Move difficulty copy to BeatmapModelManager.Save

This commit is contained in:
Dean Herbert
2021-10-07 17:16:44 +09:00
parent ca9c79b758
commit 0df409c050
2 changed files with 2 additions and 2 deletions

View File

@ -332,8 +332,6 @@ namespace osu.Game.Screens.Edit
// no longer new after first user-triggered save.
isNewBeatmap = false;
playableBeatmap.BeatmapInfo.BaseDifficulty.CopyFrom(playableBeatmap.Difficulty);
// apply any set-level metadata changes.
beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet);