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Implement SpeedAdjustedPlayfield and a new HitRenderer derivation.
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@ -23,7 +23,7 @@ using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaPlayfield : Playfield<ManiaHitObject, ManiaJudgement>
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public class ManiaPlayfield : SpeedAdjustedPlayfield<ManiaHitObject, ManiaJudgement>
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{
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public const float HIT_TARGET_POSITION = 50;
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