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Merge pull request #10621 from peppy/hud-momentary-visibility
Add momentary HUD toggle
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@ -8,8 +8,10 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets.Mods;
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@ -22,7 +24,7 @@ using osuTK.Input;
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namespace osu.Game.Screens.Play
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{
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[Cached]
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public class HUDOverlay : Container
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public class HUDOverlay : Container, IKeyBindingHandler<GlobalAction>
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{
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public const float FADE_DURATION = 400;
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@ -67,6 +69,8 @@ namespace osu.Game.Screens.Play
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internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
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private bool holdingForHUD;
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private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter };
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public HUDOverlay(ScoreProcessor scoreProcessor, HealthProcessor healthProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
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@ -217,6 +221,12 @@ namespace osu.Game.Screens.Play
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if (ShowHud.Disabled)
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return;
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if (holdingForHUD)
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{
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ShowHud.Value = true;
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return;
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}
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switch (configVisibilityMode.Value)
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{
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case HUDVisibilityMode.Never:
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@ -358,5 +368,29 @@ namespace osu.Game.Screens.Play
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HealthDisplay?.BindHealthProcessor(processor);
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FailingLayer?.BindHealthProcessor(processor);
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.HoldForHUD:
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holdingForHUD = true;
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updateVisibility();
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return true;
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}
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return false;
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}
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public void OnReleased(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.HoldForHUD:
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holdingForHUD = false;
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updateVisibility();
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break;
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}
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}
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}
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}
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