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Clean up multiplayer-screen tests by removing intermediate screen
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@ -9,23 +9,18 @@ using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Options;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Tests.Visual.Multiplayer;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osuTK;
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using osuTK.Input;
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@ -335,12 +330,12 @@ namespace osu.Game.Tests.Visual.Navigation
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[Test]
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public void TestPushMatchSubScreenAndPressBackButtonImmediately()
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{
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TestMultiplayer multiplayer = null;
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TestMultiplayerScreenStack multiplayerScreenStack = null;
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PushAndConfirm(() => multiplayer = new TestMultiplayer());
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PushAndConfirm(() => multiplayerScreenStack = new TestMultiplayerScreenStack());
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AddUntilStep("wait for lounge", () => multiplayer.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
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AddStep("open room", () => multiplayer.ChildrenOfType<LoungeSubScreen>().Single().Open());
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AddUntilStep("wait for lounge", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
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AddStep("open room", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().Single().Open());
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AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
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AddWaitStep("wait two frames", 2);
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}
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@ -455,28 +450,5 @@ namespace osu.Game.Tests.Visual.Navigation
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protected override bool DisplayStableImportPrompt => false;
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}
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private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
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{
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[Cached(typeof(MultiplayerClient))]
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public readonly TestMultiplayerClient Client;
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[Cached]
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public readonly TestRoomRequestsHandler RequestsHandler;
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public TestMultiplayer()
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{
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Client = new TestMultiplayerClient((TestMultiplayerRoomManager)RoomManager);
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RequestsHandler = new TestRoomRequestsHandler();
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, OsuGameBase game)
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{
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((DummyAPIAccess)api).HandleRequest = request => RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
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}
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protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
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}
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}
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}
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