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https://github.com/osukey/osukey.git
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Rename User
to APIUser
and move to correct namespace
This commit is contained in:
@ -17,6 +17,7 @@ using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Mods;
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@ -32,7 +33,6 @@ using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Spectate;
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using osu.Game.Tests.Resources;
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using osu.Game.Users;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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@ -129,12 +129,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void addRandomPlayer()
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{
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int randomUser = RNG.Next(200000, 500000);
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client.AddUser(new User { Id = randomUser, Username = $"user {randomUser}" });
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client.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" });
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}
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private void removeLastUser()
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{
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User lastUser = client.Room?.Users.Last().User;
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APIUser lastUser = client.Room?.Users.Last().User;
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if (lastUser == null || lastUser == client.LocalUser?.User)
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return;
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@ -144,7 +144,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void kickLastUser()
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{
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User lastUser = client.Room?.Users.Last().User;
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APIUser lastUser = client.Room?.Users.Last().User;
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if (lastUser == null || lastUser == client.LocalUser?.User)
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return;
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@ -414,7 +414,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("join other user (ready, host)", () =>
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{
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client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
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client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
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client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
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client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
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});
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@ -454,7 +454,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("join other user (ready, host)", () =>
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{
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client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
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client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
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client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
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client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
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});
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