Sort objects by time in concurrent check test

This commit is contained in:
Naxess
2021-04-27 00:36:26 +02:00
parent ce258febf6
commit 0f0870c8b8

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@ -101,8 +101,8 @@ namespace osu.Game.Tests.Editing.Checks
var hitobjects = new List<HitObject> var hitobjects = new List<HitObject>
{ {
getSliderMock(startTime: 100, endTime: 400.75d).Object, getSliderMock(startTime: 100, endTime: 400.75d).Object,
new HitCircle { StartTime = 300 }, getSliderMock(startTime: 200, endTime: 500.75d).Object,
getSliderMock(startTime: 200, endTime: 500.75d).Object new HitCircle { StartTime = 300 }
}; };
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList(); var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();