Add spaces to comments

This commit is contained in:
alex
2020-05-04 18:31:11 -07:00
parent c987af988c
commit 0e2ccac33b
48 changed files with 92 additions and 92 deletions

View File

@ -162,7 +162,7 @@ namespace osu.Game.Screens.Menu
private IShader shader;
private Texture texture;
//Assuming the logo is a circle, we don't need a second dimension.
// Assuming the logo is a circle, we don't need a second dimension.
private float size;
private Color4 colour;
@ -209,13 +209,13 @@ namespace osu.Game.Screens.Menu
float rotation = MathUtils.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
float rotationCos = MathF.Cos(rotation);
float rotationSin = MathF.Sin(rotation);
//taking the cos and sin to the 0..1 range
// taking the cos and sin to the 0..1 range
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(MathUtils.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
//The distance between the position and the sides of the bar.
// The distance between the position and the sides of the bar.
var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
//The distance between the bottom side of the bar and the top side.
// The distance between the bottom side of the bar and the top side.
var amplitudeOffset = new Vector2(rotationCos * barSize.Y, rotationSin * barSize.Y);
var rectangle = new Quad(
@ -231,7 +231,7 @@ namespace osu.Game.Screens.Menu
colourInfo,
null,
vertexBatch.AddAction,
//barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
// barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
Vector2.Divide(inflation, barSize.Yx));
}
}