.Screens.Select.Carousel { } - public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => ChildID.CompareTo(other.ChildID); + public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => ItemID.CompareTo(other.ItemID); public int CompareTo(CarouselItem other) => CarouselYPosition.CompareTo(other.CarouselYPosition); } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index a6532ee145..c3cb04680b 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -22,6 +22,7 @@ using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Collections; +using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Sprites; @@ -63,12 +64,12 @@ namespace osu.Game.Screens.Select.Carousel [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } - [Resolved(CanBeNull = true)] - private CollectionManager collectionManager { get; set; } - [Resolved(CanBeNull = true)] private ManageCollectionsDialog manageCollectionsDialog { get; set; } + [Resolved] + private RealmAccess realm { get; set; } + private IBindable starDifficultyBindable; private CancellationTokenSource starDifficultyCancellationSource; @@ -153,17 +154,12 @@ namespace osu.Game.Screens.Select.Carousel { Direction = FillDirection.Horizontal, Spacing = new Vector2(4, 0), + Scale = new Vector2(0.8f), AutoSizeAxes = Axes.Both, Children = new Drawable[] { - new TopLocalRank(beatmapInfo) - { - Scale = new Vector2(0.8f), - }, - starCounter = new StarCounter - { - Scale = new Vector2(0.8f), - } + new TopLocalRank(beatmapInfo), + starCounter = new StarCounter() } } } @@ -242,14 +238,11 @@ namespace osu.Game.Screens.Select.Carousel if (beatmapInfo.OnlineID > 0 && beatmapOverlay != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmapInfo.OnlineID))); - if (collectionManager != null) - { - var collectionItems = collectionManager.Collections.Select(c => new CollectionToggleMenuItem(c, beatmapInfo)).Cast().ToList(); - if (manageCollectionsDialog != null) - collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); + var collectionItems = realm.Realm.All().AsEnumerable().Select(c => new CollectionToggleMenuItem(c.ToLive(realm), beatmapInfo)).Cast().ToList(); + if (manageCollectionsDialog != null) + collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); - items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); - } + items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); if (hideRequested != null) items.Add(new OsuMenuItem(CommonStrings.ButtonsHide.ToSentence(), MenuItemType.Destructive, () => hideRequested(beatmapInfo))); diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index fc29f509ad..040f954bba 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -17,6 +17,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Collections; +using osu.Game.Database; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; @@ -32,12 +33,12 @@ namespace osu.Game.Screens.Select.Carousel [Resolved(CanBeNull = true)] private IDialogOverlay dialogOverlay { get; set; } - [Resolved(CanBeNull = true)] - private CollectionManager collectionManager { get; set; } - [Resolved(CanBeNull = true)] private ManageCollectionsDialog manageCollectionsDialog { get; set; } + [Resolved] + private RealmAccess realm { get; set; } + public IEnumerable DrawableBeatmaps => beatmapContainer?.IsLoaded != true ? Enumerable.Empty() : beatmapContainer.AliveChildren; [CanBeNull] @@ -152,7 +153,7 @@ namespace osu.Game.Screens.Select.Carousel { var carouselBeatmapSet = (CarouselBeatmapSet)Item; - var visibleBeatmaps = carouselBeatmapSet.Children.Where(c => c.Visible).ToArray(); + var visibleBeatmaps = carouselBeatmapSet.Items.Where(c => c.Visible).ToArray(); // if we are already displaying all the correct beatmaps, only run animation updates. // note that the displayed beatmaps may change due to the applied filter. @@ -223,14 +224,11 @@ namespace osu.Game.Screens.Select.Carousel if (beatmapSet.OnlineID > 0 && viewDetails != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineID))); - if (collectionManager != null) - { - var collectionItems = collectionManager.Collections.Select(createCollectionMenuItem).ToList(); - if (manageCollectionsDialog != null) - collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); + var collectionItems = realm.Realm.All().AsEnumerable().Select(createCollectionMenuItem).ToList(); + if (manageCollectionsDialog != null) + collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); - items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); - } + items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); if (beatmapSet.Beatmaps.Any(b => b.Hidden)) items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested(beatmapSet))); @@ -247,7 +245,7 @@ namespace