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@ -250,7 +250,7 @@ namespace osu.Game.Overlays
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}
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else
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{
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//figure out the best direction based on order in playlist.
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// figure out the best direction based on order in playlist.
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var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
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var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
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