Split out control point visualisation logic and add special kiai duration handling

This commit is contained in:
Dean Herbert
2021-04-15 18:42:30 +09:00
parent 153ee25510
commit 0dc1577f68
4 changed files with 140 additions and 14 deletions

View File

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
public class ControlPointVisualisation : PointVisualisation
{
protected readonly ControlPoint Point;
public ControlPointVisualisation(ControlPoint point)
{
Point = point;
Height = 0.25f;
Origin = Anchor.TopCentre;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = Point.GetRepresentingColour(colours);
}
}
}