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Add failing test
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@ -41,6 +41,32 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
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checkPlayingUserCount(0);
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}
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[Test]
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public void TestPlayingUsersUpdatedOnJoin()
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{
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AddStep("leave room", () => Client.LeaveRoom());
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AddUntilStep("wait for room part", () => Client.Room == null);
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AddStep("create room initially in gameplay", () =>
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{
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Room.RoomID.Value = null;
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Client.RoomSetupAction = room =>
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{
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room.State = MultiplayerRoomState.Playing;
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room.Users.Add(new MultiplayerRoomUser(55)
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{
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User = new User { Id = 55 },
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State = MultiplayerUserState.Playing
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});
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};
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RoomManager.CreateRoom(Room);
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});
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AddUntilStep("wait for room join", () => Client.Room != null);
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checkPlayingUserCount(1);
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}
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private void checkPlayingUserCount(int expectedCount)
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=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => Client.CurrentMatchPlayingUserIds.Count == expectedCount);
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