osu.Game.Screens.Select.Carousel TernaryState state; - int countExisting = beatmapSet.Beatmaps.Count(b => collection.BeatmapHashes.Contains(b.MD5Hash)); + int countExisting = beatmapSet.Beatmaps.Count(b => collection.BeatmapMD5Hashes.Contains(b.MD5Hash)); if (countExisting == beatmapSet.Beatmaps.Count) state = TernaryState.True; @@ -256,24 +254,29 @@ namespace osu.Game.Screens.Select.Carousel else state = TernaryState.False; - return new TernaryStateToggleMenuItem(collection.Name.Value, MenuItemType.Standard, s => + var liveCollection = collection.ToLive(realm); + + return new TernaryStateToggleMenuItem(collection.Name, MenuItemType.Standard, s => { - foreach (var b in beatmapSet.Beatmaps) + liveCollection.PerformWrite(c => { - switch (s) + foreach (var b in beatmapSet.Beatmaps) { - case TernaryState.True: - if (collection.BeatmapHashes.Contains(b.MD5Hash)) - continue; + switch (s) + { + case TernaryState.True: + if (c.BeatmapMD5Hashes.Contains(b.MD5Hash)) + continue; - collection.BeatmapHashes.Add(b.MD5Hash); - break; + c.BeatmapMD5Hashes.Add(b.MD5Hash); + break; - case TernaryState.False: - collection.BeatmapHashes.Remove(b.MD5Hash); - break; + case TernaryState.False: + c.BeatmapMD5Hashes.Remove(b.MD5Hash); + break; + } } - } + }); }) { State = { Value = state } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs index c92a0ac4ac..133bf5f9c3 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs @@ -53,7 +53,7 @@ namespace osu.Game.Screens.Select.Carousel if (item is CarouselGroup group) { - foreach (var c in group.Children) + foreach (var c in group.Items) c.Filtered.ValueChanged -= onStateChange; } } @@ -117,7 +117,7 @@ namespace osu.Game.Screens.Select.Carousel if (Item is CarouselGroup group) { - foreach (var c in group.Children) + foreach (var c in group.Items) c.Filtered.ValueChanged += onStateChange; } } diff --git a/osu.Game/Screens/Select/Carousel/SetPanelContent.cs b/osu.Game/Screens/Select/Carousel/SetPanelContent.cs index 577b3f5f64..a95d9078a2 100644 --- a/osu.Game/Screens/Select/Carousel/SetPanelContent.cs +++ b/osu.Game/Screens/Select/Carousel/SetPanelContent.cs @@ -61,14 +61,25 @@ namespace osu.Game.Screens.Select.Carousel Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Top = 5 }, - Children = new Drawable[] + Spacing = new Vector2(5), + Children = new[] { + beatmapSet.AllBeatmapsUpToDate + ? Empty() + : new Container + { + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Children = new Drawable[] + { + new UpdateBeatmapSetButton(beatmapSet), + } + }, new BeatmapSetOnlineStatusPill { AutoSizeAxes = Axes.Both, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, - Margin = new MarginPadding { Right = 5 }, TextSize = 11, TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, Status = beatmapSet.Status @@ -76,6 +87,8 @@ namespace osu.Game.Screens.Select.Carousel new FillFlowContainer { AutoSizeAxes = Axes.Both, + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, Spacing = new Vector2(3), ChildrenEnumerable = getDifficultyIcons(), }, diff --git a/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs b/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs new file mode 100644 index 0000000000..73e7d23df0 --- /dev/null +++ b/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs @@ -0,0 +1,138 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Select.Carousel +{ + public class UpdateBeatmapSetButton : OsuAnimatedButton + { + private readonly BeatmapSetInfo beatmapSetInfo; + private SpriteIcon icon = null!; + private Box progressFill = null!; + + public UpdateBeatmapSetButton(BeatmapSetInfo beatmapSetInfo) + { + this.beatmapSetInfo = beatmapSetInfo; + + AutoSizeAxes = Axes.Both; + + Anchor = Anchor.CentreLeft; + Origin = Anchor.CentreLeft; + } + + [Resolved] + private BeatmapModelDownloader beatmapDownloader { get; set; } = null!; + + [BackgroundDependencyLoader] + private void load() + { + const float icon_size = 14; + + Content.Anchor = Anchor.CentreLeft; + Content.Origin = Anchor.CentreLeft; + + Content.AddRange(new Drawable[] + { + progressFill = new Box + { + Colour = Color4.White, + Alpha = 0.2f, + Blending = BlendingParameters.Additive, + RelativeSizeAxes = Axes.Both, + Width = 0, + }, + new FillFlowContainer + { + Padding = new MarginPadding { Horizontal = 5, Vertical = 3 }, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(4), + Children = new Drawable[] + { + new Container + { + Size = new Vector2(icon_size), + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Children = new Drawable[] + { + icon = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Icon = FontAwesome.Solid.SyncAlt, + Size = new Vector2(icon_size), + }, + } + }, + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.Default.With(weight: