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@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Replays
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{
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int newFrame = nextFrameIndex;
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//ensure we aren't at an extent.
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// ensure we aren't at an extent.
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if (newFrame == currentFrameIndex) return false;
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currentFrameIndex = newFrame;
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@ -99,8 +99,8 @@ namespace osu.Game.Rulesets.Replays
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if (frame == null)
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return false;
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return IsImportant(frame) && //a button is in a pressed state
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Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan; //the next frame is within an allowable time span
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return IsImportant(frame) && // a button is in a pressed state
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Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan; // the next frame is within an allowable time span
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}
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}
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