Fix wrong resampling times are used for juice stream path

This commit is contained in:
ekrctb
2022-05-08 21:21:51 +09:00
parent 9ffa90602b
commit 0e98bb28bd

View File

@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{ {
path.ResampleVertices(hitObject.NestedHitObjects path.ResampleVertices(hitObject.NestedHitObjects
.Skip(1).TakeWhile(h => !(h is Fruit)) // Only droplets in the first span are used. .Skip(1).TakeWhile(h => !(h is Fruit)) // Only droplets in the first span are used.
.Select(h => (h.StartTime - hitObject.StartTime) * hitObject.Velocity)); .Select(h => h.StartTime - hitObject.StartTime));
} }
vertexStates.Clear(); vertexStates.Clear();