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Remove manual hitobject sample namespacing
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@ -17,11 +17,6 @@ namespace osu.Game.Audio
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public const string HIT_NORMAL = @"hitnormal";
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public const string HIT_CLAP = @"hitclap";
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/// <summary>
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/// An optional ruleset namespace.
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/// </summary>
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public string Namespace;
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/// <summary>
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/// The bank to load the sample from.
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/// </summary>
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@ -49,15 +44,6 @@ namespace osu.Game.Audio
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{
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get
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{
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if (!string.IsNullOrEmpty(Namespace))
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{
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if (!string.IsNullOrEmpty(Suffix))
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yield return $"{Namespace}/{Bank}-{Name}{Suffix}";
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yield return $"{Namespace}/{Bank}-{Name}";
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}
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// check non-namespace as a fallback even when we have a namespace
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if (!string.IsNullOrEmpty(Suffix))
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yield return $"{Bank}-{Name}{Suffix}";
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