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Merge branch 'master' into lounge-redesign
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@ -14,7 +14,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapListing.Panels;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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@ -215,7 +215,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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assertDownloadButtonVisible(false);
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void assertDownloadButtonVisible(bool visible) => AddUntilStep($"download button {(visible ? "shown" : "hidden")}",
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() => playlist.ChildrenOfType<BeatmapDownloadTrackingComposite>().Single().Alpha == (visible ? 1 : 0));
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() => playlist.ChildrenOfType<BeatmapPanelDownloadButton>().Single().Alpha == (visible ? 1 : 0));
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}
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[Test]
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@ -229,7 +229,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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createPlaylist(byOnlineId, byChecksum);
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AddAssert("download buttons shown", () => playlist.ChildrenOfType<BeatmapDownloadTrackingComposite>().All(d => d.IsPresent));
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AddAssert("download buttons shown", () => playlist.ChildrenOfType<BeatmapPanelDownloadButton>().All(d => d.IsPresent));
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}
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[Test]
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@ -12,6 +12,7 @@ using osu.Game.Rulesets.UI;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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@ -47,8 +48,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("start players silently", () =>
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{
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Client.CurrentMatchPlayingUserIds.Add(PLAYER_1_ID);
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Client.CurrentMatchPlayingUserIds.Add(PLAYER_2_ID);
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OnlinePlayDependencies.Client.AddUser(new User { Id = PLAYER_1_ID }, true);
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OnlinePlayDependencies.Client.AddUser(new User { Id = PLAYER_2_ID }, true);
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playingUserIds.Add(PLAYER_1_ID);
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playingUserIds.Add(PLAYER_2_ID);
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});
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@ -264,7 +266,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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foreach (int id in userIds)
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{
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Client.CurrentMatchPlayingUserIds.Add(id);
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OnlinePlayDependencies.Client.AddUser(new User { Id = id }, true);
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SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
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playingUserIds.Add(id);
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}
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@ -20,6 +20,7 @@ using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osu.Game.Tests.Visual.Spectator;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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@ -53,10 +54,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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foreach (var user in users)
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{
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SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
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// Todo: This is REALLY bad.
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Client.CurrentMatchPlayingUserIds.AddRange(users);
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OnlinePlayDependencies.Client.AddUser(new User { Id = user }, true);
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}
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Children = new Drawable[]
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{
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