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@ -314,8 +314,8 @@ namespace osu.Game.Screens.Play
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LoadTask = null;
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//By default, we want to load the player and never be returned to.
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//Note that this may change if the player we load requested a re-run.
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// By default, we want to load the player and never be returned to.
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// Note that this may change if the player we load requested a re-run.
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ValidForResume = false;
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if (player.LoadedBeatmapSuccessfully)
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@ -360,7 +360,7 @@ namespace osu.Game.Screens.Play
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{
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if (!muteWarningShownOnce.Value)
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{
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//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
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// Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
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if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
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{
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notificationOverlay?.Post(new MutedNotification());
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