Recolour DrawableTopScore

This commit is contained in:
Andrei Zavatski
2020-02-04 14:17:22 +03:00
parent 873eda3bb5
commit 0e54e0e092
3 changed files with 20 additions and 52 deletions

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -51,13 +50,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Bold, italics: true)
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true)
},
rank = new UpdateableRank(ScoreRank.D)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(40),
Size = new Vector2(28),
FillMode = FillMode.Fit,
},
}
@ -66,7 +65,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(80),
Size = new Vector2(70),
Masking = true,
CornerRadius = 5,
EdgeEffect = new EdgeEffectParameters
@ -87,7 +86,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
Spacing = new Vector2(0, 3),
Children = new Drawable[]
{
usernameText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold, italics: true))
usernameText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true))
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
@ -97,13 +96,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold)
Font = OsuFont.GetFont(size: 10, weight: FontWeight.Bold)
},
flag = new UpdateableFlag
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(20, 13),
Size = new Vector2(19, 13),
ShowPlaceholderOnNull = false,
},
}
@ -112,12 +111,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
rankText.Colour = colours.Yellow;
}
public int ScorePosition
{
set => rankText.Text = $"#{value}";