Fix handling of bindable changes in accent colour

This commit is contained in:
Dean Herbert
2020-02-19 11:23:45 +09:00
parent f245fe5934
commit 0f85e81240
5 changed files with 47 additions and 48 deletions

View File

@ -1,16 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
{
public class Pulp : Circle, IHasAccentColour
public class Pulp : Circle
{
public Pulp()
{
@ -22,32 +22,23 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
Colour = Color4.White.Opacity(0.9f);
}
private Color4 accentColour;
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
public Color4 AccentColour
protected override void LoadComplete()
{
get => accentColour;
set
{
accentColour = value;
if (IsLoaded) updateAccentColour();
}
base.LoadComplete();
AccentColour.BindValueChanged(updateAccentColour, true);
}
private void updateAccentColour()
private void updateAccentColour(ValueChangedEvent<Color4> colour)
{
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = Size.X / 2,
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
Colour = colour.NewValue.Darken(0.2f).Opacity(0.75f)
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAccentColour();
}
}
}