Implement SpeedAdjustedPlayfield and a new HitRenderer derivation.

This commit is contained in:
smoogipooo
2017-08-04 14:44:43 +09:30
parent c86f23baea
commit 0f901c99a0
6 changed files with 49 additions and 5 deletions

View File

@ -23,7 +23,7 @@ using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : Playfield<ManiaHitObject, ManiaJudgement>
public class ManiaPlayfield : SpeedAdjustedPlayfield<ManiaHitObject, ManiaJudgement>
{
public const float HIT_TARGET_POSITION = 50;