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synced 2025-07-03 01:09:57 +09:00
Clean up multiplayer-screen tests by removing intermediate screen
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@ -6,25 +6,19 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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@ -35,9 +29,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private RulesetStore rulesets;
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private BeatmapSetInfo importedSet;
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private DependenciesScreen dependenciesScreen;
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private TestMultiplayer multiplayerScreen;
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private TestMultiplayerClient client;
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private TestMultiplayerScreenStack multiplayerScreenStack;
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private TestMultiplayerClient client => multiplayerScreenStack.Client;
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestUserLookupCache();
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@ -59,24 +53,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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});
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AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer());
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AddStep("load dependencies", () =>
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{
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client = new TestMultiplayerClient(multiplayerScreen.RoomManager);
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// The screen gets suspended so it stops receiving updates.
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Child = client;
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LoadScreen(dependenciesScreen = new DependenciesScreen(client));
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});
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AddUntilStep("wait for dependencies screen", () => Stack.CurrentScreen is DependenciesScreen);
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AddUntilStep("wait for dependencies to start load", () => dependenciesScreen.LoadState > LoadState.NotLoaded);
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AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
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AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
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AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
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AddStep("load multiplayer", () => LoadScreen(multiplayerScreenStack = new TestMultiplayerScreenStack()));
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AddUntilStep("wait for multiplayer to load", () => multiplayerScreenStack.IsLoaded);
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AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
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}
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@ -122,7 +100,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("press button", () =>
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{
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InputManager.MoveMouseTo(multiplayerScreen.ChildrenOfType<TeamDisplay>().First());
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InputManager.MoveMouseTo(multiplayerScreenStack.ChildrenOfType<TeamDisplay>().First());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("user on team 1", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
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@ -156,7 +134,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void createRoom(Func<Room> room)
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{
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AddStep("open room", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
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AddStep("open room", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddWaitStep("wait for transition", 2);
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@ -169,35 +147,5 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for join", () => client.Room != null);
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}
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/// <summary>
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/// Used for the sole purpose of adding <see cref="TestMultiplayerClient"/> as a resolvable dependency.
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/// </summary>
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private class DependenciesScreen : OsuScreen
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{
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[Cached(typeof(MultiplayerClient))]
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public readonly TestMultiplayerClient Client;
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[Cached]
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public readonly TestRoomRequestsHandler RequestsHandler = new TestRoomRequestsHandler();
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public DependenciesScreen(TestMultiplayerClient client)
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{
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Client = client;
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, OsuGameBase game)
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{
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((DummyAPIAccess)api).HandleRequest = request => RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
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}
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}
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private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
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{
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public new TestMultiplayerRoomManager RoomManager { get; private set; }
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protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager();
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}
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}
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}
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