Rename GameModes namespace to Screens.

This commit is contained in:
Dean Herbert
2016-11-14 17:23:33 +09:00
parent 1d51e6af2a
commit 0f4538f69f
72 changed files with 246 additions and 413 deletions

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@ -9,10 +9,10 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.GameModes.Play.Catch;
using osu.Game.GameModes.Play.Mania;
using osu.Game.GameModes.Play.Osu;
using osu.Game.GameModes.Play.Taiko;
using osu.Game.Screens.Play.Catch;
using osu.Game.Screens.Play.Mania;
using osu.Game.Screens.Play.Osu;
using osu.Game.Screens.Play.Taiko;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests

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@ -2,7 +2,7 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes.Testing;
using osu.Game.GameModes.Menu;
using osu.Game.Screens.Menu;
namespace osu.Desktop.VisualTests.Tests
{

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@ -5,10 +5,10 @@ using osu.Framework.GameModes.Testing;
using System.Collections.Generic;
using osu.Desktop.Platform;
using osu.Game.Database;
using osu.Game.GameModes.Play;
using SQLiteNetExtensions.Extensions;
using osu.Framework;
using osu.Game;
using osu.Game.Screens.Play;
namespace osu.Desktop.Tests
{

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@ -9,10 +9,10 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.GameModes.Play;
using OpenTK;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
{

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@ -6,12 +6,12 @@ using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.GameModes.Play;
using osu.Game.GameModes.Play.Catch;
using osu.Game.GameModes.Play.Mania;
using osu.Game.GameModes.Play.Osu;
using osu.Game.GameModes.Play.Taiko;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.Catch;
using osu.Game.Screens.Play.Mania;
using osu.Game.Screens.Play.Osu;
using osu.Game.Screens.Play.Taiko;
using OpenTK;
using OpenTK.Graphics;