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Rename method to avoid weird code analysis rule
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@ -85,7 +85,7 @@ namespace osu.Game.Online.RealtimeMultiplayer
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if (!connected.NewValue)
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{
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Logger.Log("Connection to multiplayer server was lost.", LoggingTarget.Runtime, LogLevel.Important);
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LeaveRoom().FireAndForget();
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LeaveRoom().CatchUnobservedExceptions();
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}
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});
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}
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