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Update framework
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@ -34,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.LoadComplete();
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spinner.Spin(2000);
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spinner.Spin(2000, RotationDirection.Clockwise);
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}
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private const float transition_duration = 500;
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@ -199,8 +199,8 @@ namespace osu.Game.Overlays
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getSample.Play();
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innerSpin.Spin(20000);
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outerSpin.Spin(40000);
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innerSpin.Spin(20000, RotationDirection.Clockwise);
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outerSpin.Spin(40000, RotationDirection.Clockwise);
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using (BeginDelayedSequence(200, true))
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{
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