Rename User to APIUser and move to correct namespace

This commit is contained in:
Dean Herbert
2021-11-04 18:02:44 +09:00
parent 69aa620ab7
commit 0ecf5f201c
195 changed files with 990 additions and 946 deletions

View File

@ -17,6 +17,7 @@ using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays.Mods;
@ -32,7 +33,6 @@ using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Spectate;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
@ -129,12 +129,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void addRandomPlayer()
{
int randomUser = RNG.Next(200000, 500000);
client.AddUser(new User { Id = randomUser, Username = $"user {randomUser}" });
client.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" });
}
private void removeLastUser()
{
User lastUser = client.Room?.Users.Last().User;
APIUser lastUser = client.Room?.Users.Last().User;
if (lastUser == null || lastUser == client.LocalUser?.User)
return;
@ -144,7 +144,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void kickLastUser()
{
User lastUser = client.Room?.Users.Last().User;
APIUser lastUser = client.Room?.Users.Last().User;
if (lastUser == null || lastUser == client.LocalUser?.User)
return;
@ -414,7 +414,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join other user (ready, host)", () =>
{
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
@ -454,7 +454,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join other user (ready, host)", () =>
{
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});