FontWeight.Bold), + Text = "Update", + } + } + }, + }); + + Action = () => + { + beatmapDownloader.DownloadAsUpdate(beatmapSetInfo); + attachExistingDownload(); + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + icon.Spin(4000, RotationDirection.Clockwise); + } + + private void attachExistingDownload() + { + var download = beatmapDownloader.GetExistingDownload(beatmapSetInfo); + + if (download != null) + { + Enabled.Value = false; + TooltipText = string.Empty; + + download.DownloadProgressed += progress => progressFill.ResizeWidthTo(progress, 100, Easing.OutQuint); + download.Failure += _ => attachExistingDownload(); + } + else + { + Enabled.Value = true; + TooltipText = "Update beatmap with online changes"; + + progressFill.ResizeWidthTo(0, 100, Easing.OutQuint); + } + } + + protected override bool OnHover(HoverEvent e) + { + icon.Spin(400, RotationDirection.Clockwise); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + icon.Spin(4000, RotationDirection.Clockwise); + base.OnHoverLost(e); + } + } +} diff --git a/osu.Game/Screens/Select/Filter/SortMode.cs b/osu.Game/Screens/Select/Filter/SortMode.cs index 4227114618..1e60ea3bac 100644 --- a/osu.Game/Screens/Select/Filter/SortMode.cs +++ b/osu.Game/Screens/Select/Filter/SortMode.cs @@ -23,6 +23,9 @@ namespace osu.Game.Screens.Select.Filter [Description("Date Added")] DateAdded, + [Description("Date Ranked")] + DateRanked, + [Description("Last Played")] LastPlayed, diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index e43261f374..ae82285fba 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -39,6 +39,10 @@ namespace osu.Game.Screens.Select private Bindable groupMode; + private SeekLimitedSearchTextBox searchTextBox; + + private CollectionDropdown collectionDropdown; + public FilterCriteria CreateCriteria() { string query = searchTextBox.Text; @@ -49,7 +53,7 @@ namespace osu.Game.Screens.Select Sort = sortMode.Value, AllowConvertedBeatmaps = showConverted.Value, Ruleset = ruleset.Value, - Collection = collectionDropdown?.Current.Value?.Collection + CollectionBeatmapMD5Hashes = collectionDropdown.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes) }; if (!minimumStars.IsDefault) @@ -64,10 +68,6 @@ namespace osu.Game.Screens.Select return criteria; } - private SeekLimitedSearchTextBox searchTextBox; - - private CollectionFilterDropdown collectionDropdown; - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || sortTabs.ReceivePositionalInputAt(screenSpacePos); @@ -115,42 +115,53 @@ namespace osu.Game.Screens.Select Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, }, - new FillFlowContainer + new GridContainer { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, - Direction = FillDirection.Horizontal, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Spacing = new Vector2(OsuTabControl.HORIZONTAL_SPACING, 0), - Children = new Drawable[] + ColumnDimensions = new[] { - new OsuTabControlCheckbox + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.Absolute, OsuTabControl.HORIZONTAL_SPACING), + new Dimension(), + new Dimension(GridSizeMode.Absolute, OsuTabControl.HORIZONTAL_SPACING), + new Dimension(GridSizeMode.AutoSize), + }, + RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }, + Content = new[] + { + new[] { - Text = "Show converted", - Current = config.GetBindable(OsuSetting.ShowConvertedBeatmaps), - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - }, - sortTabs = new OsuTabControl - { - RelativeSizeAxes = Axes.X, - Width = 0.5f, - Height = 24, - AutoSort = true, - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - AccentColour = colours.GreenLight, - Current = { BindTarget = sortMode } - }, - new OsuSpriteText - { - Text = SortStrings.Default, - Font = OsuFont.GetFont(size: 14), - Margin = new MarginPadding(5), - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - }, + new OsuSpriteText + { + Text = SortStrings.Default, + Font = OsuFont.GetFont(size: 14), + Margin = new MarginPadding(5), + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + }, + Empty(), + sortTabs = new OsuTabControl + { + RelativeSizeAxes = Axes.X, + Height = 24, + AutoSort = true, + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + AccentColour = colours.GreenLight, + Current = { BindTarget = sortMode } + }, + Empty(), + new OsuTabControlCheckbox + { + Text = "Show converted", + Current = config.GetBindable(OsuSetting.ShowConvertedBeatmaps), + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + }, + } } }, } @@ -168,10 +179,11 @@ namespace osu.Game.Screens.Select RelativeSizeAxes = Axes.Both, Width = 0.48f, }, - collectionDropdown = new CollectionFilterDropdown + collectionDropdown = new CollectionDropdown { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, + RequestFilter = updateCriteria, RelativeSizeAxes = Axes.X, Y = 4, Width = 0.5f, @@ -198,15 +210,6 @@ namespace osu.Game.Screens.Select groupMode.BindValueChanged(_ => updateCriteria()); sortMode.BindValueChanged(_ => updateCriteria()); - collectionDropdown.Current.ValueChanged += val => - { - if (val.NewValue == null) - // may be null briefly while menu is repopulated. - return; - - updateCriteria(); - }; - searchTextBox.Current.ValueChanged += _ => updateCriteria(); updateCriteria(); diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index c7e6e8496a..320bfb1b45 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -68,10 +68,10 @@ namespace osu.Game.Screens.Select } /// - /// The collection to filter beatmaps from. + /// Hashes from the to filter to. /// [CanBeNull] - public BeatmapCollection Collection; + public IEnumerable CollectionBeatmapMD5Hashes { get; set; } [CanBeNull] public IRulesetFilterCriteria RulesetCriteria { get; set; } diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index c938f58984..21f81995be 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -9,9 +9,11 @@ using osu.Game.Screens.Play.HUD; using osu.Game.Rulesets.Mods; using System.Collections.Generic; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics.UserInterface; +using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; @@ -61,11 +63,25 @@ namespace osu.Game.Screens.Select Hotkey = GlobalAction.ToggleModSelection; } + [CanBeNull] + private ModSettingChangeTracker modSettingChangeTracker; + protected override void LoadComplete() { base.LoadComplete(); - Current.BindValueChanged(_ => updateMultiplierText(), true); + Current.BindValueChanged(mods => + { + modSettingChangeTracker?.Dispose(); + + updateMultiplierText(); + + if (mods.NewValue != null) + { + modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue); + modSettingChangeTracker.SettingChanged += _ => updateMultiplierText(); + } + }, true); } private void updateMultiplierText() => Schedule(() => diff --git a/osu.Game/Screens/Utility/LatencyArea.cs b/osu.Game/Screens/Utility/LatencyArea.cs index b7d45ba642..c8e0bf93a2 100644 --- a/osu.Game/Screens/Utility/LatencyArea.cs +++ b/osu.Game/Screens/Utility/LatencyArea.cs @@ -36,7 +36,7 @@ namespace osu.Game.Screens.Utility public readonly Bindable VisualMode = new Bindable(); - public CursorContainer? Cursor { get; private set; } + public CursorContainer? MenuCursor { get; private set; } public bool ProvidingUserCursor => IsActiveArea.Value; @@ -91,7 +91,7 @@ namespace osu.Game.Screens.Utility { RelativeSizeAxes = Axes.Both, }, - Cursor = new LatencyCursorContainer + MenuCursor = new LatencyCursorContainer { RelativeSizeAxes = Axes.Both, }, @@ -105,7 +105,7 @@ namespace osu.Game.Screens.Utility { RelativeSizeAxes = Axes.Both, }, - Cursor = new LatencyCursorContainer + MenuCursor = new LatencyCursorContainer { RelativeSizeAxes = Axes.Both, }, @@ -119,7 +119,7 @@ namespace osu.Game.Screens.Utility { RelativeSizeAxes = Axes.Both, }, - Cursor = new LatencyCursorContainer + MenuCursor = new LatencyCursorContainer { RelativeSizeAxes = Axes.Both, }, diff --git a/osu.Game/Skinning/DefaultSkin.cs b/osu.Game/Skinning/DefaultSkin.cs index 5267861e3e..7d217dd956 100644 --- a/osu.Game/Skinning/DefaultSkin.cs +++ b/osu.Game/Skinning/DefaultSkin.cs @@ -16,7 +16,6 @@ using osu.Game.Audio; using osu.Game.Beatmaps.Formats; using osu.Game.Extensions; using osu.Game.IO; -using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.HitErrorMeters; using osuTK; @@ -147,7 +146,7 @@ namespace osu.Game.Skinning new DefaultScoreCounter(), new DefaultAccuracyCounter(), new DefaultHealthDisplay(), - new SongProgress(), + new DefaultSongProgress(), new BarHitErrorMeter(), new BarHitErrorMeter(), new PerformancePointsCounter() diff --git a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs index 344a659627..980dee8601 100644 --- a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs +++ b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs @@ -1,11 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Diagnostics; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -16,24 +13,25 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Screens.Edit.Components; +using osu.Game.Screens.Play.HUD; using osuTK; namespace osu.Game.Skinning.Editor { public class SkinComponentToolbox : EditorSidebarSection { - public Action RequestPlacement; + public Action? RequestPlacement; - private readonly CompositeDrawable target; + private readonly CompositeDrawable? target; - public SkinComponentToolbox(CompositeDrawable target = null) + private FillFlowContainer fill = null!; + + public SkinComponentToolbox(CompositeDrawable? target = null) : base("Components") { this.target = target; } - private FillFlowContainer fill; - [BackgroundDependencyLoader] private void load() { @@ -52,12 +50,7 @@ namespace osu.Game.Skinning.Editor { fill.Clear(); - var skinnableTypes = typeof(OsuGame).Assembly.GetTypes() - .Where(t => !t.IsInterface && !t.IsAbstract) - .Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t)) - .OrderBy(t => t.Name) - .ToArray(); - + var skinnableTypes = SkinnableInfo.GetAllAvailableDrawables(); foreach (var type in skinnableTypes) attemptAddComponent(type); } @@ -90,21 +83,21 @@ namespace osu.Game.Skinning.Editor public class ToolboxComponentButton : OsuButton { + public Action? RequestPlacement; + protected override bool ShouldBeConsideredForInput(Drawable child) => false; public override bool PropagateNonPositionalInputSubTree => false; private readonly Drawable component; - private readonly CompositeDrawable dependencySource; + private readonly CompositeDrawable? dependencySource; - public Action RequestPlacement; - - private Container innerContainer; + private Container innerContainer = null!; private const float contracted_size = 60; private const float expanded_size = 120; - public ToolboxComponentButton(Drawable component, CompositeDrawable dependencySource) + public ToolboxComponentButton(Drawable component, CompositeDrawable? dependencySource) { this.component = component; this.dependencySource = dependencySource; @@ -184,9 +177,9 @@ namespace osu.Game.Skinning.Editor public class DependencyBorrowingContainer : Container { - private readonly CompositeDrawable donor; + private readonly CompositeDrawable? donor; - public DependencyBorrowingContainer(CompositeDrawable donor) + public DependencyBorrowingContainer(CompositeDrawable? donor) { this.donor = donor; } diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs index 649b63dda4..c1ff161f25 100644 --- a/osu.Game/Skinning/Editor/SkinEditor.cs +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -13,21 +13,26 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input; +using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Framework.Testing; using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; +using osu.Game.Localisation; using osu.Game.Overlays; +using osu.Game.Overlays.OSD; using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Edit.Components.Menus; namespace osu.Game.Skinning.Editor { [Cached(typeof(SkinEditor))] - public class SkinEditor : VisibilityContainer, ICanAcceptFiles + public class SkinEditor : VisibilityContainer, ICanAcceptFiles, IKeyBindingHandler { public const double TRANSITION_DURATION = 500; @@ -68,6 +73,9 @@ namespace osu.Game.Skinning.Editor private EditorSidebar componentsSidebar; private EditorSidebar settingsSidebar; + [Resolved(canBeNull: true)] + private OnScreenDisplay onScreenDisplay { get; set; } + public SkinEditor() { } @@ -199,6 +207,25 @@ namespace osu.Game.Skinning.Editor SelectedComponents.BindCollectionChanged((_, _) => Scheduler.AddOnce(populateSettings), true); } + public bool OnPressed(KeyBindingPressEvent e) + { + switch (e.Action) + { + case PlatformAction.Save: + if (e.Repeat) + return false; + + Save(); + return true; + } + + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) + { + } + public void UpdateTargetScreen(Drawable targetScreen) { this.targetScreen = targetScreen; @@ -316,6 +343,7 @@ namespace osu.Game.Skinning.Editor currentSkin.Value.UpdateDrawableTarget(t); skins.Save(skins.CurrentSkin.Value); + onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString())); } protected override bool OnHover(HoverEvent e) => true; @@ -395,5 +423,13 @@ namespace osu.Game.Skinning.Editor game?.UnregisterImportHandler(this); } + + private class SkinEditorToast : Toast + { + public SkinEditorToast(LocalisableString value, string skinDisplayName) + : base(SkinSettingsStrings.SkinLayoutEditor, value, skinDisplayName) + { + } + } } } diff --git a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs b/osu.Game/Skinning/LegacyComboCounter.cs similarity index 99% rename from osu.Game/Screens/Play/HUD/LegacyComboCounter.cs rename to osu.Game/Skinning/LegacyComboCounter.cs index 6e36ffb54e..bfa6d5a255 100644 --- a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs +++ b/osu.Game/Skinning/LegacyComboCounter.cs @@ -9,10 +9,10 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Scoring; -using osu.Game.Skinning; +using osu.Game.Screens.Play.HUD; using osuTK; -namespace osu.Game.Screens.Play.HUD +namespace osu.Game.Skinning { /// /// Uses the 'x' symbol and has a pop-out effect while rolling over. diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 34219722a1..15d4965a1d 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -16,10 +16,10 @@ using osu.Framework.IO.Stores; using osu.Game.Audio; using osu.Game.Beatmaps.Formats; using osu.Game.Database; +using osu.Game.Extensions; using osu.Game.IO; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; -using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.HitErrorMeters; using osuTK.Graphics; @@ -337,14 +337,21 @@ namespace osu.Game.Skinning { var score = container.OfType().FirstOrDefault(); var accuracy = container.OfType().FirstOrDefault(); - var combo = container.OfType().FirstOrDefault(); if (score != null && accuracy != null) { accuracy.Y = container.