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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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[Test]
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public async Task TestImportWhenClosed()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWhenClosed)))
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{
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try
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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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[Test]
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public async Task TestImportThenDelete()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDelete)))
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{
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try
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@ -69,7 +69,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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[Test]
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public async Task TestImportThenImport()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImport)))
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{
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try
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@ -96,7 +96,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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[Test]
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public async Task TestImportCorruptThenImport()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportCorruptThenImport)))
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{
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try
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@ -138,7 +138,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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[Test]
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public async Task TestRollbackOnFailure()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestRollbackOnFailure)))
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{
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try
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@ -215,7 +215,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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[Test]
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public async Task TestImportThenImportDifferentHash()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportDifferentHash)))
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{
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try
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@ -246,7 +246,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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[Test]
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public async Task TestImportThenDeleteThenImport()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDeleteThenImport)))
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{
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try
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@ -274,7 +274,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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[TestCase(false)]
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public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(TestImportThenDeleteThenImportWithOnlineIDMismatch)}-{set}"))
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{
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try
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@ -308,7 +308,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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[Test]
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public async Task TestImportWithDuplicateBeatmapIDs()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithDuplicateBeatmapIDs)))
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{
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try
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@ -695,12 +695,12 @@ namespace osu.Game.Tests.Beatmaps.IO
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waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(),
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@"BeatmapSet did not import to the database in allocated time.", timeout);
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//ensure we were stored to beatmap database backing...
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// ensure we were stored to beatmap database backing...
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Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
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IEnumerable<BeatmapInfo> queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
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IEnumerable<BeatmapSetInfo> queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
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//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
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// if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
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waitForOrAssert(() => queryBeatmaps().Count() == 12,
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@"Beatmaps did not import to the database in allocated time", timeout);
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waitForOrAssert(() => queryBeatmapSets().Count() == 1,
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