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@ -208,7 +208,7 @@ namespace osu.Game.Screens.Select
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// without this, during a large beatmap import it is impossible to navigate the carousel.
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applyActiveCriteria(false, alwaysResetScrollPosition: false);
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//check if we can/need to maintain our current selection.
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// check if we can/need to maintain our current selection.
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if (previouslySelectedID != null)
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select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
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@ -26,7 +26,7 @@ namespace osu.Game.Screens.Select
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set => tabs.Current = value;
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}
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public Action<BeatmapDetailAreaTabItem, bool> OnFilter; //passed the selected tab and if mods is checked
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public Action<BeatmapDetailAreaTabItem, bool> OnFilter; // passed the selected tab and if mods is checked
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public IReadOnlyList<BeatmapDetailAreaTabItem> TabItems
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{
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@ -201,7 +201,7 @@ namespace osu.Game.Screens.Select
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Schedule(() =>
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{
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if (beatmap != requestedBeatmap)
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//the beatmap has been changed since we started the lookup.
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// the beatmap has been changed since we started the lookup.
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return;
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var b = res.ToBeatmap(rulesets);
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@ -222,7 +222,7 @@ namespace osu.Game.Screens.Select
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Schedule(() =>
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{
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if (beatmap != requestedBeatmap)
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//the beatmap has been changed since we started the lookup.
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// the beatmap has been changed since we started the lookup.
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return;
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updateMetrics();
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@ -52,7 +52,7 @@ namespace osu.Game.Screens.Select.Details
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AutoSizeAxes = Axes.Y,
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Children = new[]
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{
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FirstValue = new StatisticRow(), //circle size/key amount
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FirstValue = new StatisticRow(), // circle size/key amount
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HpDrain = new StatisticRow { Title = "HP Drain" },
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Accuracy = new StatisticRow { Title = "Accuracy" },
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ApproachRate = new StatisticRow { Title = "Approach Rate" },
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@ -798,7 +798,7 @@ namespace osu.Game.Screens.Select
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Masking = true;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Width = panel_overflow; //avoid horizontal masking so the panels don't clip when screen stack is pushed.
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Width = panel_overflow; // avoid horizontal masking so the panels don't clip when screen stack is pushed.
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InternalChild = Content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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