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y; } - var songProgress = container.OfType().FirstOrDefault(); + var songProgress = container.OfType().FirstOrDefault(); + + if (songProgress != null && accuracy != null) + { + songProgress.Anchor = Anchor.TopRight; + songProgress.Origin = Anchor.CentreRight; + songProgress.X = -accuracy.ScreenSpaceDeltaToParentSpace(accuracy.ScreenSpaceDrawQuad.Size).X - 10; + songProgress.Y = container.ToLocalSpace(accuracy.ScreenSpaceDrawQuad.TopLeft).Y + (accuracy.ScreenSpaceDeltaToParentSpace(accuracy.ScreenSpaceDrawQuad.Size).Y / 2); + } var hitError = container.OfType().FirstOrDefault(); @@ -354,12 +361,6 @@ namespace osu.Game.Skinning hitError.Origin = Anchor.CentreLeft; hitError.Rotation = -90; } - - if (songProgress != null) - { - if (hitError != null) hitError.Y -= SongProgress.MAX_HEIGHT; - if (combo != null) combo.Y -= SongProgress.MAX_HEIGHT; - } }) { Children = new Drawable[] @@ -368,7 +369,7 @@ namespace osu.Game.Skinning new LegacyScoreCounter(), new LegacyAccuracyCounter(), new LegacyHealthDisplay(), - new SongProgress(), + new LegacySongProgress(), new BarHitErrorMeter(), } }; diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs new file mode 100644 index 0000000000..f828e301f2 --- /dev/null +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -0,0 +1,87 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Screens.Play.HUD; +using osuTK; + +namespace osu.Game.Skinning +{ + public class LegacySongProgress : SongProgress + { + private CircularProgress circularProgress = null!; + + [BackgroundDependencyLoader] + private void load() + { + Size = new Vector2(33); + + InternalChildren = new Drawable[] + { + new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.92f), + Child = circularProgress = new CircularProgress + { + RelativeSizeAxes = Axes.Both, + }, + }, + new CircularContainer + { + RelativeSizeAxes = Axes.Both, + Masking = true, + BorderColour = Colour4.White, + BorderThickness = 2, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + AlwaysPresent = true, + Alpha = 0, + } + }, + new Circle + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Colour = Colour4.White, + Size = new Vector2(4), + } + }; + } + + protected override void PopIn() + { + this.FadeIn(500, Easing.OutQuint); + } + + protected override void PopOut() + { + this.FadeOut(100); + } + + protected override void UpdateProgress(double progress, bool isIntro) + { + if (isIntro) + { + circularProgress.Scale = new Vector2(-1, 1); + circularProgress.Anchor = Anchor.TopRight; + circularProgress.Colour = new Colour4(199, 255, 47, 153); + circularProgress.Current.Value = 1 - progress; + } + else + { + circularProgress.Scale = new Vector2(1); + circularProgress.Anchor = Anchor.TopLeft; + circularProgress.Colour = new Colour4(255, 255, 255, 153); + circularProgress.Current.Value = progress; + } + } + } +} diff --git a/osu.Game/Skinning/Skin.cs b/osu.Game/Skinning/Skin.cs index d6aa9cdaad..7d93aeb897 100644 --- a/osu.Game/Skinning/Skin.cs +++ b/osu.Game/Skinning/Skin.cs @@ -108,6 +108,13 @@ namespace osu.Game.Skinning try { string jsonContent = Encoding.UTF8.GetString(bytes); + + // handle namespace changes... + + // can be removed 2023-01-31 + jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress"); + jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter"); + var deserializedContent = JsonConvert.DeserializeObject>(jsonContent); if (deserializedContent == null) diff --git a/osu.Game/Skinning/SkinManager.cs b/osu.Game/Skinning/SkinManager.cs index dc0197e613..dd35f83434 100644 --- a/osu.Game/Skinning/SkinManager.cs +++ b/osu.Game/Skinning/SkinManager.cs @@ -272,6 +272,8 @@ namespace osu.Game.Skinning public Task>> Import(ProgressNotification notification, params ImportTask[] tasks) => skinImporter.Import(notification, tasks); + public Task> ImportAsUpdate(ProgressNotification notification, ImportTask task, SkinInfo original) => skinImporter.ImportAsUpdate(notification, task, original); + public