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Rename GameModes namespace to Screens.
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@ -9,10 +9,10 @@ using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.GameModes.Play.Catch;
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using osu.Game.GameModes.Play.Mania;
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using osu.Game.GameModes.Play.Osu;
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using osu.Game.GameModes.Play.Taiko;
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using osu.Game.Screens.Play.Catch;
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using osu.Game.Screens.Play.Mania;
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using osu.Game.Screens.Play.Osu;
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using osu.Game.Screens.Play.Taiko;
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using OpenTK;
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namespace osu.Desktop.VisualTests.Tests
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@ -2,7 +2,7 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.GameModes.Testing;
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using osu.Game.GameModes.Menu;
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using osu.Game.Screens.Menu;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -5,10 +5,10 @@ using osu.Framework.GameModes.Testing;
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using System.Collections.Generic;
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using osu.Desktop.Platform;
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using osu.Game.Database;
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using osu.Game.GameModes.Play;
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using SQLiteNetExtensions.Extensions;
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using osu.Framework;
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using osu.Game;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.Tests
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{
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@ -9,10 +9,10 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.GameModes.Play;
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using OpenTK;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -6,12 +6,12 @@ using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.GameModes.Play;
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using osu.Game.GameModes.Play.Catch;
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using osu.Game.GameModes.Play.Mania;
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using osu.Game.GameModes.Play.Osu;
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using osu.Game.GameModes.Play.Taiko;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.Catch;
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using osu.Game.Screens.Play.Mania;
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using osu.Game.Screens.Play.Osu;
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using osu.Game.Screens.Play.Taiko;
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using OpenTK;
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using OpenTK.Graphics;
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