Add better click-to-dismiss logic for sheared overlays

This commit is contained in:
Dean Herbert
2022-04-21 16:15:10 +09:00
parent 2769d8e8cf
commit 0f4b40ab15
3 changed files with 36 additions and 2 deletions

View File

@ -5,6 +5,8 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
@ -88,7 +90,7 @@ namespace osu.Game.Overlays.Mods
Bottom = footer_height + PADDING,
}
},
Footer = new Container
Footer = new InputBlockingContainer
{
RelativeSizeAxes = Axes.X,
Depth = float.MinValue,
@ -113,6 +115,17 @@ namespace osu.Game.Overlays.Mods
};
}
protected override bool OnClick(ClickEvent e)
{
if (State.Value == Visibility.Visible)
{
Hide();
return true;
}
return base.OnClick(e);
}
protected override void PopIn()
{
const double fade_in_duration = 400;