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Implement SpeedAdjustedPlayfield and a new HitRenderer derivation.
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@ -340,6 +340,7 @@
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<Compile Include="Rulesets\UI\HitRenderer.cs" />
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<Compile Include="Rulesets\UI\Playfield.cs" />
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<Compile Include="Rulesets\UI\SpeedAdjustedHitRenderer.cs" />
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<Compile Include="Rulesets\UI\SpeedAdjustedPlayfield.cs" />
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<Compile Include="Screens\Select\EditSongSelect.cs" />
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<Compile Include="Screens\Play\HUD\ComboCounter.cs" />
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<Compile Include="Screens\Play\HUD\ComboResultCounter.cs" />
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