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Update framework
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Submodule osu-framework updated: d09246eeb0...69000e416b
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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icon.Spin(1000);
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icon.Spin(1000, RotationDirection.Clockwise);
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}
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}
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public void UpdateProgress(double progress, int repeat)
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public void UpdateProgress(double progress, int repeat)
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@ -34,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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spinner.Spin(2000);
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spinner.Spin(2000, RotationDirection.Clockwise);
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}
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}
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private const float transition_duration = 500;
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private const float transition_duration = 500;
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@ -199,8 +199,8 @@ namespace osu.Game.Overlays
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getSample.Play();
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getSample.Play();
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innerSpin.Spin(20000);
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innerSpin.Spin(20000, RotationDirection.Clockwise);
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outerSpin.Spin(40000);
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outerSpin.Spin(40000, RotationDirection.Clockwise);
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using (BeginDelayedSequence(200, true))
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using (BeginDelayedSequence(200, true))
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{
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{
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