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Simplify bindable logic greatly
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parent
8a48cb701d
commit
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@ -5,6 +5,7 @@ using System;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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@ -20,16 +21,15 @@ namespace osu.Game.Screens.Play
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private readonly Func<Task<ScoreInfo>> importFailedScore;
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private readonly Func<Task<ScoreInfo>> importFailedScore;
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private Task<ScoreInfo>? saveFailedScoreTask;
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private ScoreInfo? score;
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private ScoreInfo? score;
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private DownloadButton button = null!;
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private DownloadButton button = null!;
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public SaveFailedScoreButton(Func<Task<ScoreInfo>> requestImportFailedScore)
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public SaveFailedScoreButton(Func<Task<ScoreInfo>> importFailedScore)
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{
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{
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Size = new Vector2(50, 30);
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Size = new Vector2(50, 30);
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importFailedScore = requestImportFailedScore;
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this.importFailedScore = importFailedScore;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -38,80 +38,48 @@ namespace osu.Game.Screens.Play
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InternalChild = button = new DownloadButton
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InternalChild = button = new DownloadButton
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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};
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State = { BindTarget = state },
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Action = () =>
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button.Action = () =>
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{
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switch (state.Value)
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{
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{
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case DownloadState.LocallyAvailable:
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switch (state.Value)
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game?.PresentScore(score, ScorePresentType.Gameplay);
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{
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break;
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case DownloadState.LocallyAvailable:
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game?.PresentScore(score, ScorePresentType.Gameplay);
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break;
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case DownloadState.Importing:
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case DownloadState.NotDownloaded:
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break;
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state.Value = DownloadState.Importing;
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default:
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Task.Run(importFailedScore).ContinueWith(result => Schedule(() =>
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saveScore();
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{
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break;
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score = result.GetResultSafely();
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state.Value = score != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded;
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}));
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break;
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}
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}
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}
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};
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};
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state.BindValueChanged(state =>
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state.BindValueChanged(state =>
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{
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{
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switch (state.NewValue)
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switch (state.NewValue)
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{
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{
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case DownloadState.LocallyAvailable:
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case DownloadState.LocallyAvailable:
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button.State.Value = DownloadState.LocallyAvailable;
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button.TooltipText = @"watch replay";
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button.Enabled.Value = true;
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break;
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break;
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case DownloadState.Importing:
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case DownloadState.Importing:
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button.State.Value = DownloadState.Importing;
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button.TooltipText = @"importing score";
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button.Enabled.Value = false;
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break;
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break;
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case DownloadState.NotDownloaded:
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default:
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button.State.Value = DownloadState.NotDownloaded;
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button.TooltipText = @"save score";
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button.Enabled.Value = true;
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break;
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break;
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}
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}
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}, true);
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}, true);
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state.BindValueChanged(updateState, true);
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}
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private void saveScore()
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{
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if (saveFailedScoreTask != null)
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{
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return;
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}
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state.Value = DownloadState.Importing;
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saveFailedScoreTask = Task.Run(importFailedScore);
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saveFailedScoreTask.ContinueWith(s => Schedule(() =>
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{
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score = s.GetAwaiter().GetResult();
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state.Value = score != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded;
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}));
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}
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private void updateState(ValueChangedEvent<DownloadState> state)
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{
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switch (state.NewValue)
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{
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case DownloadState.LocallyAvailable:
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button.TooltipText = @"Watch replay";
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button.Enabled.Value = true;
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break;
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case DownloadState.Importing:
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button.TooltipText = @"Importing score";
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button.Enabled.Value = false;
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break;
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default:
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button.TooltipText = @"Save score";
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button.Enabled.Value = true;
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break;
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}
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}
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}
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}
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}
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}
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}
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