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Move more logic to base EditorTestScene
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@ -1,41 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorChangeStates : EditorTestScene
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{
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private EditorBeatmap editorBeatmap;
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected new TestEditor Editor => (TestEditor)base.Editor;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("get beatmap", () => editorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
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}
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[Test]
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public void TestSelectedObjects()
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{
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HitCircle obj = null;
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AddStep("add hitobject", () => editorBeatmap.Add(obj = new HitCircle { StartTime = 1000 }));
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AddStep("select hitobject", () => editorBeatmap.SelectedHitObjects.Add(obj));
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AddAssert("confirm 1 selected", () => editorBeatmap.SelectedHitObjects.Count == 1);
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AddStep("deselect hitobject", () => editorBeatmap.SelectedHitObjects.Remove(obj));
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AddAssert("confirm 0 selected", () => editorBeatmap.SelectedHitObjects.Count == 0);
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AddStep("add hitobject", () => EditorBeatmap.Add(obj = new HitCircle { StartTime = 1000 }));
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AddStep("select hitobject", () => EditorBeatmap.SelectedHitObjects.Add(obj));
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AddAssert("confirm 1 selected", () => EditorBeatmap.SelectedHitObjects.Count == 1);
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AddStep("deselect hitobject", () => EditorBeatmap.SelectedHitObjects.Remove(obj));
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AddAssert("confirm 0 selected", () => EditorBeatmap.SelectedHitObjects.Count == 0);
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}
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[Test]
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@ -43,11 +29,11 @@ namespace osu.Game.Tests.Visual.Editing
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{
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int hitObjectCount = 0;
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AddStep("get initial state", () => hitObjectCount = editorBeatmap.HitObjects.Count);
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AddStep("get initial state", () => hitObjectCount = EditorBeatmap.HitObjects.Count);
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addUndoSteps();
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AddAssert("no change occurred", () => hitObjectCount == editorBeatmap.HitObjects.Count);
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AddAssert("no change occurred", () => hitObjectCount == EditorBeatmap.HitObjects.Count);
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AddAssert("no unsaved changes", () => !Editor.HasUnsavedChanges);
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}
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@ -56,11 +42,11 @@ namespace osu.Game.Tests.Visual.Editing
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{
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int hitObjectCount = 0;
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AddStep("get initial state", () => hitObjectCount = editorBeatmap.HitObjects.Count);
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AddStep("get initial state", () => hitObjectCount = EditorBeatmap.HitObjects.Count);
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addRedoSteps();
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AddAssert("no change occurred", () => hitObjectCount == editorBeatmap.HitObjects.Count);
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AddAssert("no change occurred", () => hitObjectCount == EditorBeatmap.HitObjects.Count);
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AddAssert("no unsaved changes", () => !Editor.HasUnsavedChanges);
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}
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@ -73,11 +59,11 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("bind removal", () =>
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{
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editorBeatmap.HitObjectAdded += h => addedObject = h;
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editorBeatmap.HitObjectRemoved += h => removedObject = h;
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EditorBeatmap.HitObjectAdded += h => addedObject = h;
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EditorBeatmap.HitObjectRemoved += h => removedObject = h;
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});
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AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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AddStep("add hitobject", () => EditorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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AddAssert("hitobject added", () => addedObject == expectedObject);
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AddAssert("unsaved changes", () => Editor.HasUnsavedChanges);
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@ -95,11 +81,11 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("bind removal", () =>
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{
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editorBeatmap.HitObjectAdded += h => addedObject = h;
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editorBeatmap.HitObjectRemoved += h => removedObject = h;
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EditorBeatmap.HitObjectAdded += h => addedObject = h;
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EditorBeatmap.HitObjectRemoved += h => removedObject = h;
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});
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AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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AddStep("add hitobject", () => EditorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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addUndoSteps();
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AddStep("reset variables", () =>
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@ -117,7 +103,7 @@ namespace osu.Game.Tests.Visual.Editing
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[Test]
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public void TestAddObjectThenSaveHasNoUnsavedChanges()
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{
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AddStep("add hitobject", () => editorBeatmap.Add(new HitCircle { StartTime = 1000 }));
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AddStep("add hitobject", () => EditorBeatmap.Add(new HitCircle { StartTime = 1000 }));
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AddAssert("unsaved changes", () => Editor.HasUnsavedChanges);
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AddStep("save changes", () => Editor.Save());
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@ -133,12 +119,12 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("bind removal", () =>
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{
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editorBeatmap.HitObjectAdded += h => addedObject = h;
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editorBeatmap.HitObjectRemoved += h => removedObject = h;
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EditorBeatmap.HitObjectAdded += h => addedObject = h;
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EditorBeatmap.HitObjectRemoved += h => removedObject = h;
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});
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AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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AddStep("remove object", () => editorBeatmap.Remove(expectedObject));
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AddStep("add hitobject", () => EditorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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AddStep("remove object", () => EditorBeatmap.Remove(expectedObject));
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AddStep("reset variables", () =>
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{
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addedObject = null;
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@ -160,12 +146,12 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("bind removal", () =>
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{
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editorBeatmap.HitObjectAdded += h => addedObject = h;
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editorBeatmap.HitObjectRemoved += h => removedObject = h;
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EditorBeatmap.HitObjectAdded += h => addedObject = h;
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EditorBeatmap.HitObjectRemoved += h => removedObject = h;
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});
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AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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AddStep("remove object", () => editorBeatmap.Remove(expectedObject));
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AddStep("add hitobject", () => EditorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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AddStep("remove object", () => EditorBeatmap.Remove(expectedObject));
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addUndoSteps();
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AddStep("reset variables", () =>
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@ -183,18 +169,5 @@ namespace osu.Game.Tests.Visual.Editing
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private void addUndoSteps() => AddStep("undo", () => Editor.Undo());
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private void addRedoSteps() => AddStep("redo", () => Editor.Redo());
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protected override Editor CreateEditor() => new TestEditor();
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protected class TestEditor : Editor
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{
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public new void Undo() => base.Undo();
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public new void Redo() => base.Redo();
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public new void Save() => base.Save();
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public new bool HasUnsavedChanges => base.HasUnsavedChanges;
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}
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}
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}
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