Task> Import(ImportTask task, bool batchImport = false, CancellationToken cancellationToken = default) => skinImporter.Import(task, batchImport, cancellationToken); #endregion diff --git a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs index 2306fd1c3e..3d7ebad831 100644 --- a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs +++ b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs @@ -31,8 +31,6 @@ namespace osu.Game.Tests.Beatmaps this.storyboard = storyboard; } - public override bool TrackLoaded => true; - public override bool BeatmapLoaded => true; protected override IBeatmap GetBeatmap() => beatmap; diff --git a/osu.Game/Tests/Visual/EditorTestScene.cs b/osu.Game/Tests/Visual/EditorTestScene.cs index 31036247ab..ced72aa593 100644 --- a/osu.Game/Tests/Visual/EditorTestScene.cs +++ b/osu.Game/Tests/Visual/EditorTestScene.cs @@ -139,7 +139,7 @@ namespace osu.Game.Tests.Visual public WorkingBeatmap TestBeatmap; public TestBeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore resources, GameHost host, WorkingBeatmap defaultBeatmap) - : base(storage, realm, rulesets, api, audioManager, resources, host, defaultBeatmap) + : base(storage, realm, api, audioManager, resources, host, defaultBeatmap) { } diff --git a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs index 5ea98bdbb1..101a347749 100644 --- a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs +++ b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs @@ -3,7 +3,6 @@ #nullable disable -using NUnit.Framework; using osu.Game.Online.Rooms; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Visual.OnlinePlay; @@ -34,13 +33,6 @@ namespace osu.Game.Tests.Visual.Multiplayer this.joinRoom = joinRoom; } - [SetUp] - public new void Setup() => Schedule(() => - { - if (joinRoom) - SelectedRoom.Value = CreateRoom(); - }); - protected virtual Room CreateRoom() { return new Room @@ -63,7 +55,12 @@ namespace osu.Game.Tests.Visual.Multiplayer if (joinRoom) { - AddStep("join room", () => RoomManager.CreateRoom(SelectedRoom.Value)); + AddStep("join room", () => + { + SelectedRoom.Value = CreateRoom(); + RoomManager.CreateRoom(SelectedRoom.Value); + }); + AddUntilStep("wait for room join", () => RoomJoined); } } diff --git a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs index 6577057c17..b9c293c3aa 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs @@ -4,7 +4,6 @@ #nullable disable using System; -using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -56,39 +55,43 @@ namespace osu.Game.Tests.Visual.OnlinePlay return dependencies; } - [SetUp] - public void Setup() => Schedule(() => + public override void SetUpSteps() { - // Reset the room dependencies to a fresh state. - drawableDependenciesContainer.Clear(); - dependencies.OnlinePlayDependencies = CreateOnlinePlayDependencies(); - drawableDependenciesContainer.AddRange(OnlinePlayDependencies.DrawableComponents); + base.SetUpSteps(); - var handler = OnlinePlayDependencies.RequestsHandler; - - // Resolving the BeatmapManager in the test scene will inject the game-wide BeatmapManager, while many test scenes cache their own BeatmapManager instead. - // To get around this, the BeatmapManager is looked up from the dependencies provided to the children of the test scene instead. - var beatmapManager = dependencies.Get(); - - ((DummyAPIAccess)API).HandleRequest = request => + AddStep("setup dependencies", () => { - try + // Reset the room dependencies to a fresh state. + drawableDependenciesContainer.Clear(); + dependencies.OnlinePlayDependencies = CreateOnlinePlayDependencies(); + drawableDependenciesContainer.AddRange(OnlinePlayDependencies.DrawableComponents); + + var handler = OnlinePlayDependencies.RequestsHandler; + + // Resolving the BeatmapManager in the test scene will inject the game-wide BeatmapManager, while many test scenes cache their own BeatmapManager instead. + // To get around this, the BeatmapManager is looked up from the dependencies provided to the children of the test scene instead. + var beatmapManager = dependencies.Get(); + + ((DummyAPIAccess)API).HandleRequest = request => { - return handler.HandleRequest(request, API.LocalUser.Value, beatmapManager); - } - catch (ObjectDisposedException) - { - // These requests can be fired asynchronously, but potentially arrive after game components - // have been disposed (ie. realm in BeatmapManager). - // This only happens in tests and it's easiest to ignore them for now. - Logger.Log($"Handled {nameof(ObjectDisposedException)} in test request handling"); - return true; - } - }; - }); + try + { + return handler.HandleRequest(request, API.LocalUser.Value, beatmapManager); + } + catch (ObjectDisposedException) + { + // These requests can be fired asynchronously, but potentially arrive after game components + // have been disposed (ie. realm in BeatmapManager). + // This only happens in tests and it's easiest to ignore them for now. + Logger.Log($"Handled {nameof(ObjectDisposedException)} in test request handling"); + return true; + } + }; + }); + } /// - /// Creates the room dependencies. Called every . + /// Creates the room dependencies. Called every . /// /// /// Any custom dependencies required for online play sub-classes should be added here. diff --git a/osu.Game/Tests/Visual/OsuGameTestScene.cs b/osu.Game/Tests/Visual/OsuGameTestScene.cs index b9f6183869..69a945db34 100644 --- a/osu.Game/Tests/Visual/OsuGameTestScene.cs +++ b/osu.Game/Tests/Visual/OsuGameTestScene.cs @@ -171,6 +171,11 @@ namespace osu.Game.Tests.Visual API.Login("Rhythm Champion", "osu!"); Dependencies.Get().SetValue(Static.MutedAudioNotificationShownOnce, true); + + // set applied version to latest so that the BackgroundBeatmapProcessor doesn't consider + // beatmap star ratings as outdated and reset them throughout the test. + foreach (var ruleset in RulesetStore.AvailableRulesets) + ruleset.LastAppliedDifficultyVersion = ruleset.CreateInstance().CreateDifficultyCalculator(Beatmap.Default).Version; } protected override void Update() diff --git a/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs b/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs index eccd2efa96..9082ca9c58 100644 --- a/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs +++ b/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs @@ -38,11 +38,11 @@ namespace osu.Game.Tests.Visual protected OsuManualInputManagerTestScene() { - MenuCursorContainer cursorContainer; + GlobalCursorDisplay cursorDisplay; - CompositeDrawable mainContent = cursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }; + CompositeDrawable mainContent = cursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both }; - cursorContainer.Child = content = new OsuTooltipContainer(cursorContainer.Cursor) + cursorDisplay.Child = content = new OsuTooltipContainer(cursorDisplay.MenuCursor) { RelativeSizeAxes = Axes.Both }; diff --git a/osu.Game/Tests/Visual/OsuTestScene.cs b/osu.Game/Tests/Visual/OsuTestScene.cs index 012c512266..5a297fd109 100644 --- a/osu.Game/Tests/Visual/OsuTestScene.cs +++ b/osu.Game/Tests/Visual/OsuTestScene.cs @@ -365,6 +365,11 @@ namespace osu.Game.Tests.Visual } else track = audio?.Tracks.GetVirtual(trackLength); + + // We are guaranteed to have a virtual track. + // To ease testability, ensure the track is available from point of construction. + // (Usually this would be done by MusicController for us). + LoadTrack(); } ~ClockBackedTestWorkingBeatmap() diff --git a/osu.Game/Utils/BatteryInfo.cs b/osu.Game/Utils/BatteryInfo.cs index dd9b695e1f..ef75857a26 100644 --- a/osu.Game/Utils/BatteryInfo.cs +++ b/osu.Game/Utils/BatteryInfo.cs @@ -9,10 +9,16 @@ namespace osu.Game.Utils public abstract class BatteryInfo { /// - /// The charge level of the battery, from 0 to 1. + /// The charge level of the battery, from 0 to 1, or null if a battery isn't present. /// - public abstract double ChargeLevel { get; } + public abstract double? ChargeLevel { get; } - public abstract bool IsCharging { get; } + /// + /// Whether the current power source is the battery. + /// + /// + /// This is false when the device is charging or doesn't have a battery. + /// + public abstract bool OnBattery { get; } } } diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 6120d3d600..ecf5972797 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,8 +36,8 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - - + + diff --git a/osu.iOS.props b/osu.iOS.props index 8a36ad6e3d..74d8f0d471 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,8 +61,8 @@ - - + + @@ -84,7 +84,7 @@ - + diff --git a/osu.iOS/OsuGameIOS.cs b/osu.iOS/OsuGameIOS.cs index 452b573389..ecbea42d74 100644 --- a/osu.iOS/OsuGameIOS.cs +++ b/osu.iOS/OsuGameIOS.cs @@ -43,9 +43,9 @@ namespace osu.iOS private class IOSBatteryInfo : BatteryInfo { - public override double ChargeLevel => Battery.ChargeLevel; + public override double? ChargeLevel => Battery.ChargeLevel; - public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery; + public override bool OnBattery => Battery.PowerSource == BatteryPowerSource.Battery; } } } diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 0794095854..3ad29ea6db 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -350,6 +350,7 @@ PM RGB RNG + SDL SHA SRGB TK @@ -809,6 +810,7 @@ See the LICENCE file in the repository root for full licence text. True True True + True True True True