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Avoid semaphore potentially getting held forever
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@ -67,7 +67,7 @@ namespace osu.Game.Online.Multiplayer
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{
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cancelExistingConnect();
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await connectionLock.WaitAsync();
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await connectionLock.WaitAsync(10000);
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try
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{
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@ -183,7 +183,7 @@ namespace osu.Game.Online.Multiplayer
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cancelExistingConnect();
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if (takeLock)
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await connectionLock.WaitAsync();
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await connectionLock.WaitAsync(10000);
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try
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{
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@ -237,5 +237,12 @@ namespace osu.Game.Online.Multiplayer
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};
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return newConnection;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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cancelExistingConnect();
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}
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}
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}
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